|“||They call me Ali the Wise, and I explore the desert in my eternal quest for knowledge.||”|
— Wahisietel (as Ali the Wise)
|Release date||21 April 2009 (Update)|
|Race||Human (secretly mahjarrat)|
|Quest NPC?|| Tale of the Muspah|
The Curse of Arrav
The Temple at Senntisten
The Ritual of the Mahjarrat
|Examine|| • A scholar who is evidently wise.|
• He has the weathered skin of a desert dweller. (Tale of the Muspah)
|Notable features|| A scholar from Nardah investigating the Mahjarrat.|
Wahisietel, also known under his alias Ali the Wise is a knowledgeable Zarosian Mahjarrat who lives in Nardah. He plays a part in several quests, and is first encountered while under his Ali the Wise alias as a Nardarian villager studying a Muspah statue south of the Desert Mining Camp during Tale of the Muspah, and afterwards can be found in his home in Nardah, where he requests your help in gathering intelligence on the other Mahjarrat in preperation for the next Ritual of Rejuvenation, although he claims to merely be researching them, as they "may be a threat to us humans".
He also plays a role in The Curse of Arrav, where he enlists your help in investigating some newly discovered tunnels, and a small role in The Temple at Senntisten, where he directs you to "Dr. Nabanik", who's planning on restoring the ruined temple beneath the digsite. Finally, he's involved in Ritual of the Mahjarrat, being among the party of heroes attending the Mahjarrat ritual in order to attempt to stop Lucien, and this is where General Khazard finally reveals Ali the Wise's true identity.
Departure from Freneskae and service to IcthlarinEdit
Wahisietel, like the rest of his race, originates from the plane of Freneskae, a war-torn world supposedly created by an evil and archaic creator-god. During the Second Age, the Menaphite god of the dead Icthlarin travelled to Freneskae from the world of Gielinor seeking warriors to aid him in a war between the Kharidian deities and the god of control, Zaros. Promising the Mahjarrat great battle and sport if they joined his cause and left for the somewhat kinder world of Gielinor with him, he proposed they join him, to which the Mahjarrat agreed, eager to fight in the Kharidian-Zarosian War.
Wahisietel and the other Mahjarrat arrived in the midst of a battle between the two forces. Although the Kharidians were losing, led by Icthlarin, the Mahjarrat soon turned the tide of the battle, which earnt them the title of the 'Stern Judges of Icthlarin'. With his 'Stern Judges' at his side, Icthlarin and the other desert deities were able to push through the Zarosian forces northwards, reclaiming the Kharidan lands on their way, until eventually arriving at a small pass between the mountains. Here, despite the tactical advantage the Zarosians had, with the Mahjarrat at their side, the Desert Deites were able to win the battle, ending the war between the two sides.
However, after the war ended, the Mahjarrat grew bored. A particular incident where Icthlarin forcibly took Sliske's undead wights from him to escort them to the underworld seemed to stir unrest within the Mahjarrat. Eventually, the god Zaros approached them. Having seen the Mahjarrat's potential in battle, and claiming to apparently understand their ways, Zaros asked Wahisietel and the rest of the Mahjarrat to join him, to which the Mahjarrat accepted.
Service to Zaros and Zamorak's betrayalEdit
Under Zaros's rule, Wahisietel and the rest of the Mahjarrat helped create the mighty Zarosian Empire, its borders stretching from the borders of the Hallowland (modern-day Morytania, Canifis excluded) in the east to the Forinthry Cliffs in the west. However, despite the prosperity the Mahjarrat and the other Zarosians enjoyed, some of his followers grew discontent with his rule, and towards the end of the Second Age rallied under the leadership of one of Zaros' Mahjarrat generals; Zamorak.
After removing some of the immediate threats to his rebellion by eliminating some of Zaros' most faithful followers such as the Auspah Char and obtaining several Elder Artefacts, namely the Staff of Armadyl and the Stone of Jas, Zamorak and his followers stormed Zaros' Divine Palace, and a fight broke out, with Zamorak taking on Zaros directly.
