Agility
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Agility is a members-only skill that gives access to various shortcuts around RuneScape. A higher Agility level makes the player's energy recharge significantly quicker. This skill was released on 12 December 2002[1]. The current minimum requirement to be ranked (at approximately rank 1,683,154) on the hiscores for Agility is level 30.
Formerly, Members that entered a non-members world would still receive the increased speed of run restoration as they would in a members world, but this is no longer the case as of the update of 9 June 2009. The update gave players an option of "rest" which restored the player's run energy much faster, run without "rest" would restore faster, and energy potions would restore run energy even more than before. Agility now has no extra benefits on Free worlds, and energy restores itself much faster.
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[edit] Agility courses
The player's Agility level is increased by training in various agility courses. It is helpful in nearly all agility courses to take Food in case you fall, and Energy potions or Super energy potions made using the Herblore skill, allowing you to maintain a running pace continually around the courses, thus gaining experience faster. For each course you normally receive a set amount of experience per obstacle completed, and a bonus reward for completing the course: In some cases this bonus reward makes up the majority of the experience gained for running the course.
On many courses, the amount of damage taken after failing an obstacle is based on your remaining Hitpoints, so to conserve food, it is often worthwhile to keep your Hitpoints fairly low (except at the Werewolf course). For example, falling into the lava may cause 12 points of damage in the Wilderness course when you have full Hitpoints, but only cause 6 if you have 20 Hitpoints left.
It is also recommended that you wear:
- An Agile Top (Requires 35 Hitpoints and 35 Defence) obtained by completing the Extended Barbarian Course (Requires 90 agility). This reduces weight by 12kg.
- Agile Legs (Requires 35 Hitpoints and 35 Defence) obtained by completing the Extended Gnome Course (Requires 85 agility). These reduce weight by 10kg.
- Boots of lightness obtained from the Temple of Ikov. These take 4.5 kg of weight off of you, which helps to conserve energy.
- The Hunter skill allows players to collect furs that can be traded for weight reducing capes:
- Spotted cape (requires level 40 Hunter to wear) 2 kg reduction or
- Spottier Cape (level 66) 4.5 kg reduction.
- Penance gloves from Barbarian Assault minigame reduces weight 4.5 kg.
- An Explorer's ring can restore run energy, depending on what version you have.
The training courses are identified with a running figure
icon on the map.
- Try not to bring heavy food such as fish.
- One of the best foods to bring is Cake, as they heal 12 HP in 3 bites. Alternatively, you can bring baskets of Strawberries as they heal 6HP each and baskets hold 5 of them, overall, 30 HP per inventory space.
This is useful because the lower your health the less damage you will take when failing.
(You take 10% of your health in damage when you fail in the Brimhaven Agility Arena)
[edit] Gnome Stronghold course
As it has no requirements, it is recommended that new Agility trainers begin here. It is located near the Grand Tree in the Tree Gnome Stronghold, north-west of Ardougne.
It is impossible to fail any of the obstacles at this course so no food is required, though some energy potions may be helpful for faster training. Whilst you move around the course, gnome trainers will shout insults and orders at you. Despite the simplicity of this course, the overall lack of sufficient experience gains makes it massively less attractive for those of a higher level to train, thus this course is recommended for those just starting out.
| Obstacle | XP Gain |
|---|---|
| Log Balance | 7.5 |
| Net Climb | 7.5 |
| Branch Climb | 5 |
| Balancing Rope | 7.5 |
| Branch Climb | 5 |
| Net Climb | 7.5 |
| Tunnel | 7.5 |
| Agility Bonus | 39 |
| Total Gain | 86.5 |
As of 22 June 2009, players with agility level 85 or above can gain access to another path in the course. Completing the course 250 times without failing will give access to the Agile legs, weight-reducing armour that has a weight of -10kg.
| Obstacle | XP Gain |
|---|---|
| Log Balance | 7.5 |
| Net Climb | 7.5 |
| Branch Climb | 5 |
| Branch Climb | 25 |
| Signpost Run | 25 |
| Pole swing | 25 |
| Barrier Jump | 630 |
| Total Gain | 725 |
A good lap time on this second course is around 43 seconds (though sub 42's are achievable with high concentration and the shortest route on the pole swing section). At level 99 agility where the chance of failure is minimal, just over 60,000 experience can be gained an hour.
