RuneScape Wiki
Advertisement
Crystal saw
This article is currently under construction.
The information contained within should not be considered fully accurate and/or complete.

Araxxor is a large spider that can be found in the Araxite Hive. It drops parts of spider legs and itself to create level 90 Noxious weaponry, 2-handed weapons.

Players cannot teleport out of the fight; the only way to leave is by victory, death or logging out.

Recommended Setups

Melee setups are not put here because meleeing the boss results in too much damage from primary attacks. It is highly recommended to mage or range to deal with the minions and avoid being attacked with melee during the fight.

Magic

Recommended equipment for Magic
Slot Item (most effective → least effective)
Head Tectonic mask Superior seasinger's hood / Virtus mask Seasinger's hood Ganodermic visor / Warpriest of Saradomin helm / Warpriest of Zamorak helm Hood of subjugation
Neck Arcane stream necklace / Dragon Rider amulet Saradomin's hiss Amulet of fury Arcane blast necklace Amulet of glory
Back Completionist cape Superior reefwalker's cape / Max cape TokHaar-Kal-Mej God cape Skillcape
Body Tectonic robe top Superior seasinger's robe top / Virtus robe top Seasinger's robe top Ganodermic poncho Garb of subjugation / Ahrim's robe top
Legs Tectonic robe bottom Superior seasinger's robe bottom / Virtus robe bottom Seasinger's robe bottom Ganodermic leggings Gown of subjugation / Karil's Leatherskirt
Main hand Seismic wand Virtus Wand Abyssal wand Ahrim's wand / Wand of treachery Master wand / Grifolic wand
Two-handed weapon Noxious staff Chaotic Staff Armadyl Battlestaff Staff of light / Polypore staff Ahrim's staff
Off-hand weapon Seismic singularity Virtus Book Abyssal orb Ahrim's book of magic Grifolic orb
Off-hand weapon Merciless kiteshield / Arcane spirit shield Spectral spirit shield Farseer kiteshield Ward of subjugation Dragonfire shield (magic)
Gloves Virtus gloves Static gloves Spellcaster gloves Ganodermic gloves / Warpriest of Zamorak gauntlets / Warpriest of Saradomin gauntlets Gloves Of Subjugation
Feet Virtus boots Ragefire boots Ganodermic boots Boots of subjugation Glaiven boots
Ring Superior leviathan ring Seers' ring (i) Onyx ring (i) Sixth-Age circuit Seers' ring
Aura Penance / Vampyrism / Supreme runic accuracy Reverence N/A N/A N/A
Pocket Sign of life / Superior scrimshaw of the elements Sign of item protection N/A N/A N/A

Ranged

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head Sirenic mask Superior death lotus hood Pernix cowl Armadyl helm Warpriest of Zamorak helm / Warpriest of Saradomin helm
Neck Farsight sniper necklace Saradomin's murmur Dragon Rider amulet Amulet of fury N/A
Body Sirenic hauberk Superior death lotus body Pernix body Armadyl chestplate N/A
Legs Sirenic chaps Superior death lotus chaps Pernix chaps Armadyl chainskirt N/A
Main hand Ascension crossbow Death Lotus dart Chaotic crossbow N/A N/A
Two-handed weapon Noxious longbow Zaryte bow / Royal crossbow N/A N/A N/A
Off-hand weapon Off-hand Ascension crossbow Off-hand Death Lotus dart Off-hand chaotic crossbow N/A N/A
Off-hand weapon Vengeful kiteshield Elysian spirit shield Eagle-eye kiteshield Armadyl buckler N/A
Gloves Ascension grips Tracking gloves Pernix gloves Armadyl gloves Warpriest of Zamorak gauntlets / Warpriest of Saradomin gauntlets
Feet Glaiven boots Pernix boots Armadyl boots Warpriest of Zamorak boots / Warpriest of Saradomin boots N/A
Aura Supreme Sharpshooter Penance Vampyrism Supreme invigorate Supreme Reverence
Pocket Superior scrimshaw of ranging Superior scrimshaw of cruelty Sign of life Sign of item protection N/A

Inventory

Your BoB should be carrying food only also.

Attacks

Araxxor's cocoon attack

A player taking damage from arraxor's cocoon attack

It should be important to note that the more success that players have in killing Araxxor daily, the more angry it gets and results in more accurate attacks and heavier damage. This anger resets daily on 00:00 UTC.

Standard Attacks

The primary combat style Araxxor uses is shown by the colour its legs are tipped in. A red tip indicates it only uses melee attacks, a green tip indicates ranged/melee attacks and a blue tip indicates magic/melee attacks.

  • Magic: Araxxor/Araxxi spits a large ball of acid towards the player. This attack can drain combat stats and run energy.
  • Melee: Araxxor/Araxxi lunges its legs at the player, dealing melee damage. This attack can cause extra damage which is unclassified.
  • Ranged: Araxxor/Araxxi launches a ball of spider silk at the player. It can cause poison anywhere from 200-2000 damage. If the Poison Purge aura is used, it will heal the damage but will take off 1 minute of the aura.

