|This article is about the the standard variant; for the variant encountered while Dungeoneering, see Antipoison (Daemonheim).|
|Release date||27 February 2002 (Update)|
|High Alch||172 coins|
|Low Alch||115 coins|
|Store price|| 288 coins|
|Exchange price|| 4 dose:|
|Examine||X doses of antipoison potion.|
The number in brackets after the item name indicates the number of doses remaining in the vial and range from 1 to 4.
It is recommended that players use Antipoison++ instead of this potion, as Antipoison++ is cheaper while offering an immunity period eight times longer (12 minutes per dose).
|Marrentill potion (unf)||1|
|Unicorn horn dust||1|
This table is based on the Grand Exchange prices of a vial of water, the marrentill, and Unicorn horn dust. It is accurate assuming all three items are bought from the Grand Exchange and the Antipoison is sold afterwards.
|Herb state||Material cost||Profit/loss||Profit/xp|
Then add Unicorn horn dust to make a 3-dose Antipoison.
Dropping monsters Edit
Monster Combat level Quantity Rarity Chaos Elemental 305 1 Common Aviansie 69, 71, 73, 79, 83, 84, 89, 92, 94, 97, 131, 137, 148 5 Uncommon Spiritual mage 120,123 5 Uncommon Druid 33 1 Rare Druidess 33 1 Rare Tribesman 32 1 Rare Skeleton 13,21,142 1 Very rare
- The idea of a Unicorn Horn in antipoison comes from a popular belief in the Middle Ages that a unicorn's horn could be used to neutralise the effects of poison, and that even possessing one could prolong someone's life.
- When mixing the antipoison it says unicorn horn instead of unicorn horn dust.
- If you are poisoned and you have any of the antipoisons in your inventory you can click your health indicator next to the minimap to heal, rather than going to your inventory. This is especially useful when you need to cure poison while having the spellbook, prayer list, or other interface open.