[edit] Brimhaven agility arena
The Brimhaven agility arena is different from other agility training spots as it isn't necessarily a course. In the arena, players tag pillars separated by several agility-based obstacles. When players are able to tag two or more pillars consecutively, they receive tickets, which are redeemable at Pirate Jackie the Fruit for various rewards. Access to the course costs 200gp on every visit. The course is free if you have completed the Rocking Out quest. This is a very popular course to train Agility on.
When you combine the experienced earned from agility arena tickets with the experience you gain from the obstacles, it's possible to earn as much as 28,000 xp / hour using this course. Also note that Karamja gloves 2 provide a 10% bonus to the experience earned while on the course as well as the experience gained from redeeming the tickets. This means you can earn as much as 30,800 xp / hour while wearing the gloves on this course.
It is recommended players save tickets received from this minigame, as 1,000 tickets (320,000 experience without gloves) cashed in at once can earn massive experience, often rewarding players with several levels at a time.
Once you start tagging pillars consecutively, then the flashing arrow will move to a different one every 60 seconds, although you cannot usually get 60 tickets in an hour because of the random events that will pop up.
To get to the Brimhaven agility course, go to Ardougne and catch the boat (fare of 30gp) or take the boat in Catherby (fare of 480gp) which will take you a short walk away from the entrance.
[edit] Agility pyramid
The Agility pyramid is located in the Kharidian Desert and is available for players with a minimum of level 30 Agility. This agility course differs from others in that along with the primary goal of completing the circuit, players can also complete a secondary task of retrieving an artefact for an NPC. This artefact can then be exchanged for 1,000 coins.
It is possible to earn as much as 20,000 exp / hour using this course, though it should be noted the desert effect (water draining) is persistent throughout the course and food as well as water is recommended. Heavy armour is highly discouraged and should be replaced with light robes.
[edit] Penguin course
Only available to players after completing the quest, Cold War. Level 30 Agility is needed and players must be in a penguin suit; however, this course offers some of the best Agility experience in the game. Players with low Hitpoints may find this course useful as minimal damage is received upon failure, despite giving similar experience to the werewolf course, but with half the agility requirement. Note: The Ice slope is quite hard to get up sometimes. Food and agility potions are recommended if your agility level is low. It is also highly needed to bring boots of lightness to decrease your weight as to run longer
| Obstacle | XP Gain |
|---|---|
| Platform climb | 55 |
| Complete Platform Jumps | 80 |
| Icicles | 40 each or 160 total |
| Ice Slope | 180 |
| Agility Bonus | 65 |
| Total Gain | 540 |
Completing the course you can earn about 12,000 exp/hour.
Hints:
- When doing the crushers, click on the minimap.
- The platform jump depends on your Agility level.
- If you don't click on "tread softly" while going under the icicles, you will always get hurt.
- Finally, for the ice slope, if you click on it when it is plain without sparkles, you should make it.
[edit] Barbarian Outpost
The Barbarian Outpost Agility Training Area is available to players with level 35 Agility who have completed the Bar Crawl miniquest. This course is a lap-based obstacle course, similar to the Gnome Stronghold agility course. A completed lap yields 135 Agility experience. Food is recommended as players can possibly fail several times consecutively, quickly depleting hitpoints and food stashes for the ill-prepared.
| Obstacle | XP Gain |
|---|---|
| Entrance Tunnel | 10 |
| Rope Swing | 22 |
| Balance Log | 13.5 |
| Net | 8 |
| Balance Ledge | 22 |
| Wall climb | 13.5 |
| Agility Bonus | 46 |
| Total Gain | 135 |
The games necklace can be used to as a form of quick travel. One of the necklaces options are to teleport to the Barbarian Assault which is near the course. The necklaces are low level crafting and enchanting making them easy to obtain, as well as fairly cheap.
Doing the full circuit, this course yields about 12,000 exp / hour.
Hint:
- Some parts of the course can repeated solely, so as to keep a continue path on a 'safe' obstacle rather than making full rounds.
- You can enter the course with only 32 Agility, but you need an Agility Potion.
