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==Skill requirements== |
==Skill requirements== |
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{{User stats |
{{User stats |
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− | |Agility = |
+ | |Agility = 69 <!-- Fremennik & Tirannwn --> |
|Attack = 90 <!-- Tirannwn --> |
|Attack = 90 <!-- Tirannwn --> |
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|Constitution = 90 <!-- Tirannwn --> |
|Constitution = 90 <!-- Tirannwn --> |
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|Construction = 90 <!-- Tirannwn --> |
|Construction = 90 <!-- Tirannwn --> |
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− | |Cooking = |
+ | |Cooking = 69 <!-- Varrock --> |
|Crafting = 98 <!-- Daemonheim --> |
|Crafting = 98 <!-- Daemonheim --> |
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|Defence = 90 <!-- Tirannwn --> |
|Defence = 90 <!-- Tirannwn --> |
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|Ranged = 90 <!-- Tirannwn --> |
|Ranged = 90 <!-- Tirannwn --> |
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|Runecrafting = 91 <!-- Karamja --> |
|Runecrafting = 91 <!-- Karamja --> |
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− | |Slayer = |
+ | |Slayer = 69 <!-- Tirannwn --> |
|Smithing = 95 <!-- Daemonheim --> |
|Smithing = 95 <!-- Daemonheim --> |
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|Strength = 90 <!-- Tirannwn --> |
|Strength = 90 <!-- Tirannwn --> |
Revision as of 00:37, 25 May 2015
Template:2007 page
Achievements (also known as Tasks and previously known as Achievement Diaries) are small challenges that players may complete in order to earn rewards. The Achievement system consists of Tasks that are usually tied to a specific area and are meant to test the player's knowledge about that area. There are currently ten areas that have Tasks to complete. The Tasks of each area are split into five categories, based on their difficulty. The easiest tasks usually do not require any skill levels to complete, but most higher level tasks require the player to have high skill levels and difficult quests completed, as well as in-depth knowledge of a particular area within RuneScape, such as the TzHaar Fight Caves. With the exception of the Lumbridge and Draynor Tasks, the Tasks are for members only, as many tasks involve members' skills or quests. A small number of the Varrock and Falador Tasks can be done as a non-member, but the task set will not be 'completed' unless the player is a member. With the release of the Tirannwn task set, there are 657 tasks in total.
History
The first achievement set was released on 8 May 2007. It was originally named an Achievement Diary and had three difficulty levels: Easy, Medium and Hard. The interface resembled that of the quest list and was actually a sub-menu of the Quest Tab. As with quests, each diary turned green once completed. Achievement diaries were later split into a separate interface tab, although has since merged into the Noticeboard tab.
A total of six more Achievement Diaries were later released. The Ardougne Tasks, released on 20 October 2009, was the first set to have a fourth difficulty level, Elite. Elite Tasks were added to most other areas on 7 September 2010.
On 24 November 2010, the system of Achievement Diaries was changed into the Task system. The interface was redesigned, extra rewards were added, and more tasks (not considered to be part of the Lumbridge and Draynor Tasks set) were released for the Lumbridge area, meant as an introduction to the Tasks system for new players. Since then, more tasks have been periodically added to this generic set. Many of these "Miscellaneous" tasks are very simple to complete (e.g. Use the "Run" feature) and as such have a Beginner difficulty level.
On 19 September 2012 the Task System was renamed Achievements.
The Task system
To access the Task system, players should click on the Hero icon in their interface. In Legacy-mode you'll need to click the Settings-icon to access this. Doing so will bring up the Hero interface. This interface can be used to view Summary (a summary of your account), skills, pets and achievements. By opening the Achievement tab, a player can view a list of all tasks in their current area. They are broken down into five colour-coded difficulty levels, from Beginner to Elite Tasks. The Burthorpe/Taverley set only contains Beginner Tasks. The Lumbridge/Draynor set contains Beginner to Hard Tasks. All other sets contain Easy to Elite tasks.
- Blue – Beginner
- Green – Easy
- Red – Medium
- White – Hard
- Purple – Elite
- Lock icon – You lack one or more prerequisites to complete this task
- + – Pinned task to refer to it from the side window (right click to pin/unpin)
- Check mark – Completed task
Players can view Tasks of another area by selecting a different area in the drop-down menu in the top left corner of the interface. In the Task list the player can also see the total amount of Tasks they have completed, and filter out Tasks they don't have the requirements for yet or that are not part of an area set.
