FANDOM


This article is about the island. For the moai, see Aminishi moai.
This article is about the island. For the elite dungeon, see Temple of Aminishi.
Aminishi
Aminishi
Release date 25 July 2016 (Update)
Sea Eastern Sea
Kingdom(s) Eastern Lands
Members Yes
No. of banks None
No. of altars None
No. of obelisks None
Teleportation None
Guilds None
Music Aminishi Adventure, Moai's Lament, Spirit of Aminishi
Inhabitants Acolytes of Seiryu
Aminishi map
[view][talk]

Aminishi is the name of an island in The Arc region of the Wushanko Isles. There is a larger island to the south, separated from the north island by a channel shallow enough to be waded through. The khan of Aminishi lives on the north isle. The southern isle is home to the Acolytes of Seiryu, an order of monks that worship the legendary azure dragon. They may ascend from their mortal form to an elemental form and then become spirit dragons.

Getting thereEdit

  • Players can travel to Aminishi by talking to Quartermaster Gully located in Port Sarim or Menaphos, after the player has completed the quest Impressing the Locals.
  • Unlike regular dungeoneering, players must wear their normal gear to participate in the dungeon. A beast of burden is also supported and recommended as there are no banks on the island. Food, potions, and other supplies must be carried.

Notable featuresEdit

Spirit RealmEdit

Not to be confused with Spirit Realm of the Wilderness.

During and after the Spiritual Enlightenment miniquest, the Spirit Realm can be accessed through the Well of Spirits requiring spirit dragon charms.

  • Arhat which are ascended spirit dragons reside here, requiring level 90 Slayer to kill.

PersonalitiesEdit

Music unlockedEdit

Player-owned port voyagesEdit

  • In A Flock of Flying Squid the player sends a ship to explore the waters around the Isles of Aminishi in search of resources. The crew must beware the flocks of flying squid that migrate west at this time of year.
  • In Troubled Waters the player sends a ship to navigate dangerous waters to find a quicker route to The Isles of Aminishi.
  • In Howdy, Pilgrims the player sends a ship to escort a group of Zamorakian Monks travelling to a place of magic on the islands.
  • In In Dire Need the player sends a ship with supplies to the natives of the northern island.
  • In The Divine Claim the player sends a ship when they learn the Missionary knows of a supply of bamboo near a small camp of Zamorakian monks. Help him claim it.
  • In A Joint Acquisition the player sends a ship when they learn the Missionary and the Architect have heard bamboo is being stockpiled by zealots. They feel it would be better used in port.
  • In A Joint Acquisition the player sends a ship when the Memory and Occultist have felt a burst of energy near Aminishi. This energy can be transmuted into a source of plate and chi.

GalleryEdit