As of 22 June 2009, players with agility level 90 or above can gain access to another path in the course. Completing the course 250 times without failing will give access to the Agile Top, weight-reducing armour that has a weight of -12kg.
| Obstacle | XP Gain |
|---|---|
| Rope Swing | 22 |
| Balance Log | 13.67 |
| Wall Run | 15 |
| Wall Climb | 15 |
| Crossbow Gap Cross | 15 |
| Balance Beam | 15 |
| Gap Jump | 15 |
| Roof Slide | 15 |
| Bonus | 615 |
| Full Lap | 740.67 |
Completing the barbarian course including the lower-level rope swing and log balance gives just under 60k experience an hour. Completing only the higher-level content and not the lower earns less experience per hour, as players will receive a mere 15 xp for the roof slide rather than the extra 615 bonus for running the entire course.
A good lap time of the hard course is 43 seconds which at level 99 agility where failure is minimal (if not, none existant), this totals to little over 60,000 experiance an hour. This is assuming the player continues to average 43 seconds per lap for the full hour.
[edit] Ape Atoll
The Ape Atoll agility course is available to players with an Agility level of 48 or higher who have completed the Monkey Madness quest. Also, players will need a Ninja greegree to begin the lap-based obstacle course. One completed lap gives 580 experience.
| Obstacle | XP Gain |
|---|---|
| Stepping Stone | 40 |
| Climbing Tree | 40 |
| Monkey Bars | 40 |
| Skull Slope Cliff Climb | 60 |
| Rope Swing | 100 |
| Zip Vine | 300 |
| Total Gain | 580 |
Hint: When you reach level 75 agility you will not fail any of the obstacles, thus making this course a decent way to train agility if you are trying to achieve level 99. However, the Extended Agility Courses provide better experience per hour by level 85.
The Ape Atoll course maxes at approximately 55,000 experience per hour at 75 and higher Agility with laps of about 38 seconds. This is achieved by running all the time using super energy potions and using a few clicking tricks. Around 35,000 experience per hour can be gained with 60 Agility. Around 40,000 experience per hour can be achieved at 75 or higher Agility with no potions. Since the update of 22 June 2009, higher levels don't need energy potions any more.
Another notable benefit of this course is the pineapple tree growing to the west of the hut on which the zip vine is attached. Unlike other pineapple plants, this plant gives only one pineapple at a time but respawns at about the same amount of time as it takes to complete a single lap. Instead of bringing food, a player can bring a knife to make pineapple slices. Each slice heals two health points, and a player receives four slices from each pineapple, for a total of eight hit points healed. Failing to make a jump on this course causes damage depending on the amount of hit points you have at the time: For example, the more health you have, the more damage you will receive. For those players who do not wish to carry loads of food, which will drain their run faster, this is a good idea.
[edit] Wilderness course
The wilderness course requires level 52 Agility to enter, although a temporary agility boost (e.g. with an Agility potion) is sufficient to enter the course. After the entry, there are no agility constraints on using the course, making it one of the fastest agility experience gaining methods. Its only problem is the location, level 50-56 Wilderness: Revenants can attack you within, some parts of the course entering multicombat areas, so be careful!
One completed lap gives 571.5 Agility experience.
| Obstacle | XP Gain |
|---|---|
| Obstacle pipe | 12.5 |
| Ropeswing | 20 |
| Stepping stones | 20 |
| Log balance | 20 |
| Rock climb | 0 |
| Agility Bonus | 499 |
| Total Gain | 571.5 |
Hint:
- Bring cakes to peak average rounds
- Agility potions will increase players' speeds, generally letting them make more rounds per trip.
- Staying on ancient magicks will allow players of high magic level to teleport back to the location upon death.
- Log in a crowded world or bring friends along when you train, so when a revenant appears the player along with the other players can easily kill the revenant, obviously you have to bring a weapon, it should be melee though since it doesn't need arrows or runes.
- If the players needs to go to a bank for food or want to teleport out then go to the Mage Arena bank the player can withdraw food and other items the player might need and since its no longer part of wilderness the player can safely teleport. (the player should be sure that he/she was not teleblocked by a revenant or else the player will be unable to teleport inside the Mage Arena).
- There are no revenants on a PvP world so it may be wise to train on a PvP world.
- Using Brawling Gloves (Agility) on a PvP world will give you x4 experience than normal. Also only use the agility brawling gloves on the wall (last obstacle) so it does not wear out as fast.