Special Attacks

Araxxor's swipe attack

Araxxor about to use his cleave attack

These special attacks can be used on any phase. It should be important to note that it will never use them back to back; meaning if it uses its spider attack it will either use cleave or cobweb. The "rage" meter will also affect the damage from spiders and cleave.

  • Spiders: Five small spiders rush at the player, trapping them in a cocoon. Players must break free, while Araxxor is reinforcing the cocoon which deals 175-200 damage rapidly. This attack is classified as a stun/bind, but players who use Freedom or Anticipate before the spiders rush at the player will take less damage then those who didn't. If trapped, rapidly click anywhere on the screen to try to break out.
  • Cleave: Araxxor/Araxxi bends its front four legs and then swipes the area in front of him, dealing massive damage and will deal up to 2000 damage on familiars. If the player is from a distance it will magically drag them to it. Using Freedom or Anticipate can avoid the magical drag.
    • Note: This attack only does damage within melee distance in the area Araxxor/Araxxi swiped at.
  • Araxxor healing

    Araxxor healing

    Cobweb: A large cobweb encases Araxxor/Araxxi, healing it 1000 lifepoints five times and during the duration the cobweb is on, damage against the spider will also reflect heavily back onto the attacker.
    • Utilizing a shield, player can use Resonance followed by a single strong attack, such as Shadow Tendrils. This allows heavy damage to still be dealt, while healing the player a large amount.
  • Autoheal: If Araxxor's health reaches 0 during phases one and two, the spiders above will "refuse to let him die" and heal him for 5000 lifepoints.
  • Egg drop: Araxxor's spiders drop two or three eggs onto the arena, while he will launch a fireball at the player. The player can either choose to destroy the eggs, which will increase Araxxor's rage but will not create spider reinforcements, and be dealt with 1200/300 damage (1200 for 2 and 300 for 3). If they choose not to, spiders will spawn while the player will take 3000 damage.

Rage Meter

During phases 2-4, Araxxor/Araxxi has a rage meter, which will affect their accuracy and damage output. The higher the "rage" goes, the more damage and accuracy inflicted on the player. The following can affect the rage meter:

  • Successfully dodging Araxxor's charge when on the bottom path.
  • Killing Araxxor's hatchlings. (4% rage if all three eggs are destroyed each time)
  • Increasing its acid level by luring highly acidic spiders to Araxxor. (20% rage increase)
  • Enraging Araxxi once her health reaches 50,000 lifepoints.
  • Successfully killing Araxxi, which will enrage Araxxor in future kills (15% rage increase for every successful kill, so 2 kills in one day will result in 30% base rage)

Successful kills will enrage the spider bosses in future kills, but will reset daily at 00:00 UTC.

How to start

In order to start, players must enter the Araxite Hive, which is just south-east of Port Phasmatys. Players then navigate the small course until they reach a webbed entrance, where they can fight the non-instanced or instanced version of the boss.

Only one player or duo can fight the non-instanced version at a time, per world. If someone is already facing the non-instanced version, other players will not be able to enter. To get around this, players can pay 200000 coins for an instance which will last for one hour. After entering the arena, Araxxor will spawn and the fight truly begins.

Phases

Burning the web

A player burning the web to open the bottom path

Araxxor has four phases; however the final phase the boss is replaced with another large spider.

Phase 1

Araxxor uses all of his attacks (the attacks he can use and special ones), but otherwise the fight is like a normal boss fight. To begin the next phase, burn one of the two webs blocking the tunnels. The web will take one minute to burn. You can only burn one web at a time, and you cannot change your mind once you have made your decision. Once the web has burned away, you need to lure him to that tunnel to begin the next phase.

Phase 2

Araxxor's bomb attack

The bomb attack

Phase 2's outcome is dependent on the path the player(s) took. On all paths chosen, in addition to their respective mechanics, Araxxor will spawn 2 or 3 eggs close on the ground and shoot a slow moving fireball. If the player makes contact with the fireball it will deal 3000 type-less damage while spawning spiders out of the eggs. If the player is standing on or near the eggs while the fireball makes contact; it will instead deal 300 type-less damage and destroy the eggs, preventing additional spiders from spawning.

Top path

Acidic spider insta-kill

An acidic spider exploding and killing a player

On the top path, many spiders are watching the fight. At the same time, a new mechanics will appear; spider assistance. For each player in the fight, 20 spiders will spawn. These spiders include bladed spiders, spitting spiders, imbued spiders, mirrorback spiders and pulsing spiders. For the combat spiders, they will come in packs of two/three at a time, while the mirrorback and pulsing spiders appear one at a time. Mirroback and pulsing spiders should be killed first as their support to Araxxor can be problematic, as mirrorbacks reflect 100% damage back at the player while pulsing spiders heal Araxxor for 5000 lifepoints for each pulse they send.

