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Armadyl battlestaff

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Not to be confused with Staff of Armadyl.
Armadyl battlestaff
Armadyl battlestaff
Release date 14 September 2011 (Update)
Members Yes
Quest item No
Tradeable Yes
Equipable Yes
Stackable No
High alch 120,000 coins
Low alch 80,000 coins
Destroy Drop
Store price Not sold
Exchange price 10,741,545 coins (info)
Buy limit 10
Examine A battlestaff topped with a powerful orb of Armadyl.
Weight 2.2 kg
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Armadyl battlestaff detail

The Armadyl battlestaff is a two-handed Magic staff that requires 77 Magic to wield. It is created by attaching an orb of armadyl to a regular battlestaff, which requires 77 Crafting and grants 150 Crafting experience. It is currently the strongest non-degradable staff in the game. It provides protection against the Armadyl followers in God Wars Dungeon.

In addition to providing the fifth-best hit bonus of all staves, behind the staff of darkness, chaotic staff, attuned crystal staff, Zuriel's staff, and noxious staff (all of which degrade), the Armadyl battlestaff acts as a staff of air, in that it provides unlimited air runes when wielded. This allows players to cast air spells, such as Air Surge and Divine Storm, for free, as well as reducing the cost of all other standard elemental spells and Smoke spells. This potentially makes the Armadyl battlestaff a superior choice for common combat activities such as Slayer training. Since it is non-degrading and provides unlimited air runes, it allows powerful and free casts that pose a significant threat, even to rangers.

Wielding the staff also buffs auto-attacks with the Storm of Armadyl spell by 10%, but does not increase damage with abilities. With the release of legacy, the armadyl battlestaff was given a special attack "Tempest of Armadyl" requiring at least 50% adrenaline (special attack while in Legacy mode).

Unlike most other battlestaves, the Armadyl battlestaff cannot be enchanted into a mystic version by Thormac; nor can a Shade skull be added to make a skeletal or necromancer's version.

Combat StatsArmadyl battlestaff equipped

A player wielding an Armadyl battlestaff.

Crafting Armadyl battlestaff

A player crafting an Armadyl battlestaff.

Skill requirements
77 Magic-icon
ClassSlot
Magic Magic2h slot
WeaponsMainOff
Damage--
Accuracy1783-
StyleSpell-casting
Attributes
Defence-iconArmour0
Constitution-iconLife points0
Prayer-iconPrayer0
Strength bonuses
Strength-icon0Ranged-icon0Magic-icon0
Attack speed
Average
Interval: 3.6 seconds
Attack speed average
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Comparison with other magical weaponsEdit

