|Release date||6 April 2001 (Update)|
|No. of banks||1 (chest)|
|No. of altars||1|
|Main music||Knightmare, Infiltration, Hidden Evils, Fighting and Praying|
|Leader||Lord Daquarius Rennard, Captain Dulcin|
|Teleportation||Skull of Remembrance|
The Black Knights' Fortress aka Kinshra Fortress is a castle north of Falador, Asgarnia and is home to the Black Knights. It is inhabited by Black Knights and Fortress guards. This area was formerly used in the Black Knights' Fortress (quest), and is now used in the Death of Chivalry. Additionally, it is where King Arthur is held during King's Ransom.
The Fortress can be used as a training ground for players, but is almost always empty. On the second floor, several Black Knight characters can be attacked by players. This is also true for the Black Knights on the roof of the Fortress. On the Fortress' second floor, a Chapel is located, containing several Monks of Zamorak and Clerics of Zamorak. These cannot be killed, as is the case for Knights on the Third Floor. The Fortress is a great place to get the Black knight kill count up after you have done the Wanted! quest. In order to access the interior of the building, one must be wearing one of the permitted sets of armour, which includes Black armour. A full list can be found below.
Not much is known about the history of the fortress prior to the year 163, except that it was built with the support of King Raddalin to thank the Kinshra for their assistance in protecting Falador at or prior to year 8 of the Fifth Age.
The fortress is built on a hill north of Ice Mountain and can only be entered by traversing a bridge over a chasm with many skeletons.
The entrance hall contains two side halls with tapestries documenting some Kinshra history on the wall. The south-western trapdoor gives access to the cellar, which, in turn, allow entrance to the Black Knights' Catacombs. The western and eastern sides contain barracks for the knights. To the north is a prison, although it is located a floor lower. The north-west has a room with various torturing devices, such as iron maidens and racks, as well as a stairs leading upwards.
The north-western part of the first floor contains a kitchen, along with a wine barrel room and one for general storage. The northern part contains the dining hall, with separate tables for regular and elite knights. Instead of a floor, the tables are on a grill, allowing the knights to throw leftovers and bones into the prison below. Along the western wall are the slave barracks, and an armoury along the eastern wall, which gives access to a balcony. The southern chamber serves as chapel, containing a very large chaos altar used for worship and as a ritual stone for sacrifices. A staircase leads up in the south-eastern tower.
The second floor has two more tapestries as well as some bookshelves near the stairs. There is a balcony allowing one to view the chaos altar. The middle of the floor contains the elite knights' private rooms. Captain Dulcin's office and bedroom are in the north-east, next to the treasury. The north-western chamber houses a training area for knights. Both this and Dulcin's room have stairs leading upwards.
The stairs in Dulcin's office lead to the attic, ritual chamber and makeshift residence for Lensig. It also has a bank chest. The other stairs lead to the roof, which, apart from many cannons, contains only a large but inaccessible room of unknown contents.
Equipment that allows access to the fortEdit
- Guard uniform
- Black armour
- Dagon'hai robes
- Elite black armour
- Black Knight captain's armour
- Skull of Remembrance, which teleports the player directly into the castle
- Among the chants spoken by the monks around the altar on the first floor is "Zamorak o domine, Dona eis requiem" - mimicking a verse from Pie Iesu which featured several times in Monty Python and the Holy Grail.
- The fortress is now north of the Wilderness Wall, although it does not count as being in the wilderness.
|Miscellaneous||Quick guide • Transcript|