Middle path

On the middle path, Araxxor will be able to use the pools of poison to damage the player. He can do this up to a maximum of 10 times, each dealing between 250-1500 damage. It is advised to keep your health to as close as full as possible, as the damage can quickly prove fatal otherwise. In addition to this Araxxor's healing ability is much more frequent on this path.

Araxxor leaking acid

Araxxor leaking acid on to the bridge

The middle path is actually quicker than the top path. You must keep Araxxor in the acid until the bar is full (50% is full for solo) and then drag him up to the top of the platform and the acid will corrode the platform.

Bottom path

Araxxor charges

Araxxor's charge attack preparing to swipe right

Araxxor's spiders will darken the whole arena, and Araxxor himself will attack from the ceiling with both Magic and Ranged attacks regardless of form. Players need to go on the light area which hasn't been darkened out three times until Araxxor will come and attack. Until they reach the area, damage starts at 50 and increases by 50 per two ticks until it caps at 450, at which point it will continually do 450 damage.

The screen goes to the player's in-game view where four arrows, up, down, left and right will appear. Araxxor will also slowly show an attack and players need to dodge. If players fail to dodge they will be dealt with 5000 damage and the wall will not be dealt with any damage. If players somewhat manage to dodge it they will suffer 2500 damage while the wall will suffer 25% damage. A successful dodge results in no damage while the wall will take 50% damage, but will also enrage Araxxor at the same time.

Note: If the cutscene occurs when Araxxor used it's egg attack, players will not take any damage from the fireball, but the spiders will spawn.

File:Successfully dodging Araxxor's charge.png

A successful dodge of Araxxor's charge

  • When Araxxor swipes from the right, click right
  • When Araxxor swipes from the left, click left
  • When Araxxor's front legs are low to the ground and wide from each other, click up
  • When Araxxor's front legs are pointing down and close to each other, click down

For the remaining phases, Araxxor and Araxxi have the ability to turn the area temporary dark; they stop this when damage is reached at 350.

Phase 3

This phase combines the special abilities of Araxxor that can be encountered on the two paths open that rotation. For example, if the top and middle paths are open, then Araxxor will inherit abilities from the top and middle paths. If the top path is open, Araxxor will spawn eggs very frequently. If the middle path is open, Araxxor will spawn an acidic spider which instantly kills players if it touches them. If the bottom path is open, Araxxor will darken the room periodically. These unique abilities are in addition to his other special attacks that always occur.

During this phase, some spiders from above will heal Araxxor for an amount equal to his remaining health in the first 2 phases divided by two. For example, if you were to move on during phase 1, leaving Araxxor with 10,000 lp, the spiders in phase 3 would heal him for 5,000 lp during the start of the 3rd phase. The amount healed is the combined health remaining from his 1st and 2nd phase. If the bottom path is taken, then only the health from the 1st phase will be used to heal him.

During this phase, a highly acidic spider may spawn in the arena; lure it to Araxxor. For every acidic spider lured to Araxxor, it will absorb it and heal 5000 lifepoints and increase its rage by 20%. Depleting Araxxor's health will proceed on to phase 4 even if four acidic spiders are not lured before its death.

Phase 4

During this phase, Araxxor will get killed by another large spider, Araxxi. Araxxi uses the same attacks as Araxxor, but will use all forms of combat rather than the ones Araxxor was limited to. If players were on the top path and did not kill all of the minions, Araxxi will spawn the remaining amount of minions onto the arena. If the acidic spiders were not lured to Araxxor, Araxxi will instead get the acid, which will boost her "rage".

Once Araxxi's health is depleted to 50,000 lifepoints, it will begin to attack much harder and faster, but will lose all of Araxxor's unique attacks.

Once Araxxi's health is depleted to 25,000 lifepoints, she will unleash a highly acidic wave which bounces around the room five times before trying to hit the player. The player's adrenaline will also be drained 50% once the acidic wave spawns, so it is highly recommended to drink a sip of Adrenaline potion to restore some of the lost adrenaline. If the acidic wave hits you, move off the spot you are in immediately or you will take more damage. The wave will then bounce around the arena 5 more times before attempting to hit the player. If Araxxor did not absorb all the recommended acidic spiders during phase 3, the damage dealt from the acidic wave will be increased considerably.

Another tactic to use once Araxxi's health is just above 25,000 lifepoints is to immediately use an ultimate such as Unload. This should bring Araxxi down to less than 10,000 lifepoints which makes the kill much easier and also mitigates the adrenaline drain.

Due to the boss being recently released, not all mechanics have been discovered. Mod Chris L stated that once all mechanics were known players would be able to achieve multiple kills per trip.

Advertisement