The Arrav quest series is a series of quests centring on the legendary hero Arrav, who lived during the Fourth Age. The quest series deals with the legends surrounding Arrav, and also with his return as an undead. This is one of the few quest series that has a free to play quest in it, Shield of Arrav. The other quests are only for members, however.
Shield of ArravEdit
The legendary shield of Arrav, used by the famous hero himself, has been stolen. The shield, which had been in the keeping of Varrock Museum, has been broken in two halves and these have been taken by two feuding gangs in Varrock. The player learns about this from Reldo in Varrock Palace. To get the shield halves back from the gangs, the player has to join one of them and have another player join the other. The players must then work together to obtain both halves. So, this quest cannot be completed without another player. If the player chooses to join the Phoenix gang, they will need to kill Johnny the Beard and bring the report he drops to the leader of the Phoenix gang, Straven. The player will become a member of the gang and can then get a half of the shield from the Phoenix gang's hideout. If the player chooses to join the Black Arm Gang, they will need to kill the Weaponsmaster and steal two Phoenix crossbows from the rivalling gang. These must be brought to the leader of the Black Arm gang, Katrine. The player will become a member of the gang and can then get a half of the shield from the Black Arm gang's hideout. When the player has one half, and their partner has the other, they can both complete the quest.
Defender of VarrockEdit
Captain Rovin, of the Varrock Guard, has received reports that zombies have been organising in the Wilderness, the dangerous lands that lie north of Varrock. The player is sent to out investigate these reports. Footsteps in the soil are discovered, and when the player follows these, a dungeon beneath the Chaos Temple is discovered. This dungeon houses a large army of Armoured zombies under the command of Zemouregal, a powerful Mahjarrat. The player spies on Zemouregal and his second-in-command, Sharathteerk, and learns that Zemouregal is planning to attack Varrock with his army of zombies. It is learnt that the zombie attack can be defeated with the magical powers of the Shield of Arrav. The player also contacts Arrav, who has turned into a zombie. His body is under almost complete control of Zemouregal. After reporting the situation to Captain Rovin, the player is sent to find Imcando dwarves. These have the knowledge necessary to repair the Shield of Arrav and unlock its true power. The player first goes to Thurgo. He tells the player that they must find the great lost dwarven hall of Camdozaal and its Sacred Forge. Once the player finds it below Ice Mountain, they meet another Imcando dwarf, Ramarno. He says the player must use the Sacred forge. Once they do that, the player becomes aware of the fact that an attack on Varrock is already underway. The player must then find a direct descendant of the Elders of Avarrocka. Only that descendant is able to wield the Shield of Arrav. The player returns to Varrock, where they will get the Restored shield of Arrav from Captain Rovin, which has been repaired after the previous quest. The player then needs to find the descendant of the Elders of Avarrocka. They find Dimintheis is a descendant of the founders of Varrock. Once he is given the restored shield, he is able to kill the attacking zombie army using the shield. Zemouregal flees the scene with Sharathteerk and Arrav, and the quest is completed.
The Curse of ArravEdit
Ali the Wise, who lives in Nardah in the Kharidian Desert, tells the player about a tunnel in Trollweiss Mountain that is worth investigating. The player is sent to investigate it. The player needs to go through the icy tunnel in The North. When they exit the tunnel at the end, they will appear on the top plateau of Trollweiss Mountain. The player will find a cave entrance nearby. Once the player enters it, he or she finds themself a complex set of caved-in tunnels, called Lamistard's Tunnels. The player needs to dig their way through the tunnels, clearing all the rubble that has fallen down as they go. At the end of the tunnels, they will break into the basement of a mansion. This is the house of Zemouregal, the Mahjarrat. On the ground floor of the house, Arrav is found. His body is still under control of Zemouregal. Arrav must be fought, but before he can be killed by the player he is summoned away. However, before he leaves, he hints the player at the location of a key to Zemouregal's base in the Wilderness that was already discovered in the previous quest. The player gets the key, returns to Ali the Wise, and they discuss their plans to break into Zemouregal's base and steal Arrav's heart, which might break Zemouregal's control on Arrav's body. The player needs to talk to the Pharaoh Queen from Missing My Mummy in the Uzer Mastaba to learn how to make a canopic jar, a vessel that can contain Arrav's heart. When it is made, the player sets out to retrieve the heart. After going deeper in Zemouregal's base than was previously possible with the key from his mansion, carefully passing all the traps in the base and breaking into Zemouregal's vault, the player must use their canopic jar on Arrav's heart. Then, they must return the heart to Ali the Wise, who will take it. The quest will then be completed.
The quests mostly take place in these areas:
Current Rewards for SeriesEdit
- 2,500 Slayer experience
- 4,000 Summoning experience
- 9,000 Ranged experience
- 9,000 Strength experience
- 10,000 Defence experience
- 11,000 Smithing experience
- 11,000 Agility experience
- 14,000 Thieving experience
- 15,000 Hunter experience
- 40,000 Mining experience
- 2 times 1,000 experience in a chosen skill
- 600 coins
- Access to the Phoenix Gang Hideout or the Black Arm gang's hideout
- Access to the Chaos Temple Dungeon
- Access to Zemouregal's fort in The North
Arrav quest series