Wikia

RuneScape Wiki

Abilities

Redirected from Ability Book

35,323pages on
this wiki
Discuss16
"Ability book" redirects here. For the items that unlocks abilities, see codex.

Abilities are a set of combat commands for Attack, Strength, Defence, Constitution, Ranged, and Magic. Abilities form the basis of combat following the Evolution of Combat, though they cannot be used when in Legacy Mode combat.

Each skill has a menu of abilities, found in the Powers menu, which can be dragged outside as part of an interface setup.

Abilities come in a wide variety of types; some allow players to deal extra damage, heal themselves, stun their opponents, or many other things. When an ability is used, it cannot be used again for a specific amount of time (its cooldown), and other abilities cannot be used for 3 ticks (1.8 seconds; the global cooldown). Constantly using abilities seamlessly is generally the most effective form of combat.

A player can use abilities directly from their interface, or place them onto their action bar for quick access and the ability to use them with a keybind. Basic abilities placed in the first 9 slots of the primary action bar are used automatically when Revolution is enabled.

Abilities are laid out by combat skill, out of Attack, Strength, Ranged, Magic, Constitution and Defence. Most abilities have a skill level requirement to be used, and most have an equipment requirement - for example, Slice requires a main-hand melee weapon, and Bash requires a shield.

AdrenalineEdit

There are three classes of abilities: Basic, Threshold, and Ultimate. There are also auto-attacks, which occur when not using an ability, and Special attacks, which are defined by specific weapons. Abilities generate and consume adrenaline during the flow of combat.

  • Auto-attacks simply do the damage of the weapon with no special effects. They generate 1-2% adrenaline each.
  • Basic abilities gain 8% adrenaline each, and usually have increased damage, a special effect, or both
  • Threshold abilities require 50% adrenaline and will drain 15% on use, generally dealing more damage than basic abilities or having stronger effects
  • Ultimate abilities require 100% adrenaline and drain the whole bar, dealing the a large amount of damage or providing a very powerful effect.
  • Special attacks can only be used when using a specific weapon, and the attack itself differs with each relevant weapon. To use a special attack, an amount of adrenaline is required and it will use all of that adrenaline when used. Special attacks have no cooldown. Their damage and effects vary greatly with the weapon, but generally fit between threshold abilities and ultimate abilities. See Special attacks for more details.

The damage done by abilities is usually a percentage of a player's ability damage, which is determined by weapon/spell damage, skill level, and weapon speed.

Nearly all passive effects will work with both auto-attacks and abilities, the most notable exception being Barrows equipment set effects.

Ability persistenceEdit

When an ability is used, it may remain active for some time either on the player or on the target. Abilities can remain active on the player in two ways:

  • Combo attacks, such as Concentrated Blast, Destroy, and Unload, take more than the global cooldown to fully use. While an ability of this type is active, the use of another ability will cancel it.
  • Abilities that leave a passive, positive effect on the player, for a period of time, such as Meteor Strike, Metamorphosis, and Anticipation, are often called buff abilities. Using another ability while this buff is active will not remove the buff.

Abilities that remain on the target and provide a negative effect to that target are often called debuffs. Abilities such as Combust, Debilitate, and Sever remain active on the target for several seconds. The use of further abilities will not cancel these.

Abilities active on the target are displayed in the target's status bar. Abilities active on the player (including abilities used on the player by the target) are displayed in a then Buffs/Debuffs window, which can be moved around on the screen as desired (in edit mode with the RS3 interface); in the legacy interface right-click the Zero weakness icon icon in the combat settings tab to enable timers beneath the minimap.

CooldownEdit

All abilities have a cooldown timer. The cooldown activates when the ability is used, and stays active for a period of time specific to the ability. While it is active, the ability cannot be used. Some abilities share a cooldown: this means that using one of those abilities will activate the cooldown timer for all of them. Often these groups of abilities have something in common, like stunning the target (Kick, Binding Shot, and Impact), or moving the player several squares (Escape and Surge).

After using an ability, you cannot use another ability (or auto-attack) for 3 ticks (1.8 seconds). This is the global cooldown. (This triggers from the moment of use, so after a combo attack, you can immediately use another ability.)

Ability menusEdit

The different abilities can be found in the following four menus. The combat skills Attack and Strength share one, but are further divided into their own sub-tabs; as are Defence and Constitution. Ranged and Magic each have their own tab. However, the Magic tab is further sub-divided into a sub-tabs for: magic-based abilities, Combat spells, Teleport spells, and Skilling spells.

