Abyssal demon
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| Also called | Abbies | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Release date | 26 January 2005 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Members? | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Combat level | 140 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| XP per kill | 693.9 (and 229 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer level | 85 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer XP | 291.0 (349.2 if on contract) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Assigned by | Sumona, Duradel or Lapalok, Kuradal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Always drops | Infernal ashes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Examine text | A denizen of the Abyss! | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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Abyssal demons are one of the strongest types of demons, located at the top of the Slayer Tower in Morytania, in Kuradal's Dungeon, and in the depths of the dark Abyssal Area (which is not the Abyssal location used in Runecrafting) accessible through fairy rings code ALR. Only players with level 85 Slayer or higher can fight these demons and obtain their drops.
Abyssal demons were once the ultimate goal of many slayers because of the Abyssal whips they drop, which were worth several million coins at one point. To this day the whip is still regarded as one of the best non-degradable one handed weapons in Runescape, although it has significantly dropped in price.
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Strengths and weaknesses
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Since they are a type of demon, they are affected by the powers of Silverlight and Darklight, which makes these weapons useful considering the demons' weakness against slashing weapons. Abyssal demons can hit quite hard and accurately, so good food, a shield, or a healing familiar are advisable. Despite their accuracy, they are fairly good targets when using Guthan's or Dharok's sets due to their weakness against melee, especially to the slashing capabilities of Dharok's set. However, if using Dharok's set, players should consider activating Protect from Melee to halve damage taken as their attacks are quite accurate.
Abyssal demons have the unusual ability of teleporting around the room while also teleporting the player at the same time. While the player always ends up in one of the eight spaces next to the abyssal demon, it is possible that the ending position will prevent ordinary melee combat. For example, if the demon teleports east of a terrain feature and the player south of it, melee combat is not possible (except if the player has a long weapon like a Halberd). If auto-retaliate is turned off, the player will have to click or right-click to resume attacking. Ranging or maging will usually prevent running back to combat, or if needed auto-retaliate should be turned on.
High levelled players may find it easy to stay for long periods of time, using a healing weapon such as a Saradomin godsword, a healing familiar like a bunyip, or healing armour sets like Guthans, or a combination of the three. Prayers such as Soul Split can also be utilised to extend the time of a trip by gaining life points. These methods, along with an occasional lobster drop, can sustain most players for hours. In addition, if the player has trained slayer to this point and has 68 Summoning, they will usually find that a bunyip's healing effect will keep them at or near full lifepoints for the duration of the bunyip. Because of this, it is helpful to bring one or two bunyip pouches and a summoning potion, as well as a gem bag if owned and High Level Alchemy runes to clear up inventory space by alchemising drops such as mithril kiteshields, rune helms, rune chainbodies, etc..
Strategies
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Locations
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Kuradal's Dungeon
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This area can only be used while having a task from Kuradal that is in her dungeon. There are 8 abyssal demons in here and are all crowded together, making it quite easy to target another one. Players with 85 Agility can use one summer pie to bypass several rooms to make it quicker, Steel dragons reside after the shortcut but are no longer aggressive so do not pose a threat. Bank runs are somewhat cumbersome, so using Infernal urns and picking up the good drops is highly recommended to avoid waste of inventory space or ferocious ring charges. However, if a player has a pack yak familiar, they can use its special move to bank the ashes for a hefty profit.
Abyssal Area
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This area is somewhat unrelenting for most players. This area is usually empty of players due to the other abyss creatures that lurk in the area. Partial completion of Fairy Tale II - Cure a Queen must be used to access this area as it needs the use of a fairy ring to get into. Most areas are infested with other abyss creatures. The best spot is west from the fairy ring as the abyssal leech can be easily killed and there is an abyssal demon nearby. There are around 11 abyssal demons scattered around the abyssal plane. Get here by using the code ALR on the fairy ring.
Slayer Tower
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Abyssal demons can be found in the south-west part of the top floor and on part of the roof, which is accessible over an Agility shortcut. Twice a day, players can use the teleport in the Mask of the Abyss/Helm of Warping to teleport here.
If killing demons here without a Slayer task, players can get a Slayer contract for 30 or 200 kills, which will give a slight amount of Slayer experience for each kill. Players using the Tower's abyssal demons to complete their Slayer task can instead get a Special slayer contract, which will give increased experience per kill.
Drops
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100% drop
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Item Quantity Rarity GE Market Price 


