This is equipment that may be used for all courses:
- Silverhawk feathers. They are used to charge silverhawk boots which when recharged have up to 500 charges. Whilst equipped each charge gives Agility experience equal to 10% of the experience rewarded from a small XP lamp. They are very useful in training agility quickly. They require a minimum of 1 Defence to wear, and can have their stats changed in increments of 10 up to level 60.
- Experience will be gained and one charge will be used:
- For every minute spent running.
- For every ultimate combat ability used.
- Occasionally while skilling with a maximum of 1 charge every 45 seconds.
- Experience will be gained and one charge will be used:
- Surefooted - Loyalty reward. It allows players to use a course for a period of time without failing. This is one of the most useful auras and is HIGHLY recommended for optimal Agility training. This is because it allows the player to use the course which provides the most experience possible and eliminates the need to train up your level to avoid failing the course. Also, it eliminates the need for weight-reducing clothing because it keeps your run energy up as long as it is active. However, it is less useful after level 93 as almost no course can be failed after this point. Players may wish to consider this point if they are close to or above level 93.
- It is also very useful to use Summer Pies in conjunction with surefooted because you can access higher level courses 5 levels in advance without worrying about failing any obstacles.
- Collector's Insignia. Obtained through the Barbarian Assault mini-game, the charged version will give an increase of 10% in Agility experience, where the uncharged version will give 5% increase in Agility experience.
- Weight-reducing clothing. Your total weight while using all available weight-reducing clothing (with wicked cape) is -39.5 kg which makes it really worth it to get all these items for your training. Note, however, that benefit from weight reduction ceases at 0 kg, meaning a weight of -10 kg will give exactly the same effect as a weight of 0 kg.
- Boots of lightness - in Temple of Ikov dungeon, needs a light source and knife or slashing weapon (do not need to complete Temple of Ikov quest).
- Spotted cape/Spottier cape/Wicked cape - need at least 40 Hunter, 66 Hunter for Spottier, or 30 Runecrafting for wicked cape.
- Penance gloves - from the Barbarian Assault activity.
- Agile top - needs 90 Agility. (Or 85+ with a summer pie)
- Agile legs - needs 85 Agility (Or 80+ with a summer pie)
- Wicked robe top - needs 80 Runecrafting. (Untradeable. Costs 15k Runespan points. Less effective than Agile top.)
- Wicked legs - needs 55 Runecrafting. (Untradeable. Costs 7500 Runespan points. Less effective than Agile legs.)
- Exoskeleton headband - reward from Plague's End > Gold athlete's hat > Silver athlete's hat > Bronze athlete's hat - costs 1,500/1,250/1,000 contribution points in the Gielinor Games.
- Penance horn / Penance master horn - from the Barbarian Assault activity. You no longer need to carry the horn, just claim the bonus xp from it (or get bonus experience directly from the activity).
- Regen bracelet can be useful as the bracelet makes you heal at twice the normal rate.
- Expensive spices from Troll Warzone (food heals 50 more life points per bite)
- A satchel from the Tower of Life can be worn in the shield slot and can hold food worth up to 1198 life points.
- Sköll boots for an experience bonus (during the 2012 Winter event, 2013 Winter event and 2014 Winter event until 16 May, 2012/2013/2014). These don't need to be worn but you will have to claim their bonus exp by clicking on them.
- Any of Ava's devices for making a small amount of cash.
- Explorer's ring gives 1-4 Run Replenishes daily boosting your energy by 50.
This is a list of items that may be used for all courses though are not required
- Super energy potion/Energy potion to restore energy. Due to the Rest update, these are optional.
- Food on courses where the player can fail obstacles.
- Baskets of Strawberries are good to use as they heal 7% per strawberry.
- Cakes are a cheaper alternative, healing 798 LP in 3 bites.
- Wine is an another solution since for 700 LP and -2 attack you make money if you sell the jug.
- Summer pie is another great food as it heals 1900 LP in two bites and raises Agility by 5 temporarily, resulting in less failure.
- Peaches have a zero weight factor, making it a great food to use without affecting your weight.
