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This article is a strategy guide for Airut.
Information on mechanics, setups, and tactics is on this page.
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Airuts are high level slayer creatures that provide very good combat and Slayer experience. A Slayer level of 92 is required to inflict damage on them. Besides experience, they drop Airut bones, Rune equipment, noted herbs, and noted resources which make them very profitable.

Getting there

Airuts can be found either south-west of the Piscatoris fishing colony, just west of the Phoenix lair on the peninsula, in Kuradal's dungeon (only if assigned as a slayer task to kill them), or north of the Graveyard on Mazcab. The fastest way to reach Airuts on the peninsula is to use the fairy ring teleport (code: akq) and run west-southwest.

For the Airuts on Mazcab, it is recommended to create a group and set it to Liberation of Mazcab. Ready the group and confirm the teleport option; this will drop you off at the Liberation of Mazcab raid entrance. The Airuts are just southwest of the raid entrance.

Abilities

Airut use two combat styles, melee and ranged, the style used depending on which stance they are in. When meleeing, they stand on their hind legs and attack by punching. When ranging, they stand on all-fours and spit corrosive bile at the player. Airut prefer to exploit the weakness of the player and will switch between combat styles if prompted to do so (if the player changes armour or activates protection prayers).

Airuts have the unique property of increasing their defence as their health falls. This can make them slightly harder to kill, especially if using lower-tiered weapons.

In either style the Airut can initiate a brief berserk mode where they will deal inaccurate, but rapid and powerful damage to the player, continuing to use the same attack style as they were in at the time. This attack is signalled by the Airut beating its chest. It will use one arm for ranged and two arms for melee. This attack can be stopped by using the Rapid Fire or Flurry abilities anytime during the attack, depending on if you are using ranged or melee, respectively. It should be noted that to stop the attack the ability must hit; if no damage is dealt, the Airut will not be stunned and continue attacking. Take caution when using Flurry, as this is a multi-targeting attack. Alternatively, using a stun before the Airut begins this series of attacks will temporarily halt them, but will not prevent the attack from actually commencing once the stun is over. One can also use a root and step away from the frenzying Airut. This only works when the Airut is in its melee stance. Players must be careful when the Airut switch combat modes as the signal animation may not appear. If you start to receive rapid damage after a style change immediately use one of the abilities listed above to disable it.

When they are using their berserk mode and are successfully hit from one of the two abilities mentioned above, they will kneel and catch their breath. During this short time frame, the Airut will be stunned and all incoming damage on them will be doubled.

Melee

Melee is an effective method to kill Airuts with their high defence. Since their defence increases over time, it is not recommended to try killing them with any weapon lower than level 80, as it is very likely they will miss as a result.

Players will find that a full inventory of food won't be required to kill them as their shark drops should help heal any damage done to them. 4-5 sharks should be sufficient to start off with if players know how to kill them efficiently.

One effective method to reduce the amount of banking per trip is to use the Penance aura in conjunction with Soul Split and Turmoil. Airuts tend to deal enough damage to players so prayer will be restored. Players most likely won't need more than two to four prayer/super restore/super prayer renewal potions per trip.

Experienced players can use a blood nihil in conjunction with the Berserker aura. The nihil's accuracy boost will stack with the Berserker aura, giving increased accuracy at the cost of taking more damage, especially if you are using armour below level 80. With an airut task, one can gain near 100% accuracy when used with a slayer helm.

If players use the melee method to kill Airuts, it is recommended that they attack those on all-fours since the ones standing on their hind legs have a higher defence against melee. When they pound their chest in this position, players should be using the Flurry ability to prevent potential massive damage from its corrosive bile. Players are encouraged to use dual wield weapons since two-handed weapons have no abilities to stop their special attack. Protect from/Deflect Melee in tandem with Devotion can also be used to nullify the damage taken from the special attack. One effective combo is to use Flurry to incapacitate them right after they pound their chest then use Decimate for a potential 5k+ hit.