Infernal ashes 1 Always 1,956
Charms
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- Represents 90% confidence range, based on a sample of 101,648 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Weapons
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Item Quantity Rarity GE Market Price 


Black sword 1 Common 246 


Black hatchet 1 Common 296 


Steel battleaxe 1 Common 267 


Abyssal whip 1 Rare [1] 80,181
- ^ 1/512 was revealed at RuneFest 2010
Armour
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Item Quantity Rarity GE Market Price 


Mithril kiteshield 1 Uncommon 1,024 


Rune chainbody 1 Uncommon 29,555 


Rune helm 1 Uncommon 11,000
Herbs
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Item Quantity Rarity GE Market Price 


Grimy guam 1 Common 568 


Grimy marrentill 1 Common 44 


Grimy tarromin 1 Common 258 


Grimy harralander 1 Uncommon 684 


Grimy ranarr 1 Uncommon 2,322 


Grimy irit 1 Uncommon 1,750 


Grimy avantoe 1 Uncommon 4,033 


Grimy cadantine 1 Uncommon 2,563 


Grimy lantadyme 1 Uncommon 8,349 


Grimy kwuarm 1 Uncommon 2,518 


Grimy dwarf weed 1 Uncommon 7,998
Runes
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Item Quantity Rarity GE Market Price 


Air rune 50 Common 700 


Blood rune 7 Common 1,148 


Chaos rune 10 Common 410 


Law rune 3 Uncommon 525
Other
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Item Quantity Rarity GE Market Price 


Coins 9–3,000 Common Not sold 


Lobster 1 Common 90 


Cosmic talisman 1 Common 200 


Pure essence 60 (noted) Uncommon 5,400 


Earth talisman 1 Uncommon 817 


Adamant bar 1 Uncommon 3,231 


Ferocious ring 1 Uncommon [1] Not sold 


Defence potion (3) 1 Uncommon 365 


Clue scroll (hard) 1 Uncommon Not sold 


Court summons 1 Rare Not sold 


Spin ticket 1 Rare Not sold 


Starved ancient effigy 1 Very rare Not sold 


Abyssal demon head 1 Very rare Not sold
- ^ Only in Kuradal's Dungeon
Rare drop table drops
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This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.
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Trivia
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- When the Evolution of Combat was first released, Abyssal demons were weak to bolts, like most other demons. This was later changed to slashing weapons in an unknown update, and before all of this, in the beta version of the EoC, they were weak to water spells.
- Jagex highly increased the life points of Abyssal demons among other common Slayer creatures in a hidden update on 25 February 2013. They stated that "they were too easy to kill for low-levelled players."
| Normal demons |
Imp (Champion) (Revenant) (Banner carrier) (Defender) (Imp-in-a-box) (Herald) • Lesser demon (Champion) (Revenant) (Daemonheim) • Greater demon (Daemonheim) Black demon (Daemonheim) • Tormented demon |
| Quest demons |
Delrith • Agrith Naar • Ice demon (Ritual of the Mahjarrat) • Doomion • Holthion • Othanian • Chronozon • Nezikchened • Jungle demon |
| Kal'Gerion demons |
To'Kash the Bloodchiller • Har'Lakk the Riftsplitter • Bal'lak the Pummeller • Yk'Lagor the Thunderous • Kal'Ger the Warmonger |
| Slayer demons |
Bloodveld (Mutated) • Nechryael (Death spawn) • Abyssal demon (Pet) |
| Fiends |
Icefiend (Luminescent) (Revenant) • Pyrefiend (Revenant) (Pyrelord) (Pazuzu) • Waterfiend |
| Personalities |
Demon butler • Mazchna • Achtryn • Sergeant Damien • Zimberfizz • Azacorax • Snow imp • Snow Imp • Head snow imp |
| God Wars Dungeon |
K'ril Tsutsaroth • Balfrug Kreeyath • Zakl'n Gritch • Tstanon Karlak |
| Other |
Thammaron • The Ripper • Impling • Hell-Rat • Hellcat • Hellhound (Revenant) • Party Demon • Razulei • Razmus • Zebub • Demon (POH) • S'malyo Gsot't |