Abilities are a set of combat commands for Attack, Strength, Defence, Constitution, Ranged, and Magic. Abilities form the basis of combat following the Evolution of Combat, though they cannot be used when in Legacy Mode combat.
Each skill has a menu of abilities, found in the Powers menu, which can be dragged outside as part of an interface setup.
Abilities come in a wide variety of types; some allow players to deal extra damage, heal themselves, stun their opponents, or many other things. When an ability is used, it cannot be used again for a specific amount of time (its cooldown), and other abilities cannot be used for 3 ticks (1.8 seconds; the global cooldown). Constantly using abilities seamlessly is generally the most effective form of combat.
A player can use abilities directly from their interface, or place them onto their action bar for quick access and the ability to use them with a keybind. Basic abilities placed in the first 9 slots of the primary action bar are used automatically when Revolution is enabled.
Abilities are laid out by combat skill, out of Attack, Strength, Ranged, Magic, Constitution and Defence. Most abilities have a skill level requirement to be used, and most have an equipment requirement - for example, Slice requires a main-hand melee weapon, and Bash requires a shield.
There are three classes of abilities: Basic, Threshold, and Ultimate. There are also auto-attacks, which occur when not using an ability, and Special attacks, which are defined by specific weapons. Abilities generate and consume adrenaline during the flow of combat.
- Auto-attacks simply do the damage of the weapon with no special effects. They generate 1-2% adrenaline each.
- Basic abilities gain 8% adrenaline each, and usually have increased damage, a special effect, or both
- Threshold abilities require 50% adrenaline and will drain 15% on use, generally dealing more damage than basic abilities or having stronger effects
- Ultimate abilities require 100% adrenaline and drain the whole bar, dealing the a large amount of damage or providing a very powerful effect.
- Special attacks can only be used when using a specific weapon, and the attack itself differs with each relevant weapon. To use a special attack, an amount of adrenaline is required and it will use all of that adrenaline when used. Special attacks have no cooldown. Their damage and effects vary greatly with the weapon, but generally fit between threshold abilities and ultimate abilities. See Special attacks for more details.
When an ability is used, it may remain active for some time either on the player or on the target. Abilities can remain active on the player in two ways:
- Combo attacks, such as Concentrated Blast, Destroy, and Unload, take more than the global cooldown to fully use. While an ability of this type is active, the use of another ability will cancel it.
- Abilities that leave a passive, positive effect on the player, for a period of time, such as Meteor Strike, Metamorphosis, and Anticipation, are often called buff abilities. Using another ability while this buff is active will not remove the buff.
Abilities that remain on the target and provide a negative effect to that target are often called debuffs. Abilities such as Combust, Debilitate, and Sever remain active on the target for several seconds. The use of further abilities will not cancel these.
Abilities active on the target are displayed in the target's status bar. Abilities active on the player (including abilities used on the player by the target) are displayed in a then Buffs/Debuffs window, which can be moved around on the screen as desired (in edit mode with the RS3 interface); in the legacy interface right-click the icon in the combat settings tab to enable timers beneath the minimap.
All abilities have a cooldown timer. The cooldown activates when the ability is used, and stays active for a period of time specific to the ability. While it is active, the ability cannot be used. Some abilities share a cooldown: this means that using one of those abilities will activate the cooldown timer for all of them. Often these groups of abilities have something in common, like stunning the target (Kick, Binding Shot, and Impact), or moving the player several squares (Escape and Surge).
After using an ability, you cannot use another ability (or auto-attack) for 3 ticks (1.8 seconds). This is the global cooldown. (This triggers from the moment of use, so after a combo attack, you can immediately use another ability.)
The different abilities can be found in the following four menus. The combat skills Attack and Strength share one, but are further divided into their own sub-tabs; as are Defence and Constitution. Ranged and Magic each have their own tab. However, the Magic tab is further sub-divided into a sub-tabs for: magic-based abilities, Combat spells, Teleport spells, and Skilling spells.