In the ensuing struggle, both Zaros and Zamorak ended up being impaled with the staff. To avoid death, Zaros left his body, while Zamorak ended up with much of Zaros's godly power. Angered at one of their own kind being killed, the gods proceeded to banish Zamorak, although this would not last for long. In the wake of this act, much of Zaros' following defected to Zamorak, with only a comparatively small number remaining resolute in their devotion to the Empty Lord. Wahisietel was one of these faithful.
The God WarsEdit
Zamorak soon returned to Gielinor, but this time as a god. Once again seeking the Stone of Jas, Zamorak declared war on all of the other gods, and a hectic God Wars broke out. During these wars, Wahisietel aided the Zarosian cause, despite its persistent persecution by the forces of the other gods (particularly Saradomin and Zamorak).
Wahisietel, Azzanadra, Nex and the other remaining Zarosians helped defend the former Zarosian cities and strongholds from the forces of Saradomin and Zamorak for hundreds of years. However, the forces of Zamorak and Saradomin eventually found a common goal: to wipe all traces of Zaros from the world. Together, they were able to capture and imprison Azzanadra in the Jaldraocht Pyramid, and Nex and her armies in the Temple of Lost Ancients.
With two of Zaros' most powerful remaining followers imprisoned, the forces of Saradomin and Zamorak decided to take the opportunity to capture the Zarosian capital of Senntisten, joining forces to create a huge army. In an effort to try and save Senntisten, Wahisietel attempted to turn the two advancing forces against each other by playing on their distrust of one another. However, he was unsuccessful with his ploy, causing Dagroda, the Priest-King of Senntisten, to order the Zarosians to flee to the other remaining Zarosian strongholds, such as Ghorrock and Dareeyak.
As the God Wars continued, many of the Zarosians either defected to the other gods or were killed. Due to this, Wahisietel began to take the alias Ali the Wise when with the Zarosian humans, and seemingly began to hide his faith from the Zamorakian Mahjarrat, presumably to avoid being sacrificed.
Eventually, Zamorak reclaimed the Stone of Jas, and used it to raze the continent of Forinthry, which caused the god of balance Guthix to awake and banish the gods from Gielinor, creating the Edicts of Guthix. Ghorrock, the last known stronghold of Zaros to remain standing, managed to survive the wars, with a hundred loyal Zarosians remaining there by the time the war ended. 'Ali the Wise' was responsible for communicating the end of conflict to Lamarinta, the leader of the humans remaining in Ghorrock.
Little is known of Wahisietel's activities after the God Wars ended, but he continued to hide his Zarosian faith among the Zamorakian Mahjarrat, and mostly kept to himself. By year 169 of the Fifth Age, he had started living in the Kharidian Desert town of Nardah, once again using his alias of Ali the Wise, and assuming the identity of a human scholar.
Discovery of JhallanEdit
|“||Hold there, adventurer! That cannot be! You mean to tell me that you have found such a creature in the flesh?||”|
In Year 169 of the Fifth Age, an adventurer discovered a strange creature entombed in ice in a cave near the Mahjarrat Ritual Site. Wondering what this creature was, they were directed by a natural historian to a statue found south of the Desert Mining Camp that bore similarity to the one the adventurer described. After the adventurer unearthed the statue with a spade, Wahisietel, while under his 'Ali' alias, encountered them, as he had also been searching for the statue in order to study it. After Wahisietel was informed that the adventurer had actually encountered the creature depicted in the statue, he was extremely shocked, as the creature is a Muspah, a mythical creature from Mahjarrat folk-tales that does not actually exist. Suspecting the work of another Mahjarrat to be at hand, but currently being occupied with other matters, 'Ali' explained what the creature was and taught the adventurer how to use a simple Enchant sapphire spell to focus any magic away from the creature, allowing the ice around it to melt. In exchange for this information however, he requested that the adventurer return to tell him of everything they discovered, to which the adventurer agreed.
