Armour
From the RuneScape Wiki, the wiki for all things RuneScape
For boxed armour sets, see armour set.
Armour includes any items that can provide defence bonuses during combat. They reduce the chances of getting hit but do not reduce damage taken if hit. Armour comes in varieties for each combat class.
[edit] Melee armour
| Level | Type |
|---|---|
| 1 | Bronze armour |
| 1 | Iron armour |
| 5 | Steel armour |
| 10 | Black armour |
| 10 | White armour |
| 20 | Mithril armour |
| 30 | Adamant armour |
| 40 | Rune armour |
| 50 | Granite armour |
| 60 | Dragon armour |
| 70 | Barrows armour |
| 75 | Dragonfire shield |
*Note: (m) stands for Members only.
[edit] Medium Helmets
(Bronze, iron, steel, black, white (m), mithril, adamant, rune, dragon (m))
Medium helmets offer some light protection from most combat forms, but also do little to inhibit using any combat style. This makes them a good choice for players who favour melee, but want the opportunity to use Magic and Ranged.
[edit] Full Helmets
(Bronze, iron, steel, black, white (m), mithril, adamant, rune, dragon(m) )
Full helmets encase the whole of the wearer's head and protects them from many dangers. As with almost all metal armour, though, Magic is a particular danger. Unlike the medium helmet, a full helmet imposes larger negative modifiers to Magic and Ranged attacks.
[edit] Chainmail
(Bronze, iron, steel, black, white (m), mithril, adamant, rune, dragon (m))
Chainmail is made up of small rings linked together. It is particularly useful for deflecting slashing weapons and absorbing the impact of crush attacks. Chainmail is weak against stabbing weapons as small pointy blades can pierce the rings. Chainmail is quite flexible and so does not cause any disadvantages while using Ranged weapons. Mages will tend to find the armour gets slightly in the way of some of the finer spell casting techniques.
[edit] Plate Armour
(Bronze, iron, steel, black, white (m), mithril, adamant, rune)
Plate armour is much heavier and stronger than chain. Rangers and Mages find it incredibly difficult to use plate armour in conjunction with firing arrows or casting spells. Plate armour is weakest against crushing and magic damage, as it cannot absorb the impact as well as it can absorb slashing or stabbing attacks. Swordsmen should always wear plate armour. They will have a better chance of surviving sword attacks.
[edit] Square Shields
(Bronze, iron, steel, black, white (m), mithril, adamant, rune, dragon (m))
The square shield is not the best option for meleers but can be used just as well, having bonuses only slightly less than that of a kite shield. The square shield is slightly more vulnerable to crush attacks.
[edit] Kite Shields
(Bronze, iron, steel, black, white (m), mithril, adamant, rune)
Kite Shields offer better defense than a square shield, although like most heavier armour it is awkward to use in combination with Magic and Ranged. Kite Shields are marginally weaker against stabbing attacks.
[edit] Spikeshields
(Adamant, rune)
Spikeshields (and Berserker Shields) are the only shields in the free-to-play version of the game which offer strength bonuses and give better defense bonuses than square shields, although they are weaker than Berserker shields. Similar to all Fist of Guthix rewards, they degrade like Barrows Equipment.
[edit] Berserker Shields
(Adamant, rune)
Berserker shields (and spikeshields) are the only shields in the free-to-play version of the game which offer strength bonuses, which makes them the best shields in the free-to-play version. They offer a little better defence bonusses than kiteshields. They degrade like Barrows Equipment.
[edit] Barrows Armour (m)
(Dharok, Guthan, Torag, Verac, Ahrim, Karil)
Barrows armour is said to be both ancient and powerful, and is obtained from the Barrows minigame. If you are lucky enough to receive all the items from one of the brothers' armour sets (including the weapon), you'll be rewarded with a set effect. For more information on the set effects, please refer to the Barrows Reward page. Verac's armour also confers a hefty Prayer bonus.
[edit] Crystal Shield (m)
The crystal shield can only be used once you have completed the Roving Elves quest and have 50 Agility. The crystal shield is especially good at defending against Ranged attacks, but provides little protection from Magic. As the shield protects you from damage, it will weaken, until it eventually turns back into the crystal seed from which it was grown.
