This article is about the quest. For the building, see Black Knights' Fortress (building).
- This quest has a quick guide, found here, which briefly summarises the steps needed to complete the quest.
- RuneScape uses the British convention for floor numbering: Ground floor, first floor, second floor, etc.
|Release date||6 April 2001 (Update)|
|Quest series||Temple Knight|
|“|| The Black Knights are up to no good.
You are hired by the White Knights to spy on them and uncover their evil scheme.
Development team Edit
- Developer: Maz C
- Quality Assurance: Jennie T
|Start point:||Talk to Sir Amik Varze, located on the 2nd floor[ in the western tower of the ]White Knights’ Castle in Falador.|
|Length:||Short (8 - 12 mins)|
(Able to evade or kill level 44 Black Knights)
|Items required:||Items from the toolbelt do not need to be listed unless that version won't work, or aren't automatically added to it. |
|Enemies to defeat:||None, but watch out for level 44 black knights and the level 56 knight at the entrance|
He tells you that the Black knights have started demanding a lot of money from Falador, and threaten to invade the city if it's not complied with. Although he doesn't take the threat seriously, he feels uneasy at the black knights' mention of a powerful, secret weapon and will ask you to check on them. He hands you a dossier for more information.
The fortress is located north of Ice Mountain, just south of the Wilderness wall. The fortress is not very far from Edgeville, so players may simply home teleport to Edgeville and run south-west to reach it.
To gain access to the fortress, you will need a bronze helm and an iron chainbody. Additionally, it can be time-saving if you obtain a cabbage from anywhere, except Draynor Manor. A cabbage can be picked from the Monastery on the way to the fortress.
Before entering the fortress, equip the helm and the chainbody. Enter the sturdy door on the south side of the fortress. As you are disguised amongst all the guards, you will be permitted to enter into the fortress, hassle-free.
Since it is not necessary to keep the guard disguise once in the fortress, better armour may be used to for greater protection.
- After entering the fortress, go through the fake wall directly in front of you.
- Climb up the ladder twice, and you will be on the roof.
- Go south and climb the ladder down one floor.
- You will see a door to your east; go through it and take the ladder up.
- Head down the ladder immediately next to you, and you will find yourself in a room with an altar.
- Exit the room and climb down the ladder south-west of the room. Go down the pathway, and you will find a ventilation grill at the end.
Listen-at the grill, and you will eavesdrop in on a conversation below you. Apparently, the Black Knights have commissioned a witch to brew them an invincibility potion to fight against the White Knights. Part-way through the conversation, the witch orders her goblin servant, Greldo, to bring a cabbage growing in Draynor Manor, and that any other cabbage would only wreck the potion.
Make sure you have a cabbage with you, and return to the entrance of the castle. Once you're there, go into the banquet hall to the east, filled with all the knights. When you try to enter the room, you will be notified that the knights are in an important meeting and that anyone who tries to enter the room will be killed. Enter the room anyway.
In the hall, climb up the ladder in the north-west corner of the room. Walk south-east, through the hallway, to reach a wall. Push it open and you will see a hole in the floor, which is coincidentally, placed just above the witch's cauldron.
Right-click on your cabbage and use it on the hole. A cutscene shows the witch waiting for Greldo to return while your cabbage drops down into the cauldron, ruining the potion and the Black Knights' plans.
Now that you have successfully foiled the Black Knight's plans, return to Sir Amik Varze and inform him of the good news. He will be pleased and reward you.
Congratulations, Quest complete!
- Knightmare - Inside the fortress
Required for completingEdit
Completion of Black Knights' Fortress is required for the following:
- When you ask Sir Amik Varze for a quest, he responds with: "Your mission, should you decide to accept it." Additionally, after you read the dossier, it self-destructs. Both of these are references to the 1960s TV show and film series, Mission: Impossible.
- Upon the completion of this quest, one's Adventurer's Log will read: "I managed to infiltrate the Black Knights and defeat a witch, foiling their evil plans."
- If you try to use a cabbage from Draynor Manor you will receive a warning message saying "This is the wrong sort of cabbage!" and afterwards your character will say "I'm not supposed to be HELPING the witch you know..."
- This quest was named Spy quest before membership was released.
- At first, the quest gave around 250 Thieving experience as a reward. Thieving was in the skill menu at the time, but had not been programmed yet. The skill was later removed and added back in 2002, but the quest no longer gives Thieving experience.
- The reason for wearing an iron chainbody and bronze helm is to blend in amongst the black knight guards, but since the graphical update to armor, the armour worn by the player does not resemble theirs, as the black knights armour still looks like it did before the update.
|Sea Slug quest series|
|Void Knights quest series|
|Mahjarrat quest series|
Black Knights' Fortress • The Blood Pact • Cook's Assistant • Death Plateau • Demon Slayer • Druidic Ritual • Ernest the Chicken • Goblin Diplomacy • Gunnar's Ground • Imp Catcher • Let Them Eat Pie • Myths of the White Lands • Pirate's Treasure • The Restless Ghost • Rune Mysteries • Shield of Arrav • Stolen Hearts • Swept Away • Vampyre Slayer • Wolf Whistle What's Mine is Yours
|Removed or significantly changed|
Italics denote that the removed quest was later made into a miniquest.