AttackEdit

Ability Members Level Type Cooldown Equipment Description
Backhand Backhand No 15 Basic 15 Any [show]
Balanced Strike Balanced Strike Yes 85 Ultimate 120 Any [show]
Barge Barge Yes 30 Basic 20 Any [show]
Blood Tendrils Blood Tendrils Yes 75 Threshold 45 Any [show]
Flurry Flurry No 37 Threshold 20 Dual [show]
Forceful Backhand Forceful Backhand No 15 Threshold 15 Any [show]
Havoc Havoc No 5 Basic 10 Dual [show]
Hurricane Hurricane No 55 Threshold 20 Two-handed [show]
Massacre Massacre Yes 66 Ultimate 60 Dual [show]
Meteor Strike Meteor Strike Yes 81 Ultimate 60 Two-handed [show]
Overpower Overpower No 2 Ultimate 30 Any [show]
Sever Sever No 45 Basic 15 Any [show]
Slaughter Slaughter No 1 Threshold 30 Any [show]
Slice Slice No 0 Basic 3 Any [show]
Smash Smash No 20 Basic 10 Two-handed [show]

StrengthEdit

Ability Members Level Type Cooldown Equipment Description
Assault Assault Yes 55 Threshold 30 Any [show]
Berserk Berserk Yes 42 Ultimate 60 Melee weapon [show]
Cleave Cleave No 48 Basic 7 Two-handed [show]
Decimate Decimate No 67 Basic 7 Dual [show]
Destroy Destroy (ability) No 37 Threshold 20 Dual [show]
Dismember Dismember No 14 Basic 15 Any [show]
Frenzy Frenzy Yes 86 Ultimate 60 Dual [show]
Fury Fury No 24 Basic 5 Any [show]
Kick Kick No 3 Basic 15 Any [show]
Pulverise Pulverise Yes 81 Ultimate 60 Two-handed [show]
Punish Punish No 8 Basic 3 Any [show]
Quake Quake Yes 37 Threshold 20 Two-handed [show]
Stomp (ability) Stomp (ability) No 15 Threshold 15 Any [show]

MagicEdit

Ability Members Level Type Cooldown Equipment Description
Asphyxiate Asphyxiate No 2 Threshold 20 Any [show]
Chain Chain No 45 Basic 10 Any [show]
Combust Combust No 20 Basic 15 Any [show]
Concentrated Blast Concentrated Blast No 12 Basic 5 Dual-wielded [show]
Corruption Blast Corruption Blast Yes 70 Basic 15 Magic [show]
Deep Impact Deep Impact No 15 Threshold 15 Any [show]
Detonate Detonate Yes 37 Threshold 30 Any [show]
Dragon Breath Dragon Breath No 5 Basic 10 Any [show]
Impact Impact No 15 Basic 15 Any [show]
Metamorphosis Metamorphosis Yes 66 Ultimate 60 Any [show]
Omnipower Omnipower No 2 Ultimate 30 Any [show]
Smoke Tendrils Smoke Tendrils Yes 75 Threshold 45 Any [show]
Sonic Wave Sonic Wave No 8 Basic 5 Two-handed [show]
Sunshine Sunshine Yes 85 Ultimate 60 Any [show]
Surge Surge Yes 30 Basic 20 Any [show]
Tsunami Tsunami Yes 81 Ultimate 60 Any [show]
Wild Magic Wild Magic No 55 Threshold 20 Any [show]
Wrack Wrack No 1 Basic 3 Any [show]

RangedEdit

Ability Members Level Type Cooldown Equipment Description
Binding Shot Binding Shot No 15 Basic 15 Any [show]
Bombardment Bombardment Yes 55 Threshold 30 Any [show]
Corruption Shot Corruption Shot Yes 70 Basic 15 Ranged [show]
Dazing Shot Dazing Shot No 8 Basic 5 Two-handed ranged [show]
Deadshot Deadshot No 3 Ultimate 30 Any [show]
Death's Swiftness Death's Swiftness Yes 85 Ultimate 60 Any [show]
Escape Escape Yes 34 Basic 20 Any [show]
Fragmentation Shot Fragmentation Shot No 25 Basic 15 Any [show]
Incendiary Shot Incendiary Shot Yes 66 Ultimate 60 Two-handed [show]
Needle Strike Needle Strike No 12 Basic 5 Dual ranged [show]
Piercing Shot Piercing Shot No 1 Basic 3 Any [show]
Rapid Fire Rapid Fire No 37 Threshold 20 Any [show]
Ricochet Ricochet No 45 Basic 10 Any [show]
Shadow Tendrils Shadow Tendrils Yes 75 Threshold 45 Any [show]
Snap Shot Snap Shot No 2 Threshold 20 Any [show]
Snipe Snipe No 5 Basic 10 Any ranged weapon [show]
Tight Bindings Tight Bindings No 15 Threshold 15 Any [show]
Unload Unload Yes 81 Ultimate 60 Dual ranged [show]