- Pineapples (whole), once sliced give 200 life points a slice x 4 (don't make chunks!) and 5 weigh less than a kilo!
- Agility challenge tokens, won from Treasure Hunter. They can be used for extra experience.
Training for skill puresEdit
As Monkey Madness cannot be accomplished by a player under level 15, pures may want to do most of their training at the Brimhaven Agility Arena. The agility arena offers modest experience averaging at only around 10,000 experience per hour. However the tickets awarded for playing the game can be cashed in every 1000 for 320,000 experience. Assuming you miss no tickets, you can take in 59 tickets per hour (ticket changes every minute, first pillar not included). All traps on the course will do damage of 10% of your current LP if you fail, so bring some cakes (restore/Super restore potions or Agility potions if attempting the darts) and keep an eye on your health (it is recommended for players with 40 agility+).
Previously, before the update reinstating free trade, skill pures could effectively train at the Wilderness Agility Course due to the low chance of encountering a revenant which would be able to attack them. This method could achieve about 40,000 experience per hour provided extra caution was taken to avoid death. However, post 1 February 2011 (with the Old Wilderness returned and revenants banished to the Forinthry Dungeon), training at the Wilderness Agility Course for skill pures comes with the usual risks of skill-training in a player-vs-player-area.
Recommended courses summaryEdit
- 1-25 - Gnome Stronghold agility course (No food needed)
- 25-35 - Werewolf Skullball (Must have completed the Creature of Fenkenstrain quest and be wearing a Ring of Charos. No food needed)
- 35-48 - Barbarian Outpost (Bar Crawl miniquest needed and little food recommended) - Although Skullball is faster in terms of exp per hour, barbarian outpost is more popular at these levels.
- 48-52 - Ape Atoll Agility Course (Little food needed, can bring a knife and cut some pineapples as there are pineapples close)
- 52-80 - *Either Ape Atoll Agility Course or Wilderness Agility Course (Lots of food needed)
- 80-85 - Ape Atoll Agility Course or Wilderness Agility Course or Dorgesh-Kaan Agility Course
- 85-90 - Advanced Gnome Stronghold agility course (Little food needed until you reach level 89 and stop failing)
- 90-99 - Advanced Barbarian Outpost course (Little food needed until you reach level 93 and stop failing)
- 77-99 - Hefin Agility Course (While the Voice of Seren is active in the Hefin district)
From level 1, complete the Gnome Stronghold Agility Course 100 times to get to level 25.
(86.5 experience per round)
During a test it took 57 minutes of training to level from level 1 to level 25. The test included many few seconds stops to wait for another player to complete the pipe (only one player at a time can go through a pipe) and to check new abilities at level up, so the actual training time could be less.
Tip: As you climb over the obstacle net (the one before squeezing through the pipe) click on the pipe to save time.
Alternative: Completing the Tourist Trap quest and placing all the experience rewards in Agility will give enough experience to bring you all the way from level 1-26 on its own. It really isn't that long of a quest either. However, it is put to better use with Smithing experience, saving both time AND money.
If you don't want to use a course or quests, you can simply continuously cross agility obstacles for a meager amount of experience, although this is generally considered a waste of time for most people. It can, however be useful if you only have a few experience points to go until the next level and don't want to go to the trouble of going to an agility course.
At level 1, you can get about 200 experience per minute (12,000 per hour) using the rope swings in the beginning of the Brimhaven Agility Arena. 20 agility experience is gained per success. The hourly rate is calculated assuming an average of 3 seconds per attempt with run toggled on.
Once level 18 has been reached, another option is to go Yanille's northern watchtower and climb the trellis for 31 exp/round. It is possible to make about 11,112 experience per hour.
The Werewolf Skullball course requires an agility level of 25. There is no chance of failure here, which means players can effectively get 750 experience per run. Access to the course requires the completion of Creature of Fenkenstrain quest, because the player must have a Ring of charos.
You can gain 750 Agility experience if you complete the course in under 4 minutes. For every 3 seconds over 4 minutes, you will lose about 7-8 experience.
You can easily earn 10,000 XP every hour, and with some practice you can bring your time down to 3 minutes per run which means 14,000 XP per hour.
