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Barbarian Training is set expansions to Firemaking, Herblore, Fishing and Smithing. This activity also provides access to the Ancient Cavern and the numerous monsters within, such as the Mithril dragon.

Otto Godblessed, a barbarian warrior interested in the cultural history of his people, will offer to teach eligible players about Barbarian skills, and will give them the books Barbarian skills and My notes to keep track of the Training.

Requirements

Barbarian Firemaking

Barbarian Fishing

Barbarian Smithing

Barbarian Herblore

Equipment

Required

Recommended

My Notes

Main article: My notes

When starting Barbarian training, the player is given a book called My notes. It records entries from ancient pages which are sometimes obtained when rummaging barbarian skeletons or as monster drops in the Ancient Cavern. My notes can be found in the bookcase of a Player-owned house listed as My Notes.

Finding all the notes is one of the requirements for the trimmed Completionist Cape.

The Activities

Barbarian Firemaking

This part of the Barbarian training starts by talking to Otto Godblessed. A player must have a Firemaking level of at least 35 in order to burn the oak log that is required for the Barbarian training.

There are two types of activities that fall under Barbarian Firemaking: Lighting fires with a bow and lighting pyre ships.

Bow fires

Barbarian firemaking

A player lighting logs with a bow.

As mentioned above, the player starts out by talking to Otto and by having the required Firemaking level. Next the player must bring a bow and oak logs. (Note that not all bows work, see the equipment section) To make a bow fire, just use the bow in your inventory on the oak logs. If you use logs higher levelled than oak logs, you require a higher firemaking level.

There are no inherent advantages to using a bow instead of a tinderbox, since your tinderbox will be in your toolbelt. Below you will find a table of the logs and firemaking levels needed using barbarian firemaking.

Logs Firemaking level needed Experience gained
Normal Logs 21 40
Achey Achey tree logs 21 40
Oak Oak logs 35 60
Willow Willow logs 50 90
Teak Teak logs 55 105
Arctic pine Arctic pine logs 62 125
Maple Maple logs 65 135
Mahogany Mahogany logs 70 157.5
Eucalyptus Eucalyptus logs 78 193.5
Yew Yew logs 80 202.5
Magic Magic logs 95 303.8
Elder Elder logs 99 450

Pyre ships

File:Making a Pyre.png

Making a Pyre Ship.

Talk to Otto after you completed a Bow fire. Otto will now explain the art of making a Pyre ship.

You need to enter the dungeon below the lake and fight the monsters within to obtain chewed bones or mangled bones to be used in constructing a pyre ship.

When rummaging through barbarian skeletons found on the ground or killing the various barbarians within the cavern, you may find mangled bones. The only way to get chewed bones however, is to kill Mithril dragons. Both chewed and mangled bones, in conjunction with any type of log, can be used on the burnt spaces (pyre sites), found scattered around the lake near Otto's house, to make a pyre ship. Burning a pyre ship will grant the player an experience bonus of up to 300%, depending on the logs used, the next time they bury bones or scatter ashes.

Barbarian spirit attack

A barbarian spirit attacks!

The spirits released from chewed bones drop some items; this includes a slim chance for a dragon full helm. Spirits released from the mangled bones, are aggressive Ferocious barbarian spirits. Please note that if you use mangled bones on a pyre ship, you will be unable to make another pyre ship until you kill the spirit. If you attempt to make another one while a barbarian spirit is around, the sacrifice will be declined.

Note: It is NOT possible to use the Assist system to burn pyre ships you don't have the levels for.

Note: Completing the Barbarian skills book requires burning chewed bones. Otherwise, the final paragraph of the section on Crafting pyre ships will be missing, and page 21 of the book will be blank even if the rest of the training has been completed. You will also need to speak to Otto again after burning the bones.

FiremakingCrafting
level
Log Crafting
experience
Firemaking
experience
Number of Bones/Ashes
receiving additional
Prayer experience[1]
11 Logs Normal logs 10 40 1
11 Achey tree logs Achey tree logs 10 40 1
25 Oak logs Oak logs 15 60 2
40 Willow logs Willow logs 22.5 90 2
45 Teak logs Teak logs 26.2 105 3
52 Arctic pine logs Arctic pine logs 31.2 125 3
55 Maple logs Maple logs 33.7 135 3
60 Mahogany logs Mahogany logs 39.3 157.5 4
68 Eucalyptus logs Eucalyptus logs 42 171 4
70 Yew logs Yew logs 50.6 202.5 4
85 Magic logs Magic logs 75.9 303.8 5
99 Elder logs Elder logs 109 435 6
  1. ^ From chewed bones only

Barbarian Fishing

Talk to Otto after you completed a Bow fire. Otto will give the player information about Barbarian Fishing. To start this section of the Training, the player must have a Fishing Fishing level of at least 48, an Agility Agility level of 15, and Strength Strength level of at least 35.

