|Release||25 January 2016 (Update)|
|Destroy||You must make this item again if you want it later.|
|Examine||Allows you to convert a piece of equipment into an augmented version, ready for gizmos.|
Players can attach an augmentor to an item, turning the item into an augmented version, yielding 50 Invention experience. Gizmos can then be attached to the augmented version of an item.
Weapons can be augmented at level 2, body armour and shields at level 16, tools at level 22, and leg armour at level 45.
It is unlocked at level 2 Invention, which is reached during the Invention Tutorial which also requires players to research it. It costs 10 to 22 inspiration to unlock, depending on the optimisation of modules. Discovering it yields 250 Invention experience.
Different types of divine energy can be used to create an augmentor. The amount of divine energy needed scales to the tier of the divine energy.
Augmentation is reversible with an Augmentation dissolver, although it fully degrades any degradable item. Augmentation is also removed in the Wilderness from items when they drop on death.
Obtaining components for augmentors yourselfEdit
- Most weapons and shields from the White Knight shop
- All items from the Varrock sword shop
- All weapons, excluding battleaxes from the Warriors guild armoury
- Adamant 2h swords
- Mithril 2h swords
- Insulated boots
- White magic staves
- Spirit terrorbird pouches
- Barker toad pouches
- Magic staves
- Amulets of defence
|495 XP||100 XP||-|
Divine energy costEdit
The augmentor can be created using any of the following energies:
|Ancestral energy||100||Not sold|