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Introduction

Agility cape (t) equipped
Agility master cape equipped

This guide describes the most effective methods to train the Agility skill. The experience rate estimates in this guide do not incorporate the use of any experience boosting items or bonus experience. Agility is a support skill that allows players to regain run energy more quickly and to take advantage of shortcuts found throughout RuneScape. Training the Agility skill often involves completing laps of courses composed of series of obstacles that grant Agility experience when traversed successfully. Typically, players are rewarded with an additional, larger amount of Agility experience for completing a full lap of an Agility course, passing all obstacles successfully. During training players should ensure that they repeat any obstacles which they fail to traverse until they are successful, in order to receive this lap bonus. As players level up Agility they gain access to Agility courses which award greater amounts of experience. Levelling up Agility also decreases a player's chance of failing during Agility activities where there is a chance of being unsuccessful.

Useful equipment

Weight-reducing clothing

Boots of lightness detail

As a player's chance of successfully traversing an Agility obstacle is increased if they have a low weight, players may wish to wear weight-reducing clothing while training Agility to decrease their weight and minimise their failure rate.

Surefooted auras

Greater surefooted aura detail

Surefooted auras prevent the player from failing the obstacles of an Agility course while they are activated. Players may use 5 or 10 vis wax to extend a surefooted aura's activation time by 50% or 100% (costing 77,165 or 154,330). This effect must be applied before the aura is activated. Once a surefooted aura has been used the player must wait 2 hours before using it again. Surefooted auras can be bought using Membership loyalty points. The lower tier aura must be owned before the greater version of the aura can be purchased.

Tier Duration Loyalty point cost
Individual Cumulative
1 Surefooted aura Surefooted 20 minutes 5,000 5,000
2 Greater surefooted aura Greater surefooted 40 minutes 12,000 17,000

Summer pies

Summer pie detail

Consuming summer pie gives a temporary, visible 5 level boost to a player's Agility level. This boost can let the player access content which they do not currently have the required level for, as well as improving the player's success rate in traversing obstacles. A whole summer pie costs 1,192 and is made up of 2 portions. As well as boosting the player's Agility level, consuming half of a summer pie restores 20% of the player's run energy and up to 1,187 life points, with level 95 or more Constitution.

Methods

Summary

Levels Method Experience per hour Alternative methods
1-18 Gnome Stronghold Agility Course 6,800
18-35 Watchtower shortcut 9,000
35-52 Clockwork suits 33,000 Train at the Barbarian Outpost Agility Course from level 35-48 Agility, gaining 11,000-13,500 experience an hour.
Players can start training at the Ape Atoll Agility Course from level 48 Agility, this gives between 24,000 and 28,000 experience an hour with level 48-52 Agility.
52-75 Wilderness Agility Course 36,000-43,000 Continue training with clockwork suits until level 62 Agility.
Start training at Ape Atoll at level 62 Agility to gain between 34,000 and 42,500 experience an hour.
Players may wish to train at Ape Atoll from level 52 onwards; this gives between 29,000 and 32,000 experience an hour with level 52-62 Agility.
75-77 Ape Atoll Agility Course 45,000
77-99+ Hefin Agility Course 57,000-107,500
(70,500-133,500 with Voice of Seren)

Levels 1-18: Gnome Stronghold Agility Course

At level 1 Agility players should begin training at the Gnome Stronghold Agility Course. With level 1-18 Agility around 6,800 experience an hour can be gained from completing laps of this course. As only 3,523 experience is needed in order to achieve level 18 Agility, players with no previous experience of the skill should achieve level 18 in approximately 31 minutes. It is not possible to fail obstacles within this course.

Obstacle name Image Experience Possible to fail?
Log balance Gnome agility1 7.5 No
Obstacle net Gnome agility2 7.5 No
Tree branch Gnome agility3 5 No
Balancing rope Gnome agility4 7.5 No
Tree branch Gnome agility5 5 No
Obstacle net Gnome agility6 7.5 No
Obstacle pipe Gnome agility7 7.5 No
Lap bonus 39
Total experience per lap 86.5

Levels 18-35: Watchtower shortcut

At level 18 Agility players should train by repeatedly climbing the trellis shortcut on the north-eastern corner of the Watchtower, found just outside the north-western part of Yanille. After using the shortcut climb down the ladder in the south-western corner of the room to return to the ground floor of the Watchtower. This method can provide around 9,000 experience an hour. It is not possible to fail climbing the trellis.

Levels 35-48: Barbarian Outpost Agility Course

Training at the Barbarian Outpost Agility Course is also available from level 35 Agility. Accessing this Agility course requires completion of the Bar Crawl miniquest. It is possible to fail some of the obstacles here, so players may wish to bring food or another method to regain life points.

