Asgarnia
From the RuneScape Wiki, the wiki for all things RuneScape
| Also called | Asgaria |
|---|---|
| Capital | Falador |
| Cities and locations |
Falador, Port Sarim, Burthorpe, Taverley, Rimmington |
| Members Only | No, besides Taverley and Burthorpe |
| No. of Banks | 5 |
| No. of Altars | 6 |
| Teleportation | Falador Teleport, House Teleport (if house is in Rimmington or Taverley), Lassar Teleport (Ice Mountain), Games Necklace (Burthorpe Games Room), Combat Bracelet (Warriors' Guild and Monastery), Skills Necklace (Crafting Guild and Mining Guild), Explorer's ring 3 cabbage field south of Falador |
| Guilds | Warriors' Guild, Heroes' Guild, Crafting Guild, Mining Guild, Prayer Guild (Monastery) |
| Peaks | White Wolf Mountain (bordering Kandarin), Ice Mountain |
| Inhabitants/Race | Human, Dwarf, Goblin |
| Location on World Map | ||||
| Wilderness | ||||
| ↑ | ||||
| Kandarin | ← | Asgarnia | → | Misthalin |
| ↓ | ||||
| Karamja | ||||
The Kingdom of Asgarnia is one of the main kingdoms of the RuneScape world. Asgarnia's primary economic activities are crafting, mining, and fishing. It also has a notable navy based in Port Sarim. It is ruled over supposedly by the King Vallance and Prince Anlaf; however, they have recently vanished from public life and Sir Amik Varze and Denulth have taken their place. Some players believe the White Knights are not telling the full truth about themselves.
Asgarnia is also the possible home of the Temple Knight's Headquarters and recruitment centre. Opposed to popular belief, Draynor Village and Edgeville are NOT located in Asgarnia, but are towns of Misthalin. Many are surprised by this due to the fact that the border between the two regions is so close to these towns.
Most of Asgarnia has a temperate climate. There are exceptions to it. Ice Mountain, for an example, is cold enough to be permanently covered with snow. Also, the southernmost end of Asgarnia with Mudskipper Point has tropical climate.
Contents |
[edit] History
Main Article: History of Asgarnia
Asgarnia has always been a nation that encourages chivalry and duty, as it was a stronghold of Saradomin during the God Wars. Therefore it seems fitting that the White Knights and Temple Knights have made Falador (the capital city of Asgarnia) their home. They however are not the only group of people who have settled in Asgarnia. The druids have been worshipping in Taverley as long as anyone can remember and they have made summoning and herblore popular activities throughout Asgarnia.
The dwarves have built a large network of underground tunnels and are tolerated by the people of Asgarnia. However not everyone has been known to get on. The Imperial Guard of Burthorpe have always fancied running Asgarnia themselves, supported by The Crown Prince. The Black Knights have a heavily protected fortress to the north and it is only because of the endless endeavours of adventurers to foil their plans that they have not wrought havoc and destruction.
Although a normally quiet nation, Asgarnia has its fair share of problems to deal with. Growing numbers of those who worship Zamorak gather nearby and the strong ancient fortifications of Falador may be needed in the future to keep Zamorak's power from within its walls.
[edit] Locations
[edit] Free
- Cities
- Falador (Capital)
- Villages
- Rimmington
- Goblin Village
- Port Sarim
[edit] Members
- Cities
- Burthrope
- Villages
[edit] Points of interest
[edit] Free
[edit] Members
- Dark Wizards' Tower
- Druids' Circle
- Warriors' Guild
- Rogues' Den (considered by some to be the unofficial thieving guild)
- Heroes' Guild
- Summoning Obelisk
- Pet shop
- Photo Booth
[edit] Quests in Asgarnia
[edit] Free
- Black Knights' Fortress
- Doric's Quest
- Goblin Diplomacy
- Pirate's Treasure
- The Knight's Sword
- Witch's Potion
- Dragon Slayer
[edit] Members
- Druidic Ritual
- Witch's House
- Heroes Quest
- Death Plateau
- Wolf Whistle
- Grim Tales
- Swept Away
- Wanted!
- Recruitment Drive
[edit] Trivia
- There is an archaeologist involved in Desert Treasure named Asgarnia Smith.
