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This article is about the minigame. For the set of armour and weapons, see Barrows equipment.
For its sequel, see Barrows: Rise of the Six.
Invasion plans
This article has a strategy guide.
All information on mechanics, setups, and strategy are on the subpage.
Coins 10000
This article has a money making guide here.
Please add tips to the subpage, rather than the article below.
This is a dangerous minigame.
Items will be lost on death as in standard situations.
Worlds Icon The official world for Barrows is world 15 (P2P).
Barrows fighting
Release date 9 May 2005 (Update)
Members Yes
Location East of Burgh de Rott
Participants 1
Skills involved Combat
Reward currency None
In spotlight rotation No
Hiscores No
Tutorial No
Custodians Strange Old Man
Music unlocked Dangerous Way
Developers Original: Graham B
Update: Tim C
Barrows icon

The Barrows is an area-based combat minigame. It involves defeating the six Barrows brothers, each with their own special strengths and weaknesses. A seventh, Akrisae the Doomed, is unlocked after completing Ritual of the Mahjarrat, and a sister, Linza the Disgraced, is unlocked after completing Kindred Spirits.

Getting thereEdit

Barrows map

A map of the Barrows (click to view a larger version)

  • Drakan's medallion - This is the fastest means of travel to the Barrows, having a teleport directly to their graves; no charges are consumed if the medallion is used from inside Morytania, such as from Canifis lodestone.
  • Max Guild PvM portal - This option is just as fast as Drakan's medallion; however, it requires level 99 in every skill.
  • Games necklace - After gaining enough points from Temple Trekking, a games necklace can be used to teleport directly to Burgh de Rott, which is only a short walk from the Barrows.
  • From Canifis - The slowest method is walking through the swamps from Canifis; however, there are several shortcuts for this route:
  • The fairy ring in Mort Myre Swamp can be accessed by code BKR. It's only a short distance from the ring to the swamp boat.
    • A Swamp Boat in the middle of the swamp can be taken for free to land on the bridge to the Barrows.
    • In Search of the Myreque unlocks access to the area under the bar in Canifis, which provides a faster route to the swamp boat.


Main article: Morytania Campaign
Barrows entrance

The entrance to the Barrows

The Barrows brothers were ancient warriors of Saradomin who established a reputation of near invincibility while fighting in the God Wars. They launched a massive attack to liberate Morytania from the clutches of Lord Lowerniel Vergidiyad Drakan and his vampyres, after he had established complete control over the continent as of the Fall of Hallowvale. As the brothers departed, a mysterious stranger, the Zarosian Mahjarrat Sliske, granted them superhuman power to battle Drakan's forces. It succeeded, for the brothers, who were in the front line, seemed invincible. They had not anticipated, however, that Sliske had ulterior motives for helping them.

As the brothers and their accompanying army progressed further into enemy territory in Morytania, Sliske followed them until the brothers became weakened. The brothers were grievously wounded in battle near the Great Vyrewall, and thus the army set up camp just west of Meiyerditch. Soon, the brothers died of their infected wounds simultaneously in the army's camp. The army spent several days and nights holding off the attacking vampyres to construct burial mounds, the Barrows, to honour the fallen brothers. The army quickly retreated from Morytania, realising they could never succeed without their former leaders' prowess.

Barrows maze

Dare you traverse the maze?

As the army began its return, Sliske cast a magical spell on the crypts, corrupting the bodies of the brothers, turning them into his newest wights, and binding them to guard a very powerful artefact. Sliske's ally Azzanadra had requested for this icon to be guarded before the latter's imprisonment in Jaldraocht Pyramid, so that it could later be used to re-establish contact with the banished Zaros. Sliske, instead of directly taking the Barrows Brothers, decided it would be fun to have them almost succeed in their goal before claiming them, a typical characteristic of the Mahjarrat.

In 169 of the Fifth Age, Azzanadra was released, and, with the help of an adventurer who manages to steal the Barrows Icon from the brothers, re-established communication with Zaros in time for the Mahjarrat Ritual of Rejuvenation. Shortly after said ritual, which the adventurer attends with several Temple Knight allies, Sliske attempted to claim them in a similar way. However, the Saradominist priest Akrisae Kolluym intercepted the spell, sacrificing himself and turning him into Akrisae the Doomed - the seventh wight. Akrisae joined the Barrows Brothers in their crypt.

In approximately Year 4 of the Sixth Age, Sliske lured the World Guardian into one of his twisted games, using Meg, Linza, Major Mary Rancour, and Brother Samwell as bait. He instructed the World Guardian to guide the Barrows Brothers through a series of torturous tests, designed to force them to admit to and atone for various misdeeds in their lives. In a fit of temper over the World Guardian snooping around in his private journals, Sliske reveals that the whole game was a setup, and that Linza had come to him for protection from the Dragonkin, from whom she'd stolen the secrets of smithing dragon metal, along with some dragon ore. He breaks his bargain with her, and turns her into his eighth wight, Linza the Disgraced.

