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This article is a strategy guide for Airut.
Information on mechanics, setups, and tactics is on this page.
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Airuts are high level slayer creatures that provide very good combat and slayer experience. A slayer level of 92 is required to inflict damage on them. Besides experience, they drop Airut bones, Rune equipment, noted herbs, and noted resources which make them very profitable.

Getting thereEdit

Airuts can be found either south-west of the Piscatoris fishing colony, just west of the Phoenix lair on the peninsula, in Kuradal's dungeon (only if assigned as a slayer task to kill them), or north of the Graveyard on Mazcab. The fastest way to reach Airuts on the peninsula is to use the fairy ring teleport (code: akq) and run west-southwest.

For the Airuts on Mazcab, it is recommended to create a group and set it to Liberation of Mazcab. Ready the group and confirm the teleport option; this will drop you off at the Liberation of Mazcab raid entrance. The Airuts are just southwest of the raid entrance.

AbilitiesEdit

Airut use two combat styles, melee and ranged, the style used depending on which stance they are in. When meleeing, they stand on their hind legs and attack by punching. When ranging, they stand on all-fours and spit corrosive bile at the player. Airut prefer to exploit the weakness of the player and will switch between combat styles if prompted to do so (if the player changes armour or activates protection prayers).

Airuts have the unique property of increasing their defence as their health falls. This can make them slightly harder to kill, especially if using lower-tiered weapons.

In either style the Airut can initiate a brief berserk mode where they will deal inaccurate, but rapid and powerful damage to the player, continuing to use the same attack style as they were in at the time. This attack is signalled by the Airut beating its chest. It will use one arm for ranged and two arms for melee. This attack can be stopped by using the Rapid Fire or Flurry abilities anytime during the attack, depending on if you are using ranged or melee, respectively. It should be noted that to stop the attack the ability must hit; if no damage is dealt, the Airut will not be stunned and continue attacking. Take caution when using Flurry, as this is a multi-targeting attack. Alternatively, using a stun before the Airut begins this series of attacks will temporarily halt them, but will not prevent the attack from actually commencing once the stun is over. One can also use a root and step away from the frenzying Airut. This only works when the Airut is in its melee stance. Players must be careful when the Airut switch combat modes as the signal animation may not appear. If you start to receive rapid damage after a style change immediately use one of the abilities listed above to disable it.

When they are using their berserk mode and are successfully hit from one of the two abilities mentioned above, they will kneel and catch their breath. During this short time frame, the Airut will be stunned and all incoming damage on them will be doubled.

MeleeEdit

Melee is an effective method to kill Airuts with their high defence. Since their defence increases over time, it is highly recommend to not try and kill them with any weapon lower than level 80, as it is very likely they will miss as a result.

Players will find that a full inventory of food won't be required to kill them as their shark drops should help heal any damage done to them. 4-5 sharks should be sufficient to start off with if players know how to kill them efficiently.

One effective method to reduce the amount of banking per trip is to use the Penance aura in conjunction with Soul Split and Turmoil. Airuts tend to deal enough damage to players so prayer will be restored. Players most likely won't need more than two to four prayer/super restore/super prayer renewal potions per trip.

Experienced players can use a blood nihil in conjunction with the Berserker aura. The nihil's accuracy boost will stack with the Berserker aura, giving increased accuracy at the cost of taking more damage, especially if you are using armour below level 80. With an airut task, one can gain near 100% accuracy when used with a slayer helm.

If players use the melee method to kill Airuts, it is recommend they attack those on all-fours since the ones standing on their hind legs have a higher defence against melee. When they pound their chest in this position, players should be using the Flurry ability to prevent potential massive damage from its corrosive bile. Players are encouraged to use dual wield weapons since two-handed weapons have no abilities to stop their special attack. One effective combo is to use Flurry to incapacitate them right after they pound their chest then use Decimate for a potential 5k+ hit.

