For the summoning familiar, see Giant chinchompa.
|This is a safe Distraction and Diversion. If you die here, you will not lose your items!|
Big Chinchompa is a twice daily, members-only Hunter Distraction and Diversion (D&D). Released on 28 August 2012, Big Chinchompa allows players to enter the lairs of massive plutonial chinchompas, catch native soporith moths, and feed them to the chinchompas in order to put them to sleep. Big Chinchompa is organized by the gnomes Nyriki Tapio and Mieliki Tapio, who wish to use the plutonial chinchompas for their mysterious alchemical experiments.
The D&D awards Hunter experience as well as competence points that can be spent on additional experience, a handful of Hunter-related items, or access to instanced private hunting areas.
No skill levels or quests are required to play Big Chinchompa. However, different soporith moths have different Hunter requirements to catch. Additionally, one of the several locations in which the D&D can start is Isafdar, which requires the player to have begun Regicide to access.
Starting a gameEdit
Once every hour, on the hour, Nyriki Tapio will emerge from the ground at one of the various Hunter areas across Gielinor. Players can enter a Big Chinchompa game by climbing down the hole he leaves in the ground. For several minutes before his arrival, the ground will frequently rumble and the screen will shake slightly.
While players can track down Nyriki on their own, it is far faster to take his portal at his and Meiliki's house in the Tree Gnome Stronghold, directly south of the Gnome Agility Course. The portal tells players where he will next appear, as well as how long until he appears, and it can be used three times per day as a direct teleport to his next location.
To quickly learn when the next game will begin, players can use the D&D tracker, or speak to Mieliki via the NPC Contact spell. Alternatively, it is simple to remember that a Big Chinchompa game will always start at the top of every hour.
Big Chinchompa takes place in a large cavern, in the middle of which is the nest of a large plutonial chinchompa. The objective of the game is to catch soporith moths and feed them to the chinchompa in order to put it to sleep. A game of Big Chinchompa lasts 20 minutes, or until the chinchompa eats enough moths and falls asleep. Players can join a game that is already in progress, but can only join two games per day.
Growing around the lair are a large number of small trees. Soporith moths will frequently hatch from cocoons that hang on the branches of the trees. Players can either catch moths directly from the air, or click on shaking trees to catch them as they hatch. Moths can be caught barehanded and stored in the moth jar that Nyriki will hand players at the start of a game. The jar holds up to 15 moths, and once full, it must be emptied into the chinchompa's nest; this awards Hunter experience and competence points for each moth caught, and increases the chinchompa's drowsiness. A bar on the left side of the minigame interface measures the current drowsiness level, and once it fills to 100%, the chinchompa falls asleep and the game ends. If a player still has moths in their jar when the game ends, they are awarded experience and points for them as normal.
Protea flowers grow at each corner of the lair. These flowers attract soporith moths when wielded by players. With a protea flower equipped, players will occasionally attract the highest-level moth they can catch and automatically attempt to capture it, though success is not guaranteed.
A game of Big Chinchompa takes place on a world that is dedicated to it. Players from different worlds will all play together in a single game. However, soporith moths and shaking trees are instanced, so there is no player-to-player competition for moths.
With at least 78 Hunter to catch grey soporith moths, players can gain up to around 45k experience each game, which usually takes between 15~20 minutes.
|Red soporith moth||1||15||1|
|Orange soporith moth||13||50||2|
|Yellow soporith moth||26||150||5|
|Green soporith moth||39||250||8|
|Blue soporith moth||52||300||12|
|Purple soporith moth||65||320||15|
|Grey soporith moth||78||400||18|
|Black soporith moth||91||450||21|
Feeding moths to the chinchompa awards players with competence points that may be spent on various rewards. Up to 1,500 points may be earned per game, and players may hold up to 20,000 points at once before needing to spend some in order to earn any more. Players can obtain rewards from Nyriki after a game is completed, or from Mieliki at any time.
|Swamp lizard quota ticket||4||29||Entitles you to catch one swamp lizard in Nyriki's private hunting grounds.|
|Carnivorous chinchompa quota ticket||6||63||Entitles you to catch one carnivorous chinchompa in Nyriki's private hunting grounds.|
|Pawya quota ticket||8||66||Entitles you to catch one pawya in Nyriki's private hunting grounds.|
|Polar kebbit quota ticket||15||70||Entitles you to catch one polar kebbit in Nyriki's private hunting grounds.|
|Grenwall quota ticket||10||77||Entitles you to catch one grenwall in Nyriki's private hunting grounds.|
|Protea flower||1||1||When there are no soporith moths around, the flower is a fun weapon.|
|Swamp toad||12||1||Handy in Herblore and Summoning.|
|Flax||2||1||Handy in Crafting.|
|Swamp tar||4||1||This may be used to make food for salamanders and swamp lizards.|
|Hunter experience||1||1||Competence points can be traded for Hunter experience, at a rate of 5 experience per point.|
Private hunting areasEdit
Players can exchange competence points for tickets that allow them to catch a number of Hunter creatures in Nyriki's private hunting grounds. One ticket is consumed when a creature is caught. The private hunting grounds are accessible in Nyriki and Mieloko's house in the Tree Gnome Stronghold, near Nyriki's portal. It is possible to invite other players into an instance so long as those players possess at least one ticket for the area.
Experience and price analysisEdit
|Item||GE Price||Coins earned per competence point, not including cost of bait||Coins earned per competence point, including cost of bait||Xp per Competence Point|
|Swamp lizard ||2,704||676||676||38|
|Red chinchompa ||297||49.5||49.5||44.166|
|Raw pawya meat ||1,177||147.13||-177.13||50|
|Polar kebbit fur ||1,459||97.27||97.27||16.666|
|Grenwall spikes (18-21) ||935||1,683 - 1,963.5||1,705.55 ||110|
- ^ This does not account for any lost bait, nor any extra drops (e.g. herbs from grenwalls or bones from kebbits).
- ^ a b c d e Requires buying tickets and hunting the creatures.
- ^ Assuming an average of 19.5 spikes per grenwall
- Players can obtain strange rocks and key tokens from Big Chinchompa.
- One of the requirements for the completionist cape is to earn at least 1,111 points from a single game of Big Chinchompa.
- The Hunter experience boost from an enhanced yaktwee stick works with Big Chinchompa, but only when the moth jar is emptied. While collecting moths it is advised to keep a protea flower equipped.
- The Super September challenge for 27 September 2013 was to finish a game of Big Chinchompa. This caused large numbers of players to flock to the D&D, many of whom were unable to enter the game due to the sudden surge of activity filling up the instance worlds. Following complaints, Jagex changed the challenge partway through the day to only require players to attempt to enter Nyriki's portal.
- If the player is talking to Nyriki Tapio when when the game ends he'll intrupt them with the message "Oops, I see the hunt's ended while we were yakking".
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