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Not to be confused with Staff of Armadyl.
For this item's augmented variant, see augmented armadyl battlestaff.
[FAQ] • [doc]
Armadyl battlestaff detail

The Armadyl battlestaff is a two-handed Magic staff that requires 77 Magic to wield. It is created by attaching an orb of armadyl to a regular battlestaff, which requires 77 Crafting and grants 150 Crafting experience. It is currently the strongest non-degradable staff in the game outside of Dungeoneering. It provides protection against the Armadyl followers in God Wars Dungeon.

In addition to providing the high bonuses, the Armadyl battlestaff provides unlimited air runes when wielded. This allows players to cast air spells, such as Air Surge and Divine Storm, for free, as well as reducing the cost of all other standard elemental spells and Smoke spells. This potentially makes the Armadyl battlestaff a superior choice for common combat activities such as Slayer training. Since it is non-degrading and provides unlimited air runes, it allows powerful and free casts that pose a significant threat, even to rangers.

Wielding the staff also buffs auto-attacks with the Storm of Armadyl spell by 10%, but does not increase damage with abilities. With the release of legacy mode the staff was given a special attack, "Tempest of Armadyl", requiring at least 50% adrenaline.

Unlike most other battlestaves, the Armadyl battlestaff cannot be enchanted into a mystic version by Thormac; nor can a Shade skull be added to make a skeletal or necromancer's version.

Combat Stats
Armadyl battlestaff equippedCrafting Armadyl battlestaff
RequirementsTier
77 Magic77
ClassSlotAttributes
Magic Magic2h slotDefenceArmour0
ConstitutionLife points0
WeaponsMainOffPrayerPrayer0
Damage--Damage reduction
Accuracy1783-PvM: 0%PvP: 0%
StyleSpell-castingStyle bonuses
Range8Strength0Ranged0Magic0
[FAQ][doc]

CreationEdit

Armadyl battlestaff Armadyl battlestaff
Crafting-Make-X GE icon
150 XP-9,167,614
Requirements
Crafting Crafting level77
Quests Completed Ritual of the Mahjarrat
P2P icon Members onlyYes
Materials
ItemQuantityPriceTotal
BattlestaffBattlestaff16,8126,812
Orb of ArmadylOrb of Armadyl1N/A-

Special attackEdit

The Armadyl battlestaff has a special attack called Tempest of Armadyl. It consumes 50% adrenaline for each use. Five attacks are launched in quick succession against the opponent, each hitting for 18%-90% ability damage.

Comparison with other magical weaponsEdit

Two-handedEdit

Name Levels Cost Accuracy (Tier) Notes
Staff of Sliske Staff of Sliske 92 Magic 2,110,373,313 2577 (92)
Noxious staff Noxious staff 90 Magic 137,501,504 2458 (90)
Superior Zuriel's staff Superior Zuriel's staff 88 Magic 22,805,578 2343 (88)
  • Has a special attack, Miasmic Barrage, consumes 100% adrenaline and 100 charges on the staff (0.1% of maximum charge). A magic attack is launched at the opponent dealing up to 200% weapon damage, reduces their attack speed by a tick for 15 second, and halves their adrenaline gain for 15 seconds.
  • Degrades: has 100,000 charges of combat (a minimum of 16.7 hours), and when it runs out of charges degrades to dust.
Obliteration Obliteration 87 Magic 40,292,463 2287 (87)
Camel staff Camel staff 85 Magic 53,937,991 2178 (85)
  • Reduces an opponent's accuracy by 5%, and has a damage over time effect
  • Provides fire runes when wielded
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,125,000 coins to repair via a Repair NPC, or discounted at an armour stand
Staff of darkness Staff of darkness 85 Magic 40,569,190 2178 (85)
Chaotic staff Chaotic staff 80 Magic
80 Dungeoneering
Dungeoneering token 200,000 1924 (80)
Attuned crystal staff Attuned crystal staff 80 Magic
50 Agility
Attuned crystal weapon seed and 2000 harmonic dust 1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000 coins
Zuriel's staff Zuriel's staff 78 Magic 17,670,484 1829 (78)
  • Degrades to nothing after 100,000 charges
  • Has a special attack, Miasmic Barrage, which deals up to 200% spell damage to the target whilst also temporarily reducing their attack speed and applying the Confuse effect
Sunspear (magic) Sunspear (magic) 78 Magic
River of Blood
Free after River of Blood quest
600,000 to reclaim
1829 (78)
Armadyl battlestaff Armadyl battlestaff 77 Magic 9,167,614 1783 (77)
  • Most accurate non-degrading staff outside of Daemonheim
  • Increases the damage of auto-attacks with Storm of Armadyl by 10%
  • Provides air runes when wielded
  • Has a special attack, Tempest of Armadyl, that deals rapid magic damage
Greater runic staff Greater runic staff 75 Magic
90 Runecrafting
25,000 Runespan points 1694 (75)
  • Can hold up to 1,000 casts of any single spell, including non-combat spells, saving inventory space
Staff of light Staff of light 75 Magic 397,873 1694 (75)
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell
  • Has a special attack, Power of Light, which reduces all incoming melee damage by 50% for one minute; effect lost if the staff is unequipped
Polypore staff Polypore staff 75 Magic 1,767,991 1694 (75)
  • Can cast Polypore Strike, which is available on any spell book
  • The charges for this spell (up to 3000) are stored in the staff, preserving inventory space
  • Each charge is effectively 543 coins (1 polypore spore and 5 fire runes)
  • Requires 80 Farming to recharge the staff; this is assistable

