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Big Chinchompa

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Items Kept on Death icon
This is a safe minigame.
If you die here, you will not lose any of your items.
Nyriki's portal

Big Chinchompa is a twice daily, members-only Hunter Distraction and Diversion where the player needs to find and speak with a gnome called Nyriki at hunter areas around Gielinor to participate in feeding a massive plutonial chinchompa soporith moths to get it back to sleep again.

Contents

Requirements

There are no requirements to play this Distraction and Diversion besides being a member. However, the different soporith moths require different Hunter levels to catch.

Getting there

Chinchompa cave entrance
To play the game, the player will need to find Nyriki at one of the hunter areas in RuneScape. The ground will start to shake at the spot Nyriki will appear, and indicates that it will only be a short time.

The easiest way to find him is to go to the Gnome Stronghold and use the orange portal upstairs south of the Gnome Agility Course

Note: this portal can only be used 3 times a day. Times on different worlds are synchronised. Players can't hop worlds to find Nyriki sooner. The game runs at the top of the hour.

You can also check the time left for Nyriki to appear by the "Check" option on the orange portal. Mieliki will also tell when and where Nyriki will appear through the Lunar spell, NPC Contact, but will not teleport you this way.

Big Chinchompa Gnome Stronghold portal
The location of the orange portal in the Gnome Stronghold.

Gameplay

Games last 20 minutes, or until the chinchompa gets full and falls asleep. Players can join a game in progress, but will have less time to accumulate points. Nyriki moves to a new location at the top of the hour.

Players need to collect soporith moths and release them in the Plutonial Chinchompa's nest/lair.

On entering the cave/game area, Nyriki gives the player a Moth jar. Players can catch moths two ways. Either catch flying moths or click on shaking branches. Protea flowers can be picked off bushes in the corners of the cave. Wielding them provides an additional way of catching moths, as they occasionally appear near the flower, attracted by its nectar, and can be caught automatically by player. This may, however, fail. Note: The type of moth attracted by the flower will always be the highest one the player can catch. Therefore, a flower should always be wielded by playing this D&D.

The moth jar can hold up to 15 moths. Moths need to be released into the Chinchompa's nest to feed it and gain points. The maximum number of points is 1500; after this experience may still be gained for releasing moths into the nest. As one of the Completionist Cape requirements, you must have scored a minimum of 1,111 or greater in a single session of the Big Chinchompa minigame.

Image Colour Required level experience points
Red soporith moth detail Red soporith moth 1 15 1
Orange soporith moth detail Orange soporith moth 13 50 2
Yellow soporith moth detail Yellow soporith moth 26 150 5
Green soporith moth detail Green soporith moth 39 250 8
Blue soporith moth detail Blue soporith moth 52 300 12
Purple soporith moth detail Purple soporith moth 65 320 15
Grey soporith moth detail Grey soporith moth 78 400 18
Black soporith moth detail Black soporith moth 91 450 21

Rewards

Reward Shop
The activity will reward Competence points when time runs out or the chinchompa is gone asleep after playing the distraction and diversion and having fed the Big chinchompa moths. There is a cap of 20,000 competence points, after which no more can be earned without first spending some.
Image Name Cost Required level Description
Swamp lizard quota ticket Swamp lizard quota ticket 4 29 Entitles you to catch one swamp lizard in Nyriki's private hunting grounds.
Carnivorous chinchompa quota ticket Carnivorous chinchompa quota ticket 6 63 Entitles you to catch one carnivorous chinchompa in Nyriki's private hunting grounds.
Pawya quota ticket Pawya quota ticket 8 66 Entitles you to catch one pawya in Nyriki's private hunting grounds.
Polar kebbit quota ticket Polar kebbit quota ticket 15 70 Entitles you to catch one polar kebbit in Nyriki's private hunting grounds.
Grenwall quota ticket Grenwall quota ticket 10 77 Entitles you to catch one grenwall in Nyriki's private hunting grounds.
Protea flower Protea flower 1 1 When there are no soporith moths around, the flower is a fun weapon.
Swamp toad Swamp toad 24 1 Handy in herblore and summoning.
Flax Flax 2 1 Handy in crafting.
Swamp tar Swamp tar 8 1 This may be used to make food for salamanders and swamp lizards.
XP Counter icon Hunter experience 1 1 You may exchange your Competence Points for a little bit of Hunter XP.

Item prize analysis

Item GE Price Coins per Competence Point
Swamp toad Swamp toad 296 &0000000000000012330000Coins 5 12.33
Flax Flax 23 &0000000000000011500000Coins 5 11.5
Swamp tar Swamp tar 150 &0000000000000018750000Coins 5 18.75

Private Hunting Areas

One of the rewards from this game is the ability to use special private hunting training grounds. Here you will be able to hunt plenty of creatures without competition with other players and fighting for a spot. You can enter these areas by buying Private hunting tickets with competence points and going through a portal in the Tree Gnome Stronghold. These include swamp lizards, pawyas, grenwalls, polar kebbits and carnivorous chinchompas.

You will need 1 ticket per creature caught. When you check your trap with a caught creature, it will use up one ticket. Using the portals doesn't use tickets, you will only need the appropriate ticket in your inventory.

Gallery

Trivia

  • You can obtain strange rocks and spin tickets from this Distraction and Diversion.
  • Upon playing this Distraction and Diversion you will unlock the music track Super Furry Animal.
  • The flower picked during the game will stay with the player even when the session is over, making buying another flower from the shop a waste, however only a small waste.


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