Alternative: Completing The Grand Tree gives enough experience as a reward to raise the player from 25-31 Agility without doing any laps.
Alternative 2: At level 15 agility you will have the requirement to use the monkeybars in the Edgeville dungeon , doing so yields about 8,000 experience an hour on average. (Warning! Edgeville dungeon is full of monsters and is in the Wilderness, so food is a must for lower levels. Also watch out for other players, they can still attack you while you are on the monkey bars.)
Alternative 3: When you get to level 30, you can go to the full Pyramid Agility course . It yields 1,014 experience per run, however failure is frequent at these levels so it is not recommended.
Alternative 4: If your combat level is high enough to survive a few attacks from a level 50 Wild Dog, then you can train your agility at one of the entrances to the red dragons in the Brimhaven Dungeon . There is a Log Balance that provides 10 agility XP per successful crossing. You must also be careful of a possible red dragon that can wander over to where you train. If you then walk across the balance to the other side and get the dog to attack you, the dragon will walk away.
You should bring food because the result of a failed attempt is some damage being taken. An anti dragon shield is also a must have because if a dragon gets too close then their breath can deal hundreds of damage. This yields about 8,700 XP an hour if you average at 2 failures every minute. This can rise if you get lucky with more successes.
Starting at level 40, one may go to the Brimhaven Agility Course. An inexperienced player can earn 10,000 XP per hour, and with practice can do even better. If you go on with 40 agility, be prepared for very disappointing progress from level 40 - 60. It is recommended to have level 60. Even then, agility potions are strongly recommended.
- Karamja gloves 2 and Karamja gloves 3 increase experience received by 10%, though one already needs 53 Agility to complete a task for Karamja gloves 3.
Note: You may trade in tickets at a rate of 1, 10, 25, 100, or 1,000 at a time, so if, for example, you had 99 tickets, it would be wise to get one more for the experience bonus.
Many lower level players choose to collect 25 tickets at a time because failure is frequent and getting to two ticket dispensers in a row can be difficult. Many players levels 45+ choose to collect 100 tickets at a time over 1,000 tickets, as this will allow for more frequent levelling (two or three levels per 100 tickets), while still giving a better bonus than trading 1, 10, or 25 tickets.
The Barbarian Outpost Agility Course is also a reasonable option for those who do not want to use the agility course in Brimhaven. You can get about 15,000 experience per hour. It is possible to fail on this course, so one training here should bring food. To use the agility course, your character will have to complete the Bar Crawl miniquest. However, with all the teleports and money necessary, this should only take around ten minutes.
At level 49, it is a good idea to go to Wilderness Agility Course. At this level, all you need is a summer pie/agility potion to enter. Level 49 is the highest level actually required to complete the course itself. You can get from 49 to 52 agility in a few hours.**
- If you have the surefooted aura, at level 48+ you should start using the 20 minutes there and not anywhere else. The 20 minute bonus results in ~14-18,000 experience, easily leveling from 48 to 50 and leveling each time until about level 61. Dedicated agility trainers should switch between ape atoll, when using surefooted, and wilderness, during 2 hour cooldown. You can earn over 22,000 experience with greater surefooted (40 mins), by using spinning blades to train whilst waiting for the next arrow to appear, this means you get extra experience as well as the ticket experience.
Level 52-60 (or 70/80/85)Edit
From levels 52 to 70, it is recommended that players use the Wilderness Agility Course for the fastest experience. Players should take caution when using this course and bring few items, as they may be attacked by other players. Once level 70 some players may decide to stay at Wilderness Agility Course because its experience rate per hour is very similar to Ape Atoll and players may find it less click intensive or easier to click obstacles.
Note: If you have the surefooted aura and you are at level 48+ the Ape Atoll agility course becomes fail free. The 20 minute bonus results in ~14-18.000 experience, easily levelling each time until about level 61. Dedicated agility trainers should switch between ape atoll, when using surefooted, and wilderness, during the 2 hour cooldown.
An easy way to access this course is to use the Edgeville or Ardougne teleport lever, which will teleport you a short distance away. Using the levers will place you into deep wilderness territory, so caution should be exercised beforehand.