Name Type Levels Cost Accuracy Notes
Noxious staff Noxious staff Staff 90Magic-icon 204,677,252 2458
  • Highest accuracy of any standard staff
  • Has a special attack, Mirrorback, that summons a mirrorback spider which reduces and reflects damage for ten seconds
  • Degrades from full charge after 10 hours of combat, and costs 4,500,000 to repair at Bob's Axes (or less at an armour stand, depending on Smithing level)
  • Expensive compared to other magic weapons
Staff of darkness Staff of darkness Staff 85Magic-icon 98,043,417 2178
  • Second highest accuracy of any standard staff
  • Has a special attack and passive effects
  • Degrades from full charge, and costs a staff of light 122,736 to repair, each recharging by 50%
  • Expensive compared to other magic weapons, but with current price of Staff of Light, is rather cheaper to repair than other magic weapons
Chaotic staff Chaotic staff Staff 80Magic-icon
80Dungeoneering-icon
200,000 tokens 1924
  • Degrades from full charge after 10 hours of combat, but can be fully repaired for 2,000,000 or 200,000 and 20,000 Dungeoneering tokens
  • Third-highest accuracy of any standard staff
Attuned crystal staff Attuned crystal staff Staff 80Magic-icon
50Agility-icon
Attuned crystal weapon seed Attuned crystal weapon seed and 2000 Harmonic dust Harmonic dust 1924
  • Degrades after 25000 (50000 in Cadarn or Iorwerth areas of Prifddinas) auto-attacks, abilities or hits taken instead of the usual 60000, but can be repaired by using the item on Eluned for a cheaper price than other weapons.
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage.
  • Third-highest accuracy of any standard staff
Zuriel's staff Zuriel's staff Staff 78Magic-icon 4,036,182 1829
  • Degrades to nothing after 1 hour of combat
  • Has a special attack, Miasmic Barrage, which deals up to 200% spell damage to the target whilst also temporarily reducing their attack speed and applying the Confuse effect
Armadyl battlestaff Armadyl battlestaff Staff 77Magic-icon 10,741,545 1783
  • Most accurate non-degrading staff outside of Daemonheim
  • Increases the damage of auto-attacks with Storm of Armadyl by 10%
  • Provides air runes when wielded
  • Has a special attack, Tempest of Armadyl, that deals rapid magic damage
Greater runic staff Greater runic staff Staff 75Magic-icon
90Runecrafting-icon
25,000 Runespan points 1694
  • Can hold up to 1,000 casts of any single spell, including non-combat spells, saving inventory space
Staff of light Staff of light Staff 75Magic-icon 122,736 1694
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell
  • Has a special attack, Power of Light, which reduces all incoming melee damage by 50% for one minute; effect lost if the staff is unequipped
Polypore staff Polypore staff Staff 75Magic-icon 630,743 1694
  • Can cast Polypore Strike, which is available on any spell book
  • The charges for this spell (up to 3000) are stored in the staff, preserving inventory space
  • Each charge is effectively 178 (1 polypore spore and 5 fire runes)
  • Requires 80 Farming to recharge the staff; this is assistable
Seismic wand Seismic wand and Seismic singularity singularity Dual 90Magic-icon 444,360,294(wand) 103,209,658(orb) 2458
  • The highest accuracy of all standard dual wielded magic weapons
  • Singularity can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Expensive compared to other weapons
  • Degrades after 10 hours of combat from full charge, and costs 4,500,000 to repair both weapons at Bob's Axes (or less at an armour stand, depending on Smithing level)
Seasinger kiba Seasinger kiba and Seasinger makigai makigai Dual 85Magic-icon
92Runecrafting-icon
150Chi iconChi
75Koi Scales Koi Scales
2Gemstone kaseki Gemstone kaseki
Sea singer scroll piece 4Complete seasinger weapon scroll
2178
  • Requires players to play Player-owned ports in order to obtain
  • Degrades after 10 hours of combat from full charge, and costs 3,750,000 to repair both weapons at Bob's Axes (or less at an armour stand, depending on Smithing level)
  • Second highest accuracy of any dual wielded magic weapons
Virtus wand Virtus wand and Virtus book book Dual 80Magic-icon 14,769,056(wand) 5,119,868(book) 1924
  • Book can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades after 10 hours of combat from full charge, and costs 3,000,000 to repair both weapons at Bob's Axes (or less at an armour stand, depending on Smithing level)
  • Third highest accuracy of any dual wielded magic weapons
Attuned crystal wand Attuned crystal wand and Attuned crystal orb Attuned crystal orb Dual 80Magic-icon
50Agility-icon
Attuned crystal weapon seed Attuned crystal weapon seed and 2000 Harmonic dust Harmonic dust 1924
  • Degrades after 25,000 auto-attacks, but can be repaired by using the item on Eluned
  • Tied with the Virtus wand and book with the third highest accuracy of any standard dual wielded magic weapons
  • Like other attuned crystal weapons, has a chance based on the user's agility level to deal 25% more damage on any given attack (12% at 99 agility)
Abyssal wand Abyssal wand and Abyssal orb orb Dual 75Magic-icon 923,798(wand) 91,460(orb) 1694
  • Orb can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Highest levelled non-degrading dual wielding Magic weapons outside Daemonheim
  • Much greater speed than most staves, but much lower auto-attack damage
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell

Special attackEdit

The Armadyl battlestaff has a special attack called Tempest of Armadyl. It consumes 50% adrenaline for each use. Four attacks are launched in quick succession against the opponent, each hitting for up to roughly 150% spell damage. When used at 100% adrenaline (allowing two uses) a total of 8 attacks can be made in a very short period of time, dealing very large amounts of damage.

With at least 80% adrenaline, one could use Asphyxiate, Wild Magic and the special attack consecutively, which would result in a large damage output.

The damage dealt by this special attack will be increased while under the effects of Sunshine and Metamorphosis ultimate abilities, making the special attack extremely potent. It is possible to hit up to 900% spell damage per special attack doing this.

TriviaEdit

  • The staff had been fluctuating in price after the Evolution of Combat, finally resting at a higher price after glacors were buffed, rendering them harder to kill.
  • Despite the fact that Storm of Armadyl, the companion spell to the Armadyl battlestaff, requires completion of Ritual of the Mahjarrat to cast, the staff does not require completion of the quest to wield.
  • Prior to the Evolution of Combat, the Armadyl battlestaff increased the casting speed of Storm of Armadyl from 3 seconds to 2.4 seconds. This made it one of only two ways to cast spells faster than the standard rate, the other being the Blitzer class of a ring of kinship. However, the latter was a randomly occurring effect (unless the ring was fully upgraded) and only available in Daemonheim.
  • While any combat aura is activated, the cosmetic effect does not fit the staff much like with Korasi's sword.
  • In the motion comic 'The Origins of Gielinor' Zamorak impales Zaros with the Armadyl Battlestaff not the Staff of Armadyl. Mod Osborne said this was his mistake.
  • The orb on top of the Armadyl battlestaff is shaped like a diamond, even though the Orb of Armadyl is shaped like a sphere.

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