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Archers' ring (i)

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Archers' ring (i)
Archers' ring (i)
Release date 8 July 2009 (Update)
Members? Yes
Quest item? No
Tradeable? No
Equipable? Yes
Stackable? No
Value 10,000 coins
High Alch 0 coins
Low Alch 0 coins
Destroy Drop
Store price 205,900 Reward Credits
(Lord Marshal Brogan)
Examine Improves the wearer's skill with a bow. This has been imbued.
Weight 0 kg
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Archers' ring (i) detail

An archers' ring (i) is the upgraded version of a regular archers' ring. It can be imbued as a reward from the Mobilising Armies minigame at the cost of 205,900 reward credits if the player has a rank of 300 or more. The player must provide an archers' ring themselves and show it to Lord Marshal Brogan at the top floor of the Officers' Tower. The archers' ring (i) is currently tied for highest Ranged bonus for a ring, alongside the ring of death.

Combat Stats
Skill requirements
None
Class Slot
Ranged Ranged Ring slot
Weapons Main Off
Damage - -
Accuracy - -
Style -
Attributes
Defence-icon Armour rating0
Constitution-icon Life bonus0
Prayer-icon Prayer bonus0
Style bonuses
Strength-icon0 Ranged-icon25 Magic-icon0


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Comparison with other ringsEdit

Name Requirements Cost Bonuses Notes
Ring of death Ring of death None Coins 1000 8,856,280 25 in all attack styles
3 prayer
  • Highest attack bonuses of any ring overall
  • Has a passive effect that may heal the player after killing a target
  • Degrades from full charge after 10 hours of combat, however can be recharged by 50% with a cut onyx (meaning 100% would cost Coins 1000 2,165,206)
Leviathan ring Superior leviathan ring 90 Crafting-icon to make
85 Defence-icon
85 Constitution-icon
100 Pearls to make 15 in all attack styles
43 armour rating
  • Highest armour rating of any ring
  • Has a passive effect where it gives the player a 5% chance to half incoming damage for that hit.
  • Degrades from full charge after 12 hours of combat, however can be recharged for Coins 1000 300,000 with 99 Smithing at an armour stand.
Asylum surgeon's ring Asylum surgeon's ring 85 Defence-icon
Completion of all Broken Home Challenges
Coins 1000 500,000 to reclaim 23 in all attack styles
  • Second highest attack bonuses of any ring overall
  • Has a passive effect where it gives the player a 10% chance to prevent adrenaline loss when using threshold abilities. It also has a 40% chance of saving a quarter of a special attack's original cost (e.g. 60% becomes 45%).
Onyx ring (i) Onyx ring (i) 300 Mobilising Armies rating Coins 1000 870,746
144,100 Reward Credits
21 in all attack styles
22 armour rating
  • Third highest attack bonuses of any ring overall
  • Second highest armour rating of any ring
Sixth-Age circuit Sixth-Age circuit Completion of The World Wakes alongside all the optional requirements Free 21 in all attack styles
12 armour rating
  • Fourth highest attack bonuses of any ring overall
  • Free to reclaim if lost
Berserker ring (i) Berserker ring (i) 300 Mobilising Armies rating Coins 1000 804,870;
Coins 1000 484,586;
Coins 1000 243,216;
Coins 1000 38,372;
205,900 Reward Credits
17 in all attack styles
19 armour rating
  • Fifth highest attack bonuses of any ring overall
Seers' ring (i) Seers' ring (i)
Warrior ring (i) Warrior ring (i)
Archers' ring (i) Archers' ring (i)
25 in aligned attack style
  • Highest attack bonus in aligned attack style
Berserker ring Berserker ring None Coins 1000 804,870
Coins 1000 484,586
Coins 1000 243,216
Coins 1000 38,372
12 in all attack styles
5 armour rating
Seers' ring Seers' ring
Warrior ring Warrior ring
Archers' ring Archers' ring
17 in aligned attack style
Ring of vigour Ring of vigour 62 Attack-icon
62 Dungeoneering-icon
50,000 Dungeoneering tokens None
  • If an ultimate ability is used while this ring is worn, the wearer will retain 10% adrenaline afterwards
  • Has no combat stats

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