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Archers' ring (i)

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Archers' ring (i)
Archers' ring (i)
Release date 8 July 2009 (Update)
Members Yes
Quest item No
Tradeable No
Equipable Yes
Stackable No
Value 10,000 coins
High alch 0 coins
Low alch 0 coins
Destroy Drop
Store price 205,900 Reward Credits
(Lord Marshal Brogan)
Examine Improves the wearer's skill with a bow. This has been imbued.
Weight 0 kg
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Archers' ring (i) detail

An archers' ring (i) is the upgraded version of a regular archers' ring. It can be imbued as a reward from the Mobilising Armies minigame at the cost of 205,900 reward credits if the player has a rank of 300 or more or from Stanley Limelight for 180 thaler. The player must provide an archers' ring themselves and show it to Lord Marshal Brogan at the top floor of the Officers' Tower. The archers' ring (i) is currently tied for highest Ranged bonus for a ring, alongside the ring of death.

Combat Stats
Skill requirements
Ranged RangedRing slot
Constitution-iconLife points0
Strength bonuses

Comparison with other ringsEdit

Name Req's Cost Bonuses Notes
Ring of death Ring of death None 25,840,088 CombatSwords 25
Prayer-icon 3
  • Two passive effects: 50% chance of restoring up to 5% adrenaline when a target is killed; teleports the wearer to their respawn point with all of their items when they die, at a cost of 15% charge (effective cost 577,308.9)
  • Degrades: has 100,000 hits of combat, and can be recharged by 50% with a cut onyx (100% charge costs 3,848,726)
Leviathan ring Superior leviathan ring 90 Crafting-icon to make
85 Defence-icon
85 Constitution-icon
100 Pearls Pearls CombatSwords 15
Defence-icon 43
Asylum surgeon's ring Asylum surgeon's ring 85 Defence-icon
All Broken Home Challenges
500,000 (reclaim) CombatSwords 21
  • Two passive effects: 10% chance to prevent adrenaline loss when using threshold abilities; 40% chance to save a quarter of a special attack's base cost (e.g. 60% becomes 45%)
Onyx ring (i) Onyx ring (i) 300 Mobilising Armies rating 651,581
144,100 Reward Credits
CombatSwords 21
Defence-icon 22
Sixth-Age circuit Sixth-Age circuit The World Wakes
and all optional requirements
Free CombatSwords 21
Defence-icon 12
  • Free to reclaim
Berserker ring (i) Berserker ring (i) 300 Mobilising Armies rating (if purchased using Reward Credits) 231,244
Thaler 180 or
Mobilising Armies icon highscores 205,900
CombatSwords 17
Defence-icon 19
Seers' ring (i) Seers' ring (i) 153,140
Thaler 180 or
Mobilising Armies icon highscores 205,900
Magic-icon 25
Warrior ring (i) Warrior ring (i) 107,321
Thaler 180 or
Mobilising Armies icon highscores 205,900
Strength-icon 25
Archers' ring (i) Archers' ring (i) 58,620
Thaler 180 or
Mobilising Armies icon highscores 205,900
Ranged-icon 25
Berserker ring Berserker ring None 231,244 CombatSwords 12
Defence-icon 5
Seers' ring Seers' ring 153,140 Magic-icon 17
Warrior ring Warrior ring 107,321 Strength-icon 17
Archers' ring Archers' ring 58,620 Ranged-icon 17
Ring of vigour Ring of vigour 62 Attack-icon
62 Dungeoneering-icon
50,000 Dungeoneering tokens CombatSwords 12

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