Attack abilities require a melee weapon wielded in the main hand to use. Some require either dual-wielded melee weapons or a two-handed melee weapon to use. Attack abilities focus on dealing a large amount of damage over time and inflicting side effects.
|Slice||Basic||1||3 seconds||8%||None||Slice your target for 30%-120% weapon damage. This increases to 80%-146% weapon damage against stunned opponents.|
|Slaughter||Threshold||1||30 seconds||-15%||None||Cause your target to bleed for between 100-250% weapon damage over 5 seconds. If the target moves location, they suffer 3x damage.||Hits five times.|
|Overpower||Ultimate||2||30 seconds||-100%||None||Overpower your target, dealing damage up to 200-400% weapon damage.|
|Havoc||Basic||5||10 seconds||8%||Instantly attack with both weapons up to 125% weapon damage, disabling protection prayers in PvP.||Is the dual-wielded version of Smash.|
|Backhand||Basic||10||15 seconds||8%||None||Smack your target with the back of your hand, stunning them for 1.2 seconds and dealing 100% damage.||Shares its cooldown with Kick, Binding Shot, and Impact.|
|Forceful Backhand||Threshold||15||15 seconds||-15%||None||Smack your target with the back of your hand, stunning them for 3 seconds and dealing 200% damage.||Shares its cooldown with Stomp, Tight Bindings and Deep Impact.|
|Smash||Basic||20||10 seconds||8%||Smash your target for up to 125% weapon damage, disabling protection prayers in PvP.||Is the two-handed version of Havoc.|
|Barge||Basic||30||20 seconds||8%||None||Shoulder-barge your target, breaking free of binds and dealing up to 125% weapon damage and binding your opponent in place for 1.2s.||May be used out of melee distance.|
|Flurry||Threshold||37||20 seconds||-15%||Perform a flurry of blows against your surrounding targets, dealing up to 94% weapon damage per hit over 6 seconds. Should any one blow miss, the remaining hits will aim at the original target. Combo attack.|
|Sever||Basic||45||15 seconds||8%||None||Sever a tendon, dealing up to 188% weapon damage and reducing any damage they deal by 10% for 5 seconds.|
|Hurricane||Threshold||55||20 seconds||-15%||Spin on the spot, dealing 66-219% weapon damage to all adjacent targets, hitting your main target a second time dealing 84-161% weapon damage.||Shares its cooldown with Destroy.|
|Massacre||Ultimate||66||60 seconds||-100%||Rend your target, dealing up to 188% of both weapons damage instantly and causing an additional 313% of weapon damage over 6 seconds.|
|Blood Tendrils||Threshold||75||45 seconds||-15%||None||Blood tendrils whip at you and your opponent for 5 seconds. The first hit deals up to 180% weapon damage, with four subsequent hits each dealing up to 90% weapon damage to your target and up to 25% weapon damage to you.||Requires reading the Codex Ultimatus to unlock.|
|Meteor Strike||Ultimate||81||60 seconds||-100%||Crash down on your target with the force of a meteor, dealing damage equal up to 250-350% weapon damage to all adjacent targets. Critical strikes generate 10% adrenaline for 30 seconds.|
|Balanced Strike||Ultimate||85||120 seconds||-100%||None||Strike your target, restoring balance. If you have a smaller percentage of your life points than they do of their life points, your target will take the difference as a percentage of their life points in damage. You will be healed for half the difference as a percentage of your life points. Be cautious: if you have more health than your target the effects will be reversed! You will take the damage and they will be healed!||Unlocked after completing The World Wakes.|
Strength abilities require the player to be wielding a melee weapon in their main hand. Some abilities require dual-wielded melee weapons or a two-handed melee weapon in order to be used. Strength abilities focus on heavy instant damage, with some abilities also carrying a stun effect. They are classes along with the Attack' abilities in the Melee Abilities tab.