[edit] Werewolf course
The Werewolf Agility Course is located between Port Phasmatys and Canifis in the swamps of Morytania. To gain entrance, you must have completed the Creature of Fenkenstrain quest and be wearing a Ring of Charos. Although the course is due east of Canifis, swamps block the direct route. Instead, it can be reached by going South-east of Mazchna the Slayer Master, who can be found north-east of the city. The entrance to the course is a small hut in the swamp. A Werewolf guards the hut; speak to him when wearing the ring and then climb down the ladder to enter the courses there. (Werewolf Skullball is also located here.) The Werewolf Agility Course requires level 60 Agility.
When players start the course (by jumping onto the stepping stones), the nearby trainer will throw a stick. Carry on over the jumps and through the pipe and pick up the stick. Players will gain an additional 190 experience if they return the stick to the trainer at the bottom of the death-slide.
The only obstacle players can fail on this course is the death-slide. However, this can cause over 30 damage, and players with low hitpoints are at risk of death. The higher the players' Strength, the less likely they are to fail this obstacle, so using the dragon battleaxe special every now and again on laps can really help. A low weight also is highly effective, so take any weight reducing equipment if possible. Consider bringing low-weight food items (e.g. baskets of strawberries) and super energy potions.
The deathslide contains an extremely irritating and slightly frightening glitch. If a player fails this obstacle they may find themselves falling into a black void, your character will appear in the middle of a completely black screen, you cannot use teleportation to leave the void, you must log out and log back in, if it fails the first time continue to log out and in, if you're still unable to escape "the void" try switching worlds and logging back in.
You will gain 350 experience for a successful lap, plus another 190 experience if you retrieved the stick for a total of 540 experience per lap.
Though this course has higher minimum Agility requirements than the wilderness course, the experience is slightly worse. Players can also take significantly more damage from falling, so they have to return to the bank more often. However, this course lacks the dangerous revenants who sometimes plague the Wilderness course.
| Obstacle | XP Gain |
|---|---|
| Stepping Stones | 50 |
| Hurdles | 60 |
| Tunnels | 15 |
| Skull Slope | 25 |
| Deathslide | 200 |
| Agility Bonus | 190 |
| Total Gain | 540 |
Hints:
- At level 72 Agility, players will fail the death-slide so infrequently that food is no longer necessary.
- From level 93 Agility onwards players cannot fail the death-slide.
[edit] Bandos agility course
The Bandos agility course is located in the Bandos throne room and can be accessed after The Chosen Commander quest is completed. It requires a minimum of 60 agility, ranged and strength. A crossbow and a mithril grapple must be brought in order to complete the course.
[edit] Dorgesh-Kaan
The Dorgesh-Kaan course was opened with the 20 March 2007 update. Originally the requirement to access it was 70 agility, however the update on 22 June 2009 increased the level requirement to 80. To access it requires 80 Agility, completion of the quest Death to the Dorgeshuun, and a light source. The course can be used to train Agility, Ranged, or split for both skills. The basic premise of the course is to cross obstacles using one of two routes to retrieve an item requested by the goblin Turgall. Either path can also be used to return an item to Turgall, who will bestow an experience bonus depending on which route the player used to depart and return. In order to train Ranged, a mithril grapple and appropriate crossbow will be required, along with 80 Strength and 80 Ranged. The course looms above the Dorgesh-Kaan South Dungeon.
| Route | Time | Agility Experience | Ranged Experience |
|---|---|---|---|
| Agility course both ways | 2.40 | 2375 | 0 |
| Agility course there, grapple route return, or vice-versa | 2.30 | 1444 | 625 |
| Grapple route both ways | 1.49 | 108 | 1250 |
| Heavy Items | Name |
|---|---|
| Cog | |
| Lever | |
| Powerbox |
| Light Items | Name |
|---|---|
| Capacitor | |
| Fuse | |
| Meter |
Hints:
- A fairy ring AJQ is present at the eastern end of the Dorgesh-Kaan South Dungeon which is just below the agility course. The ladder to the agility course is north-west of the ring.
- A Mining helmet weighs less than a lantern, and should have no chance to become extinguished by accident. The Seers' Headband is lighter still and will never go out.
- When Turgall tells players what to retrieve, a good strategy to remember the item is to type it in public chat (but don't say it) - then cross all the way to the other generator and the item you need to get is always at the bottom of the screen. Or, players can put a spanner in an inventory space that corresponds to the item that they are asked to retrieve.