Completing laps of this course can give between 11,000 experience an hour, with level 35 Agility, and 13,500 experience an hour, with level 48 Agility.

Obstacle name Image Experience Possible to fail?
Rope swing Outpost agility1 22 Yes - the player will fall into the pit of spikes below the rope swing, climb the ladder in the pit to return to the surface.
Log balance Outpost agility2 13.7 Yes
Obstacle net Outpost agility3 8.2 No
Balancing ledge Outpost agility4 22 Yes - the player will fall to the ground, it is necessary to redo the obstacle net in order to reattempt the balancing ledge.
Crumbling wall Outpost agility5 13.7 No
Crumbling wall Outpost agility6 13.7 No
Lap bonus 46.2
Total experience per lap 139.5

Levels 35-52/62: clockwork suits

Clockwork suit equipped

With at least level 35 Agility players can begin training by releasing and catching clockwork suits. Partial completion of the Cold War quest, up until the point where the player learns how to make a clockwork suit, is required. It is recommended that at least 4 clockwork suits are made for this method. Players must be using Evolution of Combat combat mode for use of the action bar.

Use the "wind" option on at least one clockwork suit and add both a wound and unwound clockwork suit to the action bar. Use the associated keybinds to wind and release clockwork suits while at the same time clicking on the released clockwork suits in order to pick them up. Agility experience is gained each time the player attempts to pick up a clockwork suit, regardless of failure or success in picking it up.

It is advised to use this training method whilst standing in a confined area, for ease of picking up the suits. A good location for this training method can be found within the Barbarian Outpost Agility Course, between the end of the balancing ledge obstacle and the ladder which can be climbed down in order to return to the ground floor. Access to the course requires level 35 Agility and completion of the Bar Crawl miniquest. Around 33,000 experience an hour can be gained from this training method.

Levels 48-52: Ape Atoll Agility Course

At level 48 Agility players can use the Ape Atoll Agility Course. Access to this course requires partial completion of the Monkey Madness quest, up until the player gains the ability to speak to Zooknock to create monkey greegrees, as a small or medium ninja monkey greegree must be wielded to use the course. A ninja monkey greegree can be made during Monkey Madness or after.

Failure is common at these levels so it is recommended to bring some food or another method to regain life points. With level 48-52 Agility between 24,000 and 28,000 experience an hour can be gained, with level 52-62 Agility between 29,000-32,000 experience an hour, and with level 62-75 between 34,000 and 42,500 experience an hour can be gained from training at this course.

Obstacle name Image Experience Possible to fail?
Stepping stone Ape Atoll Agility Course (Stepping Stone) 40 Yes
Tropical tree Ape Atoll Agility Course (Tree) 40 Yes - the player will fall into the waterfall at the centre of the course and be washed to the bank at the start of the course, it is necessary to redo the stepping stone obstacle in order to reattempt the tropical tree.
Monkeybars Ape Atoll Agility Course (Monkey bars) 40 Yes - the player will fall into the waterfall at the centre of the course and be washed to the island at the bottom of the tropical tree obstacle, it is necessary to redo the tropical tree in order to reattempt the monkey bars.
Skull slope Ape Atoll Agility Course (Skull slope) 60 Yes
Rope Ape Atoll Agility Course (Rope swing) 100 Yes - the player will fall into the waterfall at the centre of the course and be washed to the island at the bottom of the tropical tree obstacle, it is necessary to redo the previous obstacles in order to reattempt the rope swing.
Tropical tree Ape Atoll Agility Course (Vine) 100 Yes
Lap bonus 300
Total experience per lap 580

Levels 52-75: Wilderness Agility Course

At level 52 Agility players should start training at the Wilderness Agility Course, which gives between 36,000 and 43,000 experience an hour, at level 52-75 Agility. Failure is common at these levels, so it is recommended to bring food or another method to regain life points.

Note: As the course is located in the Wilderness, it is possible to be attacked by other players whilst training and that death will result in the loss of all but the three most valuable items carried by the player. Players should not bring items that they are not willing to lose while training Agility at this course.

Obstacle name Image Experience Possible to fail?
Obstacle pipe Wilderness agility course(pipe) 12.5 No
Ropeswing Wilderness agility course(Rope swing) 20 Yes - the player will fall into a pit of spikes, climb the ladder at the northern end of the pit to return to the surface.
Stepping stone Wilderness agility course(Stepping stones) 20 Yes
Log balance Wilderness agility course(log) 20 Yes - the player will fall into a pit of spikes, climb the ladder at the northern end of the pit to return to the surface.
Cliffside Wilderness agility course(rock climbing) 0 No
Lap bonus 499
Total experience per lap 571.5

Levels 75-77: Ape Atoll Agility Course

Ninja monkey greegree detail

At level 75 Agility training at the Ape Atoll Agility Course begins to give more experience per hour than what can be gained from training at the Wilderness Agility Course, as failure at the Ape Atoll course is no longer possible with at least level 75 Agility. Around 45,000 experience an hour can be gained at this course at this level.