The Wilderness agility course requires level 52 agility to enter, but none of the obstacles inside do, so it is possible to enter with a Summer pie or Agility potion while having a base agility level under 52. The course is divided into two parts: the walkway leading to the training area (often called "the edge") and the main course. Players who are entering the main course must balance along the walkway. If they fail, they fall into a pit full of aggressive skeletons. Other players can attack you on this walkway; you may reach the other end of the walkway only to end up dead.
It is suggested that players use a very populated world (such as World 2) to reduce the risk of PKers. Due to this, many players prefer and recommend to train on World 2, using the following setup:
- Two pieces of armour/clothing/item (spotted/spottier cape, Dragonhide Armour, boots of lightness, penance horn, etc.)
- Full prayer points so you can turn on protection prayers and the Protect Item prayer.
- DO NOT bother bringing combat equipment, unless if you are coming to the course to purposely kill people, just let them kill you. Set your respawn point to Camelot if you do not want to teleport back to Ardougne for the teleport lever. Another thing to do is have runes for magic casts or ranged weapon ready, and kill PKers coming up the log to enter the course.
The experience gained for one complete circuit of the Wilderness agility course is 571.4, of which 498.9 is the experience bonus for a full lap. There is no experience bonus upon completing the course if the player forgets to retry an obstacle after failing it. However, if a player fails the log bridge, they do not need to retry the lava stepping stones but rather can run straight to the bridge again.
A full lap without failing takes about 36.5 seconds, allowing for 55,400 experience per hour. Of course, given the time used up when failing obstacles and switching worlds to escape player killers, this is realistically closer to 45k per hour.
- A great method for running the course is to bring a Regen bracelet, keeping your Life Points above 100, and having peaches in your inventory as food, or a higher tier of food such as Monkfish due to them being pretty cheap and healing 1,600 life points.
- The Regen bracelet will help you regenerate your hp after failing a portion of the course and the peaches will be used as a last resort to keep you alive from failing and the skeletons.
- This is a great way to prolong your trip at the course since the less life points you have the lower the damage received from failing a portion of the course.
- Hint: Come with full life points to prolong your trip even more.
- Bring food to peak average rounds.
- Agility potions will increase speeds, generally achieving more rounds per trip. Summer pies can also be used for this effect.
- Staying on the lunar or ancient magick spellbook will allow high magic teleportation back to the location upon death.
- If the player needs to go to a bank for food or wants to teleport out then go to the Mage Arena bank, the player can withdraw food and other items they might need, and since its no longer part of wilderness the player can safely teleport. (The player should be sure that he/she was not teleblocked by another player or else the player will be unable to teleport inside the Mage Arena.)
Level 60-70 (or 75)Edit
The Werewolf Agility Course requires level 60 Agility and is one of the best places to train up to level 70. (Note: The wilderness agility course gives more experience (571.6) in less time but it is dangerous.) Players can earn up to 540 agility experience points per lap on this course. With some work and practice, laps can be completed in around 47 seconds each (the time required to run to the stepping stones from the Agility Trainer included). Assuming that, intense training can give you 40,000 experience per hour. The course is located east of Canifis in the swamps of Morytania.
The only course event that can be failed is the Death Slide which can cause a maximum damage of 300 LP. The amount of damage you take for failing the deathslide seems to be partly governed by how soon you fell off it. The earlier the fall, the more damage. Falling off near the end only results in 10-150 life points. Your chance of falling is determined by your strength level and your weight, although it is speculated that lower agility levels tend to fall sooner. Food is still needed.
The key to success at this course is low weight. Not only will it allow you to run for a longer period of time, but the lower your weight is, the less likely you are to fall off the Death Slide. If you can get penance gloves, boots of lightness, and a spottier cape, or even wicked robes, then this is the place where you want to use them. Some people say you should bring Spirit Terrorbirds, but given that it is not a great distance between obstacles, and your weight is already low, it is probably better to take Super Energy potions . You can make it through a good number of laps, starting from 100% energy, and then you can just wait until you run out and drink a full potion. Taking 10 potions will last a few hours of non-stop running. Also, taking a few Summer Pies would be ideal, as not only do they heal you for 110 per bite (2 bites), they boost your Agility level by +5, and recover 10% of your run energy (per bite). They also weigh nothing, whereas cakes can bring you up a couple kilograms. It is not much, but it could help you stay there longer.