Other strategies

If one doesn't have the stats to effectively melee Airuts, it's possible to safespot them. There is a big rock to the west of the Mazcab bank with a single airut spawn on the western most side. Using Magic or Ranged, attack them and run to the north side of the rock (being sure to stay pressed against it). The Airut will be stuck on the corner but you can still attack them. There is a small chance that they will go into their ranged stance but provided you are using at least T70 armour you should be able to tank it fine.

Equipment

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head Full slayer helmet Full slayer helmet (if on slayer task) Malevolent helm Malevolent helm /
Mask of the Airut Mask of the Airut
Superior tetsu helm Superior tetsu helm /
Tetsu helm Tetsu helm
Torva full helm Torva full helm Lucky Bandos helmet Lucky Bandos helmet /
Bandos helmet Bandos helmet /
Torag's helm Barrows helm
Neck Amulet of souls Amulet of souls Brawler's blood necklace Brawler's blood necklace /
Brawler's knockout necklace Brawler's knockout necklace
Saradomin's whisper Saradomin's whisper Blood amulet of fury Blood amulet of fury /
Amulet of fury Amulet of fury
Dragon Rider amulet Dragon Rider amulet
Back Completionist cape Completionist cape TokHaar-Kal-Ket TokHaar-Kal-Ket Max cape Max cape Fire cape Fire cape Slayer cape Slayer cape
Body Malevolent cuirass Malevolent cuirass Superior tetsu body Superior tetsu body /
Tetsu body Tetsu body
Torva platebody Torva platebody Lucky Bandos chestplate Lucky Bandos chestplate /
Bandos chestplate Bandos chestplate /
Torag's platebody Barrows platebody
Warpriest of Saradomin cuirass Warpriest cuirass
Legs Malevolent greaves Malevolent greaves Superior tetsu platelegs Superior tetsu platelegs /
Tetsu platelegs Tetsu platelegs
Torva platelegs Torva platelegs Lucky Bandos tassets Lucky Bandos tassets /
Bandos tassets Bandos tassets /
Verac's plateskirt Barrows platelegs
Warpriest of Saradomin greaves Warpriest greaves
Main hand Drygore longsword Drygore weaponry Tetsu katana Tetsu katana /
Lava whip Lava whip
Chaotic longsword Chaotic weaponry /
Attuned crystal dagger Attuned crystal dagger
N/A N/A
Two-handed weapon Noxious scythe Noxious scythe Dragon Rider lance Dragon Rider lance Zaros godsword Zaros godsword Annihilation Annihilation Chaotic maul Chaotic maul /
Chaotic spear Chaotic spear /
Attuned crystal halberd Attuned crystal halberd
Off-hand weapon Off-hand drygore rapier Drygore weaponry Tetsu wakizashi Tetsu wakizashi Off-hand chaotic rapier Chaotic weaponry /
Off-hand attuned crystal dagger Off-hand attuned crystal dagger
N/A N/A
Gloves Razorback gauntlets Razorback gauntlets Pneumatic gloves Pneumatic gloves Torva gloves Torva gloves Bandos gloves Bandos gloves Culinaromancer's gloves 10 Culinaromancer's gloves 10
Feet Steadfast boots Steadfast boots Torva boots Torva boots Bandos boots Bandos boots Superior Dragon Rider boots Superior Dragon Rider boots Silverhawk boots Silverhawk boots
Ring Ferocious ring Ferocious ring
(if doing task in Kuradal's dungeon)
Ring of death Ring of death Asylum surgeon's ring Asylum surgeon's ring Warrior ring (i) Warrior ring (i) Onyx ring (i) Onyx ring (i) /
Sixth-Age circuit Sixth-Age circuit
Aura Penance aura Penance aura Vampyrism aura Vampyrism aura Reverence aura Reverence aura Aegis aura Aegis aura Knock-out aura Knock-out aura
Pocket Superior scrimshaw of attack Superior scrimshaw of attack /
Scrimshaw of attack Scrimshaw of attack
Superior scrimshaw of vampyrism Superior scrimshaw of vampyrism /
Scrimshaw of vampyrism Scrimshaw of vampyrism
Sign of life Sign of life /
Sign of death Sign of death
Sign of the porter VI Sign of the porter VI Charming imp Charming imp

