|Release date||12 December 2002 (Update)|
as of 31 Mar 2015
as of 31 Mar 2015
|Players with 120||249|
as of 31 Mar 2015
Agility is a members skill which gives access to various shortcuts around RuneScape. More shortcuts become accessible as one's Agility level increases. A higher Agility level also causes the player's energy to recharge quicker naturally, when resting, and when listening to a musician. The main way to gain experience in Agility is for the player to complete an Agility Course. Agility courses are loops of simple obstacles. The themes and levels required to use a training course are highly varied. Agility was released on 12 December 2002. The current minimum requirement to be ranked (at approximately rank 927,318) on the hiscores for Agility is level 15. As of 31 March 2015, there are 51,973 current members that have achieved level 99 in Agility. There are 249 current members that have achieved level 120 in Agility.
This table is a quick list of agility courses and activities. See each course's main page for more details. More training information can be found on the Agility training page.
|Agility Course||Agility Level||Approx. Time/Lap||Agility XP/Lap*||Max. Agility XP/Hour**|
|Burthorpe Agility Course||1||~37.5 seconds||79.5||7,580|
|Gnome Stronghold Agility Course||1||~42.5 seconds||86.5||8,650|
|Brimhaven Agility Arena||1†||~60 seconds (per ticket)||Varies||20,000***|
|Werewolf Skullball||25||~150 seconds||750||18,000|
|Agility Pyramid||30||~180 seconds||1,014||20,000|
|Penguin Agility Course||30||~160 seconds||540||12,000|
|Barbarian Outpost Agility Course||35||~30 seconds||139.5||17,000|
|Ape Atoll Agility Course||48||~45 seconds||580||45,000|
|Wilderness Agility Course||52||~45 seconds||571.5||45,000|
|Bandos Agility Course||60||~35 seconds||380||40,000|
|Werewolf Agility Course||60||~45 seconds||540||36,000|
|Hefin Agility Course||77||~44 seconds||704||58,000|
|Dorgesh-Kaan Agility Course||80||~160 seconds††||2,375††||53,000|
|Advanced Gnome Stronghold Agility Course||85||~40 seconds||725||65,000|
|Advanced Barbarian Outpost Agility Course||90||~38 seconds||740.7||72,000|
*Experience rates only consider Agility experience gained. It does not include experience gained in other skills while completing the course.
**The maximum experience per hour is an estimate and does not include additional experience from boosts, bonus experience, or distractions such as The Pit.
***Calculated based on 100 tickets redeemed together, no pillars missed, and with no Karamja gloves bonus.
†Level 40 Agility is highly recommended.
††Calculated based on using only the agility route of the course.
The following equipment is useful when participating in agility activities. Some of these items are also rewards from the skill.
- Weight-reducing clothing - causes run energy to decrease slower
- Agile top - reduces weight by 12 kg (Untradeable. Requires 35 Constitution and 35 Defence)
- Agile legs - reduces weight by 10 kg (Untradeable. Requires 35 Constitution and 35 Defence)
- Boots of lightness - reduces weight by 4.5 kg (Untradeable. No level requirements and does not require any quests, including Temple of Ikov)
- Spotted cape - reduces weight by 2.2 kg (Tradeable. Requires 40 Hunter)
- Spottier cape - reduces weight by 4.5 kg (Tradeable. Requires 66 Hunter)
- Penance gloves - reduces weight by 7.0 kg (Untradeable. Reward from Barbarian Assault minigame)
- Wicked robes - obtained as a reward from the Runespan (Has Runecrafting, but no Agility requirements)
- Exoskeleton headband - reduces weight by 2 kg (Untradeable. Requires 75 Agility, Hunter, and Thieving and completion of the quest Plague's End)
- Exoskeleton torso - reduces weight by 2 kg (Untradeable. Requires 75 Agility, Hunter, and Thieving and completion of the quest Plague's End)
- Exoskeleton legs - reduces weight by 2 kg (Untradeable. Requires 75 Agility, Hunter, and Thieving and completion of the quest Plague's End)
- Exoskeleton bracers - reduces weight by 2 kg (Untradeable. Requires 75 Agility, Hunter, and Thieving and completion of the quest Plague's End)
- Collector's Insignia. Obtained through the Barbarian Assault mini-game, the charged version will give an increase of 10% in Agility experience, whereas the uncharged version will give 5% increase in Agility experience.
