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Armour

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A player interchanging between various armours.
A player interchanging between various armours.

For boxed armour sets, see armour set.

Armour includes any items that can provide defence bonuses during combat. They reduce the chances of getting hit but do not reduce damage taken if hit. Armour comes in varieties for each combat class.

Contents

[edit] Melee armour

Level Type
1 Bronze armour
1 Iron armour
5 Steel armour
10 Black armour
10 White armour
20 Mithril armour
30 Adamant armour
40 Rune armour
50 Granite armour
60 Dragon armour
70 Barrows armour
75 Dragonfire shield

*Note: (m) stands for Members only.

[edit] Medium Helmets

A rune med helm

(Bronze, iron, steel, black, white (m), mithril, adamant, rune, dragon (m))

Medium helmets offer some light protection from most combat forms, but also do little to inhibit using any combat style. This makes them a good choice for players who favour melee, but want the opportunity to use Magic and Ranged.

[edit] Full Helmets

A rune full helmet

(Bronze, iron, steel, black, white (m), mithril, adamant, rune, dragon(m) )

Full helmets encase the whole of the wearer's head and protects them from many dangers. As with almost all metal armour, though, Magic is a particular danger. Unlike the medium helmet, a full helmet imposes larger negative modifiers to Magic and Ranged attacks.

[edit] Chainmail

A rune chainbody

(Bronze, iron, steel, black, white (m), mithril, adamant, rune, dragon (m))

Chainmail is made up of small rings linked together. It is particularly useful for deflecting slashing weapons and absorbing the impact of crush attacks. Chainmail is weak against stabbing weapons as small pointy blades can pierce the rings. Chainmail is quite flexible and so does not cause any disadvantages while using Ranged weapons. Mages will tend to find the armour gets slightly in the way of some of the finer spell casting techniques.

[edit] Plate Armour

A rune platebody

(Bronze, iron, steel, black, white (m), mithril, adamant, rune)

Plate armour is much heavier and stronger than chain. Rangers and Mages find it incredibly difficult to use plate armour in conjunction with firing arrows or casting spells. Plate armour is weakest against crushing and magic damage, as it cannot absorb the impact as well as it can absorb slashing or stabbing attacks. Swordsmen should always wear plate armour. They will have a better chance of surviving sword attacks.

[edit] Square Shields

A rune square shield

(Bronze, iron, steel, black, white (m), mithril, adamant, rune, dragon (m))

The square shield is not the best option for meleers but can be used just as well, having bonuses only slightly less than that of a kite shield. The square shield is slightly more vulnerable to crush attacks.

[edit] Kite Shields

A rune kiteshield

(Bronze, iron, steel, black, white (m), mithril, adamant, rune)

Kite Shields offer better defense than a square shield, although like most heavier armour it is awkward to use in combination with Magic and Ranged. Kite Shields are marginally weaker against stabbing attacks.

[edit] Spikeshields

The rune spikeshield, broken

(Adamant, rune)

Spikeshields (and Berserker Shields) are the only shields in the free-to-play version of the game which offer strength bonuses and give better defense bonuses than square shields, although they are weaker than Berserker shields. Similar to all Fist of Guthix rewards, they degrade like Barrows Equipment.

[edit] Berserker Shields

A rune berserker shield, also broken

(Adamant, rune)

Berserker shields (and spikeshields) are the only shields in the free-to-play version of the game which offer strength bonuses, which makes them the best shields in the free-to-play version. They offer a little better defence bonusses than kiteshields. They degrade like Barrows Equipment.

[edit] Barrows Armour (m)

Guthan's helmet!

(Dharok, Guthan, Torag, Verac, Ahrim, Karil)

Barrows armour is said to be both ancient and powerful, and is obtained from the Barrows minigame. If you are lucky enough to receive all the items from one of the brothers' armour sets (including the weapon), you'll be rewarded with a set effect. For more information on the set effects, please refer to the Barrows Reward page. Verac's armour also confers a hefty Prayer bonus.

