This article is about the white powder left over when burning logs. For the items dropped by demons, see Demonic ashes.
|Release date||4 January 2001 (Update)|
|High Alch||1 coin|
|Low Alch||0 coins|
|Store price||Not sold|
|Exchange price||357 coins (info)|
|Examine||A heap of ashes.|
Although Ashes have limited uses in RuneScape, their role in Herblore-training by Serum 207 makes them valuable among Members. Free players can collect Ashes from burnt out fires and Fire spirits, though the main, and arguably only, Free-to-play use for Ashes is to sell them.
- They are used in the Shades of Mort'ton and Desert Treasure quests.
- They are used to make Serum 207.
- They can be crushed with a Pestle and mortar to make a Ground ashes, awarding the player with 1 Herblore experience, used to dust the character's hands. This helps when throwing a shotput in the Warriors' Guild for better grip.
- They are used with a Fruit blast to make a Dirty blast for the first part of the Recipe for Disaster quest.
- They are used as food for the Phoenix eggling and the Abyssal minion.
- Used with the Phoenix familiar's scroll, Rise from the ashes, to activate its special move. (To use the special move, the ashes must be on the ground.)
The player will need: Completion of most of As a First Resort..., up to the 'Kebbit, Kebbit' section of "Accelerate The Action Point"; a Tinderbox in the inventory or Tool belt (the latter recommended); an item in the Weapon slot that can be unequipped easily using the Action bar (most weapons work, see the fifth bullet's in-depth explanation for details). Beast of Burden familiars are optional, but they can make collecting Fever grasses easier.
Fever grass, available to the player only during and after As a First Resort..., can be used as a relatively quick way to obtain Ashes. Smouldering the Fever grass and waiting, or simply unequipping the smouldering grass, yields Ashes; untradeable Fever grass can be turned into Coins-fetching Ashes at a significantly faster rate than waiting for a fire to burn out. There is a patch of Fever grass just outside the western entrance of Oo'glog, a relatively short run from the town bank, facilitating Fever grass-gathering:
- Starting from the bank, with the player's choice of Beast of Burden, run west and fill up on Fever grasses. One click collects one grass.
- Run east to the bank and deposit any Fever grasses.
- Repeat the steps in the previous two bullets until the desired number of grasses is collected. When finished, fill the inventory with Fever grasses and one equippable item (see the fifth bullet's in-depth explanation for details). Have a Tinderbox ready in the Tool belt or inventory as well. If Beasts of Burden were used to assist in grass-collecting, they are no longer required at this point.
- "Light" the Fever grass in the inventory to equip the now renamed "Smouldering fever grass" in the Weapon slot.
- The most efficient way to do this is to have a Fever grass in the Action bar. One button press will "Light" the grass as long as nothing else is equipped in the Weapon slot. Any button presses while having a Smouldering fever grass already in hand tells the player that "You can only use one smouldering material at a time", while extra button presses with a non-smouldering material equipped in the Weapon slot will bring up that "You need to have your right hand free to keep the fever grass burning".
- Unequip the Smouldering fever grass to yield Ashes in the inventory by equipping an item in the Weapon slot. Deposit the Ashes.
- The most efficient way to do this is to have an item for the Weapon slot in the Action bar, preferably with its assigned key close to the Fever grass' key. One button press will equip the item and, in the vast majority of circumstances, a second button press will unequip the item. In general, items that provide teleports, emotes, or other non-combat functions do not have unequip as the default action and should not be used for this step. For example, the player will attempt to 'Place' a Clan vexillum , '[Animal]-dance' with an Animal staff equipped, or teleport with the Skull sceptre equipped rather than unequipping anything.
- Repeat the steps in the previous two bullets, withdrawing additional Fever grass when necessary, until the desired number of Ashes are converted from Fever grass.
- Three button presses are all it takes to convert one Fever grass into Ashes. The three button presses will first equip the Fever grass, then replace the grass, and finally clear the Weapon slot. There are several methods available to produce the three needed keystrokes. Assuming an Action bar with the default keybinds 1-9, 0, -, and =; 27 Fever grasses; and Bronze dagger for simplicity, here are three examples:
Estimated Time (at fastest)
|Two-Button (Rapid button presses)||Assign Fever grass to 1. Assign Bronze dagger to 2. Alternate button presses with two fingers of the same hand. Can be done slowly or quickly.||
122 122 122 etc. One conversion per sequence.
|<25 seconds for inventory||Requires little attention and effort. Susceptible to errors, but can be easily multitasked.|
|Three-Button (Sliding motion)||Assign Fever grass to 1. Assign Bronze dagger to 2. Assign Bronze dagger to 3. Slide finger from 1 to 3 along keyboard, making sure to use enough pressure to register presses.||123 123 123 etc. One conversion per sequence.||<15 seconds for inventory||Higher emphasis on speed while reducing effects of errors. Relatively easy to use and maintain.|
|Default Action bar (Sliding motion)||Assign Fever grass to 1, 4, 7, and 0. Assign Bronze dagger to all other slots. Slide finger along keyboard, making sure to use enough pressure to register presses.||1234567890-= 1234567890-= etc. Four conversions per sequence.||~10 seconds for inventory||Extreme version of the Three-Button method. Sequences are long but also easy to follow. Errors are inconsequential and are easily rectified with another sequence.|
- Smouldering Fever grass can only be done in the Oo'glog area. "There is too much wind to keep something smouldering" in any other location.
- Fever grass is available on the Grand Exchange for a fraction of the price of Ashes, allowing a player to amass a stock of grass ready to be turned into Ashes and still turn a profit. That being said, the Exchange's supply of grass is questionable at best, as Fever grass is relatively useless after As a First Resort... and most players probably do not consider Fever grass worth stockpiling, let alone selling.
- On the plus side, Fever grass weighs 0 kg, allowing constant or near-constant running. If Energy is a concern, the nearby Saltwater Spring can easily provide unlimited Energy for a decent period of time.