|Stomp||Threshold||3||15 seconds||-15%||None||Kick your target, knocking them back and stunning them for 3 seconds and dealing 200% weapon damage.||Shares its cooldown with Forceful Backhand, Tight Bindings, and Deep Impact.|
|Kick||Basic||3||15 seconds||8%||None||Kick your target, knocking them back and stunning them for 1.2 seconds and dealing 100% weapon damage.||Shares its cooldown with Backhand, Binding Shot, and Impact.|
|Punish||Basic||8||3 seconds||8%||None||Punish your target's mistakes, dealing 94% weapon damage, or 188% weapon damage if they're stunned.|
|Dismember||Basic||14||15 seconds||8%||None||Dismember your target, dealing 188% weapon damage over 6 seconds.||Hits 5 times over its course.|
|Fury||Basic||24||5 seconds||8%||None||Unleash your fury, strike your target three times. Each strike deals 75% of weapon damage and increases by 7% with each strike. Combo attack.|
|Destroy||Threshold||37||20 seconds||-15%||Perform a destructive attack, dealing damage equal to 188% weapon damage to your target over 6 seconds, initially stunning the target for 3.6 seconds. Combo attack.||Deals up to 188% weapon damage with each hit; hits four times.|
|Quake||Threshold||37||20 seconds||-15%||Smash your weapon into the ground beneath you, dealing up to 188% weapon damage to all adjacent targets also draining targets defence and up to 219% weapon damage to your main target.||Drains targets' Defence and Armour rating.|
|Berserk||Ultimate||42||60 seconds||-100%||None||Harness your adrenaline to increase melee damage dealt by 100% for 20 seconds. Also increases all damage taken by 50% and reduces armour rating by 50%.|
|Cleave||Basic||48||7 seconds||8%||Cleave through your foes, dealing 188% weapon damage to all targets in a frontal cone.|
|Assault||Threshold||55||30 seconds||-15%||None||Assault your target four times, dealing damage equal to 219% of weapon damage each strike to your target over 6 seconds. Combo attack.||Hits four times.|
|Decimate||Basic||67||7 seconds||8%||Decimate your target's defences, dealing 188% weapons damage, or 244% weapons damage if they are bearing a shield.|
|Pulverise||Ultimate||81||60 seconds||-100%||Pulverise your target, dealing 250-350% weapon damage and reducing their damage dealt by 25% for 30 seconds. If an NPC target is defeated with Pulverise you are also granted 50% adrenaline.|
|Frenzy||Ultimate||86||60 seconds||-100%||Perform a frenzied attack lasting 10 seconds. Targets standing directly in front of you take damage up to 150% of weapon damage every 2 seconds. Each subsequent hit gains an additional 10% damage. Combo attack.|
Ranged abilities require the player to be wielding a ranged weapon in the main hand and ammunition if needed. Some abilities require dual-wielded ranged weapons or a two-handed ranged weapon in order to be used.
|Piercing Shot||Basic||1||3 seconds||8%||None||Shoot your target with a shot dealing 94% weapon damage, or 188% weapon damage if they're stunned.|
|Snap Shot||Threshold||1||20 seconds||-15%||None||Fire 2 shots in quick succession dealing 100-120% weapon damage on your first shot and 100-210% weapon damage on your second shot.|
|Deadshot||Ultimate||2||30 seconds||-100%||None||Boom! Fire a deadly shot at your target which deals 188% weapon damage instantly, and a further 313% weapon damage over 6 seconds.|
|Snipe||Basic||5||10 seconds||8%||None||Take aim at your target, dealing 125%-219% weapon damage after 1.8 seconds, disabling protection prayers in PvP. Combo Attack.|
|Dazing Shot||Basic||8||5 seconds||8%||Shoot an arrow that detonates on contact with the target, dazing them. Deals 157% weapon damage. Target suffers a 10% decrease to accuracy on their next attack.|
|Binding Shot||Basic||10||15 seconds||8%||None||Fire a shot which stuns your targets attack for 1.2 seconds and binds them in place for up to 10 seconds and dealing 100% weapon damage.||Shares its cooldown with Impact, Backhand, and Kick.|
|Needle Strike||Basic||12||5 seconds||8%||Launch painful needles at your target that reduce their resistance to critical hits. Target takes 157% weapon damage. Your next attack against the target has a flat 5% increase to damage dealt.|
|Tight Bindings||Threshold||15||15 seconds||-15%||None||Fire a shot which stuns your target for 3 seconds and binds them in place for up to 10 seconds and dealing 200% weapon damage.||Shares its cooldown with Deep Impact, Forceful Backhand, and Stomp.|
|Fragmentation Shot||Basic||20||15 seconds||8%||None||Fire a shot which fragments on impact, causing your target to suffer damage equal to 100-188% weapon damage over 6 seconds. If the target moves location, they suffer 2x damage.||Deals five hits.
