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Ascension crossbow

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For this item's off-hand variant, see off-hand ascension crossbow.
For this item's augmented variant, see augmented ascension crossbow.
For this item's (un)dyed variants, see shadow, third age, barrows, blood.
[FAQ] • [doc]
Ascension crossbow detail
The Ascension crossbow is a crossbow requiring level 90 Ranged to wield. It has an off-hand counterpart and is able to fire all bolts including Ascension bolts, made with 90 Fletching.
Ascension crossbow concept art

Concept art for the Ascension Crossbow.

Obtaining one yourself (without trading with another player or through the Grand Exchange) requires defeating Legiones in the level-81-Slayer dungeon Monastery of Ascension located northwest of Oo'glog, east of Mobilising Armies.

The crossbow is made by taking one each of the six Ascension signets dropped by the legiones (Ascension signet I, Ascension signet II, Ascension signet III, Ascension signet IV, Ascension signet V, Ascension signet VI), along with a dragon crossbow and 100 ascension shards to Ocellus outside the monastery. It can be converted to the off-hand Ascension crossbow for another 100 shards.

Assuming one obtained each signet on the 64th kill, it would cost 55,961,835 to create an Ascension crossbow. If you do a co-op slayer tasks only one key is needed for entry for both party members. A pop-up confirmation will appear for the second party member before entering the lair. When the Legio is killed, the party member who dealt the most damage, will receive the drop regardless of who opened the door with a keystone. A signet, if dropped, will only be given to the party member who has received drop. The other party member will be left with no loot, therefore it is recommended to solo the ascension bosses for signets.

Only the main-hand dragon crossbow will work; neither the off-hand nor the 2-handed bow are accepted by Ocellus.

It degrades in combat like drygore weaponry, having 60,000 charges (but loses 2 per hit, giving a minimum time of 5 hours of combat) until it must be repaired by Bob for 2,000,000 or a lower amount on your armour stand depending on your Smithing level.

As of an update on 25 January 2016, the Ascension crossbow no longer provides protection in the God Wars Dungeon.[1]

The crossbow, and the off-hand variant can be dyed with either barrows, shadow, or third-age dyes. This process is irreversible and will make the crossbow untradeable.

Players on a budget may consider dual-wielding an Ascension crossbow with off-hand death lotus darts. When first attacking a target, the main hand weapon is used and thus its ammo is lost far more often than the offhand ammo. Therefore, this combination negates the high upfront cost of the off-hand Ascension crossbow and greatly reduces the loss of indirectly expensive/untradeable death lotus darts while sacrificing a relatively small amount of damage.

Combat Stats
RequirementsDegradesAscension crossbow equipped
90 Ranged-icon30,000 charges
ClassSlot
Ranged RangedWeapon slot
Tier
90
WeaponsMainOff
Damage--
Accuracy2458-
StyleBolts
Range7
AttributesDamage reduction
Defence-iconArmour0PvM: 0%PvP: 0%
Constitution-iconLife points0Style bonuses
Prayer-iconPrayer0Strength-icon0Ranged-icon0Magic-icon0
Attack speed
Fastest
Interval: 2.4 seconds
Attack speed fastest
[FAQ][doc]

Repair costEdit

The base repair cost of the Ascension crossbow is 2,000,000. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house. This provides a discount of 0.5% per Smithing level (including boosts and assists).

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Comparison with other Ranged weaponsEdit

