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Armadyl battlestaff

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Not to be confused with Staff of Armadyl.
For this item's augmented variant, see augmented armadyl battlestaff.
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Armadyl battlestaff detail

The Armadyl battlestaff is a two-handed Magic staff that requires 77 Magic to wield. It is created by attaching an orb of armadyl to a regular battlestaff, which requires 77 Crafting and grants 150 Crafting experience. It is currently the strongest non-degradable staff in the game. It provides protection against the Armadyl followers in God Wars Dungeon.

In addition to providing the high bonuses, the Armadyl battlestaff provides unlimited air runes when wielded. This allows players to cast air spells, such as Air Surge and Divine Storm, for free, as well as reducing the cost of all other standard elemental spells and Smoke spells. This potentially makes the Armadyl battlestaff a superior choice for common combat activities such as Slayer training. Since it is non-degrading and provides unlimited air runes, it allows powerful and free casts that pose a significant threat, even to rangers.

Wielding the staff also buffs auto-attacks with the Storm of Armadyl spell by 10%, but does not increase damage with abilities. With the release of legacy, the armadyl battlestaff was given a special attack "Tempest of Armadyl" requiring at least 50% adrenaline (special attack while in Legacy mode).

Unlike most other battlestaves, the Armadyl battlestaff cannot be enchanted into a mystic version by Thormac; nor can a Shade skull be added to make a skeletal or necromancer's version.

Combat StatsArmadyl battlestaff equippedCrafting Armadyl battlestaff
Skill requirements
77 Magic-icon
ClassSlot
Magic Magic2h slot
WeaponsMainOff
Damage--
Accuracy1783-
StyleSpell-casting
Attributes
Defence-iconArmour0
Constitution-iconLife points0
Prayer-iconPrayer0
Style bonuses
Strength-icon0Ranged-icon0Magic-icon0
Attack speed
Average
Interval: 3.6 seconds
Attack speed average
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Special attackEdit

The Armadyl battlestaff has a special attack called Tempest of Armadyl. It consumes 50% adrenaline for each use. Four attacks are launched in quick succession against the opponent, each hitting for up to roughly 150% spell damage. When used at 100% adrenaline (allowing two uses) a total of 8 attacks can be made in a very short period of time, dealing very large amounts of damage.

With at least 80% adrenaline, one could use Asphyxiate, Wild Magic and the special attack consecutively, which would result in a large damage output.

The damage dealt by this special attack will be increased while under the effects of Sunshine and Metamorphosis ultimate abilities, making the special attack extremely potent. It is possible to hit up to 900% spell damage per special attack doing this.

Comparison with other magical weaponsEdit

Two-handedEdit

Name Levels Cost Accuracy (Tier) Notes
Noxious staff Noxious staff 90 Magic-icon 157,113,417 2458 (90)
Camel staff Camel staff 85 Magic-icon 154,098,595 2178 (85)
  • Reduces an opponent's accuracy by 5%, and has a damage over time effect
  • Provides fire runes when wielded
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,125,000 to repair via a Repair NPC, or discounted at an armour stand
Staff of darkness Staff of darkness 85 Magic-icon 57,360,058 2178 (85)
Chaotic staff Chaotic staff 80 Magic-icon
80 Dungeoneering-icon
Dungeoneering token 200,000 1924 (80)
Attuned crystal staff Attuned crystal staff 80 Magic-icon
50 Agility-icon
Attuned crystal weapon seed Attuned crystal weapon seed and 2000 Harmonic dust Harmonic dust 1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000
Zuriel's staff Zuriel's staff 78 Magic-icon 5,483,224 1829 (78)
  • Degrades to nothing after 1 hour of combat
  • Has a special attack, Miasmic Barrage, which deals up to 200% spell damage to the target whilst also temporarily reducing their attack speed and applying the Confuse effect
Armadyl battlestaff Armadyl battlestaff 77 Magic-icon 9,660,226 1783 (77)
  • Most accurate non-degrading staff outside of Daemonheim
  • Increases the damage of auto-attacks with Storm of Armadyl by 10%
  • Provides air runes when wielded
  • Has a special attack, Tempest of Armadyl, that deals rapid magic damage
Greater runic staff Greater runic staff 75 Magic-icon
90 Runecrafting-icon
Runespan total 25,000 Runespan points 1694 (75)
  • Can hold up to 1,000 casts of any single spell, including non-combat spells, saving inventory space
Staff of light Staff of light 75 Magic-icon 1,217,629 1694 (75)
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell
  • Has a special attack, Power of Light, which reduces all incoming melee damage by 50% for one minute; effect lost if the staff is unequipped
Polypore staff Polypore staff 75 Magic-icon 1,190,060 1694 (75)
  • Can cast Polypore Strike, which is available on any spell book
  • The charges for this spell (up to 3000) are stored in the staff, preserving inventory space
  • Each charge is effectively 332 (1 polypore spore and 5 fire runes)
  • Requires 80 Farming-icon to recharge the staff; this is assistable

