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Armadyl battlestaff

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Not to be confused with Staff of Armadyl.
Armadyl battlestaff
Armadyl battlestaff
Release date 14 September 2011 (Update)
Members? Yes
Quest item? No
Tradeable? Yes
Equipable? Yes
Stackable? No
High Alch 120,000 coins
Low Alch 80,000 coins
Destroy Drop
Store price Not sold
Exchange price 9,892,788 coins (info)
Buy limit 10
Examine A battlestaff topped with a powerful orb of Armadyl.
Weight 2.2 kg
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Armadyl battlestaff detail

The Armadyl battlestaff is a two-handed Magic staff that requires 77 Magic to wield. It is created by attaching an orb of armadyl to a regular battlestaff, which requires 77 Crafting and grants 150 Crafting experience. It is currently the strongest non-degradable staff in the game.

In addition to providing the third-best hit bonus of all staves, behind the chaotic staff and Zuriel's staff (the latter breaks after one hour of combat), the Armadyl battlestaff acts as a staff of air, in that it provides unlimited air runes when wielded. This allows players to cast air spells, such as Air Surge and Divine Storm, for free, as well as reducing the cost of all other standard elemental spells and Smoke spells. This potentially makes the Armadyl battlestaff a superior choice for common combat activities such as Slayer training. Since it is non-degrading and provides unlimited air runes, it allows powerful and free casts that pose a significant threat, even to rangers.

Wielding the staff also buffs auto-attacks with the Storm of Armadyl spell by 10%, but does not increase damage with abilities. With the release of legacy, the armadyl battlestaff was given a special attack "Tempest of Armadyl" requiring at least 50% adrenaline (special attack while in Legacy mode).

Unlike most other battlestaves, the Armadyl battlestaff cannot be enchanted into a mystic version by Thormac; nor can a Shade skull be added to make a skeletal or necromancer's version.