- Auras - activated for Agility bonuses
- Surefooted (Tier 1) - prevents players from failing obstacles on courses for 20 minutes, and has a cooldown period of two hours (Untradeable. Costs 5,000 loyalty points)
- Greater Surefooted (Tier 2) - prevents players from failing obstacles on courses for 40 minutes, and has a cooldown period of two hours (Untradeable. Upgraded from surefooted aura for 12,000 loyalty points)
- Explorer's ring - daily charges each restore 50% run energy (Untradeable. Ring 1: 1 daily charge, Ring 2: 2 daily charges, Rings 3 & 4: 3 daily charges)
- Regen bracelet - triples the speed of normal health regeneration (Tradeable)
- Expensive spices - heals +50 life points for every bite of food that is eaten (Untradeable. Requires completion of quest, Let Them Eat Pie)
- Satchel - equipeable in the offhand slot, and holds a banana, cake, and triangle sandwich which together heal 1198 life points (Untradeable. Requires completion of quest, Tower of Life)
- Silverhawk boots - each charge grants the wearer Agility experience equal to 10% of the amount rewarded from a small XP lamp, and charges are used periodically when running and skill training (Untradeable. No level requirements)
Note that most weight-reducing items are unnecessary due to the naturally high rate of run energy restoration.
The following equipment is useful when participating in agility activities. Some of these items are also rewards from the skill. For additional items with temporary Agility boosts, see the full list in the section near the end of this article.
- Agility potion/Agility flask/Agility mix - increases Agility level by 3 temporarily (mix also heals 600 life points per dose)
- Energy potion/Energy flask/Energy mix - restores 20% run energy per dose (mix also heals 600 life points per dose)
- Super energy potion/Super energy flask/Super energy mix - restores 40% run energy per dose (mix also heals 600 life points per dose)
- Food - used to heal after failing obstacles or gain Agility bonuses
- Strange fruit - restores 60% run energy
- Summer pie - heals 2,375 life points in two bites, raises Agility by 5 levels temporarily each bite, and restores 20% run energy each bite (weighs 0 kg)
- Cake - heals 999 life points in three bites (weighs 0.3 kg)
- Basket of Strawberries - holds five strawberries, each heals 6% of total life points (weighs 0.25 kg per basket)
- Watermelons - cut with a knife into three watermelon slices, each heals 5% of total life points (weighs 0.1 kg per watermelon)
- Pineapples - cut with a knife into four pineapple rings, each heals 200 life points (weighs 0.15 kg per pineapple)
- Peaches - heals 400 life points (Untradeable. Weighs 0 kg, and requires the Bones To Peaches spell)
Note that most run energy restoring items are unnecessary due to the naturally high rate of run energy restoration.
Many agility activities can not be failed and do not damage the player. Food is only required for certain activities or as a precaution. On courses that can damage the player, it is often worthwhile to keep the amount of life points fairly low because the amount of damage taken after failing an obstacle is based on the player's remaining life points.
The player's Agility level is increased mainly by completing laps around agility training courses. The training courses are identified with a running figure () on the map. Most courses and obstacles are themed to the surrounding area. Many of the courses have an Agility level requirement and some also require other levels or quests before they are accessible. Some courses have obstacles that can only be traversed at higher levels and sometimes advanced versions of the course are offered for higher level players. For each course, a set amount of Agility experience is gained per obstacle completed. Typically, players are rewarded with an additional larger amount of Agility experience for completing the lap in full without failing any obstacles. In some cases, this bonus reward makes up the majority of the experience gained for running a lap of the course.