Levels 77-99+: Hefin Agility Course

Hefin Agility Course

At level 77 Agility players can train at the Hefin Agility Course. Completion of the Plague's End quest is required to access it. The amount of experience gained from traversing obstacles on the course and bonus experience awarded for completing a full lap of the course increases every 5 Agility levels. It is not possible to fail obstacles on this course.

While traversing obstacles the player is shown a short cutscene of them completing the obstacles. It is possible to right-click the next obstacle while viewing these cutscenes for all the course's obstacles except the roof and light creature obstacles; this can be used to begin obstacles more quickly and decrease the time taken to complete the lap. Players may also complete faster laps by right-clicking the square from which the course's first obstacle is attempted, 2 squares south of the western side of the walkway obstacle, and using the "walk here" option, before using the obstacle; this causes the player's character to run, rather than walk, towards the obstacle.

The Hefin course has several unique features. Firstly, it has a velocity system, where a velocity bar is filled as the player traverses the course; becoming full approximately every other lap of the course that the player completes. When the bar is full the next obstacle on the course is completed automatically, without having to click on the obstacle, and experience is gained as normal. The velocity system can be toggled on or off via the velocity interface. When toggled off the velocity bar will not fill up and the velocity effect will not activate even if the bar is full; meaning that players can toggle off velocity upon filling the bar in order to use the effect at the obstacle of their choice. It is best to use the velocity effect to complete the final light creature obstacle of the course, by turning on the velocity system after beginning the zip line obstacle.

Hefin Agility Course light creature shortcut

Light creature shortcut

Hefin Agility Course window shortcut

Window shortcut

Shortcuts have a chance of spawning when a lap of the Hefin course is completed. These can be used to complete the lap of the course more quickly. Players are notified by a message in their chatbox when a shortcut has spawned. The window shortcut appears at the end of the cliff obstacle and places the player before the zip line obstacle when used, bypassing the cathedral and roof obstacles. The light creature shortcut appears before the zip line obstacle and completes the course when used, bypassing the zip line obstacle. It is possible for both shortcuts to be present at the same time. A perfect juju agility potion can be used to increase the chance of shortcuts spawning. Each dose of a perfect juju agility potion lasts for 1 hour, and can be bought from the Grand Exchange or created by adding harmony moss (costing 4,060) to a scentless potion (3) (costing 16,405) with level 85 Herblore.

Image Name GE price
Perfect juju agility potion (1) Perfect juju agility potion (1) 7,829
Perfect juju agility potion (2) Perfect juju agility potion (2) 15,483
Perfect juju agility potion (3) Perfect juju agility potion (3) 10,672
Perfect juju agility potion (4) Perfect juju agility potion (4) 18,931
Light creature (familiar)

Additionally, players have a chance of obtaining a reward each time that a lap is completed. These can include small Agility XP lamps and Hefin course multipliers. Players with level 88 Summoning can summon a light creature from a light creature pouch (costing 6,260) and use an enlightenment scroll (costing 507 to activate the enlightened buff, which gives better rewards for completion of the Hefin course for 6 minutes.

Hefin Clan

The Voice of Seren also provides benefits for players training at the Hefin course. As well as receiving 20% additional experience in Agility, players will receive Prayer experience at a rate equivalent to 25% of the base Agility experience that they gain. The Voice of Seren also increases the player's chance of spawning shortcuts and doubles the rate at which velocity is gained while it is active.

Assuming that players are able to complete laps in ~51 seconds (or ~48 seconds when using velocity) and are using the strategies mentioned, it is possible to achieve the following experience rates:

Agility level Experience per hour Experience per hour (with perfect juju agility potion) Experience per hour (with Voice of Seren) Experience per hour (with Voice of Seren and perfect juju agility potion)
77-82 57,000 68,500 70,500 74,500
82-87 71,000 85,500 88,000 93,000
87-92 85,500 103,500 105,500 111,500
92-97 95,500 116,000 118,500 125,000
97-99+ 107,500 130,000 133,000 140,500

Alternative methods

Completing quests

See here for a list of quests that grant Agility experience on completion.

Silverhawk boots

Silverhawk boots detail

Silverhawk boots are an item that can be won from Treasure Hunter or purchased for 750 thaler. While the boots are equipped and charged, players will periodically receive Agility experience equal to 10% of the experience that is gained from using a small XP lamp. Experience will be gained:

  • Once per minute spent running.
  • While skilling (up a maximum of once every 45 seconds).
  • When using an ultimate ability (a maximum of once every 45 seconds).