- It is estimated that you can obtain up to 57,000 xp per hour (24.0 laps) on the agility route. However, in practice, sometimes you will fail and you will not be able to do every single lap perfectly. At 80-85 agility, 52,000 xp per hour on average is estimated.
- For a short time after the 22 June 2009 update, Jagex lowered the experience from 2750 to 2100. By the next day they increased it back up to 2375. Now Dorgesh-Kaan is a better place to train than Ape Atoll for levels 80-85.
[edit] Other training
[edit] Werewolf Skullball
Skull ball is played in the Werewolf agility area east of Canifis. You need to be wearing the Ring of Charos gained through the Creature of Fenkenstrain quest. You must also have a minimum of level 25 Agility.
To play, talk to the Skullball boss at the start of the course. From there, you must kick the ball through a course of 10 obstacles. To kick the ball, right click on it and select how far you want to kick it. A tap advances the ball 1 space away from you, a kick is 5 spaces, and shoot is 10 spaces. You also have the option of having the map highlight the goal.
When you successfully get the ball through the final obstacle, you will get a reward based on your time. If it's under 4 minutes, you will gain the maximum 750 experience. Any more and the experience becomes less.
[edit] Gnome Ball
Gnome Ball is a small members only minigame in which one or more players aim to score goals against gnomes. This is done by throwing the gnome ball into the goal. Ranged experience is gained each time you throw the ball, you get Ranged and Agility experience when you score a goal too. When you enter the field, you should talk to the referee to get the rules, and how to play.
[edit] Toy Mouse
Players can make a Toy Mouse on a Crafting Table in their house or bought from a player who can make it. Winding, releasing and catching it will give you 3 Agility experience each time. It is also randomly obtained while using Ava's Accumulator, but it is quite rare.
[edit] Blast Furnace
The multi player blast furnace minigame has a facility to operate a belt to transport ores into the furnace. This gives a modest amount of agility experience. See the relevant page for more details.
[edit] Barbarian Fishing
By catching leaping fish near the Baxtorian Falls you will also receive a small amount of Agility XP. Depending on the fish this will give 5-7 Agility for every fish you catch. A minimum Fishing level of 48 and a minimum Strength and Agility level of 15 is needed to train there. See the Fishing guide for more information.
[edit] Training for skill pures
As Monkey Madness is much too hard a quest for any level 3 or 4, pures may want to do most of their training at the Agility Arena. The agility arena offers modest experience averaging at only around 10,000 experience per hour. However the tickets awarded for playing the game can be cashed in every 1000 for 320,000 experience. Generally per hour players can average about 40 tickets. All traps on the course will do damage of 10% of your current hp if you fail, so bring some cakes (Restore potions if attempting the darts) and keep an eye on your health (It is recommended for players with 40 agility+). Some players used to bring along a toy mouse, now an update has made it impossible to release a toy mouse.
[edit] Shortcuts
Shortcuts are identified with a twisting green arrow icon () on the minimap.
| Level | Obstacle | Location | Grapple? | Description | Xp |
|---|---|---|---|---|---|
| 1 | Stile | Spread | No | Free players can use these but, do not receive any Agility experience. Members on the other hand do. | 3 |
| 5 | Climbing rocks | North wall of Yanille | No | Unknown requisite level, just east of watchtower. Only accessible from south side (level 16 Agility allows you to use the underwall tunnel shortcut to quickly pass from north side). No shortcut icon on minimap. | 25 |
| 5 | Crumbling wall | Falador | No | Right next to the west bank. Provides easy access to the areas south of Taverley. | 0.5 |
| 8 | Broken raft | South of Lumbridge | Yes (requires 19 Strength and 37 Ranged) | Provides slightly quicker route between Lumbridge Swamp and Al Kharid. Goes both ways. | 15 |