Burthorpe Agility CourseEdit
The Burthorpe Agility Course can be found in northeast Burthorpe. This course has no starting requirements, and is in an easy location for new players to begin training the Agility skill. It is impossible to fail any of the obstacles at this course so no food is required, though some energy potions may be helpful for faster training. With few misclicks and no delays, this course takes about 38 seconds to complete which yields roughly 8,000 experience per hour.
Gnome Stronghold Agility CourseEdit
This course has no starting requirements, and it is recommended that new Agility trainers begin here. The course is located near the Grand Tree in the Tree Gnome Stronghold, north-west of Ardougne. It is impossible to fail any of the obstacles at this course so no food is required, though some energy potions may be helpful for faster training. With few misclicks and no delays, this course takes about 43 seconds to complete which yields roughly 9,000 experience per hour.
Advanced Gnome Stronghold Agility CourseEdit
The Advanced Gnome Stronghold Agility Course begins at the same location as the regular Gnome Stronghold Agility Course. Players with level 85 Agility or above can gain access to this path in the course. The benefit of completing the course using the advanced path is a higher experience gain, and the ability to earn Agility weight-reducing equipment, Agile legs, as a reward for completing the course 250 times without failing. Boosts such as a Summer Pie can be used to gain access to the advanced path in order to obtain the Agile armour at a lower level. The signpost run can be failed, but after level 89 Agility, no obstacles will be failed. With few misclicks and no delays, this course takes about 40 seconds to complete which yields roughly 65,000 experience per hour.
Brimhaven Agility ArenaEdit
The course is located underground in the northeast section of Brimhaven. The Brimhaven Agility Arena has no level requirements to use. However, players are charged 200 coins to enter each visit. The course is free after completion of the Rocking Out quest. This training method differs from a typical course because instead of a loop of obstacles, players must tag pillars marked with flashing arrows. Obstacles stand between the pillars which slow the player's movement around the arena. Successful consecutive tags earn the player tickets which are redeemable from prizes such as experience. The marked pillar changes every minute. This means players can gain a maximum of 60 tickets per hour which, when redeemed for experience, gains the player roughly 20,000 experience per hour.
The Agility pyramid is located in the Kharidian Desert and requires at least level 30 Agility to begin. Players complete this course by climbing over obstacles to reach the top of the pyramid before sliding down. While this agility training spot is arranged in a repeatable loop, it also offers players the secondary task of retrieving an artefact from the top which can be sold to the nearby Simon Templeton for 1,000 coins. Because this course is located in the desert, players must bring a water source with them, such as an enchanted water tiara. Obstacles can be failed on this course. With no failures, this course takes about 180 seconds to complete which yields roughly 20,000 experience per hour.
|Climb-over Low Wall||4||8|
Penguin Agility CourseEdit
The Penguin Agility Course is located on the Iceberg, and requires at least level 30 Agility. To access the course, players need to complete the quest Cold War and must be wearing a Penguin suit. All four obstacles can be failed, so food and agility potions are recommended. With few misclicks and no delays, this course takes about 160 seconds to complete which yields roughly 12,000 experience per hour.
Barbarian Outpost Agility CourseEdit
The Barbarian Outpost Agility Course is available to players with level 35 Agility who have completed the Bar Crawl miniquest. Boosts can be used to squeeze through the entrance tunnel and gain access to the lap-based course at lower levels. Food is recommended because several obstacles may be failed. With few misclicks and no delays, this course takes about 30 seconds to complete which yields roughly 17,000 experience per hour.
Advanced Barbarian Outpost Agility CourseEdit
The Advanced Barbarian Outpost Agility Course begins at the same location as the regular Barbarian Outpost Agility Course. Players with level 90 Agility or above can gain access to this path in the course. The benefit of completing the course using the advanced path is a higher experience gain and the ability to earn Agility weight-reducing equipment, Agile top, as a reward for completing the course 250 times without failing. Boosts such as a Summer Pie can be used to gain access to the advanced path in order to obtain the Agile armour at a lower level. Obstacles can be failed, but after level 92 Agility, no obstacles will be failed. With few misclicks and no delays, this course takes about 38 seconds to complete which yields roughly 72,000 experience per hour.