It is necessary to have the Ring of Charos to access the werewolf agility training arena. (Note: The unactivated version will grant this as well.) At about level 68 Agility, players will fail the deathslide so infrequently that food is no longer necessary.
Note: Keep an empty inventory space as you are required to carry a stick midway to receive the additional bonus. The trainer will not accept the stick if you have the ring of Charos off your hand.
You cannot have anything equipped in your head slot when doing the Death Slide.
The Hefin Agility Course is currently one of the best courses to train agility. This unique course scales directly to your skill level which means that it will provide the optimal agility experience per hour regardless of what level you may be. On top of that, due to the unique design of this course, the player does not actually have to move around that much, as the majority of the course consists only of various animations and very little actual movement requiring minimal attention. There are occasional shortcuts, as well as a velocity function that does one obstacle automatically for you further speeding up the experience rate. This course does require access to Prifddinas however.
Level 70-80 (or 85)Edit
The Ape Atoll Agility Course becomes impossible to fail at 75 Agility. Around level 70 it provides experience comparable to the Werewolf course, although it is reasonable to use either the Wilderness or Werewolf courses until 75 instead of switching to Ape Atoll at 70. The fastest possible lap at the Ape Atoll course is 38.2 seconds, so Ape Atoll maxes at about 54,900 experience per hour without the Penance master horn (therefore, it is possible to get up to 109,800 experience per hour with the horn, the time spent filling the horn not included). (Note: The wilderness agility course gives more experience per hour assuming one fails no obstacles but is dangerous.)
It is extremely difficult to complete perfect laps for a long period of time, however. Players' real average rates typically range from 40,000 to 45,000 experience per hour, but with the surefooted aura you can complete perfect laps for 20 or 40 minutes. To get to Ape Atoll easily, use Teleport to Ape Atoll or the fairy ring code C-L-R after completing Fairytale III up to the point of collecting a mango. A small ninja greegree will be required for this method, however, as a large one will not let you fit through the log.
While you are training, have your camera view looking south. By doing this, you can move from obstacle to obstacle more quickly by clicking on the minimap.
Remember that, even in monkey form, all your weight reducing items still work so do not forget to bring them along as they save run energy.
Warning: If you are changing to human form for any reason at all, you have to be careful where you do it as everything in Ape Atoll is aggressive and almost everything can hit over 100 and poison you. Bring an Antipoison potion. In addition, attempting to complete the course in human form will cause you to fall and end up in the jail.
Hint: This place is ideal for the Surefooted aura as players 48-70 can get the max exp rate for 20 min which is around 16,000-18,000 experience. This is an easy 1-3 levels for 20 minutes for work and is highly recommended for agility levels 48+.
Upon reaching 75 agility none of the obstacles on the course are failed, thus making this course a decent way to train agility at higher levels. However, the Extended Agility Courses (Gnome,Barbarian) provide better experience per hour at level 85. At level 69 agility you will fail obstacles in the Ape Atoll agility course so infrequently, that if one equips a Regen Bracelet, then no food should be required.
The Ape Atoll course maxes at approximately 53,000 experience per hour at 75 and higher Agility with laps of about 39.4 seconds (65 ticks). Around 35,000 experience per hour can be gained with 60 Agility. To make it easier to click on the hot spots, turn your compass so the "N" is at about 27 or 28 minutes past the hour, as if it were a clock. Since the update of 22 June 2009, higher levels do not need energy potions as energy is regained.
Another notable benefit of this course is the pineapple tree growing to the west of the hut on which the zip vine is attached. Unlike other pineapple plants, this plant gives only one pineapple at a time but respawns at about the same amount of time as it takes to complete a single lap. Instead of bringing food, a knife can be brought to make pineapple slices. Each slice heals 200 life points, each pineapple produces four slices, for a total of 800 life points healed. Failing to make a jump on this course causes damage depending on the amount of life points had at the time: For example, the more LP, the more damage received. For those who do not wish to carry food, which will drain their run faster, this is a good idea.