When the player hovers their pointer over a Task, its name will be displayed. The player can click on a Task to see more information about it, including a detailed description of the Task, the rewards that will be earned upon completion, the requirements needed to complete the Task, and in some cases a hint about how to complete it. Here, players may also select to 'pin' the Task. A pinned Task will always be displayed in their Tasks side interface, wherever they are. Since the 31 January 2012 update, pinned Tasks also appear in a small window on the left side of the screen. Currently only one Task can be pinned. Attempting to pin a different Task will automatically unpin the player's prior choice.
Tasks that are part of an area task set have the icon next to them. Completion of all of a particular area's easiest grade of area tasks enables players to claim a Magic lamp, claim a unique wearable item for that area that has special abilities, and unlock extra benefits from resources in that area. Completion of each subsequent grade of tasks upgrades the wearable item, unlocks better benefits, and provides more lamps. Tasks that lack the are not part of the area tasks and do not need to be completed to gain these benefits. These other miscellaneous tasks generally give small cash rewards that can be collected from Explorer Jack. Following the update on 3 December, cash rewards were added directly into the money pouch, though other rewards still needed to be claimed from Explorer Jack.
To start an area Task set, players will need to talk to the NPC found near the Task icon in that area on the minimap. This is not true for Beginner level tasks. For example when the Burthorpe and Taverley Tasks were added, most players already had several completed upon logging in after the update.
When a Task is completed, players will be informed in the chat interface, and that particular Task will be struck out in the journal. A popup at the top of the screen will also inform the player that the Task is completed. These popups may be disabled from the Task list.
If 350 Tasks are completed, the player will unlock the music track The Task at Hand. If all tasks are completed, including those that are not part of an area set, the player will unlock the Taskmaster emote. This currently requires 631 tasks to be completed.
There currently is no Task Tutor, although many NPCs, such as Sir Vant in the tutorial, have mentioned one.
List of area tasks
There are twelve task areas at the moment:
- Karamja Tasks
- Varrock Tasks
- Lumbridge and Draynor Tasks
- Falador Tasks
- Fremennik Province Tasks
- Seers' Village Tasks
- Ardougne Tasks
- Burthorpe and Taverley Tasks
- Morytania Tasks
- Desert Tasks
- Daemonheim Tasks
- Tirannwn Tasks
Skill requirements
Total level: 2324 | ||
---|---|---|
90 | 90 | 90 |
90 | 69 | 95 |
90 | 94 | 96 |
90 | 95 | 69 |
95 | 98 | 92 |
90 | 90 | 90 |
91 | 69 | 91 |
90 | 90 | 95 |
95 | 90 | ---- |
127 | 270 | 500 |
---- | ----- |
Total level: 529 | ||
---|---|---|
20 | ---- | 30 |
---- | ---- | 68 |
25 | ---- | 30 |
5 | ---- | 50 |
45 | 50 | 60 |
59 | ---- | 30 |
57 | ---- | ---- |
---- | ---- | ---- |
---- | ---- | ---- |
52 | 33 | ---- |
10 | ----- |
- The top table shows the skill levels required to complete all Tasks, not including the levels needed to complete quests that also are required. The bottom table shows the skill levels required to complete all Tasks available in Free-to-play.
- Temporary boosts may be used to obtain the required level to complete certain Tasks.
- The current experience required to complete all of the Tasks is 140,978,512 excluding skill requirements of quests required for some Tasks and assuming no skill boosts are used. This is roughly 5 times the amount of experience required to complete all current quests and earn the Quest point cape.
- The current experience required to complete all of the Tasks available in free-to-play is 2,485,014 assuming no skill boosts are used (the same even if skill requirements from quests are included).
Quest requirements
The list below shows the quests required to complete all tasks. The quests are listed by location.
Free-to-play tasks
Lumbridge/Draynor
Players also need to have started Dragon Slayer, which requires 33 quest points.