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head Full slayer helmet Full slayer helmet (if on slayer task) Sirenic mask Sirenic mask Pernix cowl Pernix cowl Armadyl helmet Armadyl helmet N/A
Neck Amulet of souls Amulet of souls Farsight blood necklace Farsight blood necklace /
Farsight sniper necklace Farsight sniper necklace
Saradomin's murmur Saradomin's murmur Blood amulet of fury Blood amulet of fury /
Amulet of fury Amulet of fury
Dragon Rider amulet Dragon Rider amulet
Back Completionist cape Completionist cape TokHaar-Kal-Xil TokHaar-Kal-Xil Max cape Max cape Fire cape Fire cape Slayer cape Slayer cape
Body Sirenic hauberk Sirenic hauberk Pernix body Pernix body Armadyl chestplate Armadyl chestplate Warpriest of Saradomin cuirass Warpriest cuirass N/A
Legs Sirenic chaps Sirenic chaps Pernix chaps Pernix chaps Armadyl chainskirt Armadyl chainskirt Warpriest of Saradomin greaves Warpriest greaves N/A
Main hand Ascension crossbow Ascension crossbow Death lotus dart Death lotus dart Chaotic crossbow Chaotic crossbow,
Attuned crystal chakram Attuned crystal chakram
N/A N/A
Two-handed weapon Noxious longbow Noxious longbow Strykebow Strykebow Attuned crystal bow Attuned crystal bow /
Royal crossbow Royal crossbow
N/A N/A
Off-hand weapon Off-hand Ascension crossbow Off-hand Ascension crossbow Off-hand death lotus dart Off-hand death lotus dart Off-hand chaotic crossbow Off-hand chaotic crossbow,
Off-hand attuned crystal chakram Off-hand attuned crystal chakram
N/A N/A
Gloves Ascension grips Ascension grips Tracking gloves Tracking gloves Pernix gloves Pernix gloves Armadyl gloves Armadyl gloves Culinaromancer's gloves 10 Culinaromancer's gloves 10
Feet Glaiven boots Glaiven boots Pernix boots Pernix boots Armadyl boots Armadyl boots Superior Dragon Rider boots Superior Dragon Rider boots Silverhawk boots Silverhawk boots
Ring Ferocious ring Ferocious ring
(if doing task in Kuradal's dungeon)
Ring of death Ring of death Asylum surgeon's ring Asylum surgeon's ring Archers' ring (i) Archers' ring (i) Onyx ring (i) Onyx ring (i) /
Sixth-Age circuit Sixth-Age circuit
Aura Penance aura Penance aura Vampyrism aura Vampyrism aura Reverence aura Reverence aura Aegis aura Aegis aura Knock-out aura Knock-out aura
Pocket Superior scrimshaw of cruelty Superior scrimshaw of cruelty /
Scrimshaw of cruelty Scrimshaw of cruelty
Sign of life Sign of life /
Sign of death Sign of death
Sign of the porter VI Sign of the porter VI Charming imp Charming imp N/A

Ranged is another method, although less popular than melee due to melee having more powerful thresholds compared to ranged. It is still a good style of combat against them as Rapid Fire will stun any berserking Airuts if it hits.

A shadow nihil is recommended when ranging to increase the accuracy of your attacks. The Reckless aura can also be used for a slight damage/accuracy increase, though you may take more damage while using the aura.

Airut can be safe-spotted using the rocks in the Piscatoris Hunter Area or between the prisoner cages on Mazcab and often don't immediately switch from Melee to Ranged attack mode meaning the player can deliver a decent amount of damage (often about half of the Airut's life points) before having to deal with damage from their Ranged stance.

Familiars

The most common familiars that are brought to Airuts is mainly the Pack yak, as it provides the player a method to send their valuable drops to the bank. Some players bring Nihils instead, as they boost the player's accuracy to counter their increasing defences. If on a slayer task, a Nihil should be brought for very high accuracy, although magic notepaper will be needed if the player wishes to pick up any bones.

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