Each time that experience is gained from the boots a charge is used up. Silverhawk boots may hold up to 500 charges at once. Silverhawk feathers give 1 charge per feather used with the boots. Silverhawk feathers can be won from Treasure Hunter and are tradeable, costing 20,054 each to buy from the Grand Exchange. 10 silverhawk down can also be used give the boots 1 charge. Silverhawk down is an untradeable item that can be purchased for 35 thaler per 10 down.

The amount of Agility experience gained from using 1 charge from a pair of silverhawk boots ranges between 6.25 experience, with level 1 Agility, and 860.2 experience, with level 99 Agility. Players can gain between 375 and 51,612 Agility experience an hour from silverhawk boots, assuming that 60 charges are used, at a cost of 1,203,240 if silverhawk feathers are bought from the Grand Exchange and used to charge the boots.

The Pit

Talent scout

The Pit is a Distraction and Diversion that players may be invited to participate in approximately once every hour that they spend completing laps of an Agility course where a talent scout is present. The player will be notified by a message in their chatbox if the talent scout is inviting them to play The Pit upon successful completion of a lap of an Agility course. Approximately 1 minute is given to talk to the talent scout to start The Pit.

If the player accepts the talent scout's offer then they will be transported to The Pit. The Distraction and Diversion will involve completing 1 of 6 possible simple activities, most of which are luck-based. Successfully completing a game of The Pit will reward the player with between 648 and 10,125 Agility experience, depending on which activity completed and on which Agility course they were taken from. The player will then have the option to gamble the experience reward that they have won. Gambling experience has a 1/3 chance of doubling the experience reward, a 1/3 chance of halving the experience reward and a 1/3 chance of the experience reward being unchanged. If the player does not manage to complete The Pit then they will receive between 216 and 3,376 Agility experience and will not have the opportunity to gamble for a larger experience reward.

Serenity posts (75+)

Serenity posts

Serenity posts are an Agility training activity which can be completed to gain a maximum of 20,000 Agility experience once per day. Level 75 Agility is required to participate in the activity, as well as completion of the Plague's End. To begin the activity use the "balance on" option on any of the 6 serenity posts in the Hefin district training area, and choose a pose in the minigame interface.

Experience is gained once per second whilst stood on a serenity post. Maximum experience is gained when imitating Lady Hefin's pose. Doing the same pose as her grants between 30-58 Agility experience each second, depending on the player's Agility level, while doing a different pose to Lady Hefin grants 10% of this amount of experience. Only base experience gains count towards the daily limit. Upon reaching the limit the player's character will automatically leave the serenity post, and they will be unable to stand on the post again until the next day. A player with level 99 Agility can obtain the 20,000 experience limit in around 10 minutes, giving an experience rate equivalent to 120,000 experience an hour.

Balthazar Beauregard's Big Top Bonanza

Circus ticket detail

Players can do an Agility performance at the Balthazar Beauregard's Big Top Bonanza Distraction and Diversion once per week. To enter the circus the player must gain a circus ticket from the ticket vendor, which is randomly located in 1 of 12 possible locations each week. The Agility performance can be started by entering the changing booth in the Agility performance area, transporting the player to the high wire.

Circus hud
Juggling balls

During the performance players have 10 attempts to perform up to 10 different tricks. Agility experience is received upon the first successful attempt of each trick that the player performs. Repeating a trick more than once does not grant additional experience. Each trick has a recommended Agility level to attempt, however the level is not required in order to perform the trick, as it is possible to succeed or fail a trick at any Agility level. When a trick is performed that has a higher recommended Agility level than the player has, the experience received will be the same as that given for performing a trick with half the recommended Agility level, rounded down.

To gain the most experience from the Agility performance players should begin by performing the highest recommended level trick for their current Agility level, and work down to the trick with a recommended level half of their current Agility level. Players should then perform any tricks with a recommended Agility level which is greater than their current Agility level and finally perform any tricks with a recommended level of less than half of their current Agility level. The minigame interface displays the recommended Agility level for the performance's tricks, as well as show which tricks the player has performed successfully. A total of 16,150 experience can be earned, in around 1 minute, if they successfully perform all tricks with level 99 Agility.

Name of trick Recommended Agility level Experience
Small hop 10 350
One-leg balance 20 578
Twirl 30 805.5
Handstand 40 1,033.5
Cartwheel 50 1,261
Small leap 60 1,489
No-hand cartwheel 70 1,716.5
Forward roll 80 1,944
Large leap 90 2,172
Backflip 99 2,400
Juggle Varies from 10-99, depending on item chosen Varies from 350-2,400, depending on item chosen
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