Varrock
Burthorpe/Taverley
Members tasks
Ardougne
- Back to my Roots
- Biohazard
- Catapult Construction
- Enlightened Journey
- Fairy Tale II - Cure a Queen
- The Hand in the Sand
- Kennith's Concerns
- Legends' Quest
- Lunar Diplomacy
- Meeting History
- Monk's Friend
- Monkey Madness
- Plague City
- Rune Mysteries
- Sea Slug
- Tower of Life
- Watchtower
- Wolf Whistle
Note: Although these are the only Quest requirements, more quests may be needed for the 500 song requirement.
Falador
- Fairy Tale II - Cure a Queen partially complete
- A Soul's Bane
- Elemental Workshop I
- Garden of Tranquillity
- The Hand in the Sand
- Ratcatchers
- Recruitment Drive
- Rune Mysteries
- The Slug Menace
- The Knight's Sword
- Temple at Senntisten
Fremennik
- Fairy Tale II - Cure a Queen
- Garden of Tranquillity
- Lunar Diplomacy
- Royal Trouble
- The Fremennik Isles
- Wolf Whistle
- Blood Runs Deep (For Balmung)
- Tai Bwo Wannai Trio
Morytania
- Biohazard
- Darkness of Hallowvale
- Dragon Slayer
- Druidic Ritual
- Family Crest
- Ghosts Ahoy
- Haunted Mine
- Heroes Quest
- In Aid of the Myreque
- In Search of the Myreque
- Jungle Potion
- Legacy of Seergaze
- Legends' Quest
- Lost City
- Merlin's Crystal
- Nature Spirit
- Plague City
- Priest in Peril
- Ritual of the Mahjarrat
- Shield of Arrav
- Shilo Village
- The Restless Ghost
- Underground Pass
- Waterfall Quest
Karamja
- Dragon Slayer
- Jungle Potion
- Legends' Quest
- Monkey Madness
- Shilo Village
- Tai Bwo Wannai Trio
- The Grand Tree
- While Guthix Sleeps
Seers' Village
- Fairy Tale II - Cure a Queen
- Elemental Workshop I
- Family Crest
- King's Ransom
- Camelot training room (miniquest)
- Murder Mystery
- One Small Favour
- Scorpion Catcher
- Wolf Whistle
Varrock
- Fairy Tale II - Cure a Queen
- A Soul's Bane
- A Tail of Two Cats
- All fired up
- The Curse of Zaros
- Desert Treasure
- The Dig Site
- Dragon Slayer
- Enlightened Journey
- Family Crest
- Garden of Tranquillity
- Gertrude's Cat
- Hazeel Cult
- In Aid of the Myreque
- Making History
- Meeting History
- Merlin's Crystal
- Nomad's Requiem
- Observatory Quest
- Priest in Peril
- Ratcatchers
- Rune Mysteries
- Shield of Arrav
- Temple of Ikov
- The Grand Tree
- What Lies Below
Desert
- Contact!
- Deadliest Catch
- Dealing with Scabaras
- Desert Treasure
- Diamond in the Rough
- Do No Evil
- Dream Mentor
- Eagles' Peak
- Enakhra's Lament
- Fairy Tale II - Cure a Queen
- Ghosts Ahoy
- Missing My Mummy
- One Piercing Note
- Smoking Kills
- Spirits of the Elid
- Stolen Hearts
- The Feud
Daemonheim
Tirannwn
- Blood Runs Deep
- The Branches of Darkmeyer
- Bringing Home the Bacon
- Deadliest Catch
- Desert Treasure
- The Elder Kiln
- Fairy Tale II - Cure a Queen
- Fate of the Gods
- Legacy of Seergaze
- Mourning's Ends Part I
- Mourning's Ends Part II
- The Path of Glouphrie
- The Prisoner of Glouphrie
- Plague's End
- Regicide
- Underground Pass
- Within the Light
Rewards
Antique lamps
Antique lamps require the player to have a certain level in the skill it is used on. The highest such requirement is 85-95, for the lamps awarding 50,000 experience.
- 6x 50,000 antique lamp
- 1x 40,000 antique lamp
- 6x 30,000 antique lamp
- 1x 28,000 antique lamp
- 1x 15,000 antique lamp
- 4x 10,000 antique lamp
- 1x 9,000 antique lamp
- 1x 7,500 antique lamp
- 4x 5,000 antique lamp
- 1x 1,500 antique lamp
- 4x 1,000 antique lamp
- 1x 500 antique lamp
In total, the antique lamps grant 645,500 experience.
