Ancient Magicks
From the RuneScape Wiki, the wiki for all things RuneScape
Ancient Magicks is a branch of Magic that can be used once the Desert Treasure quest is complete. It requires high levels of magic (all spells except the home teleport require at least 50 Magic), but include the most powerful combat spells in the game.Contents |
[edit] Changing to Ancient Magicks and back
To change to Ancient Magicks, the player must go to Jaldraocht Pyramid in the desert south of Al-Kharid, west of Pollivineach and north of Menaphos. After entering the pyramid at the rear, the player can pray at the altar there to change between Ancient Magicks and the standard spellbook. Praying at this altar drains the player's prayer points to zero, but players can still change your spellbook even with your prayer being 0.
It is easier for some players to change back to normal via Astral Altar, by changing to Lunar Spells, and then back to Standard Spellbook, as it prevents players from having to go to the desert and having their prayer drained.
One quick way to travel to the pyramid is if your POH is in Pollivineach to teleport to house and go south-west. If your POH is not in Pollivineach, then ride a carpet to Bandit Camp or Pollivineach.
[edit] Reaching the Pyramid
The quickest way to reach the pyramid is to use a Pharaoh's Sceptre (obtainable through the Pyramid Plunder minigame), and use the "Jaldraocht" Teleport. This places the teleporting player directly on top of the pyramid. The player can then simply walk through the doors, run down the stairs and enter via the tunnel at the back. Another way to reach this pyramid is to use a Camulet to teleport inside Enahkra's temple, climbing out of the temple, and running east.. Another method is by using Ali Morisanne's magic carpet fleet for transport to the Bedabin Camp or Pollnivneach, and running from there to the pyramid. A Slayer Ring can teleport the player to Pollnivneach.
[edit] Ancient Staff
After the player completes the Desert Treasure quest, he/she can buy an Ancient staff for 80,000 coins from Eblis, who is found around the circle of mirrors seen in the quest. The staff can only be bought once. However, it is tradeable between players. The ancient staff may also be bought on the Grand Exchange for 93,402 coins. The staff can also be obtained as drops from Mummies found in the pyramid or the Chaos Tunnels. While originally one of the few staves that could auto-cast ancient magic spells, the update on 2 September, 2009 changed this so that any player can autocast directly from the spellbook, rendering the original purpose of the ancient staff useless. Now, however, the ancient staff provides 10% bonus damage to any spell cast while it is equipped.
[edit] Combat
Ancient Magicks is not allowed in Barbarian Assault.
[edit] Spell Effects
The Ancient Magicks combat spells are divided into five categories; Smoke, Shadow, Blood, Ice, and Miasmic. Each categories has its own special effect along with the damage the spell would normally do. These effects are:
- Smoke: Poisons the target for 2 or 4 damage (depending on spell).
- Shadow: Temporarily reduces target's Attack level.
- Blood: Heals the caster up to 25% of the damage dealt.
- Ice: Freezes target on the spot for 5–20 seconds (depending on spell).
- Miasmic: Slows down opponent's ranged or melee attacking speed by 50% for 12–48 seconds (depending on spell).
[edit] Combat Spells
Note: All max hits are doubled in the While Guthix Sleeps quest's final battle. The max hits are out of date due to new magic boosting potions and magic damage boosting staves/wands.
| Icon | Spell | Magic Level | Runes Required | Experience | Max Hit | Spell Effects |
|---|---|---|---|---|---|---|
| Smoke Rush | 50 | 2 | 30+ | 13 | Poisons target starting at 2 damage. | |
| Shadow Rush | 52 | 1 | 31+ | 14 | Temporary lowers target's Attack level. | |
| Blood Rush | 56 | 1 | 33+ | 15 | Heals caster 1/4 of damage inflicted. | |
| Ice Rush | 58 | 2 | 34+ | 16 | Prevents victim from moving for 5 seconds. | |
| Miasmic Rush | 61 | 1 | 36+ | 18 | Slows opponent's melee or ranged attacks by 50% for 12 seconds. This spell can only be cast while wielding Zuriel's staff. | |
| Smoke Burst | 62 | 2 | 36+ | 19 | Multi-target spell. Hits opponents within a 3x3 space of target. Poisons opponent(s) starting at 2 damage. | |
| Shadow Burst | 64 | 2 | 37+ | 20 | Multi-target spell. Hits opponents within a 3x3 space of target. Temporarily lowers opponent(s) Attack level. | |