[edit] Crystal Shield (m)

The crystal shield can only be used once you have completed the Roving Elves quest and have 50 Agility. The crystal shield is especially good at defending against Ranged attacks, but provides little protection from Magic. As the shield protects you from damage, it will weaken, until it eventually turns back into the crystal seed from which it was grown.


[edit] Toktz-Ket-Xil (m)

The TzHaar Toktz-Ket-Xil provides good defense, equivalent to that of a granite shield. The biggest advantage it gives, however, is its +5 bonus to Strength and a sizable Ranged defense bonus.

[edit] Anti-dragon Shield

The anti-dragon shield does not provide much by way of armour, but it is invaluable when fighting dragons as it protects against most of their potentially devastating dragonfire. With the addition of a draconic visage it becomes the powerful dragonfire shield. Some F2P warriors wield it because its give a little bonus of Magic Defense.

[edit] Dragonfire Shield (m)

A dragonfire shield

The dragonfire shield is an outstanding piece of equipment as it provides astounding defense along with the benefits of an anti-dragon shield. In order to reach its pinnacle it must be charged by absorbing dragonfire, which you can later discharge against your foes. When the dragonfire is discharged, it can hit up to 25 damage.

[edit] Granite Armour (m)

A granite shield

Granite armour is a tough and resilient armour, requiring not only 50 Defence, but a Strength of 50 as well, to account for its incredible weight. Granite shows increased statistical improvements over that of rune. As granite is a very solid rock, it boasts an impressive Defence against Ranged attacks. It also makes a good combo with the granite maul. Oddly enough, the granite shield's stats are somewhat inferior to the rune kiteshield, yet the granite shield provides a better ranged defense.

[edit] Third Age Armour (m)

A third age kiteshield

Armour from the Third Age is incredibly rare and incredibly tough. As a full set, it offers the greatest protection available to a melee fighter. Note, however, that it incorporates a shield which the Barrows sets do not, and with a good shield Barrows armour can equal or exceed Third Age armour's Defence bonuses.

[edit] Bandos's Armour (m)

Bandos is a god of battle whose followers love little more than seeing their foes fall before them. The armour given to his mightiest warriors provides excellent Defence, most notably the best ranged in the game - not to mention that it makes its wearer look as intimidating as an ork on the rampage.

[edit] Ranged armour

Ranged armour is generally crafted from tanned animal hides. Currently, cows, yaks, snakes and dragons are the few creatures which drop hides upon death.

It provides moderate defence against melee attacks but high defence against magic attacks. Ranged armour usually has moderate attack bonuses for Ranged attacks.

Ranged armour is considerably lightweight compared to metal or stone melee armour. It's also cheaper by comparison and doesn't affect melee stats. For this, it is often worn in place of melee armour by 'hybrid' warriors who are fighting against mages.

Because some pieces of ranged armour require no defence level but provide large defence bonuses, ranged armour is preferred by pures.

Defence
Level
Ranged
Level
Armour
1 1 Leather armour
10 1 Hard leather body
45 1 Archer helm
20* 20 Studded leather armour
25 25 Frog Leather armour
30 30 Snakeskin armour
40 40 Spined armour
40* 40 Green dragonhide armour
40* 50 Blue dragonhide armour
40* 60 Red dragonhide armour
40* 65 Third age ranger armour
40* 70 Black dragonhide armour
40* 70 Blessed armour
70 70 Armadyl armour
70 70 Karil The Tainted's armour (Barrows)

*Defence level refers to the ability to wear body. In sets of leather, studded leather, and dragonhide armour, only the body requires a defence level to wear.

[edit] Magic armour

This type of armour provides no Ranged and melee defence bonuses, but is used instead to harness the magic attacking ability of a mage, and provides some magic defence bonuses. Most magic armours cannot be made by players.