Ardougne cloak
When worn:
- Better chance at stealing and pickpocketing anywhere in RuneScape
- Operate cloak to restore all of your Summoning points once per day
- Replaces junk from the Fishing Trawler with more useful items
- Magical traps on chests will teleport the player to Ardougne's north bank instead of a random location
- Small chance of making two rune crossbow limbs at a time when smithing one in Yanille
- Even more drops from the creatures in the Tower of Life will be noted
- Better chance at getting more runes at Ourania Altar
- Longer immunity from attack once teleporting to the Wilderness from the Ardougne lever
- Unlimited teleports to the Ardougne Monastery south of the Ardougne Zoo
- Unlimited teleports to the Ardougne Farm.
At all times:
- Toggle Ring of life teleport to Ardougne
- Twice as many Death runes when trading a Cat to a citizen of West Ardougne
- A boost of Prayer upon entering Castle Wars
- Bert will deliver 120 buckets of sand to your bank per day
- Wizard Cromperty will give 150 Pure essence per day
- Ability to change the Watchtower teleport to take the player within Yanille's Walls
Karamja gloves
When worn:
- 25% chance of receiving double tickets from the Brimhaven Agility Arena
- Access & teleport to the gem mine beneath Shilo Village
- Access to a Brimhaven Dungeon shortcut to the Red dragons
- Double damage against wild dogs in Brimhaven Dungeon
- Increased Agility experience from the Brimhaven Agility Arena
- An extra 40 apples from Dell Monti when claiming your pineapples
At all times:
- A gift of 40 pineapples from Dell Monti, north of the POH portal in Brimhaven
- Free entry to the Brimhaven Dungeon
- Half-price for every boat trip to and from Karamja
- Increased Agility experience from any Agility tickets cashed in
- Lapalok awards extra Slayer points for completed assignments
- Once per day, if killed in the Fight Caves or Fight Pits, you will be resurrected on the spot
- Once per day, the TzHaar banker will give you 8,000 TokKul
Varrock armour
When worn:
- Chance of smelting two bars at once (up to and including adamantite) in Edgeville
- Chance of Mining two ores at once (up to and including adamantite)
- Chance of Smithing at a faster rate
- Five free bolt enchantments per day (up to and including Diamond bolts)
- Better chance of getting a piece of the Skull sceptre as a drop
- Creating the Skull sceptre initializes it with ten charges instead of five
At all times:
- Option of switching Varrock Teleport to south of the Grand Exchange by talking to Rat Burgiss, Reldo, or Vannaka
- 80 Battlestaves available for purchase from Naff
- Varrock's estate agent offers half price housing costs
- Bork's charm and gem drops are doubled
- Access to the log storage boxes near the All Fired Up beacons
- Ability to enter the Cook's Guild without a Chef's Hat and the use of its bank
Explorer's ring
When worn:
- Free teleport to Cabbage Patch near Port Sarim and Falador
- 30 free Low Alchemy casts per day (requires Magic level 21)
- 27 free Superheat Item casts per day (requires Magic level 43)
- 15 free High-level Alchemy casts per day (requires Magic level 55)
- 10% chance of creating an extra Air, Fire, Earth or Water rune while Runecrafting
- Replenish 50% Run energy three times per day
At all times:
- 50% chance of not using runes when casting Bones to Bananas (up to ten times per day; runes need not be present in inventory while attempting)
- A daily food hamper from the Lumbridge cook (cannot be banked)
- Explore emote
Falador shield
When worn:
- Operate shield to restore all Prayer points twice per day
- Operate shield to perform emote
- Operate shield to locate Mole in mole dungeon
- 10% increase in experience when using Farming patches north of Port Sarim
- A +5% XP and respect bonus in the Artisans Workshop.
- The same damage-reduction ability as the Anti-dragon shield (mole).