[edit] Toktz-Ket-Xil (m)
The TzHaar Toktz-Ket-Xil provides good defense, equivalent to that of a granite shield. The biggest advantage it gives, however, is its +5 bonus to Strength and a sizable Ranged defense bonus.
[edit] Anti-dragon Shield
The anti-dragon shield does not provide much by way of armour, but it is invaluable when fighting dragons as it protects against most of their potentially devastating dragonfire. With the addition of a draconic visage it becomes the powerful dragonfire shield. Some F2P warriors wield it because its give a little bonus of Magic Defense.
[edit] Dragonfire Shield (m)
The dragonfire shield is an outstanding piece of equipment as it provides astounding defense along with the benefits of an anti-dragon shield. In order to reach its pinnacle it must be charged by absorbing dragonfire, which you can later discharge against your foes. When the dragonfire is discharged, it can hit up to 25 damage.
[edit] Granite Armour (m)
Granite armour is a tough and resilient armour, requiring not only 50 Defence, but a Strength of 50 as well, to account for its incredible weight. Granite shows increased statistical improvements over that of rune. As granite is a very solid rock, it boasts an impressive Defence against Ranged attacks. It also makes a good combo with the granite maul. Oddly enough, the granite shield's stats are somewhat inferior to the rune kiteshield, yet the granite shield provides a better ranged defense.
[edit] Third Age Armour (m)
Armour from the Third Age is incredibly rare and incredibly tough. As a full set, it offers the greatest protection available to a melee fighter. Note, however, that it incorporates a shield which the Barrows sets do not, and with a good shield Barrows armour can equal or exceed Third Age armour's Defence bonuses.
[edit] Bandos's Armour (m)
Bandos is a god of battle whose followers love little more than seeing their foes fall before them. The armour given to his mightiest warriors provides excellent Defence, most notably the best ranged in the game - not to mention that it makes its wearer look as intimidating as an ork on the rampage.
[edit] Ranged armour
Ranged armour is generally crafted from tanned animal hides. Currently, cows, yaks, snakes and dragons are the few creatures which drop hides upon death.
It provides moderate defence against melee attacks but high defence against magic attacks. Ranged armour usually has moderate attack bonuses for Ranged attacks.
Ranged armour is considerably lightweight compared to metal or stone melee armour. It's also cheaper by comparison and doesn't affect melee stats. For this, it is often worn in place of melee armour by 'hybrid' warriors who are fighting against mages.
Because some pieces of ranged armour require no defence level but provide large defence bonuses, ranged armour is preferred by pures.
| Defence Level | Ranged Level | Armour |
|---|---|---|
| 1 | 1 | Leather armour |
| 10 | 1 | Hard leather body |
| 45 | 1 | Archer helm |
| 20* | 20 | Studded leather armour |
| 25 | 25 | Frog Leather armour |
| 30 | 30 | Snakeskin armour |
| 40 | 40 | Spined armour |
| 40* | 40 | Green dragonhide armour |
| 40* | 50 | Blue dragonhide armour |
| 40* | 60 | Red dragonhide armour |
| 40* | 65 | Third age ranger armour |
| 40* | 70 | Black dragonhide armour |
| 40* | 70 | Blessed armour |
| 70 | 70 | Armadyl armour |
| 70 | 70 | Karil The Tainted's armour (Barrows) |
*Defence level refers to the ability to wear body. In sets of leather, studded leather, and dragonhide armour, only the body requires a defence level to wear.
