|Release||20 March 2012 (Update)|
|High alch||90 coins|
|Low alch||60 coins|
|Exchange||1,727 coins (info)|
|Examine||They have a mind of their own.|
Bakriminel bolts are bolts fletched from the Bloodwood tree and tipped with bolt tips bought from Mami Rimba. The Bakriminel bolts have a Ranged requirement of 80, as with royal bolts and onyx bolts (e), yet they have a lower damage stat of 720. They can be fired with any crossbow, but due to its Ranged requirement, only the chaotic crossbow, royal crossbow, and other higher-level crossbows can use them at full strength.
Fletching these bolts requires 93 Fletching (it is assistable) and must be done near the tree – attempting to take the bloodwood logs away from the tree causes them to disintegrate. The bolt tips must be bought from Mami Rimba who resides near the wilderness wall north-west of Edgeville. Attaching the bolt tips to the bolt shafts gives 13 Fletching experience per bolt. Unlike metallic bolts, bakriminel bolts do not need any feathers.
Fletching Bakriminel bolts from scratch inside the wilderness will complete the Smooth Bakriminel achievement.
Bakriminel bolts can be retrieved by Ava's devices.
As of an update on 22 January 2018, bolt tips of any kind can be added to Bakriminel bolts and then enchanted to obtain enchanted bolts that possess a ranged strength of Bakriminel bolts. Unenchanted bolts are tier 85 with a damage stat of 816 and a Ranged requirement of 90. Enchanted bolts are tier 95, with a damage stat of 912 and a Ranged requirement of 99. Since the current highest crossbow tier is 92, the enchanted bolts will have an effective maximum damage of 883.
|Accuracy||-||-||PvM: 0%||PvP: 0%|
|[FAQ] • [doc]|
|Bakriminel bolt shafts||10||N/A||-|
|Bakriminel bolt tips||10||N/A||-|
When used in PvP situations, bakriminel bolts are able to target specific parts of the enemy and have special effects depending on the body part aimed at. This can be changed any time by right-clicking on the bolts and selecting an option.
These special effects come into effect only if the targeted player has either no equipment or magic armour on the particular part of the body being targeted, or if a magic main hand or off-hand weapon is wielded.
The effect only applies to regular bakriminel bolts, as both standard and enhanced bolt-tipped bakriminel bolts lose these effects (enhanced bakriminel bolts have the same effects as their metallic counterparts).
When a special is triggered, a special effect will be seen along with a chat message.
|Body Part||Effect||Chance||Message displayed|
|Head||Chance to slow their magic casting for the next 30 seconds. Additional specials while the initial special is still in effect will drain the opponent's magic accuracy proportionally to the hit of the special. Further specials will not stack but overwrite if the hit of any consecutive specials were greater than the previous.||1 in 3.||The bakriminel bolt weakens your enemy's mystical prowess, reducing their casting speed.|
|Torso||Chance to cause a bleeding effect, dealing 1% of the target's max life points per second for 60 seconds. Additional specials while the initial special is still in effect will add more damage per second to the initial amount, increasing to 1.2%, 1.5%, 1.7% and finally 2% of max life points per hit. Additional specials will not renew the special duration of 60 seconds.||1 in 4.||The bakriminel bolt viciously wounds your opponent.|
|Legs||Chance of draining your opponent's run energy equal to 5% of the damage hit by the special. If the special effect happens when the attack drains all of the opponent's remaining run energy or if it hits when the opponent has no run energy then it will bind your opponent for 10 seconds.||1 in 3.||The bakriminel bolt drains your enemy's energy.|
|Item quantity required||50|
|Base junk chance||56.0%|