Shares its cooldown with Combust.
|Escape||Basic||30||20 seconds||8%||None||Leap backwards up to 7 metres to help maintain range from your target.||Will move the player seven squares back, or fewer if there is an obstacle. Shares its cooldown with Surge.|
|Rapid Fire||Threshold||37||20 seconds||-15%||None||Rapidly fire at your target, dealing damage equal to 94% of weapon damage every 2 seconds for 6 seconds, initially binding the target for 6 seconds. Combo attack.||Deals 94% weapon damage with each hit; hits 8 times.|
|Ricochet||Basic||45||10 seconds||8%||None||Fire a shot which ricochets off your target, hitting 2 additional nearby targets for 100% weapon damage each.||Will ricochet to nearby targets even if the initial hit misses.|
|Bombardment||Threshold||55||30 seconds||-15%||None||Fire a volley of shots into the air, which come raining down dealing 219% weapon damage to your target and all adjacent enemies.|
|Incendiary Shot||Ultimate||66||60 seconds||-100%||Fire an explosive shot at your target, which will detonate after 3 seconds dealing damage equal to 250-350% weapon damage. Critical strikes generate 10% adrenaline for 30 seconds.|
|Corruption Shot||Basic Ability||70||15 seconds||+8%||None||Applies a damage-over-time effect to the target, dealing 100-188% weapon damage over 6 seconds. This damage will spread to unaffected enemies targeting you.||Unlockable through Raids from either the untradeable Corruption Shot Ability Codex, or the tradeable Mazcab ability codex.|
|Shadow Tendrils||Threshold||75||45 seconds||-15%||None||Shadow tendrils whip at your feet multiple times in quick succession for 33-250% weapon damage. They then strike your opponent once for 66-500% weapon damage.||Requires reading the Codex Ultimatus to unlock.|
|Unload||Ultimate||81||60 seconds||-100%||Unload both your weapons at your target's current location for 6 seconds. Every 2 seconds, all targets standing at that location will take damage up to 150% of weapon damage. Each subsequent hit gains an additional 10% damage. Combo attack.|
|Death's Swiftness||Ultimate||85||60 seconds||-100%||None||Create a shroud of death at your location for 30 seconds. While you remain within the shroud, your ranged damage will be increased by 50%. If your target stands within the shroud, they will be hit for 10%-20% of weapon damage every 2 seconds.||Unlocked after completing The World Wakes.|
Magic abilities require a magic weapon in the primary weapon slot and an auto-casted spell. Some abilities require dual-wielded magic weapons or a two-handed magic weapon in order to be used. It should be noted most "classic" spells could also be found in this tab, but they are omitted here. Click here to see a list of them.
|Asphyxiate||Threshold||1||20 seconds||-15%||None||Reach out with magical force and choke the life from your target over 6 seconds, dealing damage every 2 seconds, initially stunning the target for 3.6 seconds. Combo attack.||Deals 188% weapon damage with each hit; hits four times.
