|This article is about the 4 dose potion; for the potion flask version, see Attack flask.|
For the barbarian mix, see Attack mix.
|Release date||27 February 2002 (Update)|
|High Alch||1-4 doses: 168, 252, 336, 420 coin|
|Low Alch||3 dose: 224 coins|
|Store price|| 168 coins|
|Exchange price|| 4 dose:|
|Examine||X doses of Attack potion.|
An Attack potion is made by mixing clean guam into a vial of water and then adding eye of newt. This gives 25 herblore experience, and requires level 1 Herblore (used to be 3 before the overhaul of Druidic Ritual) It is therefore the most basic of potions.
Using an attack potion will temporarily raise the player's Attack by 1-8 (1 + 8% of Attack level), rounded down. If the player adds roe to a 2-dose potion then it will become a 2-dose attack mix which heals 30 life points. Using an attack potion will not allow you to use higher level equipment. For example, if you have an attack of 39, and you use an attack potion, you will not be able to wield adamant weapons. Also F2P players can now use Attack potions.
A better alternative to using attack potions for combat are buying combat potions. They give the bonuses of both a strength potion and attack potion in only one item slot and are cheaper, only costing 43 coins for 3 doses.
It can be purchased at the Warrior Guild Potion Shop for 560 coins each and sold to a general store for 168 each (3 dose).
|Attack potion (3)|
|Guam potion (unf)||1||731||731|
|Eye of newt||1||6||6|
This table is based on the Grand Exchange prices of a vial of water, the guam, and eye of newt. It is accurate assuming all three items are bought from the Grand Exchange and the Attack potion is sold afterwards.
|Herb state||Material cost||Profit/loss||Profit/xp|
Then add Eye of newt to make a 3-dose Attack potion.
Dropping monsters Edit
Attack potion (1) Edit
Monster Combat level Quantity Rarity Chaos Elemental 305 1 Common
Attack potion (3) Edit
- These are often very easy to obtain for very cheap prices, due to the large amount of them produced by players new to the Herblore skill. They are considered a feasible way of training Magic as they are a low loss and even on occasion a profit when alching.