[edit] Magic armour
This type of armour provides no Ranged and melee defence bonuses, but is used instead to harness the magic attacking ability of a mage, and provides some magic defence bonuses. Most magic armours cannot be made by players.
| Defence Level | Magic Level | Armour |
|---|---|---|
| 1 | 1 | Wizard robes (t) |
| 1 | 1 | Zamorak robes |
| 1 | 1 | Ghostly robes |
| 1 | 1 | Elemental armour |
| 10 | 20 | Druidic mage robes |
| 10 | 20 | Combat robes |
| 20 | 40 | Mystic robes |
| 40 | 40 | Skeletal armour |
| 40 | 40 | Splitbark armour |
| 20 | 40 | Enchanted robes |
| 1 | 45 | Farseer helm |
| 25 | 50 | Infinity robes |
| 50 | 60 | Battle robes |
| 1 | 60 | God capes |
| 40 | 65 | Lunar equipment |
| 30 | 65 | Third age mage armour |
| 70 | 70 | Ahrim the Blighted's armour (Barrows) |
[edit] Prayer Armour
| Defence Level | Prayer Level | Armour |
|---|---|---|
| 1 | 1 | Priest robes |
| 1 | 1 | Zamorak robes |
| 1 | 1 | Druid robes |
| 1 | 1 | Shade robes |
| 1 | 1 | Monk robes |
| 1 | 1 | God books |
| 20 | 10 | Initiate armour |
| 30 | 20 | Proselyte armour |
| 1 | 20 | Vestment robe |
| 1 | 40 | Mitre |
| 1 | 40 | Vestment cloak |
| 1 | 60 | Stole |
| 1 | 60 | Crozier |
| 70 | 1 | Verac the Defiled's armour (Barrows) |
[edit] Best armours
[edit] Ranged attack
The following armour gives the highest possible ranged attack bonus for members:
| Item | Image | Ranged attack bonus | Ranged defence bonus | Requirements to wear/use |
|---|---|---|---|---|
| Armadyl helmet | +10 | +8 | 70 ranged and 70 defence | |
| Ranger boots | | +8 | 0 | 40 ranged |
| Armadyl chestplate | | +33 | +57 | 70 ranged and 70 defence |
| Armadyl legs | | +20 | +33 | 70 range and 70 defence |
| Crystal bow* | | +100 when fully charged | 0 | 70 ranged and 50 agility, completion of Roving Elves |
| Barrows gloves | | +12 | +12 | completion of Recipe for Disaster |
| Ava's accumulator | | +4 | 0 | 50 range and completion of Animal Magnetism |
| Archers' ring | | +4 | +4 | none |
| Amulet of Fury* | | +10 | +15 | none |
| Total | +201 | +129 | 70 ranged, 70 defence, 50 agility, completion of Recipe for Disaster, Roving Elves, and Animal Magnetism |
* An amulet of glory gives the same ranged attack bonus for a much lower cost. Also some players may prefer a rune crossbow and the unholy book to a crystal bow. This is because the crystal bow's status eventualy degrades while the rune crossbow and unholy book will not.
[edit] Ranged defence
The following armour gives the highest possible ranged defence bonus for members:
| Item | Image | Ranged defence bonus | Ranged attack bonus | Requirements to wear/use |
|---|---|---|---|---|
| Torag's helmet(1) | +62 | -2 | 70 defence | |
| Rogue boots(2) | | +2 | 0 | obtained as a reward from the Rogue's Den minigame |
| Bandos chestplate | | +133 | -10 | 65 defence |
| Bandos tassets | | +93 | -7 | 65 defence |
| Void Knight mace | | +2 | 0 | 42 Attack, Strength, Defence, Hitpoints, Ranged, and Magic, 22 Prayer, obtained from the Pest Control minigame |
| Crystal shield | | +80 | -10 | 70 defence, 50 agility, completion of Roving Elves |
| Dragon gauntlets | | +14 | -1 | completion of Fist of guthix |
| Fire cape(3) | | +11 | +1 | completion of the TzHaar Fight Cave minigame |
| Archers' ring | | +4 | +4 | none |
| Amulet of Fury | | +15 | +10 | none |
| Total | +416 | -15 | 42 attack, 70 defence, 50 agility, 42 strength, ranged, and hitpoints, completion of Recipe for Disaster, Roving Elves and the TzHaar Fight Cave, obtained Rogue boots from the Rogue's Den minigame, obtained Void Knight mace from the Pest Control minigame |