Defence
Level
Magic
Level
Armour
1 1 Wizard robes (t)
1 1 Zamorak robes
1 1 Ghostly robes
1 1 Elemental armour
10 20 Druidic mage robes
10 20 Combat robes
20 40 Mystic robes
40 40 Skeletal armour
40 40 Splitbark armour
20 40 Enchanted robes
1 45 Farseer helm
25 50 Infinity robes
50 60 Battle robes
1 60 God capes
40 65 Lunar equipment
30 65 Third age mage armour
70 70 Ahrim the Blighted's armour (Barrows)

[edit] Prayer Armour

Defence
Level
Prayer
Level
Armour
1 1 Priest robes
1 1 Zamorak robes
1 1 Druid robes
1 1 Shade robes
1 1 Monk robes
1 1 God books
20 10 Initiate armour
30 20 Proselyte armour
1 20 Vestment robe
1 40 Mitre
1 40 Vestment cloak
1 60 Stole
1 60 Crozier
70 1 Verac the Defiled's armour (Barrows)

[edit] Best armours

[edit] Ranged attack

The following armour gives the highest possible ranged attack bonus for members:

Item Image Ranged attack bonus Ranged defence bonus Requirements to wear/use
Armadyl helmet Image:Armadylhelmet.png +10 +8 70 ranged and 70 defence
Ranger boots Image:Ranger_Boots.gif +8 0 40 ranged
Armadyl chestplate image:Armadylchestplate.png +33 +57 70 ranged and 70 defence
Armadyl legs Image:Armadyllegs.png +20 +33 70 range and 70 defence
Crystal bow* Image:Crystal_bow.png +100 when fully charged 0 70 ranged and 50 agility, completion of Roving Elves
Barrows gloves Image:Barrows_gloves.png +12 +12 completion of Recipe for Disaster
Ava's accumulator Image:Ava's accumulator.png +4 0 50 range and completion of Animal Magnetism
Archers' ring Image:Archers' ring.png +4 +4 none
Amulet of Fury* Image:Amulet of fury.PNG +10 +15 none
Total +201 +129 70 ranged, 70 defence, 50 agility, completion of Recipe for Disaster, Roving Elves, and Animal Magnetism

* An amulet of glory gives the same ranged attack bonus for a much lower cost. Also some players may prefer a rune crossbow and the unholy book to a crystal bow. This is because the crystal bow's status eventualy degrades while the rune crossbow and unholy book will not.

[edit] Ranged defence

The following armour gives the highest possible ranged defence bonus for members:

Item Image Ranged defence bonus Ranged attack bonus Requirements to wear/use
Torag's helmet(1) Image:Torag's helmet.png +62 -2 70 defence
Rogue boots(2) Image:Rogue boots.png +2 0 obtained as a reward from the Rogue's Den minigame
Bandos chestplate Image:Bandoschestplate.gif +133 -10 65 defence
Bandos tassets Image:Armourtassets.gif +93 -7 65 defence
Void Knight mace Image:Void_Knight_mace.png +2 0 42 Attack, Strength, Defence, Hitpoints, Ranged, and Magic, 22 Prayer, obtained from the Pest Control minigame
Crystal shield Image:Crystal shield.png +80 -10 70 defence, 50 agility, completion of Roving Elves
Dragon gauntlets Dragon gauntlets +14 -1 completion of Fist of guthix
Fire cape(3) Image:Fire cape.PNG +11 +1 completion of the TzHaar Fight Cave minigame
Archers' ring Image:Archers' ring.png +4 +4 none
Amulet of Fury Image:Amulet of fury.PNG +15 +10 none
Total +416 -15 42 attack, 70 defence, 50 agility, 42 strength, ranged, and hitpoints, completion of Recipe for Disaster, Roving Elves and the TzHaar Fight Cave, obtained Rogue boots from the Rogue's Den minigame, obtained Void Knight mace from the Pest Control minigame

1. Guthan's helm gives the same bonuses.

2. Snakeskin boots give only +1 ranged defence but are easier to obtain.

3. An Obsidian cape or Capes of Accomplishment give only +9 ranged defence but are easier to obtain.

[edit] Magic attack

The following armour gives the highest possible magic attack bonus for members:

Item Image Magic attack bonus Magic defence bonus Requirements to wear/use
Third age mage hat Image:Third_age_mage_hat.png +8 +8 65 magic and 30 defence
Infinity boots Image:Infinity boots.png +5 +5 50 magic and 25 defence
Ahrim's robetop Image:Ahrim's robetop.png +30 +30 70 magic and 70 defence
Ahrim's robeskirt Image:Ahrim's robeskirt.png +22 +22 70 magic and 70 defence
Master wand Image:Master_wand.png +20 +20 60 magic
Mage's book Image:Mage's book.png +15 +15 none
Barrows gloves Image:Barrows_gloves.png +6 +6 completion of Recipe for Disaster
God capes Image:Zamorak cape.png +10 +10 60 magic and completion of Mage Arena
Seers ring Image:Seers' ring.png +4 +4 none
Third age amulet Image:Third_age_mage_amulet.png +15 +10 none
Total +135 +130 70 magic, 70 defence, completion of Recipe for Disaster and Mage Arena

[edit] Magic defence

The following armour gives the highest possible magic defence bonus for members:

Item Image Magic defence bonus Magic attack bonus Requirements to wear/use
Armadyl helmet Image:Armadylhelmet.png +10 -5 70 ranged and 70 defence
Infinity boots Image:Infinity boots.png +5 +5 50 magic and 25 defence
Armadyl chestplate image:Armadylchestplate.png +70 -15 70 ranged and 70 defence
Armadyl legs Image:Armadyllegs.png +40 -10 70 range and 70 defence
Master wand Image:Master_wand.png +20 +20 60 magic
Mage's book Image:Mage's book.png +15 +15 60 magic
Third age vambraces Image:Third_age_ranger_vambraces.png +9 -11 65 ranged and 40 defence
Fire cape(1) Image:Fire cape.PNG +11 +1 completion of the TzHaar Fight Cave minigame
Seers ring Image:Seers' ring.png +4 +4 none
Amulet of fury Image:Amulet_of_fury.PNG +15 +10 none
Total +199 +14 70 magic, 70 range, 70 defence, completion of theTzHaar Fight Cave

1. An Obsidian cape or Capes of Accomplishment give only +9 magic defence but are easier to obtain. God capes give +10 magic defence and can be obtained from the Mage Arena minigame.

[edit] Strength

The following armour gives the highest possible strength bonus for members. See also Strength:

Item Image Strength bonus Requirements to wear/use
Helm of neitiznot Image:Helm_of_neitiznot.gif +3 55 defence and the completion of The Fremennik Isles quest. The Berserker Helm gives the same Strength Bonus too.
Dragon boots Image:Dragon boots.gif +4 60 defence
Bandos chestplate(1) Image:Bandoschestplate.gif +4 65 defence
Bandos tassets Image:Armourtassets.gif +2 65 defence
Godsword Image:Godsword.gif +132 75 Attack
Barrows gloves Image:Barrows_gloves.png +12 completion of Recipe for Disaster
Fire cape Image:Fire cape.PNG +4 completion of the TzHaar Fight Cave minigame
Berserker ring Image:Berserker_ring.png +4 none
Amulet of strength Image:Ruby_amulet.png +10 none
Total +175 75 attack, 65 defence, completion of Recipe for Disaster, The Fremennik Isles, and TzHaar Fight Cave

1. Fighter Torso gives the same strength bonuses.

[edit] Prayer

The following armour gives the highest possible Prayer bonus for members.

Item Image Prayer bonus Requirements to wear/use
Mitre Image:Saradomin_mitre.png +5 40 prayer
Bandos boots(1) Image:Bandosboots.gif +1 65 defence
Proselyte hauberk Image:P_hauberk.PNG +8 30 defence, completion of Slug Menace
Proselyte tasset(2) Image:Proselyte tasset.png +5 30 defence, completion of Slug Menace
Crozier Image:Saradomin_crozier.png +6 60 prayer
Broodoo shield(3) Image:White_broodoo_shield.png +5 25 defence and 25 magic
White gloves Image:White_gloves.png +1 10 defence, completion of Wanted
Skill cape(t) Image:Skill_Capes.gif +4 level 99 in two skills
Stole Image:Saradomin_stole.png +10 60 prayer
Total +45 25 magic, 60 prayer, 65 defence (or 10 defence with White boots instead of Bandos), completion of Slug Menace