There are two types of activities that fall under Barbarian Fishing: Heavy rod fishing and bare hand fishing.

Heavy Rod Fishing

Barbarian fishing rod

The first task Otto Godblessed will set the player is to use a Heavy fishing rod to catch a fish in the lake to east of his house. The heavy rod can be obtained by searching the bed in Otto's cabin and you will need fishing bait or feathers as well.

Catching a single fish is sufficient for the Training, but it is advised to continue fishing to obtain roe, which is needed for the herblore part of the training.

Once caught, players can gut the fish with a knife, receiving 10 or 15 Cooking experience. Players will also receive fish offcuts, roe and caviar; all of which may be further used as more barbarian fishing bait, or the latter two may be used in Barbarian Herblore.

Leaping trout and Leaping salmon will provide roe when gutted; Leaping sturgeon can provide caviar as well.

Heavy rod fishing is notable for providing the fastest fishing experience in the game at higher levels, as well as giving small amounts of strength and agility experience as a bonus. In addition, once started, players will never run out of bait, as they can use the roe, caviar, and fish offcuts to continue fishing indefinitely. (Feathers and fishing bait can still be used as bait for all the leaping fish.)

Fish Fishing Level Required Strength/Agility Level Required Fishing experience gained Strength/Agility experience gained Cooking Experience from successful cutting/gutting
Leaping trout 48 15 50 5 9.3
Leaping salmon 58 30 70 6 11.3
Leaping sturgeon 70 45 80 7

14.5

Barbarian Hand Fishing

Barbarian fishing

A player catches a tuna with his bare hands.

After catching a fish using a heavy rod, talk to Otto again, and he will explain bare-handed fishing. This method can be used instead of fishing with a harpoon. For this activity the player needs at least 55 Fishing Fishing (an Admiral or Fish pie can be used to boost your Fishing level), 35 Strength Strength and 15 Agility Agility. Go to any harpoon Fishing spot: Karamja, Wilderness level 35-38, Catherby, Rellekka, Fishing Guild, Burgh de Rott, or Elf Camp. Catch a fish to complete the Barbarian fishing training. You will automatically fish with your hands, even with a toolbelted harpoon. An admiral pie can be consumed to boost from level 50.

Fishing barehanded is just as fast as fishing normally with a harpoon, but it provides small amounts of bonus strength experience (see the table below), however it takes a significantly higher level to fish this way.

Fish Fishing Level Required Strength Level Required Fishing experience gained Strength experience gained
Tuna 55 35 80 8
Swordfish 70 50 100 10
Shark 96 76 110 11
Baron Shark

[1]

96 76 110 11
  1. ^ A Juju fishing potion is required to catch baron sharks.

Barbarian Smithing

To begin Barbarian smithing the player must have completed the Tai Bwo Wannai Trio quest and have level 5 Smithing Smithing.

There are two types of activities that fall under Barbarian Smithing: Spear smithing and Hasta smithing.

Spears

Adamant hasta

After catching a fish using a heavy rod, talk to Otto again. The first part of Barbarian Smithing a player will learn is about how to make Spears. You will need a metal bar and some corresponding logs and use them on the Barbarian anvil near Otto's house (another Barbarian anvil is in Gunnarsgrunn). Once you made the spear talk to Otto again and he will tell you about Hastae.

Hastae

Forging Hastae is exactly the same, take a metal bar and the corresponding logs, then use them on a barbarian anvil. Next, talk to Otto again, and your Barbarian Smithing is completed.