1. Guthan's helm gives the same bonuses.
2. Snakeskin boots give only +1 ranged defence but are easier to obtain.
3. An Obsidian cape or Capes of Accomplishment give only +9 ranged defence but are easier to obtain.
[edit] Magic attack
The following armour gives the highest possible magic attack bonus for members:
| Item | Image | Magic attack bonus | Magic defence bonus | Requirements to wear/use |
|---|---|---|---|---|
| Third age mage hat | +8 | +8 | 65 magic and 30 defence | |
| Infinity boots | | +5 | +5 | 50 magic and 25 defence |
| Ahrim's robetop | | +30 | +30 | 70 magic and 70 defence |
| Ahrim's robeskirt | | +22 | +22 | 70 magic and 70 defence |
| Master wand | | +20 | +20 | 60 magic |
| Mage's book | | +15 | +15 | none |
| Barrows gloves | | +6 | +6 | completion of Recipe for Disaster |
| God capes | | +10 | +10 | 60 magic and completion of Mage Arena |
| Seers ring | | +4 | +4 | none |
| Third age amulet | | +15 | +10 | none |
| Total | +135 | +130 | 70 magic, 70 defence, completion of Recipe for Disaster and Mage Arena |
[edit] Magic defence
The following armour gives the highest possible magic defence bonus for members:
| Item | Image | Magic defence bonus | Magic attack bonus | Requirements to wear/use |
|---|---|---|---|---|
| Armadyl helmet | +10 | -5 | 70 ranged and 70 defence | |
| Infinity boots | | +5 | +5 | 50 magic and 25 defence |
| Armadyl chestplate | | +70 | -15 | 70 ranged and 70 defence |
| Armadyl legs | | +40 | -10 | 70 range and 70 defence |
| Master wand | | +20 | +20 | 60 magic |
| Mage's book | | +15 | +15 | 60 magic |
| Third age vambraces | | +9 | -11 | 65 ranged and 40 defence |
| Fire cape(1) | | +11 | +1 | completion of the TzHaar Fight Cave minigame |
| Seers ring | | +4 | +4 | none |
| Amulet of fury | | +15 | +10 | none |
| Total | +199 | +14 | 70 magic, 70 range, 70 defence, completion of theTzHaar Fight Cave |
1. An Obsidian cape or Capes of Accomplishment give only +9 magic defence but are easier to obtain. God capes give +10 magic defence and can be obtained from the Mage Arena minigame.
[edit] Strength
The following armour gives the highest possible strength bonus for members. See also Strength:
| Item | Image | Strength bonus | Requirements to wear/use |
|---|---|---|---|
| Helm of neitiznot | | +3 | 55 defence and the completion of The Fremennik Isles quest. The Berserker Helm gives the same Strength Bonus too. |
| Dragon boots | | +4 | 60 defence |
| Bandos chestplate(1) | | +4 | 65 defence |
| Bandos tassets | | +2 | 65 defence |
| Godsword | | +132 | 75 Attack |
| Barrows gloves | | +12 | completion of Recipe for Disaster |
| Fire cape | | +4 | completion of the TzHaar Fight Cave minigame |
| Berserker ring | | +4 | none |
| Amulet of strength | | +10 | none |
| Total | +175 | 75 attack, 65 defence, completion of Recipe for Disaster, The Fremennik Isles, and TzHaar Fight Cave |
1. Fighter Torso gives the same strength bonuses.
[edit] Prayer
The following armour gives the highest possible Prayer bonus for members.
| Item | Image | Prayer bonus | Requirements to wear/use |
|---|---|---|---|
| Mitre | +5 | 40 prayer | |
| Bandos boots(1) | | +1 | 65 defence |
| Proselyte hauberk | | +8 | 30 defence, completion of Slug Menace |
| Proselyte tasset(2) | | +5 | 30 defence, completion of Slug Menace |
| Crozier | | +6 | 60 prayer |
| Broodoo shield(3) | | +5 | 25 defence and 25 magic |
| White gloves | | +1 | 10 defence, completion of Wanted |
| Skill cape(t) | | +4 | level 99 in two skills |
| Stole | | +10 | 60 prayer |
| Total | +45 | 25 magic, 60 prayer, 65 defence (or 10 defence with White boots instead of Bandos), completion of Slug Menace |