|Crossbow Gap Cross||15|
Ape Atoll Agility CourseEdit
The Ape Atoll Agility Course is available to players with level 48 Agility who have completed the quest Monkey Madness. A Ninja greegree, which transforms the player into a small monkey, is required to use this lap-based obstacle course. Obstacles can be failed, but many players bring a knife and use the respawning pineapple found at the end of the course as food. At level 75 Agility, no obstacles will be failed. With few misclicks and no delays, this course takes about 45 seconds to complete which yields roughly 45,000 experience per hour.
|Skull Slope Cliff Climb||60|
Wilderness Agility CourseEdit
The Wilderness Agilty Course is a lap-based course that requires level 52 Agility to enter. Temporary agility boosts, like an Agility potion, can be used to enter the course. It is located in level 50-53 Wilderness which means players can attack and kill each other. Many players use this course when wearing a pair of Brawling Gloves (Agility) for their experience boosting wilderness bonus. With few misclicks and no delays, this course takes about 40 seconds to complete which yields roughly 45,000 experience per hour.
Werewolf Agility CourseEdit
The lap-based Werewolf Agility Course is located southeast of Canifis in the swamps of Morytania. This course requires level 60 Agility. To gain entrance, players must have completed the Creature of Fenkenstrain quest and be wearing a Ring of Charos. In addition to completing circuits, players may retrieve a stick along the course and return it to the trainer for an additional 190 Agility experience. The only obstacle players can fail on this course is the death-slide. At level 72 Agility, the failure rate drops significantly. With few misclicks and no delays, this course takes about 45 seconds to complete which yields roughly 36,000 experience per hour.
|Stick Retrieval Bonus||190|
Bandos Agility CourseEdit
The Bandos Agility Course is located in Bandos's throne room and can be accessed after The Chosen Commander quest is completed. It requires a crossbow, a mithril grapple, and at least 60 agility, 60 ranged, and 60 strength. The jumping obstacles can be failed at any Agility level. With few misclicks and no delays, this course takes about 35 seconds to complete which yields roughly 40,000 experience per hour.
Hefin Agility CourseEdit
This lap-based agility course can be found in the Hefin district of the elf city, Prifddinas. It requires level 77 Agility and completion of the quest Plague's End. Obstacles on this course can never be failed. This course features two shortcuts which are periodically available to the player and allow for quicker lap times. A unique feature of the course is the build up of velocity while completing obstacles. When a player's velocity bar is filled, the player will automatically complete the next obstacle draining the entire bar. For each completed lap, there is a chance of receiving a reward from the light creature at the end of the course. With few misclicks and no delays, this course takes about 44 seconds to complete which yields roughly 58,000-110,000 experience per hour depending on the player's Agility level. The parentheses in the table below indicate experience gains when the Voice of Seren is active in the Hefin district.
|Level||Obstacles (x6)||Lap Bonus||Total Experience||Hourly Experience|
|77||44 (52.8)||440 (528)||704 (844.8)||57,863|
|82||55 (66)||550 (660)||880 (1,056)||72,328|
|87||66 (79.2)||660 (792)||1,056 (1,267.2)||84,857|
|92||74 (88.8)||740 (888)||1,184 (1,420.8)||97,315|
|97||83 (99.6)||830 (996)||1,328 (1,593.6)||109,150|
Dorgesh-Kaan Agility CourseEdit
The Dorgesh-Kaan Agility Course requires level 80 Agility, completion of the quest Death to the Dorgeshuun, and a light source. The basic premise of the course is to cross obstacles using one of two routes to get to an item requested by the goblin Turgall. Once the item is obtained, either path can be used to return to Turgall, who will bestow an experience bonus depending on which route the player used to depart and return. The longer of the two routes gives the player more Agility experience. The shorter of the two routes gives less Agility experience and requires a mithril grapple, a crossbow, and level 80 Strength and 80 Ranged. With few misclicks and no delays, this course takes about 160 seconds to complete which yields roughly 53,000 experience per hour.