At all times:
- Ability to trade Mole skins for White lily seeds with Wyson (seeds can be traded to other gardeners for farming exp)
- A +20 boost to Prayer when using the altar in Falador Castle
- Ability to convert the altar in Falador castle to Zaros by using the ancient hymnal on it
- Chance of getting a mole nose drop from the giant mole, which Wyson will trade for higher value nests
Seer's headband
When worn:
- Headband counts as a light source
- 33% speed increase when using the Spinning wheel in Seers' Village
- Bonus 10% experience when cutting Maple trees anywhere
- One extra log from normal trees
- The Lady of the Lake will enhance Excalibur with a passive healing effect.
At all times:
- 200 free Flax per day from Geoffrey
- Coal trucks will hold 200 Coal
- Slight Prayer boost from Seers' Village altar
- Cheaper enchant for Mystic staves from Thormac
- Increased chance of enchanted crossbow effects occurring
- Option to change the Teleport to Camelot spell to place you in the middle of Seers' Village
Fremennik sea boots
When worn:
- Broken pier shortcut between Miscellania and Etceteria
- Ability to Contact the Fossegrimen for a reduced recharge of the Lyre anywhere
- New Fremennik Honorific
- One free Enchanted lyre teleport per day
- Noted drops from the Dagannoth Kings
- Increased damage while fighting the Dagannoth Kings
- Access to a new area in Jatizso mine containing 3 adamantite and 2 mithril rocks. A new NPC inside the area, Hallvar, will also offer to note the ores in your inventory.
At all times:
- Further improved rate of gaining approval on Miscellania and Etceteria
- Ability to toggle lyre teleport destination to Waterbirth Island, Jatizso, or Neitiznot by speaking with to Olaf the Bard
- Flatpack items accepted instead of coins by Advisor Ghrim
- Peer the Seer offers bank depositing
- Two extra charges when visiting Fossegrimen
- Ability to exchange up to 28 Suqah teeth and hides for pure essence once a day
- The NPC Contact spell now allows players to switch from the Lunar spellbook to the ordinary spellbook by contacting the Oneiromancer.
Morytania legs
When worn:
- Doubles the speed of making Cannonballs in Port Phasmatys.
- 50% more XP from burning shades and Vyre corpses.
- A 10% chance of getting a second blood rune for every single essence. Extra experience is given for each blood rune made in this way (akin to the legs providing another piece of essence).
- Greater chance of getting better keys while burning shades.
- Bloom produces double fungi.
- 50% chance of keeping a blood altar teletab when using it.
- 10% extra Slayer XP while completing tasks in the Slayer Tower.
- 20% chance of creating a 4-dose Prayer renewal potion instead of a 3-dose while making them in Morytania.
At all times:
- Increased Temple Trekking rewards.
- Prayer draining at Barrows is halved.
- Increased yield on the Canifis and Isafdar mushroom patches and the Canifis patch will no longer become diseased.
- The ability to exchange bones for bonemeal and slime each day at Robin.
- All ghosts will now talk to you without needing a ghostspeak amulet (except for some quests, f.i. Do No Evil).
- Haunted tools in the Abandoned Mine will no longer attack.
- Razmire gives the player noted planks daily (a choice of 30 normal, 20 oak or 10 teak).
- Double runes as a reward from the Barrows chest.
- Every time ghasts would normally attack, they have a 50% chance of ignoring the player instead.
- Operate legs
- You can teleport to the slimepit under the ectofuntus five times per day.
Desert amulet
When worn:
- 150 Molten glass per day.
- Opportunity to re-roll your Dominion Tower chest rewards.
- 20% Chance to create 4-dose Super antifire potions instead of 3-dose when standing on a desert area outside of a building.
- Keris has a greater chance of scoring a vicious blow against kalphites or scarabites. Its accuracy bonus against kalphites and scarabites is also further improved.
- Double water from cacti (for waterskins).
- Reduced failure rate at the Agility Pyramid.
- Unlimited teleports to Nardah.
At all times:
- Two feathers at once from pickpocketing the Desert Phoenix.
- The Ancient staff can be enhanced upon request from the Clay golem, which adds a +2 prayer bonus, along with a small cosmetic effect. The weapon also gains stats equivalent to a level 75 weapon.
- A new sandstone rock east of Sophanem on the coast of which holds up to 25 red sandstone per day.
- Aligra Nite in the Desert Quarry will buy granite from you (price depends on rock size) for 20% Grand Exchange value, that can be counter to mine/drop ores.