1. White boots are easier to obtain and give the same prayer bonus.
2. Proselyte tasset and Proselyte cuisse give the same prayer bonuses.
3. God books give the same prayer bonuses.
[edit] Melee defence
The following armour gives the highest possible melee defence bonus for members:
| Item | Image | Stab defence bonus | Slash defence bonus | Crush defence bonus | Requirements to wear/use |
|---|---|---|---|---|---|
| Torag's helmet(1) | +55 | +58 | +54 | 70 defence | |
| Bandos boots | | +17 | +18 | +19 | 65 defence |
| Torag's platebody(2) | | +122 | +120 | +107 | 70 defence |
| Torag's platelegs(3) | | +85 | +82 | +83 | 70 defence |
| Unlucky Jenkins' Lucky Cutlass(4) | | +6 | +6 | +6 | obtained from Mos'Le Harmless after Cabin Fever quest |
| Dragonfire shield | | +70 | +75 | +72 | 75 defence |
| Dragon gauntlets | | +14 | +15 | +15 | 60 Defence, bought for 250 tokens at Fist of Guthix |
| Fire cape(5) | | +11 | +11 | +11 | completion of the TzHaar Fight Cave minigame |
| Warrior ring(6) | | +0 | +4 | +0 | none |
| Amulet of Fury | | +15 | +15 | +15 | none |
| Total | +396 | +404 | +382 (+402 with Berserker ring, Third age platebody, and Maple blackjack (d)) | 75 defence, completion of Recipe for Disaster, Cabin Fever, and the TzHaar Fight Cave |
1. Guthan's helm and Verac's helmet give the same bonuses.
2. Third age platebody gives a higher crush bonus (+113) but is otherwise inferior.
3. Dharok's platelegs and Verac's plateskirt give the same bonuses.
4. Maple blackjack (d) gives +24 crush defence, and requires completion of part of the Rogue Trader Miniquest. Guthan's warspear gives +7 defense to all melee stats, but requires 2 hands to wield.
5. An Obsidian cape or Capes of Accomplishment give only +9 ranged defence but are easier to obtain.
6. A Berserker ring gives +4 crush defence instead of slash, and costs a lot more.
[edit] Melee attack
The following armour gives the highest possible melee attack bonus for members:
| Item | Image | Stab attack bonus | Slash attack bonus | Crush attack bonus | Requirements to wear/use |
|---|---|---|---|---|---|
| Fighter hat(1) | +5 | +5 | +5 | earned through Barbarian Assault minigame | |
| Godsword(2) | | +0 | +132 | +80 | 75 Attack |
| Barrows gloves | | +12 | +12 | +12 | completion of Recipe for Disaster |
| Fire cape | | +1 | +1 | +1 | completion of the TzHaar Fight Cave minigame |
| Warrior ring | | +0 | +4 | +0 | none |
| Amulet of Fury | | +10 | +10 | +10 | none |
| Total | +113 (Zamorakian spear) | +164 (Godsword) | +124 (Dharok's greataxe with Dwarven helmet) | 75 attack, completion of Recipe for Disaster, and the TzHaar Fight Cave |
1. The Dwarven helmet gives +6 crush attack. The Warrior helm gives +5 slash bonus only.
2. Zamorakian spear gives the best stab bonus (+85), and Dharok's greataxe gives the best crush bonus (+95).
[edit] Max Hit
The following items yield the highest hit in the game
You need to wear the following:
- Dharok's platebody
- Dharok's platelegs
- Dharok's helmet
- Dharok's greataxe
- Salve amulet (e)
- Dragon Boots
- Fire Cape
- Barrows Gloves
In order to hit the infamous 110, one will need to be wearing the above, at 10 hitpoints or less and be fighting a shade from Mort'ton. The player will need to have a super strength potion, or several in case it fails the first couple tries. Piety prayer must be on.













