|Release date||4 March 2013 (Update)|
|Strike your target, restoring balance. If you have a smaller percentage of your lifepoints than they do of their lifepoints, your target will take the difference as a percentage of their life points in damage. You will be healed for half the difference as a percentage of your life points. Be cautious: if you have more health than your target the effects will be reversed! You will take the damage and they will be healed!|
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Balanced Strike is an ability received as a reward for completing the quest The World Wakes. Balanced Strike is a double-edged ability. Unlike other abilities, damage with this ability is based on the player's and enemy's health, and not by any other means.
The description of this ability is inaccurate, balance strike actually works like this: If you have a smaller percentage of your lifepoints than they do of their lifepoints, your target will take damage equal to percent difference times your maximum health. You will be healed for half of the percentage difference times your maximum health. If you have more health than your target, you will take damage equal to percent difference times your maximum health, your target will heal equal to half of the percentage difference times your maximum health.
For example, a player with 5000/10000 health (50%) that fights a target that has 9000/10000 (90%) health will deal 4000 damage and heal from half of the hit (2000). However, if target has 18000/20000 (90%) health, it will still take 4000 damage (40% of attacker's max health) and player is healed for 2000 life points. If player has 10000/10000 (100%) health, he takes 1000 damage and target is healed for 500 health.
Players should watch the monster's health to ensure that they do not accidentally use the ability and be left with a low amount of life points. Additionally, be aware that sometimes, if the target is too far away, the ability will be used, but will not land a hit (this is different from hitting a 0). This is particularly dangerous if a player is on low health and is relying on getting health back from this ability.
If both the user and target are at 100% health, the ability will not deal any damage at all.
The maximum amount of health that balanced strike can heal on a target is 32,000.