| Blood Burst | 68 | 2 | 39+ | 21 | Multi-target spell. Hits opponents within a 3x3 space of target. Heals caster 1/4 of the damage inflicted. | |
| Ice Burst | 70 | 2 | 40+ | 22 | Multi-target spell. Hits opponents within a 3x3 space of target. Prevents victim(s) from moving for 10 seconds. | |
| Miasmic Burst | 73 | 2 | 42+ | 24 | Multi-target spell. Hits opponents within a 3x3 space of target. Slows opponent(s)' melee or ranged attacks by 50% for 24 seconds. This spell can only be cast while wielding Zuriel's staff. | |
| Smoke Blitz | 74 | 2 | 42+ | 23 | Poisons target starting at 4 damage. | |
| Shadow Blitz | 76 | 2 | 43+ | 24 | Temporarily lowers opponents Attack level. | |
| Blood Blitz | 80 | 4 | 45+ | 25 | Heals caster 1/4 of damage inflicted. | |
| Ice Blitz | 82 | 2 | 46+ | 26 | Prevents victim from moving for 15 seconds. | |
| Miasmic Blitz | 85 | 3 | 48+ | 28 | Slows opponent's melee or ranged attacks by 50% for 36 seconds. This spell can only be cast while wielding Zuriel's staff. | |
| Smoke Barrage | 86 | 2 | 48+ | 27 | Multi-target spell. Hits opponents within a 3x3 space of target. Poisons opponent(s) starting at 4 damage. | |
| Shadow Barrage | 88 | 3 | 48+ | 28 | Multi-target spell. Hits opponents within a 3x3 space of target. Temporarily lowers opponent(s) Attack level. | |
| Blood Barrage | 92 | 1 | 51+ | 29 | Multi-target spell. Hits opponents within a 3x3 space of target. Heals caster 1/4 of the damage inflicted. | |
| Ice Barrage | 94 | 2 | 52+ | 48 | Multi-target spell. Hits opponents within a 3x3 space of target. Prevents victim(s) from moving for 20 seconds. | |
| Miasmic Barrage | 97 | 4 | 54+ | 32 | Multi-target spell. Hits opponents within a 3x3 space of target. Slows opponent(s)' melee or ranged attacks by 50% for 48 seconds. This spell can only be cast while wielding Zuriel's staff. |
[edit] Teleportation Spells
| Icon | Spell | Magic Level | Runes Required | Experience | Notes |
|---|---|---|---|---|---|
| Edgeville Home Teleport | 0 | None | None | Teleports next to the bank of Edgeville free of charge. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 30 minutes. | |
| Paddewwa Teleport | 54 | 2 | 64 | Teleports to the entrance of Edgeville Dungeon. | |
| Senntisten Teleport | 60 | 1 | 70 | Teleports to the Digsite. | |
| Kharyrll Teleport | 66 | 1 | 76 | Teleports to Canifis. The only teleport that can be used in a POH portal that is not from basic spell book. | |
| Lassar Teleport | 72 | 2 | 82 | Teleports to the top of Ice Mountain. | |
| Dareeyak Teleport | 78 | 2 | 88 | Teleports to the ruins in the Wilderness. | |
| Carrallangar Teleport | 84 | 2 | 82 | Teleports to the Graveyard of Shadows in the wilderness. | |
| Annakarl Teleport | 90 | 2 | 100 | Teleports to the demonic ruins in the Wilderness. | |
| Ghorrock Teleport | 96 | 2 | 106 | Teleports to Ice Plateau in the Wilderness. |
[edit] Trivia
- Mind runes, Astral runes, Cosmic runes, Nature runes and Body runes are not used in the Ancient magicks spellbook.
- The Ancient Magicks spellbook did not use earth runes before the Miasmic spells were added.
- On the day of release, these spells had a glitch where every spell, along with the original effects, would freeze opponents.
- If a player casts home teleport on a free world, they would be transported to Lumbridge instead of Edgeville.
- Each Ancient Spell has a unique sound. [1]
- When you pray at the altar to switch to ancient magicks, your prayer points are drained.
- Only combat and teleport spells exists in the ancient magicks.
[edit] References
- RuneScape Game Guide
| Ancient Magicks combat spells
| |
|---|---|
| Rush spells |
Smoke Rush • Shadow Rush • Blood Rush • Ice Rush • Miasmic Rush |
| Burst spells |
Smoke Burst • Shadow Burst • Blood Burst • Ice Burst • Miasmic Burst |
| Blitz spells |
Smoke Blitz • Shadow Blitz • Blood Blitz • Ice Blitz • Miasmic Blitz |
| Barrage spells |
Smoke Barrage • Shadow Barrage • Blood Barrage • Ice Barrage • Miasmic Barrage |
| Teleportation spells
| |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Basic magics |
| ||||||||
| Lunar spells |
| ||||||||
| Ancient Magicks |
Edgeville Home • Paddewwa • Senntisten • Kharyrll • Lassar • Dareeyak • Carrallangar • Annakarl • Ghorrock | ||||||||
| Oldak's Moving-over-distance Spheres |
Dorgesh-kaan sphere • Goblin village sphere • Plain of Mud Sphere • Bandos throne room sphere | ||||||||
| Runecrafting Teleport Tablets |
Air • Mind • Water • Earth • Fire • Body • Cosmic • Chaos • Astral • Nature • Law • Death • Blood • Runecrafting Guild | ||||||||