- 40 noted potato cacti from the Weird Old Man.
- Speak to any rug merchant daily to receive a bag of lost items.
- 10% cheaper prices at pizazz store.
- A second Teak tree near Uzer.
- Reduced chance of Mummies and Scarabs spawning in Pyramid Plunder.
- Double charges on the Pharaoh's sceptre and the Sceptre of the gods.
- Sparkly Dung Kalphites drop double loot.
- Goats have a chance to drop noted Desert goat horns.
Daemonheim aura
When activated:
- Burying bones in Daemonheim will recover 20 prayer points, unless they are dragon bones, which will recover 40 prayer points.
When worn
- One consequence free death per day whilst in Daemonheim.
- The aura will act like Ava's Accumulator and the bonecrusher , whilst inside Daemonheim.
- Access to an extended portion of the resource dungeon on the Daemonheim Peninsula.
- The Backhand ability will now unleash your inner Thok.
- Access to an extended portion of the resource dungeon in the Dwarven Mine.
- A second gatestone and teleport spell.
- Access to an extended portion of the resource dungeon in the Brimhaven dungeon.
At all times:
- Access to a heim crab weapon cosmetic override.
- Ability to choose at the start of a dungeon which boss you encounter once per day
- Choose a secondary ring role in another class with 100% its normal effect.
- Ability to bind one potion in a new slot.
- A supply of law and cosmic runes available from the smuggler for free in every dungeon.
- Access to 2 more bind slots in Daemonheim.
- Reduced cost for recharging items.
- A 10% increase in rewards from Sinkholes.
- A 10% discount from the smuggler.
- Access to Daemonheim's hard mode.
Tirannwn quiver
When worn:
- No longer fall in leaf traps and poison traps while passing.
- Teleport to locations in the elven lands five times a day, to Lletya, wherever Eluned is, Poison Waste Dungeon, Tyras Camp, Death Altar, Elf Camp and Harmony pillars.
- Acts as a crystal chime against warped monsters.
- 5% damage buff against mourners, shadow creatures, elves and dark beasts. (Only Mourners at Mourner HQ in West Ardougne. After Plague's End it will work against the knights of Ardougne that replace them.)
- 5% of tortoise shells dropped by warped tortoises will be noted.
- More harmony moss per harvest.
- Faster use of cleansing crystals.
- Ability to take a portrait at the photo booth with the head of one of the eight lords or ladies.
- Double the crystal blossoms harvested from the player grown crystal tree.
At all times:
- You can sell limestone to Meredith.
- Claim 30 swamp tar a day from Lletya General Store.
- Daily logs from Coeden.
- Access to the Mushroom patch between Tyras Camp and the Poison Waste.
- Fewer charges used when using a crystal bow.
- Grenwalls no longer need baiting.
- Lord Amlodd's shard swap will give more shards than Bogrog.
- Eilwynn will take chronicle fragments.
- Lunet will sell additional battlestaves.
- A chance to not use charges on a Most Wanted card.
- 5% chance of not using a charge on your attuned crystal bow and wards.
Lodestone Network tasks
The Lodestone Network Tasks were released on 13 March 2012 along with the Lodestone Network update. This task set does not reward the player with an item, but does allow the player to Home teleport to a variety of towns. There are a total of 20 tasks that can be completed; one for each Home teleport that can be unlocked with the exception of Lumbridge, Burthorpe, Bandit Camp, and Lunar Isle.
Divination tasks
The release of the Divination skill saw 10 tasks added to the Burthorpe/Taverley tasks involving all aspects of the skill. These tasks are all beginner difficulty, and count towards the area reward and the Taskmaster emote. Completing the tasks rewards 500 Flickering energy, by talking to Orla Fairweather after doing so.
Trivia
- Many areas that do not have a current task list such as the Wilderness, the Gnome Lands, Feldip Hills and the Outer Planes (Zanaris) are still displayed as locations in the tasks tab when visiting the area.
- If you have completed all the tasks for a higher group (Medium tasks, for example) without completing the ones that precede it, then you are not able to claim your reward until you've done so.
- The Varrock Easy and Seers Village Easy Tasks are the only tasks that have no combat in any form, allowing skillers to complete them.
Template:Task