After the adventurer used the spell on the ice around the Muspah, it melted and the Muspah revealed itself to be the Mahjarrat Jhallan, one of Wahisietel's Zarosian allies. Jhallan had been trying to hide under the ritual site in order to avoid attending the next Ritual of Rejuvenation while still recieving the effects of the resulting rejuvenation. With his hiding spot revealed, the adventurer helped Jhallan freeze himself once again, but this time closer to the ritual site, in a remote cave where he would be undisturbed.
After the adventurer returned to 'Ali', who by now had returned to his house in Nardah, they told him of the Muspah's true identity as being Jhallan, and how they had helped rehide him under the ritual site. Wahisietel was most impressed with this, and asked the Adventurer to gather information on the other Mahjarrat for him, claiming to be 'researching' them, as he supposedly thought "they may be a threat to us humans". In actuality however, he was seeking information on the other Mahjarrats activities, so he could prepare for the next Ritual of Rejuvenation.
The Retrieval of Arrav's HeartEdit
|“||I feel we're making great progress bringing those nasty Mahjarrat down a peg or two.||”|
When one of Wahisietel's contacts explored the peak of Trollweiss Mountain, they discovered a small cavern entrance leading into an unnatural series of tunnels full of cave-ins, and as such were not able to traverse them due to a lack of mining ability. Believing the tunnels to lead directly underneath the plateau where the Ritual of Rejuvenation occurs, and suspecting another Mahjarrat to have created them, he enlisted the adventurer's help with investigating them. When the adventurer travelled there, they found four tablets revealing the tunnels to have been created by the Mahjarrat Lamistard, who was sacrificed in the 16th Ritual of Rejuvenation after accidentally tunnelling into the Mahjarrat Zemouregals basement in an attempt to get under the ritual site and avoid the battles.
After the adventurer followed the tunnels, they too ended up in Zemouregal's Fortress, where they found some of his notes on the Mahjarrat, and also encountered the legendary hero of Avarrocka, Arrav, who had been enslaved by Zemouregal as his undead minion, unable to control his actions most of the time, but while still being fully conscious. After a short skirmish between the two, Arrav was able to regain enough control over his body to tell the adventurer to search the flame tapestry in the room to the south, which he said would contain something that could help him. He was then teleported away by his master Zemouregal, allowing him to cease fighting. When the adventurer searched the tapestry, they found some plans to Zemouregal's Base in the Wilderness, and a key which would allow them further access into it.
When the adventurer returned to Wahisietel and told him of what had they had learnt, they showed him the plans, and Wahisietel was most interested in the revelation of the location of Arrav's still beating heart, being kept alive by Zemouregal's magic. After the adventurer suggested infiltrating Zemouregal's base and recovering Arrav's heart, and somehow using it to help Arrav, Wahisietel told them of all of the traps it would contain, and how the trickiest part of the operation would be retrieving Arrav's heart without killing it.
The adventurer, having had experience with preserving hearts before in one of their earlier adventures, sought the help of the ancient Pharoah Queen, Senliten, who suggested using a special canopic jar filled with dwellberry juice and a ring of life to preserve it. After returning to Wahisietel for some final advice, the adventurer travelled to Zemouregal's Base, and using Wahisietel's advice, was able to retrieve Arrav's heart and put it in the special canopic jar, while also coming across some more of Zemouregal's notes on the Mahjarrat.
After retrieving the heart, the adventurer returned to Wahisietel, who proceeded to take the heart off their hands so he could research how to use it to break Arrav free from Zemouregal's control. The adventurer also showed Wahisietel the tablets Lamistard made and Zemouregal's notes, one set of which had an entry on Wahisietel himself, although 'Ali the Wise' claimed to have never heard the name Wahisietel before, because he was uneasy about disclosing his true identity to the adventurer, still unsure on whether they could be trusted.
