The augmented off-hand ripper claw is a level 85 Melee off-hand weapon created by using an augmentor on an off-hand ripper claw. Like the unaugmented claw, the augmented off-hand ripper claw has a passive effect when wielded with the main hand claw which increases the damage the claws do to a target the lower the target's life points are (starting at 50%).
Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As an off-hand item, the Augmented off-hand ripper claw can hold 1 gizmo, allowing up to 2 perks (2 perks each).
Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
The Augmented off-hand ripper claw uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.
Requirements | Charge drain | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
85 | 1.56/s | ||||||||||
Class | Slot | ||||||||||
Melee | |||||||||||
Tier | |||||||||||
85 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | - | 408 | |||||||||
Accuracy | - | 2178 | |||||||||
Style | Slash | ||||||||||
Range | 1 | ||||||||||
Speed | Fastest (2.4s) | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 0 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Disassembly[]
Disassembly XP | 25.5 |
---|---|
Item quantity required | 1 |
Material count | 8 |
Base junk chance | 1.0% |
Possible materials | |
Often | |
Connector parts | 35% |
Blade parts | 30% |
Spiked parts | 30% |
Rarely | |
Sharp components | 3% |
Swift components | 2% |
The Augmented off-hand ripper claw can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
Table of experience and effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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