This quest has a quick guide, found here, which briefly summarises the steps needed to complete the quest.
|Release date||24 April 2007 (Update)|
|Quest series||Dorgeshuun (#3)|
Official description Edit
|“||The dwarves are building a new underground rail link between their city of Keldagrim and the cave goblins' Dorgesh-Kaan, but work is being held up by the discovery of ancient goblin artefacts, and they need the help of a qualified archaeologist. Helping them out should be simple enough - unless you stumble upon another H.A.M. plot against the city.||”|
- Developer: John A
- Graphics: Matthew M, Paul V, Kavi M, Giuseppe G
- Quality Assurance: Francis B, Christopher E
- QuestHelp: Stephen R
- Audio: Adam B, Dan A
|Start point|| |
Ur-Tag's house upstairs in northern Dorgesh-Kaan.
|Items required||Items from the toolbelt are not listed unless they do not work or are not automatically added. |
|Enemies to defeat|
Speak to Ur-Tag or Ambassador Alvijar to start the quest. They can be found by going to the northern part of Dorgesh-Kaan. If you don't know how to get there go directly south from Mistag and you will see a door that you can open which leads to the city. When in the city climb up the stairs, then head east to the house with a Quest start icon. They will explain they are making a train route between Keldagrim and Dorgesh-Kaan.
Go South-west of the city on the same floor until you find a transportation sign on the minimap.
WARNING:If you have bloom lighting turned on, turn it off until after this part of the quest.
Go through the doorway and you will end up in a train station. Walk south down the track and talk to Tegdak, who will give you a trowel and a specimen brush. Dig up the artefacts hidden in the floor by using the trowel on them. There are two north of the specimen table and four south of the southernmost sample table. Clean all six artefacts by using an artefact on the specimen table—you will then end up with an armour shard, a hatchet head, a helmet shard, an ancient mace (Just called 'Mace' at the time), a shield fragment and a sword fragment. After cleaning those, talk to Tegdak again.
Now take Zanik with you and go to the goblin scribe in the house directly west of Ambassador Alvijar's house (the quest start point). (Note, the mace will not show up in your inventory) Talk to him about the symbols that are covering the mace that you found. The scribe will not be able to tell you anything about the symbols but he suggests that you go talk to the goblin generals in Goblin Village.
To the VillageEdit
Talk to Oldak, who lives in the house west of the scribe's house. Go inside the house and then down the stairs. Speak to him, and he will give you a sphere to teleport back to the city after he sends you to the Goblin Village. If you mess up or leave the city you can go back to the tracks and get Zanik again.
Once you're in the village, talk to one of the generals and a cut scene will begin. At the end, you discover that Zanik is most likely the goblins' "chosen one" to lead them. The mace is also found to have the power of the Goblin God.
At the end of the cut scene, two H.A.M. members show up and start attacking the goblins with Magic and Ranged. Take the path around the back (west side) of the buildings, but stay out of the attack range. When you get to the tower, climb up the ladder and kill the H.A.M. mage and H.A.M. ranger with either mage or range. Note: The Magic-Using H.A.M. member NEVER splashes, no matter what armour you wear.You can simply fight the two foes, or take time by clicking Hide-behind Crate. Hiding will make players unable to be attacked, but unable to attack as well. The mage and ranger will hit at the same time, so using protection prayers can only reduce damage. For this part, it is recommended that you wear dragonhide or other armour with good magic and ranged defence bonuses. Please note that Ava's accumulator/attractor will not work for your expended arrows, and since you cannot retrieve them after the battle, it is not recommended to use expensive arrows. Note that there are 50 bronze bolts as well as a crossbow by the crates which you could pick up and use.
Note: If for any reason you have to leave during the fight, you can go back to Goblin Village again without having to go back to Dorgesh-kaan and you will be brought back to the H.A.M attack.
When you have done this, there will be another short cut scene where Zanik is kidnapped by Sigmund. The goblin generals will tell you they are sending two sergeants to help you and that you should meet them at the Lumbridge Swamp Caves. They will also give you the ancient goblin mace. If you lose the mace, you can buy it from the Generals Bentnoze and Wartface for 1,000 coins.
Getting Past the GuardsEdit
Sigmund plans to kill Zanik on the train tracks between Keldagrim and Dorgesh-Kaan, making it look like an accident so that war will break out between the dwarves and the goblins. You cannot enter through the Dorgesh-Kaan entrance this time, so you must go to the swamp cave entrance and meet the goblin warriors who will be helping you.
Now go to the Lumbridge swamp (You will need your rope for this step) and talk to the goblin sergeants, Sergeant Slimetoes and Sergeant Mossfists. They should be outside, near the entrance to the Lumbridge Swamp Caves (make sure you have your light source for this part).
Climb down the "Dark hole under tree" into the caves, and next to the rope should be a ladder. Go down it and you will briefly see a H.A.M. guard before he runs away to get reinforcements. Now quickly run down the hallway and hide in the storeroom while the first two guards pass. Then walk out and hide behind the North crate of the second set of crates, and wait for one more guard to come out. (By this point, at least one of the guards will have noticed you- Don't worry, as long as you hide behind the crates before he arrives, you will be safe.) Once the next guard stops moving, start walking toward the final guard, and immediately double back to the goblins. He will head toward the goblins, leaving you free to proceed to the ladder.
Note: Do not attack any guards even the ones that are fighting the goblins as doing so will result in getting caught. If a guard does see you, quickly run to the goblins before he gets near you, as you will be forced to restart from the entrance to the caves should he get too near.
Another Sigmund ShowdownEdit
At the bottom you find that Sigmund has Zanik tied to the tracks of the new train station. Use any attack on Sigmund, and he will set his prayer on (according to your choice of attack). Note that instead of taking half damage he takes no damage, even from another damage type. Now wield the ancient mace and use the backhand ability to stun and weaken his defences.
After doing so, resume the fight using any weapon of your choice. Now he will get hit, but he also seems to have a high defence. Low levels be warned. If you attempt to untie Zanik whilst the fight is in progress, you will be hit for around 100 life points of damage. If you die, your gravestone will be by the ladder in the Lumbridge caves. You will have to sneak past the guards again.
When he is defeated, he will teleport away. Untie Zanik, and watch the final cut scene to finish the quest.
- 1 Quest point
- 3000 Experience
- 3000 Experience
- A Dorgesh-kaan sphere
- Ancient goblin mace
- Ability to buy Goblin Village teleport orbs
- Free access to the Dorgesh-Kaan - Keldagrim Train System
- 2 Treasure Hunter keys for use in Treasure Hunter
- 2 Hearts of Ice for use in Treasure Hunter
Required for completingEdit
Completion of Another Slice of H.A.M. is required for the following:
- Sigmund ties Zanik to a railway track. This is a classic scenario from old silent films, such as The Perils of Pauline and Charlie Chaplin from the 1920s (hence the music in this scene: Slice of Silent Movie), and some cartoons, such as Dudley Do-Right and several others.
- When the quest was released, instead of the usual spoiler message, the quest page said: Stop! H.A.M. time! No spoilers for you, this day. This refers to "Stop! Hammertime!" from the song U Can't Touch This by MC Hammer.
- During the H.A.M. ambush if a player uses the nearby crossbow and takes cover to dodge attacks the battle becomes similar to light gun games, particularly, the Time Crisis Series.