Gaming
 

Attack range

From the RuneScape Wiki, the wiki for all things RuneScape

The attack range of a weapon or spell is the maximum number of "squares" away from a target, both diagonally and orthogonally, from which the player wielding the weapon or casting the spell may attack the target and deal damage or other effects.

Players may use a weapon's attack range to their advantage to avoid possible damage from monsters by hiding behind chairs, small rocks, cages, etc. Such areas are known as safespots where a player stands in a specific "square" and use such weapons to retain Hitpoints. This tactic is known as "safeing" or "farcasting"

Contents

[edit] Melee weapons

All melee weapons have an attack range of 1 except for halberds which have an attack range of 2.

[edit] Halberds

Halberds are not necessarily ranged weapons because they do not provide ranged attack bonuses and do not require ammunition. But they are useful as they can hit across various objects (such as chairs, small rocks, cages, etc.) allowing a player to safely kill a monster from a short distance by using melee styled contributed damage. Note that not all in game objects can allow this ranged effect to happen so players must be aware when fighting powerful monsters as the game moves the player towards the monster to attack if the object is impassable. This effect is also present in all ranged weapons and spells.

[edit] Special attacks

[edit] Magic spells

All combat magic spells have an attack range of 10 regardless of the level of the spell of which to cast it.

Players using the ice elemental spells from the Ancient Magicks spell book or Binding type spells from the normal spell book can prevent monsters or players from moving, then running a few "squares" away they continue to attack. Particularity useful in areas where there are no safespots or when a player needs to quickly take cover from damage. This tactic is know as "farcasting" and saves a great deal of hitpoints as players or monsters usually have a one "square" attack range. Sometimes "farcasting" is deemed "cheap" or annoying by players because normally they do not carry a weapon that has the attack range to attack the "farcaster" with.

  • All Ancient Magicks spells that have a multi-targeted attack have an affect range range that is 3x3 around the targeted square.

[edit] Ranged weapons

Ranged weapons have the greatest variety of weapon attack ranges. All ranged weapons (except for Dwarf multicannon) have generally two types of ranged attack modes, Longrange and a normal attack range. Normal attack range is the maximum attack range while using accurate mode or rapid mode.

Longrange, as its name suggests, has an extra attack range of up to 2 squares, or 10 squares if that would exceed 10 squares. Attack speed is slightly slower because of its ability to attack further then normal. Although somewhat useful it only earns 50% of the ranged exp, the other 50% is given to defence experience. This mode is mainly used to safespot monsters.

The ranges for dark bow and composite bow need confirmation.


Weapon Type Normal Range Long Range
Shortbow 7 9
Composite bow 10 11
Longbow 10 10
Crossbow 7 9
Knives 4 6
Darts 3 5
Crystal bow 10 10
Dark bow 12 13
Chinchompa 9 10
Javelin 5 7
Thrownaxe 4 6
Salamander 1 1
Seercull bow 8 10
Dorgeshuun Crossbow 6 8
Comp ogre bow 5 7

[edit] Familiars

Combat summoning familiars have their own attack ranges dependant on what combat style the familiar uses. See Summoning familiars for more details.

[edit] Other equipment