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For this item's standard variant, see elite tectonic robe top (ice).
For this item's (un)dyed variants, see Shadow, Barrows, blood, Third Age, undyed.
For other variants of this item, see non-elite.
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[FAQ] • [doc]

The augmented elite tectonic robe top (ice) is a tectonic robe top that has been upgraded to tier 92 using draconic energy, augmented with an augmentor, and dyed with ice dye. This item currently cannot be made, as the currently unknown extra component is not available until the release of the third elite dungeon.

Augmented dyed equipment do not feature the cogs associated with most augmented items (they look identical to non-augmented versions). Disassembling augmented dyed items does not return the dye. Dying in unsafe player-versus-player (PvP) combat with this item drops a broken elite tectonic robe top - the dye, augmentor, and gizmos are lost.

Armour gizmos charged with perks can be used to enhance the item's abilities. As a body slot item, the Augmented elite tectonic robe top (ice) can hold 2 gizmo's, allowing up to 4 perks (2 perks each).

Using this item in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

The Augmented elite tectonic robe top (ice) uses charges stored within the item (not in the universal charge pack). It degrades exactly as the non-augmented version does: it has 100,000 charges of combat. These charges can be replenished by combining it with a non-dyed, augmented variant of the same item. This will combine the charges of both items but any excess charge will be lost, furthermore only one version may have perks on it. When combining two items the greater item experience of the two items is retained.

The item can be trained and siphoned as normal while it has charges. Once it runs out of charges, it will retain its equipment bonuses until it reaches equipment level 10, where it will become unusable and has to be recharged or be disassembled. This will return an un-augmented, broken elite tectonic robe top (ice). It can then be repaired and re-augmented as normal. A dye can be used on an augmented, undyed version to produce this item.

Unlike normal augmented items, this item is made at an Inventor's workbench from a new, fully charged item, an augmentor, and 36 divine charges. It cannot be made from a partially used component. Augmentation dissolvers cannot be used on this item. Additionally, it can be made by dyeing an undyed version or upgrading a non-elite version.

Combat Stats
RequirementsDegradesTierType
92 Defence100,000 charges92Power armour
ClassSlotAttributes
Magic MagicTorso slotDefenceArmour526
ConstitutionLife points0
WeaponsMainOffPrayerPrayer3
Damage--Damage reduction
Accuracy--PvM: 0%PvP: 2.76%
Style-Style bonuses
Range-Strength0Ranged0Magic36
[FAQ][doc]

CreationEdit

Augmented elite tectonic robe top (ice) Augmented elite tectonic robe top (ice)
Invention-Make-X GE icon
1,000 XP--
Requirements
Invention Invention level16
Blueprint (Invention) Discover: Augmented armour
Blueprint (Invention) Discover: Augmentor
P2P icon Members onlyYes
Materials
ItemQuantityPriceTotal
Elite tectonic robe top (ice)Elite tectonic robe top (ice)1N/A-
AugmentorAugmentor1493,791493,791
Divine chargeDivine charge3660,3492,172,564
Total price2,666,355

DisassemblyEdit

[FAQ] • [doc]

The Augmented elite tectonic robe top (ice) can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Invention experience (tier 92) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 10,620 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 31,860 Disassembling this item gives double materials.
4 5,176 63,720 10,620 12.85 Disassembling this item never gives junk.
5 8,286 127,440 31,860 4.28 This item drains 10% less charge when used.
6 11,760 169,920 63,720 2.14 Disassembling this item gives triple materials.
7 15,835 233,640 127,440 1.07 Disassembling this item gives an extra random uncommon material.
8 21,152 318,600 169,920 0.80 Disassembling this item returns all installed gizmos.
9 28,761 446,040 233,640 0.58 Disassembling this item gives quadruple materials.
10 40,120 637,200 318,600 0.43 Disassembling this item gives the maximum extra Invention XP.
11 57,095 446,040 0.31 N/A
12 81,960 637,200 0.21 Siphoning this item gives the maximum extra Invention XP.
13 117,397 0.11 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,886 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.