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Accept Aid is an option within the Settings interface under the Gameplay tab that lets fellow players aid the player, especially with Magic spells, and allows certain actions that require the player's consent. Accept Aid is divided into seven categories and can each be toggled independently from each other. Players have the option to enable or disable certain actions completely or only allow friends and clan members to perform them.
Spells from the Magic skill take up the largest portion of items that are affected by Accept Aid.
Teleother is a type of spell that allows players to teleport other players. Enabling this setting allows players to receive prompts that let them choose to accept or deny being teleported. It is not recommended to have this setting enabled at all times and instead only be allowed to Friends & Clan or just be disabled altogether because players can abuse the pop-up teleport prompt by casting the spell at someone who is performing an action that requires full attention, such as defeating difficult monsters.
The Lunar spellbook is a heavily support-based spellbook and, as such, has many spells that go through the Accept Aid settings. Spells from this spellbook allow players to have their life points recovered, be cured of poison, have their stats restored or boosted, and several other generally beneficial effects.
- Cure Other
- Cure Group
- Stat Restore Pot Share
- Boost Potion Share
- Heal Other
- Vengeance Other
- Vengeance Group
- Heal Group
Seren spells, like Lunar spells, are mostly supportive in nature and players can stand to benefit from their various effects. Benefits typically include forms of damage reduction and life point recovery.
The remaining settings are not spell-based and can also be toggled to the player's liking. They mostly concern sharing items and boosts, and sending invitations.
The Assistance Requests setting controls the option to send and receive requests regarding the Assist System, allowing players to borrow the levels of fellow players to perform otherwise impossible feats for lower-leveled players at the cost of the assisting player receiving all the experience for the action performed.
The Invitations setting allows players to receive invitations to Barbarian Assault teams, Social Slayer teams, and private hunting grounds for the Big Chinchompa D&D. It also allows players to link their Dominion medallions in order to let players spectate each others battles. Additionally, this setting allows players to receive items from teammates during Stealing Creation and receive Treasure chest keys.
The Beneficial boosts setting allows players to benefit from clan battlefield healing potions, butterfly effects, and various cooperative benefits from Social Slayer, including food, potion, and portent sharing.
- The cross on the accept aid icon in the options menu used to be red. However, this was changed to green on 9 June 2010 in order to avoid potential copyright issues.
- During the 2009 April Fools' event, if a player had accept aid on, another player wielding a cabbage would be able to throw it to that player. If the player had accept aid off, the other player would receive a message stating they had accept aid turned off. The weapon and shield slots of the target player had to be empty.
- Despite popular belief, the gnomeball does not work in the same way.