This is a dangerous minigame. Only bring items you are willing to lose, or items you think you can adequately defend.
For the quest with the same name, see All Fired Up.
All Fired Up (sometimes simply called the Beacon Network) is a minigame released on 26 August2008. The goal is to light a series of beacons, created by King Roald III to create a warning in an event of an emergency. In total, there are 14 beacons in the beacon network. To fully complete this minigame, players must have a Firemaking level of 92, along with several other requirements and completion of certain quests to be able to access all 14 beacons. The minimum level required in order to start using the beacon network as an alternative method for training the Firemaking skill is level 43, in order to access the first two beacons. It is essentially an evolved version of the unreleased Wilderness Tag.
These are the requirements needed to light all 14 beacons in the minigame. Not all of these requirements are necessary for lighting the initial beacons in this network, so do not be intimidated with all of these requirements if this is going to be used for training purposes. See "Network information" section below for the requirements for each beacon. Players must have earned these skill levels themselves as player assisting will not allow players to access these beacons.
Except for the catspeak amulet, these items are given to various beacon keepers once, so that they will be willing to tend the beacon for you and provide you with information. The catspeak amulet is required each time the player wishes to speak with the cat at the Burthorpe beacon (the amulet is not given away).
The goal of the game is to keep as many beacons lit at the same time as possible. There are a total of 14 beacons in the beacon network which are indicated by the Fired Up Beacon icon () on the World map and minimap. Players gain rewards based on how many beacons kept lit at the same time, broken into three groups: 6 beacons, 10 beacons, and all 14 beacons. To get the rewards, players have to speak with King Roald III in Varrock. Note that players may choose to gain all three rewards in one trip.
Before making an attempt, all the beacons should be filled with logs (the logs will NOT disappear), along with doing the needed repairs, and aiding the keepers beforehand. See "Network information" for Beacon and Keeper requirements.
To light a beacon, the brazier must first be filled with 20 (unnoted) logs of the same type. Any type may be used, but the better the logs used, the longer the beacon will stay alight. Use a tinderbox on the beacon to light it. Lighting the beacons give a fixed amount of experience, regardless of the type of logs used. It may be useful for players to use maple or willow logs for most beacons if they want to save expenses or effort to gather the required logs, especially if they are using the network to gain experience rather than trying to earn the rewards.
An unlit beacon.
Helpful note: Players do not have to light the beacons immediately after filling with logs, so the beacons can all be loaded with logs first, and then the player can run from beacon to beacon to light them quickly. A player may load and light the beacons in any order.
Once a beacon is lit the player may provide the Beacon keepers with an additional 5 logs to watch the beacon on the player's behalf. In addition, a player may add the 5 logs to the weakened beacon themselves to restore a beacon to its full strength. Providing additional logs to the beacon keepers does not give any additional experience, but it does add some additional time that the beacons will remain lit. Meeting the requirements to interact with the beacon keeper also allows players to check on the status of the network at that particular station.
The tune that plays when all 14 beacons are lit. (link)
Friends may also help in this activity to save repeated trips to the bank. A player provides an inventory of logs to some friends and asks them to wait at the beacons. Once the player arrives at a beacon, the friend trades the logs with the player for the next beacon.
Another piece of advice is to store all of your logs at the beacons that you plan on going to and fix the ladders, then once all are loaded with your 20 logs of the same kind, find a starting point, and light all the beacons. This saves a LOT of time and frustration.
Players may save money by using cheap logs on the beacons that will be lit last. The money saved can be used to buy longer-lasting logs on the beacons that will be lit first. The difference in time between how long a magic log will remain burning compared to a willow log is relatively minor, but obtaining these logs is either much more expensive (if you are buying logs), or more time-consuming (if you are cutting them).
Using the salt-water spring after completing As a First Resort... will give you unlimited run energy, increasing your chance of success/save you money from buying energy restoring items.
Players who don't have Trollheim teleport are able to use the games necklace teleport to Troll Invasion and run along to the beacons near the Trollheim hill. This takes a long time and may only leave players a few seconds left before the first lit beacon burns out in which to light the last beacon. This is strongly advised against and can only be done with magic logs (as they burn for long enough to allow a player to do this). However you have plenty of time to do this if they are the first ones you light. Lower levelled players may find this helpful as a way to get to the beacons.