| 10 | Rope swing | West Brimhaven | No | Provides access to small island with Moss Giants and a respawn of two slices of cake. | 3 |
| 11 | Wall | Falador | Yes (requires 37 Strength and 19 Ranged) | Allows you to climb the wall North-east of the Park. Faster access from Falador east bank to the north entrance of the Dwarven mine and Barbarian Village. | 0 |
| 12 | Stepping stones | Brimhaven Dungeon | No | A quick shortcut deeper into the dungeon. Just west of the entrance. | 3 |
| 13 | Small hole | Lumbridge cellar | No | Need to go through to progress in Lost Tribe | N/A |
| 15 | Monkey bars | Edgeville Dungeon | No | Provides access to the Earth Warriors | 20 |
| 16 | Underwall tunnel | Yanille | No | Near the Watchtower. Gives easy access to the west parts of Yanille from the teleport point. | 0 |
| 18 | Trellis | North watchtower in Yanille | No | Click the trellis to ascend to the second level of the Watchtower (useful in the Watchtower quest). Has no shortcut icon on minimap. | 31 |
| 20 | Log balance | West of Seers' Village | No | Near the coal trucks. Provides easier access between the mining spot and the pick-up location near Seers' Village | 8.5 |
| 21 | Underwall tunnel | Varrock | No | Northwest side of the Grand Exchange. Gives easier access to Edgeville. | 0 |
| 22 | Pipe squeeze | Brimhaven Dungeon | No | Provides easier access to the Moss Giants. Just west of the entrance. | 8.5 |
| 25 | Rope climb | Agility pyramid | No | Shortcut to Scabarite dungeon Dealing with Scabaras quest. | N/A |
| 25 | Rock climb | Eagles' Peak | No | Shortcut from Eagles' Peak to area west of it. Can be accessed from either side. | 1 |
| 26 | Underwall tunnel | Falador | No | South-west corner of Falador. Provides easier travel between the west bank and Rimmington, as well as the Crafting Guild. | 0 |
| 28 | Fence Squeeze | West fence of Draynor Manor | No | Located next to the belladonna patch | |
| 29 | Rock passage | Oo'glog | No | Shortcut entrance to the north | N/A |
| 30 | Stepping stones | Brimhaven Dungeon | No | Allows access to the Red Dragons. | N/A |
| 31 | Stepping stones | Near Draynor Manor | No | Allows you to cross the River Lum between the Manor and Varrock. Upon failure, you swim to your destination shore and take damage. | 3 xp each hop if successful, 1 xp if failed |
| 32 | Rock | East Catherby | Yes (requires 35 Strength and 35 Ranged) | Allows easier passage from Catherby to Taverley. One way. Must have completed Fishing Contest. | 15 |
| 32 | Rock slide | East Cairn Isle | No | Allows access to Cairn Isle from Karamja Island and completion of an Easy task in the Karamja Achievement Diary. | N/A |
| 33 | Log balance | Ardougne | No | Allows easy passage across the river. If you fail, you have to swim down the river and take about 1/12 of your current hit points in damage (minimum 2). | 4 xp if successful, 2 xp if failed |
| 34 | Pipe squeeze | Brimhaven Dungeon | No | Allows passage between the Red dragon and Black demon rooms. | 10 |
| 36 | Grapple Tree | North of Water Obelisk | Yes (requires 22 Strength and 39 Ranged) | Allows escape from the Taverley Dungeon by crossing the water to Catherby from the Water obelisk island. One way. | 15 |
| 37 | Rocks | Tree Gnome Stronghold | No | North-east of the Grand Tree. Allows easy access to Barbarian Outpost and the Lighthouse. | N/A |
| 38 | Rocks | Al Kharid | No | Allows easy access into the desert mining area from the north end. | N/A |
| 39 | Wall | Yanille | Yes (requires 38 Strength and 21 Ranged) | South-west Yanille. Provides easier access to Gu'Tanoth and southern areas. | 15 |
| 40 | Balancing ledge | Yanille Agility dungeon | No | First obstacle into the Agility Dungeon, giving access to the Chaos druid warriors. Drops you into a pit of Poison spiders if you fail. | N/A |
| 41 | Rocks | Trollheim | No | Easy cliffside scramble. Allows easier travel over the hill near the Troll Stronghold. | N/A |
| 42 | Narrow crevice | Dwarven mine | No | Provides a shortcut between the two arms of the mine. | N/A |
| 43 | Rocks | Trollheim | No | Medium cliffside scramble. Allows easier travel over the hill near the Troll Stronghold. | N/A |
| 44 | Rocks | Trollheim | No | Advanced cliffside scramble. Allows easier travel over the hill near the Troll Stronghold. | N/A |
