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Dual wielding

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This is an old revision of this page, as edited by 86.149.30.40 (Talk) at 19:26, July 13, 2012. It may differ significantly from the current revision.

Dual wielding is a feature confirmed to be released with the Evolution of Combat.

The feature consists of wielding two weapons, a regular version of the weapon in the main weapon hand, and an offhand version of the weapon, in the shield hand. Dual wielding will increase the damage output of the player, at the cost of sacrificing defensive and life points bonuses granted by a shield.

Players may interchange which weapons they dual wield, even if they are not the same class of weapon. For example, one may wield an abyssal whip with a rune crossbow in the offhand.

There will be specific abilities unlocked if dual-wielding two of the same weapon class (ranged, magic or melee). If two different classes of weapon are being wielded, then the abilities available will be determined by the main hand weapon.

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