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For this item's standard variant, see drygore longsword (third age).
For this item's (un)dyed variants, see Shadow, undyed, Barrows, blood.
[FAQ] • [doc]

The third age-dyed augmented drygore longsword is a level 90 Melee main-hand weapon, created by using an augmentor on a drygore longsword (third age), or by using third age dye on an augmented drygore longsword.

Augmented dyed equipment does not feature the cogs associated with most augmented items (they look identical to non-augmented versions). Disassembling augmented dyed items does not return the dye. Dying in unsafe PvP with this item drops a broken drygore longsword - the dye, augmentor, and gizmos are lost.

Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a one-handed main-hand slot item, the Augmented drygore longsword (third age) can hold 1 gizmo, allowing up to 2 perks.

Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

The Augmented Drygore longsword (Third Age) uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.

Combat Stats
RequirementsCharge drainTier
90 Attack3.75/s 90
ClassSlotAttributes
Attack MeleeWeapon slotDefenceArmour0
ConstitutionLife points0
WeaponsMainOffPrayerPrayer0
Damage1102-Damage reduction
Accuracy2458-PvM: 0%PvP: 0%
StyleSlashStyle bonuses
Range1Strength0Ranged0Magic0
[FAQ][doc]

DisassemblyEdit

[FAQ] • [doc]

The Augmented Drygore longsword (Third Age) can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Invention experience (tier 90) Item effects (disassembly)
Disassembly Siphon (GP/XP)
1 0 0 N/A N/A
2 1,160 10,350 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 31,050 Disassembling this item gives double materials.
4 5,176 62,100 10,350 24.55 Disassembling this item never gives junk.
5 8,286 124,200 31,050 8.18 This item drains 10% less charge when used.
6 11,760 165,600 62,100 4.09 Disassembling this item gives triple materials.
7 15,835 227,700 124,200 2.05 Disassembling this item gives an extra random uncommon material.
8 21,152 310,500 165,600 1.53 Disassembling this item returns all installed gizmos.
9 28,761 434,700 227,700 1.12 Disassembling this item gives quadruple materials.
10 40,120 621,000 310,500 0.82 Disassembling this item gives the maximum extra Invention XP and may give you inspiration.
11 57,095 434,700 0.58 N/A
12 81,960 621,000 0.41
13 117,397
14 166,496
15 232,886
16 320,080
17 432,785
18 575,592
19 753,631
20 972,440

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