A crumbling tome, obtained by searching the hut near the mounds or by talking to the Strange Old Man found digging the crypts, provides a detailed account of how the brothers came to be buried.

Graphical overhaulEdit

After the release of the new website and interfaces on 22 November 2011, a screenshot was shown on the media page of a graphical update for the Barrows minigame. The January 2012 Behind the Scenes article confirmed that an update was coming to the minigame, which was introduced on the 4 January update.

The graphical update changed the looks of the area, added mist to the crypt, changed the Barrows brothers from purple ghosts to corporeal foes, and, for a week following the release, gave a 1 in 10 chance of doubling rewards. This extra reward chance ended on 11 January.


The objective of the Barrows minigame is to defeat the eight Barrows brothers: Ahrim the Blighted, Dharok the Wretched, Guthan the Infested, Karil the Tainted, Torag the Corrupted, Verac the Defiled. Akrisae the Doomed is only available after Ritual of the Mahjarrat, and Linza the Disgraced is only available after Kindred Spirits.

The Barrows brothers and sister are very strong, each with very high defence. Each brother and sister also has a different special ability, which is the same as the set effect of the corresponding armour set. Because of this, special consideration should be given to the methods with and order in which the brothers are eliminated.


Main article: Barrows/Strategies


Audio options icon
Opening the chest
Barrows chest

The chest that has your rewards in it

If the brother whose tomb was used to enter the tunnel is not killed yet, he will appear when the chest is looted.

The standard monsters in the tunnels may be killed to increase the chances of receiving rare, non-Barrows items; e.g. dragon helms. The threshold for increasing these chances appears to be 8 kills, with higher kill counts not contributing any further. Equipping a ring of wealth will increase the standard rewards; e.g. food and runes.

For every brother killed, there is a roll for the brother's item. This chance starts at 1/450 and decreases by 116 for every brother, capping at 1/44. Therefore, killing 4 brothers is required for the maximum chance per roll. Killing a brother will only add their items to the chest as a possible reward, so if a certain brother's items are undesired, he can be ignored without decreasing the chance for a desired item per roll (assuming at least 4 are killed); however, this would decrease the chance of obtaining an item overall. Killing additional brothers past 4 will not increase the odds per roll beyond 1/44; however, it will add an extra, independent roll, thus increasing the chance of obtaining any item. Each roll can produce any brother's equipment, and a brother can be rolled by multiple rolls. It is possible to obtain multiple pieces of Barrows equipment from a single chest, but it is not possible for those pieces to be the exact same item.

Killing all six of the original brothers is required to increase the beast tab kill count and thus also required to reap a soul when on a Soul Reaper assignment.

Standard itemsEdit

Item Quantity Rarity GE price
Barrows iconBarrows icon1Always[1]Not sold
Coins 1000Coins1–5,306Common1–5,306
Mind runeMind rune60; 250–4,900[2]Common1,320–107,800
Chaos runeChaos rune115–1,890Common10,580–173,880
Death runeDeath rune15; 70–1,190[3]Common2,415–191,590
Blood runeBlood rune35–630Common19,985–359,730
Super defence (2)Super defence (2)1Uncommon[4]3,491
Prayer potion (2)Prayer potion (2)1Uncommon[4]2,280
Restore potion (2)Restore potion (2)1Uncommon[4]73

Rare itemsEdit

Item Quantity Rarity GE price
Bolt rack 5Bolt rack35–280Common[5]5,635–45,080
Barrows totemBarrows totem1–13Uncommon1,055–13,715
Loop half of a keyLoop half of a key1Rare[6]20,453
Tooth half of a keyTooth half of a key1Rare[6]23,398
Dragon helmDragon helm1Rare[6]58,270
Clue scroll (elite)Clue scroll (elite)1Rare[7]Not sold
Crystal triskelion fragment 1Crystal triskelion fragment 11–2Very rareNot sold
Crystal triskelion fragment 2Crystal triskelion fragment 21Very rareNot sold
Crystal triskelion fragment 3Crystal triskelion fragment 31Very rareNot sold