Shares its cooldown with Destroy.
|Wrack||Basic||1||3 seconds||8%||None||A powerful attack that deals up to 94% active spell damage. Inflicts up to 188% damage against stunned opponents.|
|Omnipower||Ultimate||2||30 seconds||-100%||None||Bombard your target with each of the 4 elements, dealing damage equal to 200-400% of your active spell's damage.|
|Dragon Breath||Basic||5||10 seconds||10%||None||Breathe a mighty cloud of fire in a frontal cone, hitting all targets for damage up to 188% of active spell damage, disabling protection prayers in PvP.||Does not count as dragonfire.|
|Sonic Wave||Basic||8||5 seconds||8%||A focused blast of magic that pummels your target, damaging and knocking them off balance. Deals 157% of your active spell's damage. Your next attack has a 10% bonus to accuracy against the affected target.|
|Impact||Basic||10||15 seconds||8%||None||Blast your target with a burst of magical energy, stunning and binding them for 1.2 seconds and dealing 100% of your active spell's damage.||Shares its cooldown with Backhand, Kick, and, Binding Shot.|
|Concentrated Blast||Basic||12||5 seconds||8%||Blast your target with three beams of concentrated energy. Each beam deals 75% of your active spell's damage and increases by 7% with each beam. Combo attack.|
|Deep Impact||Threshold||15||15 seconds||-15%||None||Blast your target with a burst of magical energy, stunning and binding them for 3 seconds and dealing 200% of your active spell's damage.||Shares its cooldown with Forceful Backhand, Stomp, and Tight Bindings.|
|Combust||Basic||20||15 seconds||8%||None||Applies a damage-over-time effect to the target, dealing 100-188% of the active spell's damage over 6 seconds. If the target moves location, they suffer 2x damage.||Hits five times.
Shares its cooldown with Fragmentation Shot.
|Surge||Basic||30||20 seconds||8%||None||Instantly teleport up to 10 metres in a straight line ahead.||Will move the player ten squares ahead, or fewer if there is an obstacle.
Shares its cooldown with Escape.
|Detonate||Threshold||37||30 seconds||-15%||None||Summon an explosive ball of energy over your target, or yourself if you do not have one. The longer you maintain the effect - up to 6 seconds - the more powerful the explosion will become. Using Detonate a second time will trigger the explosion.||The caster becomes immobile while Detonate is charging. A set of green arrows will appear when the ability is fully charged.|
|Chain||Basic||45||10 seconds||10%||None||A magical spell that chains between nearby targets, hitting 2 additional nearby targets for 100% of your active spell damage each.||Will chain to nearby targets only if the initial attack hits.|
|Wild Magic||Threshold||55||20 seconds||-15%||None||Fire an unpredictable double magical attack at your target, which deals between 50% and 215% of your active spell's damage.||Hits twice.|
|Metamorphosis||Ultimate||66||60 seconds||-100%||None||Transform into an elemental based on your most recently cast spell. While transformed, your spells are free to cast and your magic damage is increased by 50%. Lasts 20 seconds.||Shares its cooldown with Sunshine.|
|Corruption Blast||Basic Ability||70||15 seconds||+8%||None||Applies a damage-over-time effect to the target, dealing 100-188% weapon damage over 6 seconds. This damage will spread to unaffected enemies targeting you.||Unlockable through Raids from either the untradeable Corruption Blast Ability Codex, or the tradeable Mazcab ability codex.|
|Smoke Tendrils||Threshold||75||45 seconds||-15%||None||Tendrils of smoke whip at your opponent's feet for 6 seconds. The first hit causes 100% weapon damage. The second, third and fourth hits cause 125%, 150% and 200% damage, but also hit you for 25%, 50% and 100% weapon damage. Combo attack.||Requires reading the Codex Ultimatus to unlock.|
|Tsunami||Ultimate||81||60 seconds||-100%||None||Summon forth a destructive wall of water, damaging all targets in a frontal cone for damage equal to 200%-300% of your active spell's damage. Critical strikes generate 10% adrenaline for 30 seconds.||Must be within a few squares of meleeing distance.|
|Sunshine||Ultimate||85||60 seconds||-100%||None||Summon a sunbeam to shine over your location, lasting 30 seconds. During this time, provided you remain within the beam, your magic damage will be increased by 50%. If your target enters the beam, they will be hit for 10%-20% of weapon damage every 2 seconds.||Unlocked after completing The World Wakes.