|Agility Route (x2)||160||2375|
|Agility Route (x1), Grapple Route (x1)||150||1444|
|Grapple Route (x2)||110||108|
Skullball is located underground in the same place as the Werewolf Agility Course southeast of Canifis in the swamps of Morytania. This activity requires level 25 Agility. To gain entrance, players must have completed the Creature of Fenkenstrain quest and be wearing a Ring of Charos. To play, talk to the Skullball Boss at the start of the course. Then, kick the skullball through a course of 10 obstacles by right clicking it and selecting how far you want to kick it. A tap advances the ball 1 space, a kick is 4 spaces, and shoot is 10 spaces. Players are rewarded up to 750 Agility experience for completing the last obstacle in under 4 minutes. The reward is reduced for each second longer.
Gnome Ball is a small members only minigame located in the northwest section of Tree Gnome Stronghold. There are no requirements to participate. Begin by talking to the referee to get the rules and a gnomeball. In the game, one or more players aim to score goals against gnomes. This is done by throwing a gnomeball into the goal. Ranged experience is gained each time the ball is thrown, and both Ranged and Agility experience is gained when a goal is scored.
Players can make a toy mouse on a crafting table 4 in the workshop of their house. This requires a steel bar and a plank. These can be wound and released on the ground. Catching it will then give the player 3 Agility experience even if unsuccessful.
- Main article: Penguin Suit
Players can make a penquin suit on a crafting table 3 in the workshop of their house after completing the quest Cold War. This requires a steel bar, piece of silk, and a plank. These can be wound and released on the ground. Catching it will then give the player 12.5 Agility experience even if unsuccessful. Successful catches will cause the suit to teleport away and it can not be retrieved.
The Blast Furnace is a minigame found in Keldagrim which is used to smelt ores as a team with other players. The facility requires one of the team members to operate a belt to transport ores into the furnace. This role gives 2 Agility experience each second. This requires level 30 Agility.
By catching leaping trout, leaping salmon, or leaping sturgeon near the Baxtorian Falls, players will receive 5-7 Agility experience for each fish caught, depending on the type of fish. This requires at least level 15 Agility, 15 Strength, and 48 Fishing.
Livid Farm is an activity found on the northern coast of Lunar Isle in which players help Pauline tend her garden. One of the tasks is to encourage Pauline, and this grants the player 169.7 Agility experience. This activity rewards the player with about 6109 Agility experience per hour. This requires completion of the quest Lunar Diplomacy and at least level 60 Agility and 70 Magic.
Serenity posts are located in the Hefin section of the elf city, Prifddinas. Access to this activity requires level 75 Agility and completion of the quest, Plague's End. This training activity can grant up to 20,000 Agility experience, but it can only be completed once per day. Players balance on the posts and perform agile poses to earn experience each second. More experience is earned if the pose matches the pose set by Lady Hefin.
Shortcuts are identified by a curved green arrow icon () on the minimap.
