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For this item's main hand variant, see augmented armadyl crossbow.
For this item's standard variant, see off-hand armadyl crossbow.

Augmented off-hand Armadyl crossbow detail

The augmented off-hand Armadyl crossbow is a level 75 Ranged off-hand weapon created by using an augmentor on an off-hand Armadyl crossbow.

Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As an off-hand slot item, the Augmented off-hand Armadyl crossbow can hold 1 gizmo, allowing up to 2 perks.

Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

The Augmented off-hand Armadyl crossbow uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.

Combat Stats
RequirementsCharge drainAugmented off-hand Armadyl crossbow equipped
75 Ranged0.93/s
ClassSlot
Ranged RangedOff-hand slot
Tier
75
WeaponsMainOff
Damage--
Accuracy-1694
StyleBolts
Range7
Speed
Fastest (2.4s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer1Strength0Ranged0Magic0
[FAQ][doc]

Disassembly[]

[FAQ] • [doc]

The Augmented off-hand Armadyl crossbow can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Invention experience (tier 75) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 8,325 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 24,975 Disassembling this item gives double materials.
4 5,176 49,950 8,325 35.66 Disassembling this item never gives junk.
5 8,286 99,900 24,975 11.89 This item drains 10% less charge when used.
6 11,760 133,200 49,950 5.94 Disassembling this item gives triple materials.
7 15,835 183,150 99,900 2.97 Disassembling this item gives an extra random uncommon material.
8 21,152 249,750 133,200 2.23 Disassembling this item returns all installed gizmos.
9 28,761 349,650 183,150 1.62 Disassembling this item gives quadruple materials.
10 40,120 499,500 249,750 1.19 Disassembling this item gives the maximum extra Invention XP.
11 57,095 349,650 0.85 N/A
12 81,960 499,500 0.59 Siphoning this item gives the maximum extra Invention XP.
13 117,397 0.30 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,886 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.
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