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Not to be confused with Attuned.
Augmentor detail
Check invention interface

Inspecting an augmented item

Augmentation is the process by which players use their Invention skill to enhance weapons, shields, armour, and tools. Items can be augmented with the use of an augmentor, and a gizmo shell can then be added to hold various perks. Most augmented items degrade in combat using the universal charge pack, rather than using the Equipment degradation system. Augmentable items that normally degrade to dust are created with their own pool of charges, and drain that pool exclusively. An augmentable item cannot be augmented in a broken state.

Augmented items are not tradeable; however, the process can be reversed with an augmentation dissolver, although this will permanently destroy the augmentor and any attached gizmos. In addition, if the item was degradeable prior to augmentation, it will revert to its fully degraded form. Additionally, they cannot be brought to a duel at Duel Arena.

On death, any augmented equipment which is not protected will drain two hours worth of drain rate when it is recovered; e.g. if a 1 charge/second drain weapon is not protected, it drains 7200 charges on recovery.

Augmentation unlocks

Invention Level Research unlocked
2 Augmentor
2 Augment weapons
4 Augmented item level 5
16 Augment body armour
27 Augmented item level 10
45 Augment leg-slot armour
60 Augmented item level 15
99 Augmented item level 20

Augmentable items

Dyed versions of augmentable weapons and armour are also augmentable.

Main hand weapons

Tier 70

Tier 75

Tier 80

Tier 85

Tier 88

Tier 90

Tier 92

Off-hand weapons

Tier 70

Tier 75

Tier 80

Tier 85

Tier 90

Tier 92

Two-handed weapons

Tier 70

Tier 75

Tier 77

Tier 78

Tier 80

Tier 85

Tier 87

Tier 88

Tier 90

Tier 92

Shields

Tier 70

Tier 75

Tier 80

Tier 90

Torso

Tier 70

Tier 75

Tier 80

Tier 85

Tier 88

Tier 90


Legs

Tier 70

Tier 75

Tier 80

Tier 85

Tier 88

Tier 90

Tools

Fun weapons

Unreleased


Disassembling and siphoning

After levelling your item, you can choose to disassemble or siphon it for Invention experience. Disassembling it gives more experience earlier, but destroys both the item and the augmentor.

Items can acquire experience prior to unlocking the ability to level them.

The level effect is cumulative; a level 10 item will have all the previous effects.

Item
level
Item
experience
Invention experience (tier 80) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 9,000 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 27,000 Disassembling this item gives double materials.
4 5,176 54,000 9,000 15.53 Disassembling this item never gives junk.
5 8,286 108,000 27,000 5.18 This item drains 10% less charge when used.
6 11,760 144,000 54,000 2.59 Disassembling this item gives triple materials.
7 15,835 198,000 108,000 1.29 Disassembling this item gives an extra random uncommon material.
8 21,152 270,000 144,000 0.97 Disassembling this item returns all installed gizmos.
9 28,761 378,000 198,000 0.71 Disassembling this item gives quadruple materials.
10 40,120 540,000 270,000 0.52 Disassembling this item gives the maximum extra Invention XP.
11 57,095 378,000 0.37 N/A
12 81,960 540,000 0.26 Siphoning this item gives the maximum extra Invention XP.
13 117,397 0.13 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,886 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.


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