|1||Stile||Various||Free players can use these, but do not receive any Agility experience. Members on the other hand do. Cannot be failed.||3|
|5||Climbing rocks||North wall of Yanille||Just east of watchtower. Only accessible from south side. No shortcut icon on minimap.||25|
|5||Crumbling wall||Falador||Right next to the west bank. Provides easy access to the areas south of Taverley. Cannot be failed.||0.5|
|10||Rope swing||West Brimhaven||Provides access to small island with Moss Giants and respawns of two slices of cake.||3|
|12||Stepping stones||Brimhaven Dungeon||A shortcut deeper into the dungeon. Just west of the entrance.||3|
|13||Small hole||Lumbridge cellar||Created during the Lost Tribe quest. Cannot be failed.||0|
|15||Monkey bars||Edgeville Dungeon||Provides access to Earth Warriors.||20|
|15||Rock climb||Cairn Isle||Provides access to the bridge.||1|
|15||Bridge||Cairn Isle||Provides access to the isle. Failing causes player to need to redo the rock climb as well.||10|
|15||Rocks||Trollheim / Death Plateau||Allows travel around Trollheim. Used to access the troll, Dad, for the first time. Defeating Dad is a requirement to access the God Wars Dungeon, thus this shortcut is also a requirement.||?|
|16||Underwall tunnel||Yanille||Near the Watchtower. Gives easy access to Yanille from the teleport point. Cannot be failed.||0|
|18||Trellis||North watchtower in Yanille||Used in the Watchtower quest to get to the 2nd floor. Has no shortcut icon on minimap.||31|
|20||Log balance||West of Seers' Village||Near the coal trucks. Provides easier access between the mining spot and the pick-up location near Seers' Village.||8.5|
|21||Underwall tunnel||Grand Exchange||North-west corner of the Grand Exchange. Gives easier access to Edgeville and the canoe transport system. Cannot be failed.||0|
|22||Pipe squeeze||Brimhaven Dungeon||Provides easier access to Moss Giants just west of the entrance.||8.5|
|25||Rope climb||Agility pyramid||Shortcut to Scabarite dungeon. Players must manually set it up during the Dealing with Scabaras quest.||0|
|25||Rock climb||Eagles' Peak||Shortcut from Eagles' Peak to area west of it. Cannot be failed.||1|
|26||Underwall tunnel||Falador||South-west corner of Falador. Provides easier travel between the west bank and Rimmington, as well as the Crafting Guild. Cannot be failed.||0|
|28||Fence Squeeze||West fence of Draynor Manor||Located next to the belladonna patch. Cannot be failed.||0|
|29||Rock passage||North wall of Oo'glog||Provides faster entrance when coming from the north.||0|
|30||Stepping stones||Brimhaven Dungeon||Allows access to the Red Dragons.||0|
|31||Stepping stones||Near Draynor Manor||Allows crossing of the River Lum between the Manor and Champions' Guild. There's a chance of taking a small amount of damage when using this shortcut.||3 xp,|
1 xp if failed
|32||Rock slide||East Cairn Isle||Allows access to Cairn Isle from Karamja Island.||0|
|33||Log balance||Ardougne||Allows easy passage across the river. There's a chance of taking a small amount of damage when using this shortcut.||4 xp,|
2 xp if failed
|34||Pipe squeeze||Brimhaven Dungeon||Allows passage between the Red dragon and Black demon rooms.||10|
|37||Fallen Tree||North-east of the Grand Tree||Allows easy access to Barbarian Outpost and the Lighthouse. Must have completed The Grand Tree. Cannot be failed.||0|
|38||Rocks||Al Kharid||Allows easy access into the desert mining area from the north end. Cannot be failed.||0|
|40||Balancing ledge||Yanille Agility dungeon||Gives access to the Chaos druid warriors. Drops you into a pit of Poison spiders if you fail.||22|
|41||Rocks||Trollheim||Allows easier travel around Trollheim.||0|
|42||Narrow crevice||Dwarven mine||Provides a shortcut between sections of the mine.||0|
|43||Rocks||Trollheim||Allows easier travel around Trollheim.||0|
|44||Rocks||Trollheim||Allows easier travel around Trollheim.||0|
|45||Log balance||Tirannwn||Allows passage between different parts of the forest.||0|
|46||Narrow walkway||Zanaris||Provides faster travel to the Cosmic altar. There's a chance of taking a small amount of damage when using this shortcut.||10|
|47||Rocks||Trollheim||Allows easier travel around Trollheim.||0|
|48||Log balance||North of Camelot||Provides faster travel between Camelot and Fremennik province. There's a chance of taking a small amount of damage when using this shortcut.||0|
