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The attack speed of a weapon or monster determines the rate of attack of a player wielding that weapon. This is a factor which is often considered by players when forming strategies for activities such as player-killing.
Attack speeds are represented by a bar on which there are several possible values ranging from 9 (fastest) to 1 (slowest). The bar is separated into ten squares of lightening shades of blue. The value represents the number of squares shown, with 10 displaying a full bar and 0 displaying an empty bar. The delay time in seconds between each attack is equal to . The 0.6 second tick is the basic unit of time that RuneScape runs on. All attack speeds are an integer multiple of this tick time.
The speed of each weapon is represented by a bar by which are categorized as either an average, fast or fastest speed weapon.
|Image||Types of weapons|
Interval: 2.4 seconds
Interval: 3.0 seconds
Interval: 3.6 seconds
Interval: 4.2 seconds
Interval: 7.2 seconds
Free to play MonstersEdit
|Speed 8 (Interval: 1.2 seconds)||Bal'lak the Pummeller||Extremely fast, but generally low hits.|
|Speed 7 (Interval: 1.8 seconds)||Shadow-forger Ihlakhizan||Low hits but rapidly.|
|Speed 6 (Interval: 2.4 seconds)||Most bare-handed monsters, including bare-handed humans; Wizards and Dark wizards; Elvarg; Melzar the mad; Monks of Zamorak; Barbarians; Most bosses in Daemonheim; Flesh Crawlers; Cockroach soldiers; Ice warriors; Ice elementals; Dungeoneering dragons; Mysterious shades; Skeletons in Daemonheim; Hobgoblin Geomancer||Most common attack speed. The majority of these monsters, if not all, use melee and/or ranged attacks.|
|Speed 5 (Interval: 3.0 seconds)||Forgotten warriors; Forgotten rangers; Forgotten mages; most zombies holding weapons; Zombies in Daemonheim; dwarfs; Moss giants; Ice giants; all Revenants; Mercenary leaders; Gluttonous behemoth; level 68 Chaos dwarves||Generally hits harder and more often than monsters with faster attack speeds.|
|Speed 4 (Interval: 3.6 seconds)||Hill giants; humans wielding crossbows; Forgotten warriors with 2h sword or maul; Brutes; Ramokees||Hits are slow, but can be quite damaging, particularly from brutes and forgotten warriors.|
|Speed 3 (Interval: 4.2 seconds)||White knights||They hit with two-handed swords.|
|Speed 2 (Interval: 4.8 seconds)||Bovimastyx||Bovimastyx are only encountered in Daemonheim.|
|Speed 1 (Interval: 5.4 seconds)||None||No monster hits with this speed.|
|Speed random (Interval: random)||Astea Frostweb, To'Kash the Bloodchiller, Unholy cursebearer||The monster either has an irregular attack rate, or its speed is indeterminate.|
Pay to play MonstersEdit
|Speed 9 (Interval: 0.6 seconds)||Cave Insects (Lumbridge Swamp without a Light Source); Scarab swarms; Koschei the Deathless (final form); Zimberfizz (during Soul Wars tutorial), Har'Aken, Vanstrom Klause (during the Branches of Darkmeyer, final form), Scopulus (while enraged)||The monster attacks once every game tick. Hits are usually low, but extremely fast.|
|Speed 8 (Interval: 1.2 seconds)||Rock lobsters; Abyssal leeches; Killerwatts; Commander Zilyana; Nomad (after going berserk); Bouncer (during Ritual of the Mahjarrat); Jellyfish variants; Vitalis||The monster attacks every other game tick. Hits are fast, but usually low/inaccurate.|
|Speed 7 (Interval: 1.8 seconds)||Kree'arra; Dessous; Dessourt; Karamel; Damis (second form); Bush snakes; snakes on Mos Le'Harmless; all members of the Dwarven Black Guard; Yk'Lagor the Thunderous; Blink; Kal'Ger the Warmonger (in final phase with Primal maul); Ripper Demons; Wyverns; Twin Furies; Araxxi; Vorago||Hits are quite fast, but generally lower than those with slower attack speeds.|
|Speed 6 (Interval: 2.4 seconds)||All normal chromatic and metal Dragons, including the King Black Dragon; Skeletal wyverns; Earth warriors; Waterfiends; Aquanites; the Phoenix; Strykewyrms; Nex; Araxxor; Corporeal Beast; Yakamaru; Kal'Ger the Warmonger; Tormented demons; Giant Mole; Kalphite Queen; Karil the Tainted; Mutated jadinkos; Koschei the Deathless (first three forms); TzTok-Jad and TokHaar-Jad (melee only); Vyrewatch (Temple Trekking and Darkmeyer); Vyrelords and vyreladies; TokHaar-Hok; Glacytes; Glacors (after Glacytes are defeated); Swamp monster head; Gregorovic; Helwyr; Telos||The standard attack speed, and the most common speed for monsters.|
|Speed 5 (Interval: 3.0 seconds)||Nomad (before going berserk); Fire giants; All Revenants; TzHaar-Mej and TokHaar-Mej; Celestial dragons; Swamp snakes; Nezikchened; Barrelchest; Pest Queen; Werewolves; Abyssal walkers; Gluttonous behemoth; Vyrewatch (ouside of Darkmeyer only); Necromancers; Vanstrom Klause (during The Branches of Darkmeyer); Glacors; Warped Gulega; Tribesman; Vindicta||Generally hits harder and more often than monsters with faster attack speeds.|
|Speed 4 (Interval: 3.6 seconds)||Queen Black Dragon; TokTz-Ket-Dill; K'ril Tsutsaroth; General Graardor; Jungle demon; Ahrim the Blighted; Warriors and Market guards in Rellekka; Dreadnaut; Rammernaut; Skeletal horror; Runebound behemoth; Balance Elemental; Decaying avatar; Beastmaster Durzag||Attacks are slow, but generally hit high.|
|Speed 3 (Interval: 4.2 seconds)||Chaos dwarf hand cannoneers; Dharok the Wretched; Black Knight Titan; all Grotworms||Slow attacks, but usually with high accuracy and/or maximum damage.|
|Speed 2 (Interval: 4.8 seconds)||TzTok-Jad and TokHaar-Jad (ranged and magic); Dad; Vanstrom Klause (during Darkness of Hallowvale); most familiars||Very slow attacks, but high maximum damage and/or accuracy.|
|Speed 1 (Interval: 5.4 seconds)||None||No monster attacks with this speed.|
|Speed 0 (Interval: 6.0 seconds)||Dreadnip||Attacks are extremely slow, but compensated by high damage and accuracy|
|Speed random (Interval: random)||Cave horrors; Necrolord; Gravecreeper; Char||The monster's speed is indeterminate, or the monster has an irregular attack rate.|