|Icon||Spell||Magic Level||member's only||Runes Required||Experience||Notes|
|Bones To Bananas||15||No||122||25||Converts all bones in inventory into bananas.|
|Low Level Alchemy||21||No||13||31||Converts items into the same amount of coins as a general store would pay for the item. Can be cast free of runes 30 times a day with the explorer's ring 2, 3, or 4.|
|Superheat Item||43||No||14||53||Smelts ores without the need for a furnace. Iron ore will have a 100% success rate using Superheat Item. Can be cast free of runes 27 times a day with the explorer's ring 4.|
|High Level Alchemy||55||No||15||65||Converts items into more coins than Low Level Alchemy spell, equivalent to selling the item to a specialist store. Can be cast free of runes 15 times a day with the explorer's ring 4.|
|Bones To Peaches||60||Yes||244||35.5||Converts all bones in inventory into peaches. You must buy this spell from the Mage Training Arena or use the spell in tablet form.|
High Level AlchemyEdit
High Level Alchemy is by far the most well-known and used alchemy spell. It is commonly used to fill "dead time" between or before activities, in addition to the more focused uses described below.
The Alchemist's Playground is a Magic-based activity based around the concept of alchemy spells, situated in the Mage Training Arena north of the Duel Arena. Players have to use High Level Alchemy or Low Level Alchemy spells to convert items in eight cupboards to gold coins in an attempt to earn pizazz points which can be traded for certain rewards.
Use for profitEdit
Due to the nature of alchemy spells, they are considered a decent way to make money. Alchemy is particularly useful when players want a quick way of making money that doesn't interfere with training. Common items alchemized for a profit are finished products produced in bulk by other skills, or common monsters drops. Examples include air and water battlestaves, many adamant or rune items, dragonhide bodies, and bows.
In addition, the Explorer's ring 4, rewarded after completion of the hard Lumbridge and Draynor Tasks includes 15 runeless casts of high alchemy per day, and 27 runeless casts of Superheat Item per day.
Note, however, that even though these casts are free and do not require runes, the Magic level requirements for the spells still apply:
- 21 Magic for Low Alchemy
- 43 Magic for Superheat Item
- 55 Magic for High Alchemy
These free spell casts allows small amounts of profit and Magic XP to be made on many of the usual alchemy items, without the added cost of runes.
Dragging an item to the money pouch icon from the player's inventory can be used as a shortcut to alchemise it, using the High alchemy spell if you have at least level 55 Magic, or low alchemy spell if you have a Magic level below 55, but at least level 21. When available, a legendary pet's ability will be used first to cast the spell, followed in priority by the explorer's ring or the alchemist's amulet. If none of these are available, the spell will be cast in the standard way, using available runes.
|Icon||Spell||Magic Level||Runes Required||Experience||Notes|
|Bake Pie||65||154||60||Automatically bakes all uncooked pies in the caster's inventory without risk of burning. One set of the required runes is required for each baked pie; baking ten pies, for example, requires ten astral runes, fifty fire runes, and forty water runes. The Cooking experience for baking the pies is granted when the spell is used.|
|Cure Plant||66||18||60||Cures a diseased Farming patch. This spell cannot revive dead crops.|
|Humidify*||68||113||65||Fills all vessels (such as buckets, jugs and vials) in the caster's inventory with water. Will also turn clay into soft clay.|
|Hunter Kit*||71||22||70||Gives the caster a hunter kit containing a noose wand, a butterfly net, a bird snare, a rabbit snare, a teasing stick, an unlit torch, and a box trap.|
|Repair Rune Pouch**||75||112||75||Repairs all Runecrafting pouches in the caster's inventory and strengthens them, increasing the number of uses that a pouch can endure before it degrades.|
|Superglass Make||77||2610||78||Turns all buckets of sand and soda ash, seaweed, or swamp weed in the caster's inventory into molten glass instantly and without the need for a furnace. There is a chance of receiving extra molten glass from the resources consumed. Additionally, 10 Crafting experience is granted for each piece of molten glass received.|
|String Jewellery||80||2105||87||Automatically strings all unstrung amulets in the caster's inventory without the need of a ball of wool. One set of runes is consumed for each amulet strung. 4 Crafting experience is granted for each amulet strung.|
|Spin Flax*||81||215||83||Spins flax in the caster's inventory into bowstrings. Each cast spins 5 flax.|
|Make Leather**||83||222||87||Turns hides into leather in sets of 5.|
|Fertile Soil||83||2315||87||This spell treats the targeted Farming patch with supercompost, even if something is growing in the patch.|
|Plank Make*||86||1215||90||Turns one log into a plank, without need of the sawmill. Coins are still required to convert a log into a plank, but the amount is decreased.|
|Tune Bane Ore||87||241||Tunes Bane ore against a specific creature.|
- Spells marked with an asterisk ( * ) require completion of Dream Mentor to cast.
- Spells marked with two asterisks ( ** ) can be used once unlocked at the Livid Farm activity.
- Tune Bane Ore can only be used with the completion of Ritual of the Mahjarrat.
- Not many players use low alchemy due to the poor profit generated. However, with the reward of the explorer's ring from the Lumbridge and Draynor Tasks, players use the ring's 30 free low-alchemy per day to gain magic experience and a modest income, as you need no nature or fire runes.