|49||Pipe squeeze||Yanille Agility dungeon||Provides access to the Sinister chest. There's a chance of taking a small amount of damage when using this shortcut.||0|
|50||Slide||Grotworm Lair||Takes players to the lowest level of the lair, where mature grotworms reside, close to the entrance to the Queen Black Dragon. Warning: one aggressive grotworm spawns right at the bottom end of the slide.||0|
|51||Pipe squeeze||Varrock Sewers/Edgeville Dungeon||Allows passage between east Edgeville Dungeon and Moss Giants in the Varrock Sewers. There's a chance of taking a small amount of damage when using this shortcut.||0|
|57||Monkey bars||Yanille Agility dungeon||Provides access to the Chaos druids deeper in the dungeon and a lockpick respawn. There's a chance of failing this shortcut and falling into a lower level crawling with poisonous spiders.||18|
|58||Weathered wall||Ectofuntus||Provides faster travel down to the pool of slime. Cannot be failed.||0|
|59||Rocks||Arandar||Allows faster travel over the elven pass.||0|
|60||Rocks||God Wars Dungeon||Shortcut between God Wars Dungeon and Trollheim. There's a chance of taking a small amount of damage when using this shortcut.||0|
|62||Narrow crevice||Fremennik Slayer Dungeon||Shortcut between Basilisk area and Turoth area.||0|
|64||Rocks||Trollheim||Shortcut from Trollheim to level 20 Wilderness, but not back.||0|
|65||Loose railing||River Salve||Shorter path from Varrock to Canifis. Cannot be failed.||0|
|65||Jutting Wall||Meiyerditch dungeon||Shortcut from Myreque shortcut to Meiyerditch dungeon and the Blood altar. There's a chance of taking a small amount of damage when using this shortcut.||0|
|66||Narrow walkway||Zanaris||Much faster travel to the Cosmic altar. There's a chance of taking a small amount of damage when using this shortcut.||10|
|67||Pile of rubble||Yanille Agility dungeon||Access to Salarin the Twisted.||6|
|68||Rocks||Arandar||Allows faster travel over the elven pass. Cannot be failed.||0|
|70||Pipe squeeze||Taverley Dungeon||Quick passage between the entrance and the Blue dragon area. There's a chance of taking a small amount of damage when using this shortcut.||10|
|71||Plank||Slayer Tower||Allows access to the highest floor with Abyssal demons and Gargoyles.||10|
|74||Stepping Stone||Shilo Village||Shortcut allows crossing the river in Shilo, making it useful for fly fishing.||1.25|
|77||Gap||Kethsi||Shortcut allows access to a little more of Kethsi, and is required for completion of Ritual of the Mahjarrat.||2|
|80||Strange floor||Taverley Dungeon||Shortcut between the entrance and the Poison spider area.||12.5|
|81||Chasm||Fremennik Slayer Dungeon||Shortcut between the Cave crawler area and the Pyrefiend area. There's a chance of taking a small amount of damage when using this shortcut.||0|
|85||Rocks||Arandar||Allows faster travel over the elven pass.||0|
|86||Wall||Kuradal's Dungeon||Shortcut between the southern caverns and the central cavern containing the Metal dragons||6|
|90||Wall||Kuradal's Dungeon||Shortcut between the central cavern containing the metal dragon and the northern caverns||6|
Some agility shortcuts require a crossbow and mithril grapple in order to use. This equipment can be stored in hidey-holes near the shortcuts. The player will automatically use and return the equipment when using the shortcut in the future. The table below outlines the shortcuts and the materials required to build the hidey-holes. Note: Grapples will occasionally break after use.
|Ranged Level||Obstacle||Location||Description||XP||Required for Storage*|
South of Lumbridge**
|Provides a quicker route between Lumbridge Swamp and Al Kharid.||15||4 oak planks and a steel crossbow|
|11||37||19||Wall||Falador||Faster access from Falador to north entrance of Dwarven mines and Gunnarsgrunn.||0||4 planks, 4 nails and a bronze crossbow|
|Allows easier passage from Catherby to Taverley. One way.||15||4 oak planks and an iron crossbow|
|36||22||39||Grapple Tree||North of Water Obelisk||Allows travel to Catherby from the Water obelisk island. One way.||15||4 teak planks and a mithril crossbow|
|39||38||21||Wall||South-west of Yanille||Provides easier access to Gu'Tanoth and southern areas.||15||4 planks, 4 nails and a bronze crossbow|
|53||21||42||Rock||Karamja||Provides easier travel between the Karamja volcano area and lower Karamja.||0||4 mahogany planks and a mithril crossbow|
*Note that a mithril grapple is required for each hidey-hole. The player must also bring a hammer and saw, or have them in their toolbelt.