Also, descending the hole in the northern part of the agility course after the rope swing during the King Awowogei subquest of Recipe for Disaster, you can get a supply of Tchiki Monkey Nuts which heal 50 life points. To get more than one, pick one, then drop it, pick another, and repeat. This is a better alternative than pineapple slices if you are in the middle of the quest.
Note: In the building just north of the course (the one with all the boxes), you can search a box for some iron scimitars. Take a few of these, sell them at the scimitar shop then head over to the food shop. You can buy Monkey Nuts for approximately 3 coins a piece and they weigh nothing, where as the knife in the method above does.
Level 80-85EditFor those who do not wish to deal with failing obstacles, it is recommended to continue using the Ape Atoll agility course until 85, or even better, to start using the gnome advanced course at around 82 or 83, (although it is possible at level 80 but is a pain to constantly eat summer pies), while using the surefooted aura. This is the best way to gain experience.
The Dorgesh-Kaan agility course is the fastest agility xp between 80 - 85 agility (excluding completing the wilderness course with brawling gloves), although Ape Atoll can be nearly as fast without a Penance horn; with a Penance horn, it is recommended to do Ape Atoll to 85.
On 22 June 2009 Extended Agility courses were released. To avoid making Dorgesh-Kaan or one or both of the new extended courses redundant, the Dorgesh-Kaan course was rebalanced to be more generous in regards to success/failing obstacles, but also give less experience per lap. This made the Dorgesh-Kaan course the fastest way to train only from 80 - 85 Agility, while it used to be fastest all the way to 99 and beyond.
Each lap gives 2,375 experience and the fastest possible lap is about 2 minutes 30 seconds. Unlike Ape Atoll, Dorgesh-Kaan can always be failed, but the maximum xp per hour of Dorgesh-Kaan is 2,000 more than the maximum experience per hour of Ape Atoll. This is not very much, but it is also easier to get close to maximum speed at Dorgesh-Kaan than at Ape Atoll. Each failure is equivalent to losing to half a lap (1,375 experience) on average, but it is rare to fail more than a couple times an hour. Nevertheless, Ape Atoll is still a great option for these levels for those who prefer it.
No food is needed at Dorgesh-Kaan as falls are so far apart that life points has time to recover. No energy potions are needed since the 9 June, 2009 update. The Dorgesh-Kaan course is much longer than the Ape Atoll course and therefore fewer repeated actions are required for the same experience.
To easily remember the item that Turgall assigns you to get, you can set your Assist option to On (power box), Friends (lever), or Off (cog). You could also type the letter that the assigned item begins with and say it on public chat(or clan chat for shy people),or use the spanner trick which consists of putting your spanner in your first(power box), second(lever), or third(cog) inventory space. Another method is to "view" public chat for powerbox, private for lever, and clan for cog. This may only work in RuneScape High detail mode. Also, after the 27 May 2009 update to the spam filter, if you set the "game" option to "filter," whatever Turgall most recently asked you to retrieve will remain in your chat box, although you won't be able to see this during the actual selection of the object.
Banking shouldn't be required, but there are several options to do so, including:
- Teleport to Grand Exchange using a Ring of Wealth, banking, then teleporting back to a location north of the course by breaking a Dorgesh-kaan sphere. Bandos throne room spheres may also be used, but are slightly slower than Dorgesh-Kaan spheres on average.
- Bank at Edgeville using an amulet of glory, returning by fairy ring code A•J•Q.
- Use the fairy ring both ways and bank at Zanaris. Either of the methods that use the fairy ring require that you carry a Dramen staff or Lunar staff (unless Fairytale III has been completed), which may make you slightly heavier, but this may not matter if you are still 0 kg or below carrying it.
- Bank in the city of Dorgesh-Kaan. Exit the course and go north until you reach the bank in the north west part of the city. Optionally, breaking a Dorgesh-kaan sphere teleports you to a random location within Dorgesh-Kaan, and being weightless and stackable they may be a considerable help for this method of banking.
