|Release date||7 November 2005 (Update)|
|High alch||6,000 coins|
|Low alch||4,000 coins|
|Store price||Not sold|
|Exchange price||33,101 coins (info)|
|Examine||A fabled ring that improves the wearer's skill with a bow...|
The Archers' ring is one of the Fremennik rings and is dropped by the Dagannoth Supreme in the Waterbirth Island Dungeon. This ring can be imbued at Mobilising Armies into an Archers' ring (i) to players of a rank of 300 or more, at the cost of 205,900 reward credits. This increases its ranged bonus from 17 to 25.
When received with CoinShare active, the Archers' ring will be dropped as 120 Archers' ring shards split evenly among the players and sent directly to their banks. 120 shards can be combined to create this item.
|[view] • [talk]|
On 19 March 2014, the price that an Archers' ring could be bought on the Grand Exchange fell sharply from around 900,000 to 100,000. Hours afterward the price fell further to 25,000 and were reported to be 1,000gp at one point.
The cause of this was originally believed to be due to either a merchanting clan dumping their huge stock of the rings or a duplication glitch that was speculated to have been found in the newly released Grandmaster quest One Of A Kind. Mod Tyran created a post on the forums on the 19 March at 23:57 GMT stating that they were aware of an incident with Archers' Rings and advised people not to engage in mass trading of the rings because players could face action on their account. Mod Tyran also stated that the safest thing for players to do who had purchased the rings would be to keep them on their account .
On 20 March 2014 at 17:48 GMT, Mod Jane posted on the Item Discussions forum detailing what had happened. The post stated that there had been a human error in a system which they were currently trialling. This system would return items to players who have had their account hacked and items stolen. The error had caused a single player to receive millions of Archers' Rings accidentally, and they decided to take advantage of this by selling them for a very low price which caused the price crash as supply massively exceeded demand. The post also states that the majority of rings which were accidentally brought into the game have been removed. Despite this, the Archers' ring is now worth only 33,101.
Comparison with other ringsEdit
|Ring of death||None||29,847,250||25 in all attack styles|
|Superior leviathan ring||90 to make|
|100 to make||15 in all attack styles|
43 armour rating
|Asylum surgeon's ring||85 |
Completion of all Broken Home Challenges
|500,000 to reclaim||21 in all attack styles||
|Onyx ring (i)||300 Mobilising Armies rating||635,381|
144,100 Reward Credits
|21 in all attack styles|
22 armour rating
|Sixth-Age circuit||Completion of The World Wakes alongside all the optional requirements||Free||21 in all attack styles|
12 armour rating
|Berserker ring (i)||300 Mobilising Armies rating (if purchased using Reward Credits)||208,960;|
180 thaler/205,900 Reward Credits
|17 in all attack styles|
19 armour rating
| Seers' ring (i)|
Warrior ring (i)
Archers' ring (i)
|25 in aligned attack style||
|12 in all attack styles|
5 armour rating
| Seers' ring|
|17 in aligned attack style|
|Ring of vigour||62 |
|50,000 Dungeoneering tokens||12 in all attack styles||
- The symbol on top of the ring appears to be an arrow, representing the Range attack bonus of the ring.
- As of 14 February 2012, this ring was beaten by the Tokkul-Zo, which gives +4 in all offensive bonuses and defensive bonuses, although the Tokkul-Zo still falls short of the imbued version. With the EoC update, the archer's ring now gives a higher Ranged bonus.