**Players who built this hidey-hole before the 15 March 2011 update will be able to check the hidey-hole for a note and 25 teak planks.
***In order to build this hidey-hole, go to the Catherby side and click the option up on the cliff to build the storage space in the rocks on the ground.
Players gain benefits in other skills by having a high Agility level.
A high agility level gives a small chance to catch two tuna, swordfish, or sharks instead of one when Fishing. There’s no additional experience when this occurs. The requirement to catch two are: 35 for tuna, 50 for swordfish, and 76 for sharks. This ability does not work for Baron sharks.
A high agility level gives a chance to pickpocket double, triple, or even quadruple the usual amount of loot when Thieving. There’s no additional experience when this occurs.
For the chance to pickpocket double the standard loot:
- Have at least 10 Thieving levels higher than the minimum Thieving level required to pickpocket the NPC, and
- Have at least an Agility level equal to the minimum Thieving level required to pickpocket the NPC
For the chance to pickpocket triple the standard loot:
- Have at least 20 Thieving levels higher than the minimum Thieving level required to pickpocket the NPC, and
- Have at least 10 Agility levels higher than the minimum Thieving level required to pickpocket the NPC
For the chance to pickpocket quadruple the standard loot:
- Have at least 30 Thieving levels higher than the minimum Thieving level required to pickpocket the NPC, and
- Have at least 20 Agility levels higher than the minimum Thieving level required to pickpocket the NPC
Players with high agility and Hunter levels can catch butterflies without using Butterfly nets. Hunter and agility experience is rewarded, but the players release the butterflies. This requires level 75 Agility and 80 Hunter for the Ruby butterfly, 80 Agility and 85 Hunter for the Sapphire butterfly, 85 Agility and 90 Hunter for the Snowy Knight butterfly, and 90 Agility and 95 Hunter for the Black Warlock butterfly.
|Image||Name||Boost||Level to obtain/use||Notes|
|Clan Citadel Battlefield (m)||10||N/A||The player must walk on the power-up to activate it.|
|Yellow spicy stew||-6 to +6||25||-5 and +5 are rare and -6 and +6 are extremely rare|
|God banner||5||N/A||Requires pledging allegiance to one of the god factions and completing the relevant set of tasks assigned by that god's emissary. Can only be used once a day for 30 minutes.|
|Summer pie||5||95||Heals 2375 life points in two bites.|
|Abyssal Stealth||4||62||The Abyssal lurker's special move. Doesn't stack.|
|3||34||A standard potion.|
|Agility mix||3||37||Heals 600 life points per dose.|
|Tireless Run||2||52||The Spirit terrorbird's special move. Doesn't stack.|
|Agility cape||1||99||Requires Skill mastery to equip. Equip or operate for boost.|
|Oo'glog Salt-water spring||Access is a reward from quest, As a First Resort...||Restores run energy to 100% every second for 10-25 minutes.|
Level 99 as with all other skills (excluding Dungeoneering) is the highest level you can achieve on agility. The first person to achieve this was Thehate on the 23rd March 2003.
The Agility skillcape is dark blue with a red trim if the player has more than one 99. It is also the only skillcape in the game that still has the old skill icon on it. The cape and hood can be purchased from Cap'n Izzy No-Beard at the Brimhaven Agility Arena for 99,000gp. The agility emote shows the player jumping from one brown pole to another then sliding down a third.
- The rope swing inside the cave during Death Plateau provides 24 exp, rather than the 5.5 exp at the Burthorpe Agility Course, and can be swung back and forth for experience each time. At 12 swings/minute, this method provides 17,280 exp/hour (enough to reach 32 Agility). This is faster training than many courses up to and including the Barbarian Outpost Agility Course at 35 Agility. However, the exp/swing is halved to 12 upon reaching 30 Agility.
- Agility training, a guide to training Agility
- Quest experience rewards - Agility
- Agility Calculators
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