- Use a TokKul-Zo to bank at the TzHaar Fight Cave and return using the fairy ring code A•J•Q.
At this point it is a good idea to switch to the Advanced Gnome Stronghold course as it can give up to around 50,000 agility experience per hour, making it the best place for this level. It is possible to achieve 60,000 experience per hour if the player is not distracted and continually runs laps. It is also a good idea to come here early at level 81 and eat summer pies every 1-2 laps (for the +5 Agility level boost).
For this course you will not need energy potions. Unlike Ape Atoll Agility Course you do not need to have completed a quest to get here and you can perform the course as a human.
Like most courses it is a wise idea to bring equipment which will lower weight such as the spottier cape, boots of lightness and penance gloves. Although you can fail one obstacle, it will only hit a small amount of damage (20-70) depending on your Life Points left. Failing the obstacle does not cause you to have to repeat anything, and the lap XP is the full amount, but a few seconds are wasted failing the obstacle. You can use a Summer pie or Agility potion to climb to the upper level of the tree where this extension is. It is possible to complete at least one lap for every point of agility boost that drains back to a normal level. With level 89 Agility you will have 100% success with every obstacle. Also, with level 88 Agility, failure significantly decreases. Thus, it is wise to use summer pies from levels 85-88.
By doing this course 250 times without failing (not consecutive), you will be able to claim the Agile legs (lowers weight by 10 kg). Note that this many perfect laps is possible within one level even if you start the course at level 80 with summer pies.
Some techniques help to make each lap faster. As usual watch for the change from the animation of doing an obstacle to the moment when your character is almost standing straight up again. At this point, in general, clicking the next obstacle is best, but in some cases clicking a spot near the obstacle then clicking the obstacle can be very slightly faster. If you click the first branch obstacle while you are still doing the animation from climbing the net, you can climb the branch slightly faster.
Level 90-99EditAt this point you can either stay at the Advanced Gnome Stronghold agility course or begin training at the Advanced Barbarian Outpost agility course. There is much discussion over whether the barbarian course is a bit faster or slower than the gnome course. What is certain is that climbing the wall to the advanced part of the course requires level 90 agility, and the only obstacles that can be failed are the basic course log balance and the advanced course plank walk. The plank walk fail takes less time than failing at the Gnome course, but requires you to repeat that obstacle. However, at level 93+ all obstacles on the advanced course have a 100% success rate.
By doing this course 250 times without failing (not consecutive), you will be able to claim the Agile top (lowers weight by 12 kg). Note that this many perfect laps is possible within one level even if you start the course at level 85 with summer pies. Starting the course at a lower level and using summer pies along with the surefooted aura is recommended for the fastest experience.
Some techniques help to make each lap faster. As usual watch for the change from the animation of doing an obstacle to the moment when your character is almost standing straight up again. At this point, in general, clicking the next obstacle is best, but in some cases clicking a spot near the obstacle then clicking the obstacle can be faster. This is particularly true when running to the catapult before being launched. After being launched from the catapult you can click the plank and then the hot spot to jump across the gap. Previously you could cartwheel and jump across the gap in one motion, but an update in February 2012 made it so that you must briefly pause before jumping the gap; this update lowered the course's experience per hour by about 3,000. It may be that failure to execute these three maneuvers quickly is what makes some people believe this course is slower. Also, when coming from the wall run, it's significantly faster to click in front of the wall-climb, and then climb, to avoid walking in a L-shaped pattern. Also note, clicking in front of the catapult, then clicking the catapult is a bit faster, as it'll make the character run instead of walking to the catapult. The maximum possible experience rate is roughly 69,000 per hour if the fastest lap is done constantly. It is around 65,000 per hour if only clicking the obstacles. This, however, only accounts for doing laps alone, and does not take into consideration any experience you may gain from The Pit. With its new experience rates, The Pit will roughly make up for the time lost for participating if you lose, and will give a huge bonus in addition to making up for time lost if you win; as such it is suggested to participate in The Pit whenever possible and to gamble whenever you do win (on average it gives 1.1x the experience you'd get if you didn't gamble) because it can take your experience rate from 69,000 per hour up to far over 70,000 per hour depending on how often you participate and whether or not you win.