| 45 | Log balance | Tirannwn | No | Allows passage between different parts of the forest. | N/A |
| 46 | Narrow walkway | Zanaris | No | Provides faster travel between the bank and the Cosmic altar. | 10 |
| 47 | Rocks | Trollheim | No | Hard cliffside scramble. Allows easier travel over the hill near the Troll Stronghold. | N/A |
| 48 | Log balance | North of Camelot | No | Provides slightly faster travel to eastern Fremennik province. | N/A |
| 49 | Pipe squeeze | Yanille Agility dungeon | No | Provides access to the small room with the Sinister chest. | N/A |
| 51 | Pipe squeeze | Varrock Sewers/Edgeville Dungeon | No | Allows passage between the eastern part of the Edgeville Dungeon and the Moss Giants in the Varrock Sewers. | N/A |
| 53 | Rock | Karamja | Yes (requires 21 Strength and 42 Ranged) | Provides easier travel between the Karamja volcano area and lower Karamja. | 15 |
| 57 | Monkey bars | Yanille Agility dungeon | No | Provides access to the Chaos druids deeper in the dungeon, as well as a lockpick respawn down the nearby stairs. | N/A |
| 58 | Weathered wall | Ectofuntus | No | Provides faster travel down to the pool of slime. | 0 |
| 59 | Rocks | Arandar | No | Easy cliffside scramble. Helps when using the elven shortcut to Tirannwn. | 0 |
| 60 | Rocks | God Wars Dungeon | No | Shortcut between God Wars Dungeon and Trollheim (2-way) OR Wilderness level 31 (1-way to The Forgotten Cemetery) | N/A |
| 61 | Spiked chain | Slayer Tower | No | Shortcut between Crawling hand area and Aberrant Spectre area on the second floor. | N/A |
| 62 | Narrow crevice | Slayer Dungeon | No | Shortcut between Basilisk area and Turoth area. | N/A |
| 64 | Rocks | Trollheim | No | Shortcut from Trollheim to level 20 Wilderness. One way. | N/A |
| 65 | Loose railing | River Salve | No | Slightly faster way to get from one bank to the other, bypassing the underground route. | 0 |
| 65 | Jutting Wall | Meiyerditch dungeon | No | Shortcut from Myreque shortcut to Meiyerditch dungeon and Blood altar. | N/A |
| 66 | Narrow walkway | Zanaris | No | Much faster travel between the bank and the Cosmic altar. | 10 |
| 67 | Pile of rubble | Yanille Agility dungeon | No | Access to an area with 4 Chaos druids and Salarin the Twisted. | 6 |
| 68 | Rocks | Arandar | No | Medium cliffside scramble. Helps when using the elven shortcut to Tirannwn. | 0 |
| 70 | Pipe squeeze | Taverley Dungeon | No | Quick passage between the entrance and the Blue dragon area. Bypasses need for the Dusty key. | 10 |
| 71 | Spiked chain | Slayer Tower | No | Shortcut between Infernal Mages area on the second floor and Nechraeyl area on the third floor. | N/A |
| 80 | Strange floor | Taverley Dungeon | No | Shortcut between the entrance and the Poison spider area. Bypasses need for the Dusty key. | 12.5 |
| 81 | Spiked blades | Slayer Dungeon | No | Shortcut between the Cave crawler area and the Pyrefiend area. | N/A |
| 85 | Rocks | Arandar | No | Advanced cliffside scramble. Helps when using the elven shortcut to Tirannwn. | 0 |
[edit] Temporary boosts
- An Agility potion will boost Agility by 3. You can make these using the Herblore skill.
- A Summer pie will boost Agility by 5. You can make these using the Cooking skill.
- A yellow Spicy stew will boost or lower Agility by up to 6.
- A Spirit Terrorbird's special can boost your agility by 2 levels.
- An Abyssal lurker's special will boost your agility by 4 levels.
[edit] Training suggestions
Go to Agility training for ways on training your agility.
[edit] See also
[edit] Trivia
- Also, in the quest Nature spirit, successfully jumping over the bridge to the grotto gives you 28.5 experience.
- On 9 June 2009, an update gave players with 50-99 agility a reduced recharge time AND increased the distance they can run per run energy point.
- After the release of the Rest update, the effects of the Agility skill no longer apply in F2P, but you can now rest in many areas increasing the rate at which you gain run energy.
- Two extended courses were added 22 June 2009 to the gnome and barbarian courses. Update:Extended Agility courses
[edit] References
- RuneScape Game Guide
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