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For this item's augmented variant, see augmented ancient defender.

Ancient defender detail

The Ancient defender is the second-most powerful defender in the game, and requires level 80 Attack and 80 Defence to equip. It can be created by combining an ancient emblem with a chaotic splint. Like all defenders, it allows the use of both dual-wielding and shield abilities, and provides a 3% accuracy boost. It also has a 1/15 chance to deflect a hit, reducing it by 50%–100% damage and providing +20% accuracy for the player's next attack.

Equipping an Ancient defender in the God Wars Dungeon has the same effect as wearing any piece of Ancient equipment, making all four factions in the dungeon unaggressive towards the player.

Combat Stats
RequirementsDegradesAncient defender equipped
80 Attack, 80 Defence100,000 charges
ClassSlot
Attack MeleeOff-hand slot
TierType
80Defender
WeaponsMainOff
Damage-192
Accuracy-1924
StyleStab
Range1
Speed
Fastest (2.4s)
AttributesDamage reduction
DefenceArmour192PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Degradation and repair[]

The ancient defender has 100,000 charges of combat. Once the charges run out, it will break and become unusable until repaired by the rewards trader at Daemonheim. When first created, it will have a 100% charge. Repairs are made incrementally in 1% portions, and the cost of recharging can be paid in two ways: coins, or a combination of coins and Dungeoneering tokens.

Charge Cost Combination cost
99% 6,600 660 and Dungeoneering token 660
90% 66,000 6,600 and Dungeoneering token 6,600
0% 660,000 66,000 and Dungeoneering token 66,000

All repair costs are reduced by 5% if Daemonheim aura 3 has been earned.

The ancient defender currently costs far more tokens to repair than other dungeoneering items. This is because the coin to token ratio is 1:1 instead of 10:1. For example, a Chaotic weapon may cost 200,000 coins and only 20,000 Dungeoneering tokens to repair. It is unknown whether the fact that the Ancient defender costs more tokens is intentional.

Disassembly[]

[FAQ] • [doc]
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