DefenceEdit

Ability Members Level Type Cooldown Equipment Description
Anticipation Anticipation No 3 Basic 24 Any [show]
Barricade Barricade Yes 81 Ultimate 60 Shield [show]
Bash Bash No 8 Basic 15 Any [show]
Debilitate Debilitate Yes 55 Threshold 30 Any [show]
Devotion Devotion No 1 Threshold 60 None [show]
Freedom Freedom No 34 Basic 30 Any [show]
Immortality Immortality Yes 29 Ultimate 120 Shield [show]
Natural Instinct Natural Instinct Yes 85 Ultimate 120 Any [show]
Preparation Preparation Yes 67 Basic 20 Shield [show]
Provoke Provoke Yes 24 Basic 10 Any [show]
Reflect Reflect Yes 37 Threshold 30 Shield [show]
Rejuvenate Rejuvenate No 52 Ultimate 300 Shield [show]
Resonance Resonance Yes 48 Basic 30 Shield [show]
Revenge Revenge Yes 15 Threshold 45 Shield [show]

ConstitutionEdit

Ability Members Level Type Cooldown Equipment Description
Aggressive Stance Aggressive Stance Yes 10 Basic 0 Any [show]
Balanced Stance Balanced Stance Yes 10 Basic 0 Any [show]
Defensive Stance Defensive Stance Yes 10 Basic 0 Any [show]
Guthix's Blessing Guthix's Blessing Yes 85 Ultimate 300 None [show]
Ice Asylum Ice Asylum Yes 91 Ultimate 300 None [show]
Incite Incite Yes 24 Basic 0 Any [show]
Onslaught Onslaught Yes 90 Ultimate 120 Any weapon [show]
Reckless Stance Reckless Stance Yes 10 Basic 0 Any [show]
Regenerate Regenerate (ability) Yes 10 Basic 0 Any [show]
Reprisal Reprisal Yes 85 Threshold 60 None [show]
Sacrifice Sacrifice No 10 Basic 30 None [show]
Shatter Shatter Yes 70 Threshold 120 Any [show]
Shout - Aggressive Stance Shout - Aggressive Stance Yes 1 Basic 0 Any [show]
Shout - Balanced Stance Shout - Balanced Stance Yes 1 Basic 0 Any [show]
Shout - Blue Egg Shout - Blue Egg Yes 1 Basic 0 Any [show]
Shout - Crackers Shout - Crackers Yes 1 Basic 0 Any [show]
Shout - Defensive Stance Shout - Defensive Stance Yes 1 Basic 0 Any [show]
Shout - Green Egg Shout - Green Egg Yes 1 Basic 0 Any [show]
Shout - Poisoned Meat Shout - Poisoned Meat Yes 1 Basic 0 Any [show]
Shout - Poisoned Tofu Shout - Poisoned Tofu Yes 1 Basic 0 Any [show]
Shout - Poisoned Worms Shout - Poisoned Worms Yes 1 Basic 0 Any [show]
Shout - Red Egg Shout - Red Egg Yes 1 Basic 0 Any [show]
Shout - Tofu Shout - Tofu Yes 1 Basic 0 Any [show]
Shout - Worms Shout - Worms Yes 1 Basic 0 Any [show]
Single-Way Wilderness Single-Way Wilderness No 25 Basic 10 None [show]
Siphon Siphon No 20 Basic 60 Any [show]
Storm Shards Storm Shards Yes 70 Basic 30 Any weapon [show]
Transfigure Transfigure No 10 Ultimate 180 None [show]
Tuska's Wrath Tuska's Wrath Yes 50 Basic 120 or 15 None [show]
Weapon Special attack Special attack icon Yes 10 Special 0 Special attacks [show]

GalleryEdit

Around Wikia's network

Random Wiki