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head slot Full slayer helmet (If on slayer task) Malevolent helm/Mask of the Airut Superior tetsu helm / Tetsu helm Torva full helm Lucky Bandos helmet / Bandos helmet / Torag's helm / Guthan's helm / Verac's helm / Dharok's helm
Neck slot Amulet of souls Brawler's blood necklace / Brawler's knockout necklace Saradomin's whisper Blood amulet of fury / Amulet of fury Dragon Rider amulet
Cape slot Completionist cape TokHaar-Kal-Ket Max cape Fire cape Slayer cape
Torso slot Malevolent cuirass Superior tetsu body / Tetsu body Torva platebody Lucky Bandos chestplate / Bandos chestplate / Torag's platebody / Guthan's platebody / Verac's brassard / Dharok's platebody Warpriest of Armadyl cuirass / Warpriest of Bandos cuirass / Warpriest of Saradomin cuirass / Warpriest of Zamorak cuirass
Legs slot Malevolent greaves Superior tetsu platelegs / Tetsu platelegs Torva platelegs Lucky Bandos tassets / Bandos tassets / Torag's platelegs / Guthan's chainskirt / Verac's plateskirt / Dharok's platelegs Warpriest of Armadyl greaves / Warpriest of Bandos greaves / Warpriest of Saradomin greaves / Warpriest of Zamorak greaves
Weapon slot Drygore mace / Drygore rapier / Drygore longsword Tetsu katana / Lava whip Chaotic rapier / Chaotic longsword / Attuned crystal dagger N/A N/A
2h slot Noxious scythe Dragon Rider lance Zaros Godsword Annihilation Chaotic maul / Chaotic spear / Attuned crystal halberd
Off-hand weapon slot Off-hand drygore mace / Off-hand drygore rapier / Off-hand drygore longsword Tetsu wakizashi Off-hand chaotic rapier / Off-hand chaotic longsword / Off-hand attuned crystal dagger N/A N/A
Gloves slot Razorback gauntlets Pneumatic gloves Torva gloves Bandos gloves Culinaromancer's gloves 10
Feet slot Steadfast boots Torva boots Bandos boots Superior Dragon Rider boots Silverhawk boots
Ring slot Ferocious ring (if doing task in Kuradal's dungeon) Ring of death Asylum surgeon's ring Warrior ring (i) Onyx ring (i) / Sixth-Age circuit
Aura slot Penance aura Vampyrism aura Reverence aura Aegis aura Knock-out aura
Pocket slot Superior scrimshaw of attack / Scrimshaw of attack Superior scrimshaw of vampyrism / Scrimshaw of vampyrism Sign of life / Sign of death Sign of the porter VI Charming imp

RangedEdit

Ranged is another method, although less popular than melee due to melee having more powerful thresholds compared to ranged. It is still a good style of combat against them as Rapid Fire will stun any berserking Airuts if it hits.

A shadow nihil is recommended when ranging to increase the accuracy of your attacks. The Reckless aura can also be used for a slight damage/accuracy increase, though you may take more damage while using the aura.

Airut can be safe-spotted using the rocks in the Piscatoris Hunter Area or between the prisoner cages on Mazcab and often don't immediately switch from Melee to Ranged attack mode meaning the player can deliver a decent amount of damage (often about half of the Airut's life points) before having to deal with damage from their Ranged stance.

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head slot Full slayer helmet (If on slayer task) Sirenic mask Pernix cowl Armadyl helmet N/A
Neck slot Amulet of souls Farsight blood necklace / Farsight necklace Saradomin's murmur Blood amulet of fury / Amulet of fury Dragon Rider amulet
Cape slot Completionist cape TokHaar-Kal-Xil Max cape Fire cape Slayer cape
Torso slot Sirenic hauberk Pernix body Armadyl chestplate Warpriest of Armadyl cuirass / Warpriest of Bandos cuirass / Warpriest of Saradomin cuirass / Warpriest of Zamorak cuirass N/A
Legs slot Sirenic chaps Pernix chaps Armadyl chainskirt Warpriest of Armadyl greaves / Warpriest of Bandos greaves / Warpriest of Saradomin greaves / Warpriest of Zamorak greaves N/A
Weapon slot Ascension crossbow Death lotus dart Chaotic crossbow, Attuned crystal chakram N/A N/A
2h slot Noxious longbow Strykebow Attuned crystal bow/Royal Crossbow N/A N/A
Off-hand weapon slot Off-hand Ascension crossbow Off-hand death lotus dart Off-hand chaotic crossbow, Off-hand attuned crystal chakram N/A N/A
Gloves slot Ascension grips Tracking gloves Pernix gloves Armadyl gloves Culinaromancer's gloves 10
Feet slot Glaiven boots Pernix boots Armadyl boots Superior Dragon Rider boots Silverhawk boots
Ring slot Ferocious ring (if doing task in Kuradal's dungeon) Ring of death Asylum surgeon's ring Archers' ring (i) Onyx ring (i) / Sixth-Age circuit
Aura slot Penance aura Vampyrism aura Reverence aura Aegis aura Knock-out aura
Pocket slot Superior scrimshaw of cruelty / Scrimshaw of cruelty Sign of life / Sign of death Sign of the porter VI Charming imp N/A

FamiliarsEdit

The most common familiars that are brought to Airuts is mainly the Pack yak, as it provides the player a method to send their valuable drops to the bank. Some players bring Nihils instead, as they boost the player's accuracy to counter their increasing defences. If on a slayer task, a Nihil should be brought for very high accuracy, although magic notepaper will be needed if the player wishes to pick up any bones.

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