The Restoration of SenntistenEdit
|“||But you say the temple is now restored? How intriguing! I take it Zaros is still banished, but I wonder how long he will remain so.||”|
After Wahisietel's Mahjarrat ally Azzanadra was freed from Jaldraocht Pyramid, he was quick to start planning how to regain access to Senntisten Temple, the location of an altar and communion portal that would allow him to re-establish contact with Zaros. After adopting the alias of a human archaeologist known as Dr. Nabanik, he attempted to convince Terry Balando, the Archaeological expert at the Digsite found on the spot where Senntisten once stood, to allow him to restore the temple found underneath it, but had no luck. When Wahisietel travelled to the digsite one day, he encountered Azzanadra by chance, and after mentioning that he had been working with the adventurer, Azzanadra was surprised, informing him that the very same adventurer had freed him. As he was still having no luck convincing anyone to allow him to restore the temple, he asked if Wahisietel could send the adventurer his way, as they had done work for the digsite workers previously, and may have better luck convincing them.
Some time later, the adventurer visited Wahisietel in his house in Nardah to ask how the research was going, and Wahisietel shiftily asked them what they thought of Zarosians and Zamorakians, before doing as Azzanadra requested and telling them to meet his "old contact" Dr. Nabanik at the Digsite Exam Centre, claiming that he had requested their help, as they had heard of them.
When the adventurer met with Dr. Nabanik, he was quick to reveal his true identity of Azzanadra (although still keeping Ali the Wise's identity a secret), and the Adventurer agreed to help him. The adventurer, due to their past of assisting the workers at the digsite, was able to convince Terry Balando to allow Azzanadra to renovate the temple. Azzanadra, recruiting some bandits from the camp in the Kharidian Desert to help with the renovation, still needed the adventurers assistance, and sent them to collect three artefacts to aid in contacting Zaros: The Barrows icon, which was in the care of Sliske's wights and provided a source of prayer energy, the Frostenhorn found in Ghorrock, which served to amplify it, and finally an unnamed Relic located on Entrana to act as a catalyst.
After the Adventurer gathered the items and the restoration was complete, Azzanadra was finally able to restore contactact with his lord Zaros, and the Adventurer returned to Wahisietel, who still kept his true identity a secret from them, although he claimed to have suspected that Dr. Nabanik was a Mahjarrat all along.
The 18th Ritual of RejuvenationEdit
|“||You never were our brightest star, Khazard. Vermin slaughtered like lambs? What does that even mean?||”|
During the The Ritual of the Mahjarrat quest, Ali The Wise sides with the forces trying to stop Lucien. He accompanies the player, Sir Tiffy Cashien, Idria, Akrisae, a battalion of Temple Knights, and members of the Crux Eqal on a mission to the Mahjarrat Ritual site in Ghorrock to stop Lucien's plans to become a God during the 18th Ritual of Rejuvenation.
In the route to the ritual site, the group is stopped by General Khazard, who reveals that Ali is really the Mahjarrat, Wahisietel, in disguise and proceeds to attack them. Wahisietel fights off the General's forces and forces Khazard to retreat. Once they reach the ritual site, they are confronted by Lucien, who engages Wahisietel in a duel while the rest of the party is distracted with Lucien's enchanted enhanced ice titans and ice demons. The group is almost defeated but is then saved by the timely arrival of Wahisietel's brother Sliske, who summons the Barrows Brothers to ward off the ice beasts.
When the ritual begins, Wahisietel demands that Lucien be sacrificed because of the danger he poses to Gielinor but is ignored by the rest. When Lucien declares that he will choose the sacrifice because he is the most powerful and then demands that Jhallan be sacrificed, Wahisietel steps in and once again says that Lucien must be the sacrifice to stop his ascension to Godhood. Upon saying this, he attacks Lucien, sparking a battle between the Zarosian and Zamorakian Mahjarrat. When Lucien abandons Zemouregal while he's being attacked by Azzanadra and Arrav, Zemouregal turns on him and convinces every other Mahjarrat to do the same, prompting them all to attack Lucien.
When the ritual begins, the fighting stops and Jhallan is sacrificed to rejuvenate the rest. After Lucien is killed by the Dragonkin, Wahisietel is one of the only two Mahjarrat to not teleport away in terror (the other being Sliske). Wahisietel thanks the player for their help in stopping Lucien and declares that he will return to Nardah before leaving in order to let the player, Thaerisk and Sir Tiffy hide the Stone of Jas where nobody will ever find it again.
