|Release||29 March 2016 (Update)|
|Stacks in bank||No|
|High alch||78,000 coins|
|Low alch||52,000 coins|
|Destroy||You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.|
|Examine||A wand formed from the antler of Helwyr.|
The augmented Wand of the Cywir elders is a level 85 Magic main-hand weapon made by using an augmentor on a Wand of the Cywir elders. Like the non-augmented wand, it has tier 90 accuracy and tier 80 damage.
Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a one-handed main-hand slot item, the Augmented Wand of the Cywir elders can hold 1 gizmo, allowing up to 2 perks.
Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
The Augmented Wand of the Cywir elders uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.
|Armour||0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|[FAQ] • [doc]|
|Item quantity required||1|
|Base junk chance||1.0%|
|1 × Cywir components||100%|
The Augmented Wand of the Cywir elders can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
|Table of experience and effect|
Augmented main-hand weapons