Barrows equipmentEdit

Item Quantity Rarity GE price
Corruption sigilCorruption sigil1Common[8]Not sold
Ahrim's hoodAhrim's hood1Rare316,297
Ahrim's robe topAhrim's robe top1Rare1,198,984
Ahrim's robe skirtAhrim's robe skirt1Rare421,176
Ahrim's staffAhrim's staff1Rare2,479,669
Ahrim's wandAhrim's wand1Rare399,612
Ahrim's book of magicAhrim's book of magic1Rare527,549
Dharok's helmDharok's helm1Rare354,245
Dharok's platebodyDharok's platebody1Rare1,602,397
Dharok's platelegsDharok's platelegs1Rare770,213
Dharok's greataxeDharok's greataxe1Rare655,309
Torag's helmTorag's helm1Rare205,968
Torag's platebodyTorag's platebody1Rare1,454,869
Torag's platelegsTorag's platelegs1Rare736,939
Torag's hammerTorag's hammer1Rare369,946
Verac's helmVerac's helm1Rare210,209
Verac's brassardVerac's brassard1Rare1,436,456
Verac's plateskirtVerac's plateskirt1Rare650,706
Verac's flailVerac's flail1Rare373,553
Guthan's helmGuthan's helm1Rare408,562
Guthan's platebodyGuthan's platebody1Rare1,780,758
Guthan's chainskirtGuthan's chainskirt1Rare1,136,309
Guthan's warspearGuthan's warspear1Rare1,107,775
Karil's coifKaril's coif1Rare228,508
Karil's topKaril's top1Rare2,863,043
Karil's skirtKaril's skirt1Rare1,155,618
Karil's crossbowKaril's crossbow1Rare1,994,521
Karil's pistol crossbowKaril's pistol crossbow1Rare365,259
Karil's off-hand pistol crossbowKaril's off-hand pistol crossbow1Rare425,372
Akrisae's hoodAkrisae's hood1Rare[9]146,546
Akrisae's robe topAkrisae's robe top1Rare[9]2,549,594
Akrisae's robe skirtAkrisae's robe skirt1Rare[9]1,306,628
Akrisae's war maceAkrisae's war mace1Rare[9]146,071
Linza's helmLinza's helm1Rare[10]5,278,347
Linza's cuirassLinza's cuirass1Rare[10]19,183,458
Linza's greavesLinza's greaves1Rare[10]17,687,337
Linza's hammerLinza's hammer1Rare[10]3,490,359
Linza's shieldLinza's shield1Rare[10]2,000,123
  1. ^ Only during The Temple at Senntisten quest; 100% chance if 6 are killed.
  2. ^ 60 mind runes only available when wearing the ring of wealth
  3. ^ 15 death runes only available when wearing the ring of wealth
  4. ^ a b c d Items are only available when wearing the ring of wealth.
  5. ^ Common when using ring of wealth or killing crypt monsters. Uncommon otherwise.
  6. ^ a b c Items are only available when wearing the ring of wealth or killing crypt monsters. Uncommon when killing crypt monsters, rare when using ring of wealth.
  7. ^ 1/(120 + 8*(number of brothers not killed, including Akrisae even if not unlocked)) (source 50:45 in this developer Q&A)
  8. ^ Must wield or have a Dragon defender or better in your inventory.
  9. ^ a b c d Only after player finishes Ritual of the Mahjarrat
  10. ^ a b c d e Only after player finishes Kindred Spirits

Rise of the SixEdit

Barrows: Rise of the Six is a sequel to the Barrows minigame. Unlike in the standard minigame, you have to fight 6 greatly buffed brothers at once with three other players. Due to the increased difficulty, the rewards are much better than the standard minigame. The same update also added the Barrows totem, an item required to play Barrows - Rise of the Six, to the regular Barrows loot table, making it more popular amongst players.

Music unlockedEdit

The following music tracks are unlocked here:


  • During the graphical update in January 2012, it was possible to get a draconic visage from the barrows chest, which only lasted a week.
  • Barrows is another word for a tumulus, which is a mound of earth and stones raised over a grave, called a crypt in the minigame, or graves, which is probably where the name of the minigame comes from. Tumulus is Latin for "mound" or "small hill".
  • From 00:00 UTC 12 November 2011 to 23:59 UTC 14 November 2011, there was an event where players could gain double loot from several dungeons, including the Barrows minigame. This was part of Jagex's bot-busting celebration.
  • It is possible for a brother to spawn again when you kill the first one, then rush quickly to a door nearby. Killing the brother that popped up again however, will cause it to count as a creature instead.
  • If you attempt to enter with a familiar, you will be forced out with a message saying "You cannot enter this area with a familiar. You must leave this area and dismiss your familiar if you wish to enter."
    • If you use Surge or Escape to get into the mounds with a familiar, a message will say "You cannot enter this area with a familiar. You must leave this area and dismiss your familiar if you wish to enter. Your familiar is forced to leave as it cannot remain here." The familiar will be automatically dismissed, dropping everything it is carrying.

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