Shares its cooldown with Metamorphosis.
Defence abilities focus on reducing the damage taken by the player, along with restoring health after damage is taken. Some of these abilities require a shield to be equipped.
|Devotion||Threshold||1||60 seconds||-15%||None||Protection prayers are 100% effective (75% in PvP) for 10 seconds. Killing an opponent extends the effect by 5 seconds up to a maximum of 20 seconds.||Can be bought for 10,000 Reward Currency from the Tuska Comes minigame or otherwise obtained as a very rare drop from General Graardor or Kree'arra.|
|Anticipation||Basic||3||24 seconds||8%||None||Concentrate on anticipating your foe's attacks, reducing all damage taken by 10% and providing immunity from stuns for 10 seconds.||Does not protect from binds.|
|Bash||Basic||8||15 seconds||8%||Bash your target with your shield, dealing up to the sum of 100% weapon damage and your shields armour value.|
|Revenge||Threshold||15||45 seconds||-15%||Enact revenge upon your foes, causing any attacks you receive to increase your damage dealt by 10%, stacking up to 100%. Lasts 20 seconds.|
|Provoke||Basic||24||10 seconds||8%||None||Taunt your target, forcing them to focus their attacks on your. Player targets have their damage reduced by 50% when attacking anyone other than yourself. However, you also do 50% less damage when attacking any other player. Lasts 6 seconds.|
|Immortality||Ultimate||29||120 seconds||-100%||Any damage you receive is reduced by 25% for 30 seconds. If you should die during this period, you will miraculously return to life. However, the Immortality effect will be consumed.||Heals the user 40% of their maximum life points upon resurrection.|
|Freedom||Basic||34||30 seconds||8%||None||Break free of any stuns or snares, and gain immunity to any further ones for 6 seconds. Also clears damage-over-time effects.|
|Reflect||Threshold||37||30 seconds||-15%||Raise your shield, reflecting 50% of any damage you receive back at the attacker. Lasts 10 seconds.||Also reduces damage taken from attacks by 50%.|
|Resonance||Basic||48||30 seconds||8%||The next attack you receive within 6 seconds will heal you instead of harm you. Certain large Boss attacks will have their damage prevented, but will not heal.|
|Rejuvenate||Ultimate||52||300 seconds||-100%||Channel your adrenaline to help restore 40% of your life points and fully restore your drained stats over 10 seconds.||Heals equally much as Guthix's Blessing.|
|Debilitate||Threshold||55||30 seconds||-15%||None||Debilitate your target for up to 100% weapon damage, also reducing any damage they deal to you by 50% for 8 seconds. This duration increases if a shield is equipped – longer for higher-levelled shields.||If ranging or maging, can be used outside melee distance.|
|Preparation||Basic||67||20 seconds||10%||Prepare for the fight ahead, causing each attack you receive to reduce the remaining cooldown of Resonance by 3 seconds. Lasts 10 seconds.|
|Barricade||Ultimate||81||60 seconds||-100%||Summon an impenetrable barricade, which prevents all damage received for 10 seconds.|
|Natural Instinct||Ultimate||85||120 seconds||-100%||None||Instantly leech your target's adrenaline. If fighting a non-player opponent that does not use adrenaline, for the next 20 seconds you will gain 200% adrenaline from your own abilities.||Against a player, it depletes their adrenaline bar and gives the adrenaline to you. Unlocked after completing The World Wakes.|
Constitution abilities have no equipment requirements and are classified alongside the Defence abilities.