A table of the Spears and Hastae that you can make, as well as the logs and bars needed is found below:

Spears / Hastae Wood Required Smithing Level Required Smithing experience gained
Bronze hasta Bronze hasta Logs Wood 5 25
Bronze spear Bronze spear
Iron hasta Iron hasta Oak logs Oak 20 50
Iron spear Iron spear
Steel hasta Steel hasta Willow logs Willow logs 35 75
Steel spear Steel spear
Mithril hasta Mithril hasta Maple logs Maple logs 55 100
Mithril spear Mithril spear
Adamant hasta Adamant hasta Yew logs Yew logs 75 125
Adamant spear Adamant spear
Rune hasta Rune hasta Magic logs Magic logs 90 150
Rune spear Rune spear

Barbarian Herblore

Attack mix detail

After catching a fish using a heavy rod, talk to Otto again. Before learning this section, the player needs at least level 4 Herblore Herblore. Talk to Otto to learn about the barbarian potion making. You will be asked to make a Attack mix from a Attack potion (2 doses).

Add the roe you obtained during barbarian fishing to the normal 2-dose attack potion and hand it back to Otto.

After finishing this training stage, many other potions can be enhanced by adding roe or caviar to a 2 dose variant of the potions. The Barbarian Herblore skill, through the creation of 'mixes', allows ordinary potions to not only heal 30-60 Lifepoints but also to provide the regular benefits of that potion.

Enhancing Potions

First the player must have a two dose vial of a particular potion. Note: To make 2 two dose potions from a four dose potion the player can just use the four dose potion on an empty vial or have certain NPC's do it for you. The player must then add either some roe or caviar to the two dose potion, which will create a mix. Note that roe cannot be used in mixes higher levelled than the Stat restore mix; any higher level mix requires caviar. When the mix is consumed it will not only grant the regular benefits but it will also heal 30 lifepoints (Stat restore mix and lower) or 60 lifepoints (Energy mix and higher). Mixes therefore count as food and drinking them will interrupt combat in the same way as eating food does.

Potion Image Herblore Level Required Experience gained Eggs used
Attack mix Attack mix (2) 4 8 RoeRoe or CaviarCaviar
Anti-poison mix Antipoison mix (2) 6 12 RoeRoe or CaviarCaviar
Strength mix Strength mix (2) 14 17 RoeRoe or CaviarCaviar
Stat restore mix Restore mix (2) 24 21 RoeRoe or CaviarCaviar
Energy mix Energy mix (2) 29 23 CaviarCaviar
Defence mix Defence mix (2) 33 25 CaviarCaviar
Agility mix Agility mix (2) 37 27 CaviarCaviar
Combat mix Combat mix (2) 40 28 CaviarCaviar
Prayer mix Prayer mix (2) 42 29 CaviarCaviar
Super attack mix Super attack mix (2) 47 33 CaviarCaviar
Super anti-poison mix Anti-p supermix (2) 51 35 CaviarCaviar
Fishing mix Fishing mix (2) 53 38 CaviarCaviar
Super energy mix Super energy mix (2) 56 39 CaviarCaviar
Hunter mix Hunting mix (2) 58 40 CaviarCaviar
Super strength mix Super strength mix (2) 59 42 CaviarCaviar
Magic essence mix Magic essence mix (2) 61 43 CaviarCaviar
Super restore mix Super restore mix (2) 67 48 CaviarCaviar
Super defence mix Super defence mix (2) 71 50 CaviarCaviar
Extra strong anti-poison mix Antidote+ mix (2) 74 52 CaviarCaviar
Antifire mix Antifire mix (2) 75 53 CaviarCaviar
Super ranging mix Super ranging mix (2) 80 54 CaviarCaviar
Super magic mix Super magic mix (2) 83 57 CaviarCaviar
Zamorak mix Zamorak mix (2) 85 58 CaviarCaviar

Trivia

  • Barbarian hand fishing is similar to noodling.
  • Having fully completed barbarian training is a requirement for the trimmed Completionist cape.
  • If you attempt to light a fire using a Crystal bow, a message will appear saying: "The bow resists all attempts to light the fire. It seems that the sentient tools of the elves don't approve of you burning down forests."
  • If you attempt using a Dark bow, a message will appear saying:"The innate darkness of the bow sucks all the heat from your firemaking attempt. You realise that this type of bow is useless for firelighting."
  • If you attempt to use an Ogre bow, a message will appear saying: "This bow is vast, clumsy, and most of a tree. You realise that this type of bow is useless for firelighting."
  • If you're in a bank and you use a log on an unstrung bow, the game will say "You can't light a fire here", but if you leave the bank and try it again, it'll say "Nothing interesting happens." This also works when using a bowstring on an already strung bow.
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