RuneScape Wiki
Register
Advertisement

Berserker ring detail

The berserker ring is one of the Fremennik rings and is dropped by the Dagannoth Rex in the Waterbirth Island Dungeon. The Berserker ring is considered to be a cheap, yet decent hybrid ring for low level players.

This ring can be imbued at Mobilising Armies with a rank of 300 or more, for 205,900 reward credits, into a Berserker ring (i). This increases the strength, range, and magic bonuses to 17 and armour rating to 18. Selling the ring after imbuing it is generally not advisable as it will waste 205,900 reward credits. Unlike other items at Mobilising Armies, points will not be refunded for ring enchantments.

When received with CoinShare active, the Berserker ring will be dropped as 120 Berserker ring shards split evenly among the players and sent directly to their banks. 120 shards can be combined to create this item.

Combat Stats
RequirementsTier
None30
ClassSlotAttributes
CombatSwords AllRing slotDefenceArmour5
ConstitutionLife points0
WeaponsMainOffPrayerPrayer0
Damage--Damage reduction
Accuracy--PvM: 0%PvP: 0%
Style-Style bonuses
Range-Strength12Ranged12Magic12
[FAQ][doc]

Drop sources[]

This list was created dynamically. For help, see the FAQ.
To force an update of this list, click here.
For an exhaustive list of all known sources for this item, see here.
Source Combat level Quantity Rarity
Dagannoth Rex3031Rare

Comparison with other rings[]

Name Levels Cost Bonuses Notes
Ring of death Ring of death None 28,860,701 All strength bonuses 25
Prayer 3
  • Two passive effects: 50% chance of restoring up to 5% adrenaline when a target is killed; teleports the wearer to their respawn point with all of their items when they die, at a cost of 15% charge (effective cost 692,260.2 coins)
  • Degrades: has 100,000 hits of combat, and can be recharged by 50% with a cut onyx (100% charge costs 4,615,068 coins)
Asylum surgeon's ring Asylum surgeon's ring 85 Defence
All Broken Home Challenges
500,000 (reclaim) All strength bonuses 21
  • Two passive effects: 10% chance to prevent adrenaline loss when using threshold abilities; 40% chance to save a quarter of a special attack's base cost (e.g. 60% becomes 45%).
Onyx ring (i) Onyx ring (i) 300 Mobilising Armies rating 1,808,626
Mobilising Armies icon highscores 144,100
Strength bonuses 21
Defence 22
Sixth-Age circuit Sixth-Age circuit The World Wakes
and all optional requirements
Free All strength bonuses 21
Defence 12
  • Free to reclaim
Hazelmere's signet ring Hazelmere's signet ring None 1,432,268,388 All strength bonuses 21
Berserker ring (i) Berserker ring (i) 300 Mobilising Armies rating (if purchased using Reward Credits) 209,881
Thaler 180 or
Mobilising Armies icon highscores 205,900
All strength bonuses 17
Defence 19
Seers' ring (i) Seers' ring (i) 66,961
Thaler 180 or
Mobilising Armies icon highscores 205,900
Magic 25
Warrior ring (i) Warrior ring (i) 29,352
Thaler 180 or
Mobilising Armies icon highscores 205,900
Strength 25
Archers' ring (i) Archers' ring (i) 52,217
Thaler 180 or
Mobilising Armies icon highscores 205,900
Ranged 25
Luck of the dwarves Luck of the dwarves None 49,671,577 All strength bonuses 17
Berserker ring Berserker ring None 209,881 All strength bonuses 12
Defence 5
Seers' ring Seers' ring 66,961 Magic 17
Warrior ring Warrior ring 29,352 Strength 17
Archers' ring Archers' ring 52,217 Ranged 17
Superior leviathan ring Superior leviathan ring 90 Crafting to make
85 Defence
85 Constitution
100 Pearls Pearls All strength bonuses 15
Defence 43
Ring of fortune Ring of fortune None 2,343,971 All strength bonuses 13
Ring of vigour Ring of vigour 62 Attack
62 Dungeoneering
Dungeoneering token 50,000 All strength bonuses 12
Explorer's ring 4 Explorer's ring 4 Hard Lumbridge achievements Free All strength bonuses 10
Prayer 1
  • Free to reclaim
  • Passive effect: 10% chance of crafting an additional air, earth, fire or water rune per essence, at the appropriate altar, granting additional experience.
  • Operate: Three charges per day to replenish 50% of run energy.
  • Operate: 30 runeless casts of Low Level Alchemy per day; requires level 21 Magic.
  • Operate: 27 runeless casts of Superheat Item per day; requires level 43 Magic.
  • Operate: 15 runeless casts of High Level Alchemy per day; requires level 55 Magic.
  • Operate: Cabbageport - Unlimited teleports to the Falador farm cabbage patch.
Ring of wealth Ring of wealth None 9,627 All strength bonuses 10
Asylum doctor's ring Asylum doctor's ring 30 Defence
Broken Home
Free All strength bonuses 7
  • Free to reclaim
Explorer's ring 3 Explorer's ring 3 Medium Lumbridge achievements Free All strength bonuses 5
Prayer 1
  • Free to reclaim
  • Passive effect: 10% chance of crafting an additional air, earth, fire or water rune per essence, at the appropriate altar, granting additional experience.
  • Operate: Three charges per day to replenish 50% of run energy.
  • Operate: 30 runeless casts of Low Level Alchemy per day; requires level 21 Magic.
  • Operate: Cabbageport - Unlimited teleports to the Falador farm cabbage patch.
Ring of luck Ring of luck None 5,338 All strength bonuses 3
  • Counts as a tier 1 Luck item.
Explorer's ring 2 Explorer's ring 2 Easy Lumbridge achievements Free All strength bonuses 2
Prayer 1
Explorer's ring 1 Explorer's ring 1 Beginner Lumbridge achievements Free All strength bonuses 1
Prayer 1
  • Free to reclaim
  • Operate: One charge per day to replenish 50% of run energy.
Ring of potency Ring of potency None Free All strength bonuses 1
  • Free to reclaim

Disassembly[]

[FAQ] • [doc]

Trivia[]

  • The symbol on the ring seems to be a hammer, representing the damage bonus.
  • Before the Evolution of Combat was released, the average price of the ring was around 1.9-2.5m because of the strength bonus it gave. It has been falling in price ever since due to the fact that there are fewer monsters that require using all three types of combat, and cheaper better alternatives are available.
  • All of the Fremennik rings dropped in price after the release of The World Wakes; a Grandmaster quest which features a reward called the Sixth-Age circuit, which gives +21 strength in every combat style.
Advertisement