|Shout - Red Egg||Basic||N/A||0 seconds||0%||None||Shout about red eggs. Only used within Barbarian Assault.|
|Shout - Green Egg||Basic||N/A||0 seconds||0%||None||Shout about green eggs. Only used within Barbarian Assault.|
|Shout - Blue Egg||Basic||N/A||0 seconds||0%||None||Shout about blue eggs. Only used within Barbarian Assault.|
|Balanced Stance||Basic||10||0 seconds||0%||None||Adopt a balanced fighting stance. Only used within Barbarian Assault.|
|Defensive Stance||Basic||10||0 seconds||0%||None||Adopt a defensive fighting stance. Only used within Barbarian Assault.|
|Aggressive Stance||Basic||10||0 seconds||0%||None||Adopt an aggressive fighting stance. Only used within Barbarian Assault.|
|Weapon Special attack||Special Attack||10||Varies||Varies||None||Some of the most powerful weapons grant you unique special attacks.|
|Sacrifice||Basic||10||30 seconds||8%||None||Deal 100% damage to your opponent, ignoring protection prayers. Heal 25% of the damage you deal, or 100% if your target dies.||Can be bought for 10,000 Reward Currency from the Tuska Comes minigame or otherwise obtained as a very rare drop from General Graardor or Kree'arra.|
|Regenerate||Basic||10||0 seconds||0%||None||Focus your remaining adrenaline to heal your wounds over 6 seconds. Does not work during combat.||Restores up to 20% of the user's maximum life points.|
|Transfigure||Ultimate||10||180 seconds||-100%||None||You are bound for 6 seconds. When the bind ends, you heal 250% of any damage taken during the bind, and become immune to stuns and binds for 15 seconds.||Can be bought for 10,000 Reward Currency from the Tuska Comes minigame or otherwise obtained as a very rare drop from General Graardor or Kree'arra.|
|Siphon||Basic||20||60 seconds||0%||None||Siphon up to 10% adrenaline from your target if they have more adrenaline than you and protects you from further siphons for 6 seconds.||Mostly used in PvP, as very, very few NPCs have adrenaline. Check here for NPCs that use adrenaline.|
|Incite||Basic||24||0 seconds||0%||None||Dramatically increases the likelihood that your attacks will cause your target to attack you instead of your allies. Lasts until cancelled. Has no effect in PvP.||Provoke may be used against players for a similar "taunting" effect.|
|Tuska's Wrath||Basic||50||120 or 15 seconds||0%||None||Deal 10000% of your Slayer level as damage to your active slayer target. If used on a non slayer target the ability will deal 110% weapon damage and will go on a 15 second cooldown.||Can be bought from the Tuska Comes reward shop for 12,000 Reward Currency.|
|Storm Shards||Basic||70||30 seconds||+8%||None||Stack up to 100% weapon damage on your target. Trigger all stacked damage using the Shatter ability. Maximum of 10 stacks.||Unlockable through Raids from either the untradeable Storm Shards and Shatter Ability Codex, or the tradeable Mazcab ability codex|
|Shatter||Threshold||70||120 seconds||-15%||None||Unleash all Storm Shard damage stacked on the target. Will only have an effect on a target with at least one stack of damage.||Unlockable through Raids from either the untradeable Storm Shards and Shatter Ability Codex, or the tradeable Mazcab ability codex|
|Guthix's Blessing||Ultimate||85||300 seconds||-100%||None||Call on Guthix's spirit, invoking a butterfly that will heal you for 8% of your life points, every 2 seconds for a maximum of 10 seconds. The butterfly may be destroyed by enemies.||Unlocked after completing The World Wakes.|
|Onslaught||Ultimate||90||120 seconds||-25%||None||Channel a powerful attack at your opponent, each channel gets more powerful by 100%weapon damage and takes 25% adrenaline. If you run out of adrenaline the ability will start taking parts of you as payment.||Unlockable through Raids from either the untradeable Onslaught Ability Codex, or the tradeable Mazcab ability codex|
|Ice Asylum||Ultimate||91||300 seconds||-100%||None||Summons a crystal with a total healing capacity equal to three times the caster's maximum life points. It will heal anyone standing near it for 1-7% of their maximum life points every 4 seconds, based on their proximity to the crystal. The crystal disappears after 20 seconds or after reaching its healing capacity, whichever comes first.||Requires reading the Codex Ultimatus to unlock;|