Discovery of GuthixEdit
Wahisietel makes a minor appearance in The World Wakes, showing up with his fellow Zarosians at Guthix's original resting place after the other god followers have unwittingly cleared the way for them. Here they reveal their plan to awaken Guthix, so as to persuade him to let Zaros return to Gielinor, and that the player has been working with them all along. The player can either confirm or deny this, but either way the Zarosians are backstabbed by one of their own, Sliske, who uses a retrieved Staff of Armadyl to kill Guthix. Although Wahisietel and the others planned to keep Guthix alive, Its death nevertheless paves the way for Zaros to be able to return. When the Edicts of Guthix are broken, Wahisietel and the others are teleported away back to their respective dwellings by a newly returned Saradomin, first of the gods to set foot on Gielinor again.
Information that the player tells Ali the Wise (having completed the correct quests) includes:
- The tale of the defeat or revival of Hazeel from Hazeel Cult.
- The player's experiences with Zemouregal from Defender of Varrock.
- The rivalry between Enakhra and Akthanakos from Enakhra's Lament.
- The freeing of Azzanadra from Desert Treasure.
- Details about Lucien from While Guthix Sleeps and Temple of Ikov.
- Information on General Khazard from Fight Arena and The General's Shadow.
- The story of how Zamorak defeated Zaros and became a god himself from Ghostly Robes Mini-Quest.
- Lamistard's diaries from the 4 tablets obtained during The Curse of Arrav.
- The two sets of Mahjarrat notes obtained during The Curse of Arrav.
- The reestablishment of contact between Zaros and Azzanadra during The Temple at Sennisten.
- The death of Guthix at the hands of Sliske during The World Wakes. (Does not need to actually be provided, he automatically updates his information after completion of the quest.)
This can only be done prior to the completion of Ritual of the Mahjarrat.
Postbag from the HedgeEdit
In the 47th Postbag from the Hedge, Wahisietel answers some questions asked by a player regarding Freneskae.
|“|| Dear Wahisietel
As a friend and ally, i thought you might be able to help answer a few questions i had about the Mahjarrat. What was it like back on Freneskae? Is it really as a hellish and brutal place as the other Mahjarrat describe? Are there any Mahjarrat still in Freneskae? Do you know why Kharshai did not attend the last ritual?
— Dragon kin
|“|| Dear Dragon kin,
It's good to talk without a disguise! I'm no Sliske - I've got no skills in misdirection and disguises - so it's refreshing to talk frankly. I can spare some time to answer your questions, and, my word, there are quite a few of them...
The Mahjarrat will probably give you differing perspectives of Freneskae. Zamorak talked about it all the time, cursing the order and balance of Gielinor. Sliske had a better grasp on the Shadow Realms of Freneskae than he does here. No doubt, he'd give you a good account of Freneskae. As for me? It was different. Our birthplace had you battling the elements, the thick magical currents, the migrating beasts. It could reduce a Mahjarrat to tears, pounding the slate ground with your fists. But here - while the world is kinder (or more malleable, if you're of that mind) - the lack of an opponent makes Mahjarrat fight one another. We are creatures of Freneskae, and we live for the even fight. That fight just has to be with each other.
No Mahjarrat remain on Freneskae, as far as I am aware. We came here together, promised the spectacle of great battles and sport. Kharshai was the most visibly excited by the prospect of Gielinor (many of the weaker Mahjarrat were), yet he was quick to disappear. His neutrality has likely saved him: without the potential of being a friend or enemy, few have searched for him. But, there is a ritual in the future with his name on it - once the Zamorakian lifeblood is felt in my veins, of course.
— Wahisietel 
- Ali the Wise is an anagram of Wahisietel. When the Curse of Arrav was first released, this gave rise to speculation that Wahisietel was Ali the Wise before finally being confirmed in Ritual of the Mahjarrat.
- ^ a b Jagex. Postbag 47 - "Grumpy mermaids and sleepy dragons.", letter #5. Postbags from the Hedge. *
A † denotes that a Mahjarrat is deceased