Alternatively, one could train at the Hefin Agility Course in Prifddinas. To get the best experience per hour from this course, one must learn how to transition between portions of the course smoothly. This involves clicking precisely at the moment the previous animation finishes, which is before the "loading" screen to show the previous portion complete. If done correctly, your character should immediately begin the next portion of the course as the loading screen completes. One should also use any shortcut that randomly opens up, as it saves precious time by bypassing two portions of the course and their loading screens. Finally, one should only use velocity to bypass merging with the light creature. Velocity may be gained throughout the course, and unchecked when one is close to releasing the boost. It may be rechecked as you are sliding down the ropes. One may also choose to use velocity after "scaling the cathedral," as the roof vault is not able to be "queued" like other sections. However, with proper camera maneuvering, it is possible to click in its general location, whereas the light creature does not have this same "feature." Learning the course, utilising all shortcuts available, but not using Hefin course multipliers nor interacting with the Talent Scout can yield (85 +/- 10)K experience per hour. It may be possible to reach (110 +/- 20)K experience per hour by using the course multipliers obtained as a reward for running the course or thieving Hefin workers, and interacting with the Scout when he calls.
Note: As the agility course experience differs by level, it is possible that your observations may differ. The (85 +/- 10)K calculation was conducted at an agility level of 95 which yields 813 experience per lap. Using this information, you may estimate your own experience rate.
Training Agility can become very boring during the higher levels. Ways to keep you entertained are:
- Make a mental game with yourself to get the fastest exp possible in the fewest game ticks.
- Listen to music or an audiobook while you train.
- Watch a television or animation series, some programs allow you to use an 'always-on-top' option, which allows you to play while watching. It provides a great distraction.
- Talk with some friends, or find an open clan/friends chat for you to talk in.
- Try training with a group of people. Make it a target that you stay in front of a certain person.
- When you train with a group of people or with friends, do some agility races to see who can lap the other person first. This method and listening to music is the best way so far to not get bored going in circles for a long time.
- When you reach level 93, both the Extended Gnome and Barbarian course give similar amounts of experience. A good idea is to try switching between the courses each level for a bit of variety. This may help the more boredom-prone trainer, but for the users seeking maximum experience, the Extended Barbarian Course is a slightly faster method of training.
- Although talking to other people and listening to music may slow you down, it helps to keep you relaxed and makes it feel easier to train. Try to take breaks occasionally as Agility training requires a lot of attention.
- A good way to save time and effort is to try to keep your screen in one place. Continuously moving the camera around for each obstacle can slow down laps due to the reduced accuracy of clicks. Try experimenting each camera angle to suit your liking. In the long run, this simple method of planning can save a lot of time. This may not be possible in the Dorgesh-Kaan, Tree-Gnome and Barbarian Assault courses.
- A good source of Agility experience is Balthazar Beauregard's Big Top Bonanza, which is a Distraction and Diversion where depending on how well you do you can get up to 9,891 experience, getting a score of 712 if just the regular performance moves are done without failure and without emotes or juggling. This can only be done once a week however and its location changes every week. In order to find it just go to the certain areas, such as some banks and talk to a Circus barker. You can also get Ranged, Firemaking, Thieving, and Magic experience.
- You can also get Agility experience from barehanded butterfly catching with Hunter. People wanting to train Hunter as well as Agility might consider this method. The lowest agility requirement for barehanded butterflies is level 75 (with 80 Hunter).
- Barbarian Fishing grants a small amount of agility and strength experience. It also happens to be one of the fastest methods for training fishing, allowing players to train all three skills at the same time.
- Check your dailies, as they can give a large experience boost and they give more variety.
- You can use a god banner to keep a constant (free) boost of +5 Agility for 30 minutes each day. Keep in mind that sometimes this boost will tick down to +4 and can take up to 10 seconds to replenish, but it is still a great alternative to summer pies or agility potions while it's active.
- It may also be a good idea to switch to the Hefin Agility Course as soon as possible as experience rates of 100,000 upwards are obtainable.
- Field rations are also an excellent food source, they only heal 500 life points each, however they weigh 0 kg.