Dual-wieldEdit

Name Levels Cost Accuracy (Tier) Notes
Wand of the praesul Wand of the praesul and Imperium core 92 Magic 1,432,082,024 (wand)
260,923,814 (orb)
2577 (92)
Seismic wand Seismic wand and singularity 90 Magic 167,840,513 (wand)
100,626,944 (orb)
2458 (90)
  • Singularity can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,500,000 coins to repair via a Repair NPC, or discounted at an armour stand
Wand of the Cywir elders Wand of the Cywir elders and orb 85 Magic 20,479,678 (wand)
11,740,171 (orb)
2458 (90)
  • It has the accuracy of a tier-90 weapon, but the damage of a tier-80 weapon.
  • Degrades: has 60,000 charges of combat (a minimum of 10 hours), and costs 1,500,000 coins to repair via a Repair NPC, or discounted at an armour stand
Seasinger kiba Seasinger kiba and makigai 85 Magic
92 Runecrafting
150 Chi
75 Koi Scales
2 Gemstone kaseki
2178 (85)
Virtus wand Virtus wand and book 80 Magic 4,915,986 (wand)
4,517,224 (book)
1924 (80)
  • Book can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 3,000,000 coins to repair via a Repair NPC, or discounted at an armour stand
Attuned crystal wand Attuned crystal wand and orb 80 Magic
50 Agility
Attuned crystal weapon seed and 2000 harmonic dust 1924 (80)
  • Like other attuned crystal weapons, has a chance based on the user's agility level to deal 25% more damage on any given attack (12% at 99 agility)
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000 coins each
Abyssal wand Abyssal wand and orb 75 Magic 92,497 (wand)
86,409 (orb)
1694 (75)
  • Orb can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Highest levelled non-degrading dual wielding Magic weapons outside Daemonheim
  • Much greater speed than most staves, but much lower auto-attack damage
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell

DisassemblyEdit

[FAQ] • [doc]

TriviaEdit

  • The staff had been fluctuating in price after the Evolution of Combat, finally resting at a higher price after glacors were buffed, rendering them harder to kill.
  • Despite the fact that Storm of Armadyl, the companion spell to the Armadyl battlestaff, requires completion of Ritual of the Mahjarrat to cast, the staff does not require completion of the quest to wield.
  • Prior to the Evolution of Combat, the Armadyl battlestaff increased the casting speed of Storm of Armadyl from 3 seconds to 2.4 seconds. This made it one of only two ways to cast spells faster than the standard rate, the other being the Blitzer class of a ring of kinship. However, the latter was a randomly occurring effect (unless the ring was fully upgraded) and only available in Daemonheim.
  • While any combat aura is activated, the cosmetic effect does not fit the staff much like with Korasi's sword.
  • In the motion comic 'The Origins of Gielinor' Zamorak impales Zaros with the Armadyl battlestaff not the Staff of Armadyl. Mod Osborne said this was his mistake.
  • The orb on top of the Armadyl battlestaff is shaped like a diamond, even though the Orb of Armadyl is shaped like a sphere.

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