Combat Stats
Skill requirements
77 Magic-icon
Class Slot
Magic Magic 2h slot
Weapons Main Off
Damage - -
Accuracy 1783 -
Style - -
Attributes
Defence-icon Armour rating0
Constitution-icon Life bonus0
Prayer-icon Prayer bonus0
Style bonuses
Strength-icon0 Ranged-icon0 Magic-icon0
Attack speed
AverageInterval: 3.6 secondsAttack speed average
Armadyl battlestaff equipped
Crafting Armadyl battlestaff
A player wielding an Armadyl battlestaff
A player crafting an Armadyl battlestaff
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Name Type Levels to equip Cost Accuracy Notes
Dominion staff Dominion staff Staff 90Magic-icon Free reward 2458
Noxious staff Noxious staff Staff 90Magic-icon Coins 1000 397,248,164 2458
  • Highest accuracy of any staff that isn't restricted to a mini-game or Dungeoneering.
  • Has a special attack, Mirrorback, that summons a mirrorback spider which reduces and reflects damage for ten seconds.
  • Degrades from full charge after 10 hours of combat, and costs Coins 1000 4,500,000 to repair at Bob's Axes (or less at an armour stand, depending on Smithing level).
  • Expensive compared to other magic weapons.
Chaotic staff Chaotic staff Staff 80Magic-icon
80Dungeoneering-icon
200,000 tokens 1924
  • Degrades from full charge after 10 hours of combat, but can be fully repaired for Coins 1000 2,000,000 or Coins 1000 200,000 and 20,000 Dungeoneering tokens.
  • Second-highest accuracy of any staff that isn't restricted to a mini-game or Dungeoneering, behind only the noxious staff.
Zuriel's staff Zuriel's staff Staff 78Magic-icon Coins 1000 2,723,273 1829
  • Degrades to nothing after 1 hour of combat
    (Note: it does not degrade when not in combat; it is not known if the use of abilities negates the degradation)
  • Third-most accurate staff for use outside of activities, only behind the chaotic and noxious staves
  • Has a special attack, Miasmic Barrage, which deals up to 200% spell damage to the target whilst also temporarily reducing their attack speed and applying the Confuse effect.
Armadyl battlestaff Armadyl battlestaff Staff 77Magic-icon Coins 1000 9,892,788 1783
  • Fourth-most accurate staff for use outside of activities.
  • Most accurate non-degrading staff for use outside of activities.
  • Increases the damage of auto-attacks with Storm of Armadyl by 10%.
  • Provides infinite air runes.
  • Has a special attack, Tempest of Armadyl, that deals rapid magic damage.
Greater runic staff Greater runic staff Staff 75Magic-icon
90Runecrafting-icon
25,000 points 1694
  • Can hold up to 1000 casts of any single spell, including non-combat spells, saving inventory space
  • Costs 25,000 RuneSpan reward points and does not degrade
Staff of light Staff of light Staff 75Magic-icon Coins 1000 157,250 1694
  • 1/8 chance to save all runes when casting every offensive spell, this chance increasing to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Acts as a Slayer staff for the Slayer dart spell
  • Has a special attack, Power of Light, which reduces all incoming melee damage by 50% for one minute, or until the staff is unequipped, whichever comes first.
Ancient staff Enhanced ancient staff Staff 70Magic-icon
Several others
Coins 1000 61,662 (Ancient staff)
+
Elite desert diary
1694
  • Comes as a free upgrade to the Ancient staff upon completion of the Desert Tasks
  • Is cheap to replace and thus ideal for dangerous PvP
  • Has a +2 Prayer bonus, unlike its Staff of Light counterpart.
Polypore staff Polypore staff Staff 75Magic-icon Coins 1000 707,025 1694
  • Its inbuilt spell, Polypore Strike, has the strength of high-end spells from the Ancient Magicks
  • The charges for this spell (up to 3000) are stored in the staff, preserving inventory space
  • Requires 80 Farming to recharge the staff
  • Polypore Strike is available on any spellbook, allowing use of the Lunar spellbook with combat magic
  • Polypore Strike costs only Coins 100 172 a cast
Seismic wand Seismic wand and singularity Wand and orb 90Magic-icon Coins 1000 587,197,069(wand) Coins 1000 150,922,180(orb) 2458
  • The highest accuracy of all dual wielded magic weapons outside of Daemonheim
  • Singularity can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Expensive compared to other weapons
  • Much greater speed than most staves, but much lower auto-attack damage
  • Degrades after 10 hours of combat from full charge, and costs Coins 1000 4,500,000 to repair both weapons at Bob's Axes (or less at an armour stand, depending on Smithing level)
Virtus wand Virtus wand and book Wand and book 80Magic-icon Coins 1000 36,856,438(wand) Coins 1000 17,295,225(book) 1924
  • Book can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Much greater speed than most staves, but much lower auto-attack damage
  • Degrades after 10 hours of combat from full charge, and costs Coins 1000 3,000,000 to repair both weapons at Bob's Axes (or less at an armour stand, depending on Smithing level)
Abyssal wand Abyssal wand and orb Wand and orb 75Magic-icon Coins 1000 3,218,350(wand) Coins 1000 479,308(orb) 1694
  • Orb can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Highest levelled non-degrading wand and orb outside of Daemonheim
  • Much greater speed than most staves, but much lower auto-attack damage
  • 1/8 chance to save all runes when casting every offensive spell, this chance increasing to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Acts as a Slayer staff for the Slayer dart spell

Special AttackEdit

The Armadyl battlestaff has a special attack called Tempest of Armadyl. It consumes 50% adrenaline for each use. Four attacks are launched in quick succession against the opponent, each hitting for up to roughly 150% spell damage. When used at 100% adrenaline (allowing two uses) a total of 8 attacks can be made in a very short period of time, dealing very large amounts of damage.

With at least 80% adrenaline, one could use Asphyxiate, Wild Magic and the special attack consecutively, which would result in a large damage output.

The damage dealt by this special attack will be increased while under the effects of Sunshine and Metamorphosis ultimate abilities, making the special attack extremely potent. It is possible to hit up to 900% spell damage per special attack doing this.

TriviaEdit

  • The staff had been fluctuating in price after the Evolution of Combat, finally resting at a higher price after glacors were buffed, rendering them harder to kill.
  • Despite the fact that Storm of Armadyl, the companion spell to the Armadyl battlestaff, requires completion of Ritual of the Mahjarrat to cast, the staff does not require completion of the quest to wield.
  • Prior to the Evolution of Combat, the Armadyl battlestaff increased the casting speed of Storm of Armadyl from 3 seconds to 2.4 seconds. This made it one of only two ways to cast spells faster than the standard rate, the other being the Blitzer class of a ring of kinship. However, the latter was a randomly occurring effect (unless the ring was fully upgraded) and only available in Daemonheim.
  • While any combat aura is activated, the cosmetic effect does not fit the staff much like with Korasi's sword.
  • In the motion comic 'The Origins of Gielinor' Zamorak impales Zaros with the Armadyl Battlestaff not the Staff of Armadyl. Mod Osborne said this was his mistake.

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