1. White boots are easier to obtain and give the same prayer bonus.

2. Proselyte tasset and Proselyte cuisse give the same prayer bonuses.

3. God books give the same prayer bonuses.

[edit] Melee defence

The following armour gives the highest possible melee defence bonus for members:

Item Image Stab defence bonus Slash defence bonus Crush defence bonus Requirements to wear/use
Torag's helmet(1) Image:Torag's helmet.png +55 +58 +54 70 defence
Bandos boots Image:Bandosboots.gif +17 +18 +19 65 defence
Torag's platebody(2) Image:Torag's platebody.png +122 +120 +107 70 defence
Torag's platelegs(3) Image:Torag's platelegs.png +85 +82 +83 70 defence
Unlucky Jenkins' Lucky Cutlass(4) Image:Lucky Cutlass.gif +6 +6 +6 obtained from Mos'Le Harmless after Cabin Fever quest
Dragonfire shield Image:Dragonfire shield.gif +70 +75 +72 75 defence
Dragon gauntlets Dragon gauntlets +14 +15 +15 60 Defence, bought for 250 tokens at Fist of Guthix
Fire cape(5) Image:Fire cape.PNG +11 +11 +11 completion of the TzHaar Fight Cave minigame
Warrior ring(6) Image:Warrior ring.png +0 +4 +0 none
Amulet of Fury Image:Amulet of fury.PNG +15 +15 +15 none
Total +396 +404 +382 (+402 with Berserker ring, Third age platebody, and Maple blackjack (d)) 75 defence, completion of Recipe for Disaster, Cabin Fever, and the TzHaar Fight Cave

1. Guthan's helm and Verac's helmet give the same bonuses.

2. Third age platebody gives a higher crush bonus (+113) but is otherwise inferior.

3. Dharok's platelegs and Verac's plateskirt give the same bonuses.

4. Maple blackjack (d) gives +24 crush defence, and requires completion of part of the Rogue Trader Miniquest. Guthan's warspear gives +7 defense to all melee stats, but requires 2 hands to wield.

5. An Obsidian cape or Capes of Accomplishment give only +9 ranged defence but are easier to obtain.

6. A Berserker ring gives +4 crush defence instead of slash, and costs a lot more.

[edit] Melee attack

The following armour gives the highest possible melee attack bonus for members:

Item Image Stab attack bonus Slash attack bonus Crush attack bonus Requirements to wear/use
Fighter hat(1) Image:Fighter hat.png +5 +5 +5 earned through Barbarian Assault minigame
Godsword(2) Image:Godsword.gif +0 +132 +80 75 Attack
Barrows gloves Image:Barrows_gloves.png +12 +12 +12 completion of Recipe for Disaster
Fire cape Image:Fire cape.PNG +1 +1 +1 completion of the TzHaar Fight Cave minigame
Warrior ring Image:Warrior ring.png +0 +4 +0 none
Amulet of Fury Image:Amulet of fury.PNG +10 +10 +10 none
Total +113 (Zamorakian spear) +164 (Godsword) +124 (Dharok's greataxe with Dwarven helmet) 75 attack, completion of Recipe for Disaster, and the TzHaar Fight Cave

1. The Dwarven helmet gives +6 crush attack. The Warrior helm gives +5 slash bonus only.

2. Zamorakian spear gives the best stab bonus (+85), and Dharok's greataxe gives the best crush bonus (+95).

[edit] Max Hit

The following items yield the highest hit in the game

You need to wear the following:

In order to hit the infamous 110, one will need to be wearing the above, at 10 hitpoints or less and be fighting a shade from Mort'ton. The player will need to have a super strength potion, or several in case it fails the first couple tries. Piety prayer must be on.

[edit] References

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