All Weight: 10
All Item ID: 11694
Item ID: 11694
All Release date: 28 August 2007
Release date: 28 August 2007
All Is members only: true
Is members only: true
All Value: 1250000
The Armadyl godsword is one of the four legendary godswords that was fought over during the God Wars. Requiring 75 Attack to wield, it is created by attaching an Armadyl hilt to a completed godsword blade, which has no requirements and can be done by any player.
The special attack is called Armadyl's Judgement, which deals 25%-375% ability damage and uses 50% adrenaline or special attack energy. This damage is greater than the in-game description of up to 250% ability damage.
The Armadyl godsword (passive) is made by using the godsword on the altar in Kree'arra's room in the God Wars Dungeon. This makes the godsword untradeable, loses its special attack, but gives it a passive effect that has a 25% chance of activating upon a successful hit: it raises the wielder's Attack and Strength levels by 1 each time, for up to 10% of the wielder's levels. However this passive is fairly unpopular as the boost does not stack with potions and so does not provide any damage boosts, unlike the special attack.
Before the Legacy Mode update, the Armadyl godsword had a passive effect that hit 25% of the time; when it did, it raised the wielder's Attack and Strength levels by 1 each time, for up to 10% of the wielder's attack and strength levels. However this passive was fairly unpopular as the boost did not stack with potions and so did not provide any damage boosts, unlike the special attack. Two weeks later the passive effect became an option that would replace the special attack, which can be toggled by using the godsword on the altar in the God Wars Dungeon.
Like other godswords and the God Wars Dungeon itself, the Armadyl godsword received a graphical update on the 5 September2012. As a nod to Armadyl's aviantese, the blade now resembles a large feather.
There was a glitch where during PvP, the passive version of the Armadyl godsword used to give the Attack and Strength level boost to the opponent, not the wielder. This was fixed on 8 September2014.