The beacon network is made up of 14 beacons along the borders of the Wilderness. Each of them require a certain Firemaking level to light, while some may require additional quests and skills. Some of the beacon keepers may run errands, request gear, and require quests to be completed.
Location: On border of Wilderness and east Burthorpe. Only accessible from Burthorpe.
Firemaking level to light: 76
Beacon requirement: Level 56 Smithing to repair ladder for beacon access; a hammer (the hammer in your toolbelt works) and 2 Iron bars for ladder repair. You cannot use the Assist system for repairing the ladder.
Keeper requirement:Catspeak amulet MUST be equipped to speak with the keeper. A Tail of Two Cats must be completed for keeper information.
Location: East of Death Plateau (area). Not accessible from Death Plateau, Trollheim, or Burthorpe - only from Level 17 Wilderness.The broken ladder from the Wilderness to Death Plateau.
Keeper requirement: Provide the keeper a cooked/raw lava eel (requires the completion of Heroes' Quest).
Note: All of the items required to repair the ladder can be found in the ruins just north-east of the beacon. (Hint: After finding the hammer and steel bar, use the steel bar on the anvil in the ruins to make the required nails. Alternatively, there are 4 steel nails right next to the anvil. Plenty of planks are located in the ruins.)
Keeper requirement: Level 81 Summoning to talk to the keeper.
Note: The Firemaking requirement is for both loading and lighting. When preparing the beacon, ensure you have the level to load it as well as lighting it when you come back later.
60 Crafting; 60 Agility Use a Needle, 3 Jute Fibre to fix the windbreak. 81 Summoning required if you wish to speak to Nanuq. Crafting potions, Summer Pies, or Super Restore potions are highly recommended as the area drains your stats. Watch out for the level 132 Ice Wolves; use Protect from Melee to block their attacks.
To keep track of the status of the beacon network, players can right-click on any of the beacon attendants and use the "Information" option to display a status update similar to the one listed above. Information is available for any neighbouring beacons on the network, or for one station beyond the last beacon that is lit and currently in operation.
Giving a macaw pouch to a keeper will allow that one keeper to get information about every single beacon in the network, instead of only the two neighbouring them.
The icons on the map have the following meanings:
Icon
Status
In-game message
Explanation
Unknown
No information is available about this beacon.
This beacon is located too far from the beacon station you are at to determine its status.
Extinguished
The beacon near ... is out.
The beacon has consumed all of the logs and needs logs and be lit to become a part of the network.
Loaded
The beacon near ... is loaded with logs.
This beacon station currently has logs and is waiting to be lit up.
Lit
The beacon near ... is blazing brightly.
This beacon station is currently in operation and has been lit
Flame out
The beacon near ... is dying out.
The flame at this station is about to be extinguished unless more logs are added
You are here
You are at the beacon near ...
This symbol marks the beacon location where a player is at when this chart appears.
608.4 experience is gained for lighting one beacon at any location.
39,599.9 experience is rewarded for having all 14 beacons lit without either gloves or the ring. The experience is 41,579.5 for completing the beacon network with the fire ring and gloves being worn.
Even though rewards will only be granted for lighting a continuous (unbroken) series of beacons, EXPERIENCE bonus will be granted for beacons regardless of whether they are in sight of each other.
If any beacons are still on fire when logs are added to the network, even if the beacon station where you are is extinguished after you had previously lit up the network, no additional bonus will be granted and lighting that beacon will only grant experience for that station alone. This includes adding logs to the network and then shortly afterwards the remaining beacons also become extinguished. To maximize experience earned while lighting the network for training purposes, light all beacons within a short period of time, then wait until all beacons go out before re-loading the network with new logs.
In terms of experience gained per log, this is assuming that players only put 20 logs in each station and then complete the entire network up to that point, including all bonuses. While not necessarily a faster method of earning experience, it may be possible to earn more experience per log if using willow or oak logs for the beacon network and be able to reduce the costs both in terms of time and money to gather these logs and use them for training purposes. As a firemaking training method, using maple logs is only effective if you have the firemaking level to nearly complete the entire network, where you would otherwise gain more experience simply burning the maple logs in a conventional manner. Yew and Magic logs should only be used if a player is having difficulty claiming a reward.
You can't use logs colored with gnomish firelighters to light beacons.
When you successfully light 6, 10, or 14 Beacons you will get a message stating you can now pick up your Ring of fire, Flame gloves, or Inferno Adze from King Roald III.