|Release date||20 November 2012 (Update)|
|High alch||132 coins|
|Low alch||88 coins|
|Store price||Not sold|
|Examine||X dose(s) of Adrenaline potion.|
Adrenaline potions are made by players using the Herblore skill. It requires a Herblore level of 84 to make. When the potion is drunk, the player will regain 25% of their adrenaline bar or special attack energy. Prior to the Evolution of Combat, they were Recover special potions. All existing recover specials were automatically converted to adrenaline potions. The Invigorate aura and its superior versions do not boost the amount of adrenaline restored.
Boosts such as Greenman's ale can be used to make this potion, and the potion can be drunk at lower levels.
A super energy potion (3-dose) and a papaya are the ingredients required to create this potion. Making this potion will give 200 Herblore experience. The potion cannot be made with the assistance of others.
This potion can only be drunk once every 120 seconds (two minutes). It shares the same timer with the super Guthix rest, so a player cannot drink both within 120 seconds. The super Guthix rest is tradeable and is a popular alternative for players who cannot make adrenaline potions.
- When fighting Airuts it helps to keep Destroy/Asphyxiate/Rapid Fire available to combat their special attack.
- These potions can be used to increase adrenaline for Regenerate or Rejuvenate (at 75% adrenaline with a shield) abilities, thus healing you. This use effectively turns your Adrenaline potion into a food item.
|Super energy (3)||1||1,760||1,760|
This potion can be made into an Adrenaline flask by using at least six doses of it with a Potion flask. Players do not need a specific level to turn potions into flasks, but since all untradeable potions must be made by the player, the flasks actually have the same level requirement as the potion itself.
This potion is used at top end spectrum of skilling efficiency. If you switch to legacy mode and drink it while at 100% Special Attack then your character will try to drink it and cancel the action. The potion will not be consumed in the process though due to the fact you are already at maximum Special Attack. The cancelling of certain action results in 1 - 2 ticks being saved depending on the action you are cancelling.