Big Chinchompa is a twice daily, members-only Hunter Distraction and Diversion where the player needs to find and speak with a gnome called Nyriki at hunter areas around Gielinor to participate in feeding a massive plutonial chinchompa soporith moths to get it back to sleep again.
There are no requirements to play this Distraction and Diversion besides being a member. However, the different soporith moths require different Hunter levels to catch. Temporary boosts can be used to catch higher levelled moths.
Note: This portal can be used up to three times in a day, even though you can only participate in 2 games. Times on different worlds are synchronised. Players can't hop worlds to find Nyriki sooner. The game runs at the top of the hour.
You can also check the time left for Nyriki to appear by the "Check" option on the orange portal. Mieliki will also tell when and where Nyriki will appear through the Lunar spell, NPC Contact, but will not teleport you this way.
Games last 20 minutes, or until the chinchompa gets full and falls asleep. Players can join a game in progress, but will have less time to accumulate points. Nyriki moves to a new location at the top of the hour.
Players need to collect soporith moths and release them in the Plutonial Chinchompa's nest/lair.
On entering the cave/game area, Nyriki gives the player a Moth jar. Players can catch moths two ways. Either catch flying moths or click on shaking branches. Protea flowers can be picked off bushes in the corners of the cave. Wielding them provides an additional way of catching moths, as they occasionally appear near the flower, attracted by its nectar, and can be caught automatically by player. This may fail. Note: The type of moth attracted by the flower will always be the highest one the player can catch. Therefore, a flower should always be wielded while playing this D&D.
The moth jar can hold up to 15 moths. Moths need to be released into the Chinchompa's nest to feed it and gain points. The maximum number of points is 1500; after this experience may still be gained for releasing moths into the nest. As one of the Completionist Cape requirements, you must have scored a minimum of 1,111 points in a single session of the Big Chinchompa minigame.
|Red soporith moth||1||15||1|
|Orange soporith moth||13||50||2|
|Yellow soporith moth||26||150||5|
|Green soporith moth||39||250||8|
|Blue soporith moth||52||300||12|
|Purple soporith moth||65||320||15|
|Grey soporith moth||78||400||18|
|Black soporith moth||91||450||21|
RewardsEditCompetence points when time runs out or the chinchompa is gone asleep after playing the distraction and diversion and having fed the Big chinchompa moths. There is a cap of 20,000 competence points, after which no more can be earned without first spending some.
|Swamp lizard quota ticket||4||29||Entitles you to catch one swamp lizard in Nyriki's private hunting grounds.|
|Carnivorous chinchompa quota ticket||6||63||Entitles you to catch one carnivorous chinchompa in Nyriki's private hunting grounds.|
|Pawya quota ticket||8||66||Entitles you to catch one pawya in Nyriki's private hunting grounds.|
|Polar kebbit quota ticket||15||70||Entitles you to catch one polar kebbit in Nyriki's private hunting grounds.|
|Grenwall quota ticket||10||77||Entitles you to catch one grenwall in Nyriki's private hunting grounds.|
|Protea flower||1||1||When there are no soporith moths around, the flower is a fun weapon.|
|Swamp toad||12||1||Handy in herblore and summoning.|
|Flax||2||1||Handy in crafting.|
|Swamp tar||4||1||This may be used to make food for salamanders and swamp lizards.|
|Hunter experience||1||1||You may exchange your Competence Points for a Hunter XP, with 5xp per Competence point.|
Experience and price analysisEdit
|Item||GE Price||Coins earned per Competence Point, not including cost of bait||Coins earned per Competence Point, including cost of bait||Xp per Competence Point|
|Swamp lizard ||2,840||710||710||38|
|Red chinchompa ||92||15.33||15.33||44.166|
|Raw pawya meat ||12,517||1,564.63||1,401.63||50|
|Polar kebbit fur ||2,216||147.73||147.73||16.666|
|Grenwall spikes (18-21) ||1,116||2,008.8 - 2,343.6||924.5 ||110|
- ^ This does not account for any lost bait, nor any extra drops (e.g. herbs from Grenwalls or bones from kebbits)
- ^ a b c d e Requires buying tickets and hunting the creatures.
- ^ Assuming an average of 19.5 spikes per grenwall
Private Hunting AreasEdit
One of the rewards from this game is the ability to use special private hunting training grounds. Here you will be able to hunt plenty of creatures without competition with other players and fighting for a spot. You can enter these areas by buying Private hunting tickets with competence points and going through a portal in the Tree Gnome Stronghold. These include swamp lizards, pawyas, grenwalls, polar kebbits and carnivorous chinchompas.
You will need 1 ticket per creature caught. When you check your trap with a caught creature, it will use up one ticket. Using the portals doesn't use tickets, you will only need the appropriate ticket in your inventory.
- You can obtain strange rocks and spin tickets from this Distraction and Diversion.
- The flower picked during the game will stay with the player even when the session is over, making buying another flower from the shop a waste, however only a small waste.
- It is possible to use a Pendant of Hunting or a Prized pendant of Hunting during this minigame. With full concentration a player can expect to use a Pendant of Hunting's full charge in a single game. At high levels (80+) this can mean 60K+ Hunter XP for a 15-20 minute game.