Two-handedEdit

Name Reqs Cost Accuracy (Tier) Notes
Seren godbow Seren godbow 92 Ranged-icon 624,909,231 2577 (92)
Noxious longbow Noxious longbow 90 Ranged-icon 140,052,795 2458 (90)
Wyvern crossbow Wyvern crossbow 85 Ranged-icon 70,186,316 2178 (85)
  • Passive effect: damage-over-time effect that ramps up in damage the longer it is in combat against a specific foe that is treated as a poison, works even against poison-immune bosses
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,125,000 coins to repair via a Repair NPC, or discounted at an armour stand
Strykebow Strykebow 85 Ranged-icon
85 Defence-icon
70,174,318 2178 (85)
  • Passive effect: stores damage received in combat (must remain equipped)
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 5 dark bows (347,180 coins) to repair
Royal crossbow Royal crossbow 80 Ranged-icon
70 Smithing-icon
60 Summoning-icon
355,228 1924 (80)
  • Must reach the Queen Black Dragon's fourth phase and brandish it when she uses her extremely hot flames to initially obtain one
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and is repaired using royal crossbow parts (25% per part)
Zaryte bow Zaryte bow 80 Ranged-icon 15,784,065 1924 (80)
  • Supplies its own ammunition
  • Can be wielded in the God Wars Dungeon to protect from the four central factions
  • Degrades: has 60,000 auto-attacks, and costs 2,000,000 coins to repair via a Repair NPC, or discounted at an armour stand
Attuned crystal bow Attuned crystal bow 80 Ranged-icon
50 Agility-icon
Plague's
End
Attuned crystal weapon seed, 2000 harmonic dust 1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Supplies its own ammunition
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000 coins
Sunspear (ranged) Sunspear (ranged) 78 Ranged-icon
River of Blood
Free after River of Blood quest, 600,000 to reclaim 1829 (78)
Hand cannon Hand cannon 75 Ranged-icon
61 Firemaking-icon
233,896 1694 (75)
  • Uses hand cannon shot as its ammunition
  • Can also explode and do damage to the player using it (the higher the Firemaking level the lower the chance)

Dual-wieldEdit

Name Reqs Cost Accuracy (Tier) Notes
Ascension crossbow Ascension crossbow and off-hand 90 Ranged-icon 45,365,413 (main-hand)
45,347,200 (off-hand)
2458 (90)
  • Flexibility to change off-hand to a shield to trade some offensive ability for defence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,000,000 coins total to repair via a Repair NPC, or discounted at an armour stand
Shadow glaive Shadow glaive and alt=off-hand 85 Ranged-icon 13,975,707 2458 (90)
  • It has the accuracy of a tier-90 weapon, but the damage of a tier-80 weapon.
  • Degrades: has 60,000 charges of combat (a minimum of 10 hours), and costs 3,000,000 coins total to repair via a Repair NPC, or discounted at an armour stand
Death lotus dart Death lotus dart and alt=off-hand 85 Ranged-icon
92 Fletching-icon
Ancient bones, 25 Ascension shards 2178 (85)
  • Requires significant progress in the player-owned port to obtain
  • Off-hand can be substituted by a shield for greater defensive stats, but at a cost to offence
Attuned crystal chakram Attuned crystal chakram and off-hand 80 Ranged-icon
50 Agility-icon
Plague's
End
2 attuned crystal weapon seeds, 2000 harmonic dust 1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Off-hand can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a a minimum of 200,000 coins
Chaotic crossbow Chaotic crossbow and off-hand 80 Ranged-icon
80 Dungeoneering-icon
Dungeoneering token 200,000 (main-hand)
Dungeoneering token 100,000 (off-hand)
1924 (80)
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs (total) 3,000,000 coins, or 300,000 coins and 30,000 Dungeoneering tokens to repair
Armadyl crossbow Armadyl crossbow and off-hand 75 Ranged-icon 2,894,271 (main-hand)
5,402,344 (off-hand)
1694 (75)
  • Off-hand can be substituted by a shield for greater defensive stats, but at a cost to offence

DisassemblyEdit

[FAQ] • [doc]

TriviaEdit

  • This item used to provide God Wars Dungeon protection, and that may not have been intentional, according to Mod Dean.[2]
    • It was revealed that the reason behind the immunity was because it shared the same repair cost parameter as Nex armour. Indeed, it was (and still is) categorised as "ancient equipment", and would repair at the same time as Nex armour if used with an armour stand. [3]
    • This was finally patched on 25 January 2016.

ReferencesEdit

  1. ^ Update:Patch Notes (25 January 2016)
  2. ^ Mod Dean. "Ascension C'bow - GWD immunity." 13 June 2013. Recent Game Updates Forums.
  3. ^ RuneScape Developer Q&A - Elite NPC Teaser! (English). Video. Google. 21. ""The reason they do work in god wars dungeon is because we developed several different degrading methods over time...<off tangent> any of the god wars dungeon items degrade uses the parameter for the recharge cost...as an indicator for whether they will attack you...<offtangent> and essentially it uses the parameter for the god wars dungeon.""*

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