All Combat experience: 2052
Combat experience: 2052
All Combat level: 122
Combat level: 122
All Is members only: true
Is members only: true
All Release date: 3 December 2013
Release date: 3 December 2013
They have a special attack that is signalled when they roar and hit their chest. The airut's damage will be doubled, in addition to a faster attack speed (2x for ranged, 4x for melee) while it is in a "frenzy" state. If the airut is successfully hit with Flurry or Rapid Fire, when they signal this attack or are in the process of using it, they will be disoriented. While disoriented, the airut is stunned and takes double damage from all attacks; this also stacks with damage boosting abilities like Berserk.
They also have a passive ability that increases their defence the lower their health is.
^Only if you do not already have one. These stop dropping after the game begins dropping pages.
^Only after Kaigi's journal has been obtained. When picked up, they go straight into the journal even if it is in the bank. There are four pages in total. These stop dropping after you complete the journal.
Previously, when asking Kuradal or Morvran for advice on these creatures, they would say that they are weak to stab despite them having no explicit weakness. A similar issue occurred with Kal'gerion demons. This was corrected in a hidden update, and they now state that they have no weakness.
Razorback gauntlets were originally dropped regardless of whether you were on a slayer assignment, but this was updated on 14 April 2014.
When Mazcab was released, there was a bug where the Airuts there would only spawn in melee stance; they could still switch to their ranged stance if idle. This was changed a year after its release as Airuts in the other locations spawn in both melee and ranged stances.