Dual-wieldEdit

Name Levels Cost Accuracy (Tier) Notes
Seismic wand Seismic wand and Seismic singularity singularity 90 Magic-icon 201,357,633(wand)
167,260,305(orb)
2458 (90)
  • Singularity can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,500,000 to repair via a Repair NPC, or discounted at an armour stand
Wand of the Cywir elders Wand of the Cywir elders 85 Magic-icon 15,057,372 2458 (90)
Seasinger kiba Seasinger kiba and Seasinger makigai makigai 85 Magic-icon
92 Runecrafting-icon
150Chi iconChi
75Koi Scales Koi Scales
2Gemstone kaseki Gemstone kaseki
Sea singer scroll piece 4 Complete seasinger weapon scroll
2178 (85)
Virtus wand Virtus wand and Virtus book book 80 Magic-icon 4,167,923(wand)
3,972,616(book)
1924 (80)
  • Book can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 3,000,000 to repair via a Repair NPC, or discounted at an armour stand
Attuned crystal wand Attuned crystal wand and Attuned crystal orb Attuned crystal orb 80 Magic-icon
50 Agility-icon
Attuned crystal weapon seed Attuned crystal weapon seed and 2000 Harmonic dust Harmonic dust 1924 (80)
  • Like other attuned crystal weapons, has a chance based on the user's agility level to deal 25% more damage on any given attack (12% at 99 agility)
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a a minimum of 200,000 each
Abyssal wand Abyssal wand and Abyssal orb orb 75 Magic-icon 382,672(wand)
179,050(orb)
1694 (75)
  • Orb can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Highest levelled non-degrading dual wielding Magic weapons outside Daemonheim
  • Much greater speed than most staves, but much lower auto-attack damage
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell

DisassemblyEdit

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TriviaEdit

  • The staff had been fluctuating in price after the Evolution of Combat, finally resting at a higher price after glacors were buffed, rendering them harder to kill.
  • Despite the fact that Storm of Armadyl, the companion spell to the Armadyl battlestaff, requires completion of Ritual of the Mahjarrat to cast, the staff does not require completion of the quest to wield.
  • Prior to the Evolution of Combat, the Armadyl battlestaff increased the casting speed of Storm of Armadyl from 3 seconds to 2.4 seconds. This made it one of only two ways to cast spells faster than the standard rate, the other being the Blitzer class of a ring of kinship. However, the latter was a randomly occurring effect (unless the ring was fully upgraded) and only available in Daemonheim.
  • While any combat aura is activated, the cosmetic effect does not fit the staff much like with Korasi's sword.
  • In the motion comic 'The Origins of Gielinor' Zamorak impales Zaros with the Armadyl battlestaff not the Staff of Armadyl. Mod Osborne said this was his mistake.
  • The orb on top of the Armadyl battlestaff is shaped like a diamond, even though the Orb of Armadyl is shaped like a sphere.

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